Round 51:
Fighting-types. Salamence/Starmie/Blissey.
Absolutely no problems whatsoever. I beat all wild Pokémon and trainers, also found some nice items. I had to use one Lum Berry since Salamence once got Poisoned from a wild Breloom’s Effect Spore. But that’s about it.
Round 52:
Weather. Starmie/Slaking/Blissey.
Three notable things happened here. Starmie once got defeated by a Metagross belonging to an opposing trainer, it used Shadow Ball for a KO. I sent in Slaking to revenge kill. Another trainer had an Electabuzz which put me in a scary situation. I switched to Slaking to tank a Thunderbolt, the Buzz was faster on the next turn and KO’d with Cross Chop. It has 105 base speed, while Slaking has 100, both with Neutral Natures and max EVs/IVs. I sent in Starmie, used Surf and got a Crit which was enough for a KO. That was really scary. The third thing was that a wild Flareon successfully used Protect 3 times in a row!
I made it through in the end, but it took a bit longer than the previous round.
Round 53:
Bug-types. Salamence/Gengar/Blissey.
No real problems, this went fast and was easier than the previous round. I encountered one wild Armaldo, which Salamence OHKO’d with Rock Slide. I met no wild Shedinja, sadly.
Round 54:
Dark-types. Heracross/Starmie/Blissey.
Heracross fainted twice here. First against a Trainer’s Gengar, it got a OHKO with Psychic, I should have realized that Heracross was slower. Second against a wild Umbreon which was at level 55. Megahorn missed twice in a row, letting it 3HKO with Shadow Ball + Psychic + Quick Attack.
I also had to use several Ethers during this round, Heracross kept running out of PP for Brick Break.
Round 55:
Water-types plus non-Water-type Brandon. Slaking/Starmie/Blissey.
On both floor 3 and 4, I found the exit almost immediately. It was normal on the other floors though. But no problems here, I took care of all the wild Pokémon and trainers. I used my usual strategy against Brandon, he was easy to beat as always.
Round 56:
Ghost-types. Houndoom/Salamence/Blissey.
On the third floor, I was surrounded by trainers upon entry. There was no chance of avoiding any of them, and it led to my first Multi battle at the Pyramid this time around! The opponents were Gardevoir and Gengar, which were easy to beat, Blissey walled them and Houndoom could hit them hard with Crunch.
During this round, Salamence once got defeated by an Aerodactyl which belonged to an opposing trainer. It was fast, and CB Aerial Ace hurt a lot. I defeated it with Blissey afterwards.
Otherwise nothing special.
Round 57:
Steel-types. Houndoom/Salamence/Blissey.
Many notable things happened here.
The first trainer I met had a CB Granbull which locked itself into Earthquake! Salamence auto-beat it afterwards.
On the 5th floor, I was surrounded by trainers again and got into another Multi battle. This time, it was against Typhlosion and Clefable, they were easy to beat.
On one floor, Houndoom got defeated a Walrein belonging to an opposing trainer, I sent out Salamence and KO’d with Brick Break.
I got into a really dumb situation on the 6th floor. There were trainers near the exit, I battled one of them and beat him easily. But he moved directly once the battle was over, which forced me to battle another of the trainers. She had a Dodrio which beat Houndoom, I let Salamence use Rock Slide but missed twice, Salamence also got Frozen by Tri Attack. I thought about using Blissey, but it was risky. Instead, I used a Full Restore and a Hyper Potion to heal Salamence and win. Then I had to fight a third trainer as well before I could advance to the final floor.
Speaking of which, the whole 7th floor was annoying. It had a completely open layout, which I have encountered before. It is really tricky since it makes it hard to see where you have previously explored. It also makes it very difficult to avoid trainers. Which is just what happened this time, I got into many trainer battles since I couldn’t spot the trainers, and there was no way to avoid them. One of them had another Dodrio, which OHKO’d Houndoom with Drill Peck. Salamence defeated it with Rock Slide afterwards, the first one hit this time around.
This round was quite tough, I had to use more items than I found. But I have 79 Hyper Potions, 23 Revives, 89 Lum Berries, and a lot of other good stuff in my bag, so I’m still holding on!
Round 58:
Dragon-types and dragon-like Pokémon. Starmie/Slaking/Blissey.
This round was completely free of problems, which was a nice change of pace from the previous round. Nothing notable really happened, and I found several items while I didn’t have to use a single one.
406 floors cleared! But I am not done yet…
Round 59:
Elemental Evolutions. Slaking/Starmie/Blissey
I found a lot of useful items during this round. I found several Hyper Potions, probably 5-6 on the first floor alone, then at least 2 more later on. I also found some Lum Berries. But I didn’t have to use a single item during the round.
The latter half of the round also went very quickly. I found the exit almost immediately on the four last floors!
Overall, this was an amazing round. It went fast, it was easy, and I increased my item stock by a fair bit.
Round 60:
Great and powerful Normal-types with Hyper Beams that seriously hurt. Plus a great and powerful Brandon battle featuring a Moltres with a Hyper Beam that will not hurt quite as much. Slaking/Starmie/Blissey.
Starmie once got defeated by an opposing Salamence which used Dragon Dance and KO’d with Earthquake, but Slaking beat it with Return afterwards.
During this round, I had to use several Hyper Potions, some Ethers, and one Lum Berry, while I didn’t find as many items. It’s a good thing I found so many items during the last round.
Against Brandon, I tried a somewhat different strategy just for fun. I lead with Starmie, which 2HKO’d his Articuno with Thunderbolt as usual. I decided to let Starmie stay in against Zapdos just to see how much Ice Beam would do, but I got a Crit and an OHKO! I then missed with Surf against Moltres, Starmie tanked a Fire Blast and OHKO’d with Surf on the next turn. That was a way faster victory than usual.
Not the easiest round, but everything worked out in the end.
420 floors conquered! Which means I have beaten all 20 floors three times. How about climbing even higher from here? Onward!
Round 61:
Back to the beginning again, with the theme being
various weak wild Pokémon that Salamence destroys with ease Paralysis. Salamence/Starmie/Blissey.
From here on, I decided to only write down the most notable things that happen, not every single time one of my party members faints.
Got into an idiotic situation against a Regice on floor 6. I switched to Blissey and got Frozen. Switched to Starmie to heal, then back to Blissey, only to get Paralyzed by Thunder! Then the Regice got a Crit with Blizzard, Blissey fainted. I sacrificed Starmie while using a Max Revive on Blissey, then beat the Regice with Blissey.
This round wasn’t the easiest and it cost me some items, but I made it through.
Round 62:
Poison. Starmie/Slaking/Blissey.
Easy round on the whole, no real problematic battles and I found a bunch of good items.
Round 63:
Burn. Starmie/Slaking/Blissey.
On both floor 3 and 6, the exit was in the very northeast part of the map, right at the edge. Never seen that before. It was this section both times:
No major issues during this round, I made it through safe and sound.
Round 64:
PP Stalling. Houndoom/Salamence/Blissey.
Simple round on the whole. No notable battles, and I found several useful items, including a bunch of Leppa Berries. Though I also had to use a few, which isn’t surprising due to the theme of this round. During this round, I also reached 99 Lum Berries at the end. Really cool.
Round 65:
Pokémon with Levitate plus Brandon without Levitate. Slaking/Starmie/Blissey.
On floor 5, there were four trainers around the exit. But it was in the southwest corner, and due to the layout of the area, only two of the trainers were actually guarding the exit, while the other two were completely useless. Never seen that before.
On floor 7, I found the exit almost immediately, it was just a few steps away.
Otherwise easy. Didn’t find as many items as last round and had to use a few due to Slaking getting hurt in several battles (but it never fainted). No major problems against the wild Pokémon, trainers or Brandon.
And I had 100 Lum Berries at the end. Last round, I had 98 in the bag, plus one that Houndoom was holding. But now I had 99 in the bag and Starmie was holding the last one. So I had to throw away one at the end of the round, guess that is what I will have to do from now on unless I get down to less than 100 during the round. Not that it matters, I have more than I will ever use anyway.