Yes, yes, I'm boiling with excitement to share the Fire-type team I made yesterday. Mono Fire was in the back of my mind for a while, and I was very afraid of this one because literally everything is weak to Water, so I thought Starmie, for example, would be nearly impossible to win against first.
On the other hand, Fire has got powerhouse offensive qualities, such as BellyZard, Reversal Blaziken, CM Entei, and pretty good basestats to work with in general. Originally, I expected to be obligated to use Torkoal because it tanks Rock/Ground-type moves the best and can potentially setup with Curse, although it will remain too weak on the Special side (unless it uses Amnesia, and I expect it to suck pulling off a "German Registeel" set). Anyway, I was pretty sure the lead had to take care of problematic Water-types such as Starmie, because there isn't any way of switching a Fire-type into something like that.
I noticed Arcanine is about as bulky as Torkoal when Intimidate is factored in, and while playing with the Pokémon calculator, I first made a set that counters offensive Starmie with Crunch + Extremespeed. This requires a very specific EV spread, which poses a dilemma: it either can't 2HKO Starmie this way, or it doesn't survive (non-crit) Surf 100% of the time. Also, it would impose a Speed-lowering Nature (probably Brave) on Arcanine. Then I thought of the classic Barkanine set, and tried HP Ghost. Turns out Arcanine DOES counter Starmie with HP Ghost + Extremespeed while surviving Surf guaranteed (due to its Attack BS being that much higher than its SpA)! The lead was decided on: a Thief / Extremespeed / HP[Ghost] / Filler "problem-solver" Arcanine. The next challenge is to make the rest of the team so that second Water-types and other offensive problems are taken care of when setup, for example. Finally, not a CGS team; it's a team that eliminates lead threats and "pre-eliminates" further threats as good as possible with the other two Pokes. Ironically, this is probably the very best Monotype until now. I proudly present:
Mono Fire
Arcanine @ [No Item]
Ability: Intimidate
EVs: 236 HP / 188 Atk / 80 SpD / 4 Spe
Adamant Nature (+Atk, -SpA)
IVs: 30 Def / 30 SpD
- Thief
- Hidden Power [Ghost]
- Extremespeed
- Charm
The EV's are explained above; 4 Speed EV's makes it outspeed Jynx amongst others, which is a good niche I guess, although Entei covers that anyway. Arcanine trades a few HP EV's for extra Attack, as offensive Starmie's Surf does 194 damage max anyway. Hidden Power [Ghost] + Extremespeed also beats Gengar and Espeon in a pinch, but Entei also covers these. Charm is really useful against the QC Rock types I just stole Quick Claw from to soften them up (note that Arcanine survives even Rhydon's EQ, and Marowak is a joke after Thief). Most importantly though, Charm prevents Dragon Dancers from setting up in a dangerous way, as this team is really bad against faster opponents without their Attack being cut such as Salamence. I don't care about Metagross or Clear Body in general, as long as I steal their Quick Claw I'm fine. The Special Defense EV's, while primarily being to survive Starmie's Surf, also helps against powerful Thunderbolts from Electrics outspeeding my team (Manectric and Raikou).
Moltres @ Leftovers
Ability: Pressure
EVs: 92 HP / 56 Def / 4 SpA 124 SpD / 236 Spe
Timid Nature (+Spe, -Atk)
- Protect
- Substitute
- Will-O-Wisp
- Morning Sun
We know this Moltres already, and its use as a lead on BT stall teams already proved its usefulness. On this team, however, it has to stall more than just a selection of Pokémon. It's a "physical wall" of sorts, and outstalls the majority of slower BT Pokémon in general. Note that the Starmie sets that don't get beaten by Arcanine are outsped by this Moltres, so they can be safely stalled out of PP. Will-O-Wisp is chosen over Toxic because it lowers the opponent's Attack, which might help Entei to setup earlier in the right situation. I went for a set with less-than-max HP (one perfect Substitute number less), because that allows it to survive offensive Starmie's Surf just like Arcanine, which gives me a chance to rob Starmie more Surf PP if it crits through Arcanine. The four SpA EV's are just in case I want to teach it Flamethrower or something, but that won't happen ;)
If Moltres is stuck against a passive (Resting) opponent, Entei comes in and sets up. Watch Moltres' PP; use WoW if Protect/Sub would be wasted otherwise, because it might have to stall two or even three Pokémon in the worste case. What can I say, this thing is a monster (just like the other legendary birds on the other teams: they're so GOOD!)
Entei @ Lum Berry
Ability: Pressure
EVs: 84 HP / 196 SpD / 228 Spe
Timid Nature (+Spe, -Atk)
- Calm Mind
- Substitute
- Flamethrower
- Rest
This is the "Special wall" of the team, adding another Pressure user for the team as well. Together with Moltres, Rock Slide, Earthquake and Surf PP's will wear down VERY quickly, and Entei is the setup Pokémon of choice, should I get the chance for that. This is the best Pokémon to have ready and fully setup if an offensive Starmie should come in. It might surprise you that it runs so much Special Defense when it already runs Calm Mind; this is to make it much easier to switch into Gengar and Manectric, the latter of which can be a problematic offensive presence otherwise, since it outspeeds Moltres and can KO it (especially the Magnet set). Manectric never 2HKOes Entei without a crit and is outsped by Entei. The biggest problem for this team is general is Raikou 878 (the only one that Calm Minds up), which further emphasizes the need of Entei being specially bulky even before it has Calm Minded. Against Raikou I have a specific strategy: Use Thief with Arcanine to scout its set and remove its Chesto Berry if it's the bad one. Then use Extremespeed. If it attacks Arcanine with Thunderbolt twice, it hasn't setup with Calm Mind yet and Entei can beat it 1v1. If it uses Calm Mind / Thunderbolt, it still only 2HKOes Arcanine, so Arcanine will have put it in KO range (Extremespeed 3HKOes with 94.1% chance), which causes it to use Rest and stay asleep since I stole its Chesto Berry. Again, Entei can then 'out-CM' it. Entei has Lum Berry instead of Chesto to make switching into powerful Thunderbolts easier, as a bad-timed Full Para could really screw me up.
First I thought of using Camerupt to take care of Electric-types, among other things. It could also get a 'free OHKO' by using Explosion (maybe I'd even use a Choice Band set), but Entei worked way better, especially by contribuing another fast Sub + Pressure abuser.
So there you go, the best Mono team until now by surprise. The Sample Streak finishes with Anabel; I understood you like to see that. Her Raikou is slow, so unfortunately I didn't have to show the usual strategy vs Raikou.
This is probably my favourite one yet. I need to give the bulky Moltres a try, seems like everyone's using it.