Pokémon: DiVE Armor X
Franchise/Origin: Mega Man X DiVE
Intended Tier: Uber
Type: Steel/Electric
Abilities: DiVE Armor- Damage from Super-effective hits is reduced by 25%. Once HP falls below 25%, boosts the user's highest stat by 1 stage.
Moves: Fire Lash, Flamethrower, Smart Strike, Thunderbolt, Zing Zap, Acid Spray, Spiky Shield, Light Screen, Reflect,
Charged Cannon DiVE, Ice Beam, Strange Steam, Sacred Sword, Aura Sphere, Tera Blast.
Signature Move: Charged Cannon DiVE- Steel-Type, Base 95 Power, 100 Accuracy, Special. In Double Battles, also deals 50% of the damage dealt by this move to the target's adjacent teammates, except the user themselves. Deals Physical Damage if Attack is higher.
Stats: 100 HP/90 Atk/130 Def/120 SpA/130 SpD/110 Spe (BST: 670)
Reasoning: Mega Man X is no stranger to equipping various armors over the years, but his most recent armor, the DiVE Armor from Mega Man X DiVE, is the subject of this submission. Born from the power of the Deep Log, containing the history of the Mega Man franchise. Originally, it was just the X series, but due to various circumstances, places from even beyond the X series (like the Forest Area from ZX and Den Area from the Battle Network series) appeared in there as well. With this new power, X's stats skyrocket- he can use most weapons relatively well, but he's most at home with a buster, hence his high special attack, but high, overall balanced stats. His defences are actually his highest stat, referencing one of his skills in X DiVE, Nova Aura, which creates a protective barrier around him to prevent incoming damage. His other skill, Charged Cannon DiVE, is his signature move. In that game, when upgraded, the ability caused explosions along the trail of the laser fired, causing damage in a slightly wider area, hence the Flame Burst-esque effect. The remaining moves are all based on various weapons that are obtainable in Mega Man X DiVE, save for the borderline universal Tera Blast.
X's typing comes from the fact that this armor has only ever come about as program in a computer (why were Porygon's evolutionary line not Electric-types?) However, that's not all there is to DiVE Armor X...
Changes Form into Next DiVE Armor X when holding Next DiVE Armor, a la Origin Formes (naturally, this cannot be stolen or Knocked Off). When transforming, DiVE Armor X forgets Charged Cannon DiVE if known. If reverting from Next DiVE Armor, forgets DiVE Stock Charge Shot, Super Giga Crush, Nova Strike and DiVE Saber if known. If either of these changes would leave X with no moves, X defaults to knowing Charged Cannon DiVE (DiVE Armor X) or DiVE Stock Charge Shot (Next DiVE Armor X).
Pokémon: Next DiVE Armor X
Franchise/Origin: Mega Man X DiVE
Intended Tier: Uber/AG (intended for Ubers, but may end up in AG).
Type: Steel/Electric
Abilities: Armor Beyond Ultimate- Damage from super-effective hits is reduced by 50%. User gains STAB on all moves. 50% chance per turn to recover from status ailments. Cannot be disabled, ignored or removed.
Moves: All of DiVE Armor X's moves except Charged Cannon DiVE. Additionally, gains access to
DiVE Stock Charge Shot, Super Giga Crush, Nova Strike, DiVE Saber.
Super Giga Crush, Nova Strike and DiVE Saber are all mutually exclusive- Next DiVE Armor X can only know one of these moves at a time.
Signature Moves
DiVE Stock Charge Shot: Base 25 Power, Steel-Type, Special, 10 PP, 100 Accuracy. Hits four times, ignores and erases the opponent's stat changes. Deals Physical damage if Attack is higher.
Super Giga Crush: Base 100 Power, Electric-type, Special, 5 PP, Cannot miss. Cannot be used on consecutive turns (a la Gigaton Hammer). Damages both opponents in a double battle. 30% chance to paralyse. Deals Physical damage if Attack is higher. Bypasses and removes the opponent's Protect/Detect-esque effects.
Nova Strike: Base 70 Power, Fire-type, Physical. 5 PP, 100 Accuracy. Cannot be used on consecutive turns (a la Gigaton Hammer). Deals Special Damage if Special Attack is higher. The user becomes impervious to direct damage for the turn this move is used. 30% chance to paralyse.
DiVE Saber: Base 65 Power, Fighting-Type, Physical. 5 PP. 100 Accuracy. Cannot be used on Consecutive Turns (a la Gigaton Hammer). Deals Special damage if Special Attack is higher. Hits twice. High crit rate. 10% chance to Paralyse.
Stats: 120 HP/110 Atk/130 Def/140 SpA/130 SpD/130 Spe (BST: 750)
Reasoning: X's DiVE Armor is already obscenely strong, but it's THIS Armor that can truly be considered X's strongest Armor ever, essentially being to the DiVE Armor what X's Ultimate Armor is to the Fourth Armor. It cranks X's levels of power even further than the already obscene power of the DiVE Armor, hence the boosts to all stats except bulk (which is made up for by the ability upgrading to be an even stronger one). He retains almost all of the same moves, except for losing access to Charged Cannon DiVE, which is replaced by four signature moves.
The Next DiVE Armor takes some of the best features of X's other armors and merges them to create one supreme armor set. DiVE Stock Charge Shot, his first of four signature moves, exemplifies this, as it combines the Charged Cannon DiVE from the DiVE Armor with the Stock Charge Shot and Plasma Charge Shot from the Fourth Armor, which of these, only the Stock Charge Shot is reprised, making the move hit four times. DiVE Armor X also has a passive in X DiVE (named A True Hero) that makes him remove all buffs from a victim hit by the attack, hence the Sacred Sword/Clear Smog effects, too.
Lastly his other three signature moves are mutually exclusive, as it was in X DiVE. They all share the Gigaton Hammer restriction, to emulate the Armor Energy system of X DiVE- they were exceedingly powerful, but could not be spammed due to restrictions on usage time, requiring him to fill up his Armor Energy to use- and that was reprised here- these moves cannot be used on consecutive turns, but boast incredible power and effects. These three Giga Attacks all fulfil different purposes. They also have a Paralysis chance, based on the skill "Weak Spot Lock", which stuns any targets hit by his Giga Attacks.
Super Giga Crush, his default, is meant to signify guaranteed offense. It's not as powerful as DiVE Saber in terms of raw damage, but it boasts spread targeting in double battles, and cannot miss, even breaking through Protect-esque effects.
Nova Strike is the defensive Giga Attack, giving X a Protect-esque effect for the turn it's used, but only against direct damage. It's the weakest of X's Giga Attacks in terms of raw power, though. It should be noted that Nova Strike
does not have priority, so the protection effect
can fail against faster foes.
Finally, DiVE Saber is the all-out burst damage, boasting the highest raw power, hitting twice to break through Substitutes and Focus Sashes, and a High crit Rate to boot, at the cost of no other additional effect and a reduced Paralysis chance.
Next DiVE Armor X's only other real weakness is that he can't hold an item- he's basically a Mega Evolution in most aspects- which makes sense- in X DiVE's character select screen, his short intro involves him powering up from the DiVE Armor to the Next DiVE Armor.