Pet Mod Gen 9 Crossover Chaos (Ver. C)

Should Balatro's jokers be considered valid characters?

  • Yes

    Votes: 6 46.2%
  • No

    Votes: 7 53.8%

  • Total voters
    13
  • Poll closed .
"Amingo!"
1742237192680.jpeg

Pokémon: Amingo
Weight: 90.0 kg (198.4 lbs.)
Franchise/Origin: Marvel vs. Capcom
Type: Grass / Fighting
Ability: Overgrow / Rough Skin
Movepool:
  • Frenzy Plant, Grass Pledge, Energy Ball, Giga Drain, Grass Knot, Leaf Storm, Leech Seed, Power Whip, Seed Bomb, Spiky Shield, Synthesis, Trailblaze, Absorb, Bullet Seed, Grassy Glide, Ingrain, Magical Leaf, Trailblaze, Needle Arm, Solar Beam, Worry Seed, Leafage, Razor Leaf, Stun Spore, Body Press, Brick Break, Bulk Up, Close Combat, Drain Punch, Focus Punch, Hammer Arm, Low Kick, Power-Up Punch, Superpower, Coaching, Low Sweep, Reversal, Rock Smash, Circle Throw, Double Kick, Dynamic Punch, Karate Chop, Mach Punch, Revenge, Submission, Gyro Ball, Iron Defense, Thunder Punch, Poison Jab, Toxic Spikes, Drill Run, Spikes, Stone Edge, Rock Slide, Rock Tomb, Rollout, Smack Down, Wide Guard, Knock Off, Crunch, Bite, Brutal Swing, Fling, Assurance, Throat Chop, Pin Missile, Lunge, Body Slam, Double-Edge, Endeavor, Swords Dance, Rapid Spin, Block, Cut, Defense Curl, Feint, Nature Power, Growth, Giga Impact, Hyper Beam, Scary Face, Strength, Swift, Tackle, Work Up, Celebrate, Bind, Wrap, Fake Out, Flail, Endure, Facade, Helping Hand, Protect, Rest, Sleep Talk, Substitute, Take Down, Tera Blast
Stats: 85 / 110 / 120 / 70 / 90 / 59 {BST: 534}
Reasoning:
  • Original character by Capcom created for Marvel vs. Capcom 2
  • Cactus that fights, explaining his typings
  • Rough Skin because he’s a cactus
  • Movepool largely based off his in game moveset and the fact that he’s a cactus
  • Grass-type wall with great utility, notably takes on Eox incredibly well, resisting both its STABs and best coverage (Earthquake). Also checks V1 due to his amazing physical bulk and access to Rough Skin negating V1's ability
 
Last edited:
I'd never thought I'd had to make something that can counter my own creation...but here we are! And this time, I decided to mix things up a bit: All three of my submissions are Danganronpa V3 girls!!!
Shared Justification: All three entries draw their inspiration from Crossover Chaos's sole Danganronpa V3 winner, Squidy822's Maki Harukawa from Crossover Chaos V2, slate 25. Therefore, they all have 531 BST, a 90 BP signature move, and a 180 BP Z-Move that uses that move as the base.
pNLsZa5.png

"Nyeh?"
Himiko Yumeno
Name: Himiko Yumeno
Series of Origin: Danganronpa
Type: PsychicWater
Abilities: Magician/Quick Feet/Steadfast
Stats: 102/71/120/83/75/80 (531)
Movepool: Magic Trick, Pound, Growl, Confusion, Trick, Aqua Jet, Dive, Life Dew, Teleport, Perish Song, X-Scissor, Fake Tears, Thunder Punch, Thunderbolt, Thunder, Supercell Slam, Parabolic Charge, Thunder Wave, Charge, Charm, Shadow Ball, Shadow Claw, Brave Bird, Haze, Swords Dance, Psych Up, Encore, Psychic, Psyshock, Psybeam, Psychic Terrain, Trick Room, Reflect, Light Screen, Amnesia, Future Sight, Expanding Force, Surf, Waterfall, Liquidation, Hydro Pump, Chilling Water, Rain Dance, Hyper Beam, Giga Impact, Take Down, Facade, Substitute, Tera Blast, Protect, Endure, Sleep Talk, Rest
Weight: 86 lbs.
Custom Elements:
Magic Trick: 90 BP Special Psychic-type move with 16 PP, 100% Accuracy, and 0 Priority. 50% chance to lower the target's attack by 1.
Amazing Underwater Escape: A 180 BP Special Psychic-type Z-Move. Himiko spends the first turn underwater, acting as a semi invulnerable state, before attacking in the next turn. Requires holding a Himikium Z and knowing the move Magic Trick.
Justification:
Himiko Yumeno is the Ultimate Magician, so it would only make sense that she is part Psychic-type. Despite this, she only does one magic trick in game, the Amazing Underwater Escape, which explains her Water-typing. The rest of her moves come from the magic tricks she could possibly do using the tools from her Ultimate Lab, which include saws, (X-Scissor) swords, (Swords Dance) and a cage full of doves. (Brave Bird) Towards Danganronpa V3's climax, she wields an Electrohammer with Quick Feet, which explains the Electric-type moves. Finally, as one of three survivors of the killing game, she is Steadfast.
Role: Special Based Physical Wall who learns some rather odd and unexpected moves for a Psychic/Water type. Both V1, DK, and Eox will struggle both hitting through Himiko's defences and surviving her Special Attacks! She can additionally heal with Parabolic Charge or inflict Paralysis with Thunder Wave. Her unique Z-Move gives her a brief invulnerability turn.
Xf3YOj0.png

"Atua is always right."
Angie Yonaga
Name: Angie Yonaga
Series of Origin: Danganronpa
Type: Ghost
Abilities: Unaware/Cursed Body/Filter
Stats: 98/85/128/71/70/79 (531)
Movepool: Artistic Brush, Pound, Encore, Block, Defog, Shadow Sneak, Torment, Doodle, Stomp, Punishment, Charm, Will-O-Wisp, Reflect Type, Taunt, Dazzling Gleam, Play Rough, Confuse Ray, Shadow Ball, Shadow Claw, Hex, Spite, Curse, Trailblaze, Energy Ball, Grass Knot, Seed Bomb, Grassy Terrain, Grassy Glide, Solar Beam, Body Slam, Double-Edge, Hyper Voice, Encore, Psychic, Psyshock, Zen Headbutt, Reflect, Light Screen, Calm Mind, Amnesia, Gravity, Earthquake, Earth Power, Surf, Chilling Water, Liquidation, Rain Dance, Sunny Day, Hyper Beam, Giga Impact, Take Down, Facade, Substitute, Tera Blast, Protect, Endure, Sleep Talk, Rest
Weight: 90 lbs.
Custom Elements:
Artistic Brush: 90 BP Physical Ghost-type move with 16 PP, 100% Accuracy, and 0 Priority. 30% chance to lower the target's attack by 2.
Atua's Punishment: A 180 BP Physical Ghost-type Z-Move. Lowers the target's Attack and Special Attack by 2. Requires holding a Angium Z and knowing the move Artistic Brush.
Justification:
Angie Yonaga, the Ultimate Artist, has clear implications that she is actually possessed. She never seems to frown at all, seemingly Unaware of the Killing Game, and she states that she is a mere vessel for her god of worship, Atua. Atua are the gods and spirits of the Polynesian people such as the Māori or the Hawaiians, which would explain the Water, Ground, and Grass-type moves she can learn. She hosted the student council, which Filtered out most of the student's free will. (She also Stomps a Flashback Light into submission!) In addition, the reason why Korekiyo, her murderer, even hosted the seance in Chapter 3 (Or at least gave a good alibi for his murder plan) was to get Angie's soul to return from the afterlife.
Role: Status move based Physical Wall. Angie can cripple her opponents with status moves, more notably Encore and Defog, and take very little damage from Eox and V1's STAB moves due to her type combination, which gives her only one weakness! It gets weakened even more by her Filter ability, practically giving her no type weaknesses, but she has no healing options. Works the best walling out a trapped target, as she can cripple their attacking stats.
2Vfsn5z.png

"Degenerate males are evil to their very souls!"
Tenko Chabashira
Name: Tenko Chabashira
Series of Origin: Danganronpa
Type: Fighting
Abilities: Steadfast/Prejudice/Stamina
Stats: 98/105/115/53/60/100 (531)
Movepool: Aikido Throw, Karate Chop, Leer, Counter, Detect, Fake Out, Storm Throw, Circle Throw, Taunt, Lash Out, Play Rough, Low Kick, Low Sweep, Brick Break, Bulk Up, Reversal, Focus Blast, Close Combat, Focus Punch, Coaching, Upper Hand, Acrobatics, Confuse Ray, Shadow Ball, Shadow Claw, Hex, Spite, Curse, Body Slam, Double-Edge, Roar, Amnesia, Earthquake, Earth Power, Hyper Beam, Giga Impact, Take Down, Facade, Substitute, Tera Blast, Protect, Endure, Sleep Talk, Rest
Weight: 115 lbs.
Custom Elements:
Prejudice: When this Pokémon uses an attack, the attack's power is raised by 25% if the target and the user have the opposite gender, and is reduced by 25% if the target and the user have the same genders. (Basically Rivalry, but with the requirements swapped)
Aikido Throw: 90 BP Physical Fighting-type move with 16 PP, 100% Accuracy, and 0 Priority. This move ignores stat boosts as if it was a critical hit if the target is a degenerate male.
HIIIIIIIIYAH!!!: A 180 BP Physical Fighting-type Z-Move with -6 Priority. After dealing damage, the target is switched out for a random Pokémon. Requires holding a Tenkium Z and knowing the move Aikido Throw.
Justification:
Tenko Chabashira is the Ultimate Aikido Master with a hatred of males, as explained by her throwing moves and her unique ability. She has a Steadfast heart and is full of Stamina, and she takes part as the medium of Korekiyo's seance, which ultimately gets her killed, but also provides a reason for the Ghost-type moves she can use.
Role: Mixed Physical Wall who can hit both Eox and V1 for super effective STAB damage, but works well on all opponents, especially degenerate males. Has high attack, is easy to use, and usually gets the job done, but has very little moves that are atypical for Fighting-types. Also excels at forcing enemies to switch out.
 
Last edited:
Mega_Man_X_DiVE_Hunter_Program_Harpuia.png

"I don't think that justice is destroying Resistance forces. But, as long as they try to disobey humans, destroying them is my goal.
"

Character Name: Sage Harpuia
Franchise/Origin: Mega Man Zero
Type: Flying/Steel
Abilities: Lightning Rod (Wind Rider)
Stats: 72/84/120/76/68/104 (Total: 524)
Weight: 68 kg (sure)
Signature Move: Izuna Drop
- Type: Steel
- Classification: Physical (makes contact)
- Power: 130
- Accuracy: 100%
- PP: 10/16
- Effects: -3 Priority. If the user is hit by a physical attack during the turn this move is attempted, the user takes the attacker into the air for 1 turn (like Sky Drop) then lands and deals damage. If the user is not hit by a physical attack, Gravity is active, or the target weighs over 200 kg, this move fails. While Sage Harpuia is Mega Evolved, ignore this move's weight limit. (Essentially, Steel-Type Shell Trap + Sky Drop)
- Flavor: The user waits for a target to strike, carries them into the sky, then finally slams them into the ground.
Physical: Aerial Ace, Fly, Sky Drop, Magnet Bomb, Heavy Slam, Iron Head, Izuna Drop, Double-Edge, Slash, Take Down, Sacred Sword, Sky Uppercut, Psycho Cut, Fury Cutter, X-Scissor
Special: Flash Cannon, Steel Beam, Tachyon Cutter, Air Slash, Gust, Hurricane, Weather Ball, Solar Beam, Blizzard, Electro Ball, Electro Shot, Thunder, Thunderbolt, Aura Sphere, Twister
Status: Tailwind, Iron Defense, Metal Sound, Recover, Whirlwind, Sunny Day, Rain Dance, Snowscape, Thunder Wave, Detect
Mega Stone Name: Armedphenomenite
Harpuia2_sprite-2.gif

"We, the Reploids of Neo Arcadia... We are defenders of humanity. The only justice here. Is this wasteland what you people call justice?!"
Character Name: Sage Harpuia AP
Type: Flying/Steel
Ability: Aerilate
Stats: 72/100/148/96/96/112 (Total: 624)
Weight: 300 kg (he becomes a plane he's getting heavier)
Flavor Reasoning: Sage Harpuia is one of the Four Guardians in the Mega Man Zero series. As such, all his stats are multiples of four. He and his fellow Guardians' goal is to protect the city of Neo Arcadia and defeat the Resistance. He's a Reploid, which is just an advanced robot, and he has wind abilities, so Flying/Steel is a fitting typing. Additionally, his wind abilities justify various moves (Tailwind, Whirlwind, Air Slash), as well as the Wind Rider ability. He wields the Sonic Blades (Slash, X-Scissor, Psycho Cut) and can control the weather (Weather moves [not Sandstorm], Solar Beam, Thunder, Hurricane, Blizzard, Lightning Rod). Using the power of his Armed Phenomenon, Harpuia can become a giant green plane, making him much more powerful. This allows for him to receive a Mega Evolution.
Competitive Reasoning: Within CC, Harpuia functions as a fast physical wall with a variety of tools in his arsenal. His typing and abilities allow him to check many of the top offensive threats in the current metagame. With his immunities and good physical defense, he can render common offensive threats like DK, Eox, and (maybe?)V1 pretty useless, hit them super effectively, and heal from their attacks with Recover. Harpuia has low special bulk, but is good into some special attackers as well, forcing Berdly to either carry Overheat or guess whether Harpuia is immune to Halbird or Hurricane. Izuna Drop, his signature move, is a valuable tool if you can predict a physical attack. Since it takes two turns to complete, and your opponent can't do anything in that time, you can use it to get extra healing out of Leftovers, or stall out weather, terrains, and notably Nanoboosts your opponent has set up. Also it's a 130 BP attack. Lastly, if you're using Harpuia's Mega form, you lose access to a valuable Electric immunity, but gain insane stats and Aerilate Extreme Speed. In any case, Sage Harpuia is a solid wall, but has a few exploitable weaknesses. He's got a relatively low damage output, suffers from only having 4 move slots, and loses to Fire, one of the most common attacking types.
Positive Matchups: DK, Eox, Berdly, Wriggle
Negative Matchups: Roy, Wizard Lord Phoenix
Changes Implemented: Increased base Sage Harpuia's Defense by 16, taking 4 out of both his offenses and 8 out of his Speed. Significantly lowered his Mega form's Speed and HP, increasing every other stat except for Attack. Removed Extreme Speed, Agility, and Calm Mind.
 
Last edited:
1742316430776.png

"Robonyan's latest model is leaner and meaner than ever now that all the unnecessary extras are gone."
Character Name: Robonyan F
Series of Origin: Yo-kai Watch
Type:
Fire.png
Ghost.png

Ability: Levitate
Stats: 85/105/120/80/80/85 [BST=555]
Signature Move: Rocket Punch
- Type:
Ghost.png

- Classification: Physical
- Power: 90 BP
- Accuracy: 100%
- PP: 16
- Effects: 10% Burn. Tags: Punch
Full Moveset: Rocket Punch, Will-O-Wisp, Explosion, Flare Blitz, Shadow Sneak, U-Turn, Self-Destruct, Roost, Bullet Punch, Meteor Mash, Iron Head, Supercell Slam, Iron Tail, Volt Switch, Fire Punch, Thunder Punch, Tackle, Comet Punch, Metal Claw, Flash Cannon, Fire Blast, Shadow Ball, Thunder Wave, Endure, Facade, Helping Hand, Protect, Rest, Sleep Talk, Substitute, Take Down, Tera Blast, Hex, Iron Defense, Coaching, Drain Punch, Mach Punch, Astonish, Teleport, Thunderbolt, Fly, Flamethrower, Discharge, Ember, Thunder Shock, Magnet Bomb
Weight: 133.7 kg
Overview/Justification: Robonyan F is a fire attribute yokai, which justifies both of his types. He can explode and recharge himself, explaining both roost and the self-KO moves. He flies in the air, explaining levitate, and his signature move is his basic attack from the games.

With its typing , Levitate, and roost, Robonyan F checks V1, Roy and Donkey Kong very effectively, but dislikes Knock Off from them, costing it it's item. Acting as an effective defensive Pivot over the course of the game, Robonyan F does its job well, but it dislikes pretty much any special attacker not named Jack Frost due to its poor special bulk.
 
Last edited:
280px-RhinoFull.png


Character Name: Rhino
Franchise/Origin: Warframe
Type: Steel/Ground
Abilities: Reckless/Filter
Stats: 87/120/137/51/65/80 (BST 540)
Full Moveset: Ancient Power, Attract, Body Press, Body Slam, Brick Break, Bulk Up, Bulldoze, Close Combat, Confide, Double Edge, Double Team, Drill Run, Earth Power, Earthquake, Echoed Voice, Endure, Facade, Flash Cannon, Frustration, Fury Attack, Giga Impact, Hard Press, Head Smash, Headlong Rush, Heavy Slam, Helping Hand, Hidden Power, Horn Attack, Howl, Hyper Voice, Iron Defense, Iron Head, Light Screen, Lunge, Megahorn, Mud Shot, Mud Slap, Noble Roar, Play Rough, Protect, Reflect, Rest, Return, Roar, Rock Slide, Round, Sand Tomb, Sandstorm, Screech, Slam, Sleep Talk, Smack Down, Snarl, Snore, Stomp, Stomping Tantrum, Stone Edge, Strength, Substitute, Swagger, Tackle , Take Down, Tera Blast
Weight: 181.3 kg
Overview/Justification: Eox Check

Gonta_Gokuhara_Illustration.png

Character Name: Gonta Gokuhara
Franchise/Origin: Danganronpa
Type: Bug/Fighting
Abilities: Oblivious/Swarm/Unaware
Stats: 85/115/130/50/65/75 (BST 520)
Full Moveset: Amnesia, Arm Thrust, Attack Order, Attract, Bestow, Body Press, Body Slam, Brick Break, Brutal Swing, Bug Bite, Bug Buzz, Bulk Up, Bulldoze, Circle Throw, Close Combat, Confide, Counter, Double Hit, Double Team, Double-Edge, Dynamic Punch, Echoed Voice, Endure, Facade, First Impression, Focus Blast, Focus Energy, Force Palm, Frustration, Fury Cutter, Giga Impact, Hammer Arm, Hard Press, Headbutt, Helping Hand, Hidden Power, Hold Hands, Hyper Voice, Infestation, Megahorn, Memento, Mud Shot, Mud Slap, Play Nice, Play Rough, Pounce, Protect, Quick Guard, Rage Powder, Rest, Return, Reversal, Rock Smash, Rock Throw, Round, Safeguard, Scary Face, Seismic Toss, Skitter Smack, Slam, Sleep Talk, Snore, Steamroller, Stomping Tantrum, Strength, Struggle Bug, Substitute, Swagger, Take Down, Tearful Look, Tera Blast, Thrash, U-Turn, Upper Hand, Wide Guard, X-Scissor
Weight: 94 kg
Overview/Justification: Offensive Unawaremon. Resists V1s Fighting Moves and Kong. Decent defensive type, Sp. Def and Speed are lacking tho.
 
Last edited:
1742369635364.png
1742369643423.png

"Retreat, Sedge. We need not fight this battle. If you will not listen to reason, I must resort to force."
Franchise/Origin: Wargroove
Character Name: Greenfinger Zawan
Type:
Grass.png

Abilities:
Stalwart, Harvest, Natural Cure (HA)
Stats: 111 / 100 / 100 / 74 / 71 / 80 [BST: 536]
Moves:
Based off of the "Moves" and "Usually useless moves" lists in Pokemon Showdown.
Physical.png
Body Press, Grav Apple, High Horsepower, Horn Leech, Knock Off, Low Kick, Power Whip, Seed Bomb...
Special.png
Energy Ball, Giga Drain, Grass Knot, Solar Beam...
Status.png
Aromatherapy, Bulk Up, Calm Mind, Leech Seed, Protect, Rest, Sleep Talk, Stealth Rock, Synthesis, Toxic, Toxic Spikes, Wild Growth...
Physical.png
Branch Poke, Double Kick, Mega Kick, Razor Leaf, Trop Kick, Vine Whip...
Special.png
...
Status.png
Grassy Terrain, Growth, Jungle Healing, Rototiller...
Signature move:
Type:
Grass.png

Category: Status
BP: -
Accuracy: -
PP: max 16
Secondary Effect: Protects from damaging attacks. Physical or special moves that hit the shield cause the attacker to lose -1 speed.
Reasoning:
  • Defensive Grass-type based around the Wargroove commander, Greenfinger Zawan (mainly referred to as Greenfinger). Greenfinger is a title that is given to those Floran with exceptional abilities of strength and leadership to lead the Floran Tribe. Greenfinger's stats reflect this, with great HP, Defense, and Attack, and below average Sp. Attack, Sp. Defense, and Speed.
  • Greenfinger is a Floran, a tribe of creatures who make their homes in the first. With this, the Grass-type is appropriate here. Thus it would make sense that Greenfinger has access to a lot of Grass-type moves due to their ability to manipulate plants with nature, alongside some kicking moves that is a callback to the fact that Greenfinger actually rides a horse, so it wouldn't exactly be out of the picture for it to be able to do things that some common horse-like Pokemon can do, like Rapidash or Mudsdale. Some other things are a small handful of flavor moves like Jungle Healing (which fits lorewise but also may be a niche recovery tool? Or not since Jungle Healing kinda sucks)
Competitive Reasoning:
  • A bulky general Grass-type mon that works well with Suwako and whose bulk allows it to generally check Eox and V1. 110/100 physical bulk is quite excellent, and with access to Synthesis Greenfinger can last quite a while in a match and is a good switch-in to a lot of mons.
  • What makes Greenfinger work and flips the script on the playstyle of a defensive mon is with Wild Growth, which suddenly turns Greenfinger into a revengekiller, with any attacker getting their Speed lowered to the point where Greenfinger can hit them back with his strong STAB Power Whip. This is to recreate the Groove Power with the same name which allows Greenfinger to summon vines that can be used as both defense and impeding an opponent's movement. This is particularly useful for the Setup Sweepers like Roy or Berdly, who while aren't necessarily threatened by Greenfinger would very much prefer to not have their sweep stifled because they were at the receiving end of a Wild Growth.
  • Committed defensive sets can make use of Grav Apple with its instant Defense lowering properties alongside Stealth Rock which I simply added in as viable status move that Greenfinger may use. Knock Off is almost always a great utility option to just give Greenfinger a way to cripple a lot of mons.
 
Last edited:
SkinArt_XingTian_Default.jpg

Name: Xing Tian
Franchise: SMITE
Type:
fire.gif


Abilities:
Anger Point
Stats: 100 HP/83 Atk/121 Def/65 SpA/75 SpD/40 Spe (484 BST)

Moves: Furious Roar, Bitter Malice, Shadow Claw, Poltergeist, Shadow Punch, Hex, Gyro Ball, Iron Head, Rock Slide, Stone Axe, Night Slash, Lash Out, Ceaseless Edge, Revenge, Brick Break, Retaliate, Circle Throw, Wood Hammer, Branch Poke, Fury Cutter, Flamethrower, Slash, Hyper Voice, Rage, Grudge, Will-O-Wisp, King's Shield, Iron Defense, Stealth Rock, Spikes, Ingrain, Spiky Shield, Roar, Sharpen, Scary Face, Whirlwind, Smokescreen
Attract, Confide, Endure, Facade, Frustration, Giga Impact, Helping Hand, Hidden Power, Hyper Beam, Protect, Rest, Return, Round, Secret Power, Sleep Talk, Snore, Substitute, Take Down, Tera Blast, Toxic

Furious Roar |
fighting.gif
|
special.png
| 40 BP | 16 PP | 100% | Works like Salt Cure, without the added bonus on Water- and Steel-types.

Weight: 115 kg

Flavor Justification: Xing Tian is a guardian god with good health and physical protection. He's a warrior who was killed by the Yellow Emperor, but he returned to life at the base of a mountain to keep fighting, powered by rage. He uses an ax and shield with spikes, and has a Furious Roar ability that deals damage over time, and a Whirlwind of Rage and Steel that throws opponents. He also has skins.
  • Grove Keeper: Ingrain, Wood Hammer, Branch Poke
  • Siege Engine: Smokescreen, Flamethrower
Competitive Role: Xing Tian has great Defense and can take most Physical hits. Knock Off can do a good amount of damage to him on the first hit, but won't be much of a problem in the long run. He has Will-O-Wisp, Bitter Malice and King's Shield to further counter Physical attackers.

Xing Tian @ Leftovers
Ability: Anger Point
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Stone Axe
- Furious Roar
- Spikes
- Will-O-Wisp / Roar

Xing Tian @ Leftovers
Ability: Anger Point
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- King's Shield
- Gyro Ball
- Furious Roar
- Will-O-Wisp
Pumkin_orange.png

Name: Hungry Pumkin
Franchise: Pumkin World
Type:
fire.gif


Abilities:
Gluttony | Thick Fat | [HA] Strong Jaw
Stats: 110 HP/77 Atk/94 Def/77 SpA/70 SpD/53 Spe (481 BST)

Moves: No! I Don't Want That, Pumpkin Chew, Snap Trap, Bullet Seed, Seed Bomb, Grassy Glide, Gyro Ball, Heavy Slam, Bite, Crunch, Knock Off, Poison Fang, Wake-Up Slap, Jump Kick, Bounce, Rollout, Chilling Water, Salt Cure, Egg Bomb, Synthesis, Leech Seed, Ingrain, Worry Seed, Stockpile, Swallow, Growth
Attract, Captivate, Confide, Endure, Facade, Frustration, Giga Impact, Helping Hand, Hidden Power, Hyper Beam, Mimic, Natural Gift, Protect, Rest, Return, Round, Secret Power, Sleep Talk, Snore, Substitute, Take Down, Tera Blast, Toxic

No! I Don't Want That |
fighting.gif
|
other.png
| 16 PP | Works like Protect, but only blocks Physical and Special attacks. If the blocked move was non-contact, Disable is applied to it.
Pumpkin Chew |
fighting.gif
|
physical.png
| 80 BP | 24 PP | 100% | Works like Crunch.

Weight: 78 kg

Flavor Justification: Hungry Pumkin comes into a restaurant and eats all the food, growing slightly larger as he does. He even eats the containers the food comes in. If you give him the wrong food, he swats it away and says "No! I don't want that." Things he can eat include ice water (Chilling Water), eggs (Egg Bomb), and salt (Salt Cure). Pumpkins in this universe are also capable of bouncing high.
Competitive Role: Hungry Pumkin can resist Ground attacks from Eox and Donkey Kong, and Thick Fat allows him to take on Roy as well. He has Synthesis and Leech Seed for healing.

Hungry Pumkin @ Leftovers
Ability: Thick Fat
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- No! I Don't Want That
- Synthesis
- Knock Off
- Gyro Ball

Hungry Pumkin @ Rocky Helmet
Ability: Thick Fat
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Leech Seed / Snap Trap
- Gyro Ball
- Salt Cure
- Synthesis
 
Last edited:
800px-Death.png

Death is manifest, and will suffer no abnegation.
Franchise/Origin: Darkest Dungeon
Type:
Ghost.png
Dark.png

Ability: Intimidate / Sniper / Merciless
Stats: 81 / 101 / 81 / 85 / 71 / 111 [530 BST]
Weight: 42.5 kg
Assurance, Astonish, Bite, Bitter Blade, Blizzard, Block, Body Slam, Brutal Swing, Ceaseless Edge, Crunch, Curse, Cut, Dark Pulse, Destiny Bond, Disable, Double Edge, Dream Eater, Endure, Facade, First Impression, Foul Play, Frost Breath, Future Sight, Giga Impact, Haze, Headbutt, Headlong Rush, Heal Block, Healing Wish, Hex, High Horsepower, Hyper Beam, Icy Wind, Iron Head, Lash Out, Leer, Lock On, Memento, Mist, Misty Explosion, Misty Terrain, Mystical Fire, Night Daze, Night Shade, Night Slash, Perish Song, Phantom Force, Protect, Psychic Noise, Psycho Shift, Psycho Cut, Pursuit, Rain Dance, Rest, Return, Scary Face, Shadow Ball, Shadow Sneak, Sleep Talk, Snowscape, Solar Blade, Spirit Break, Stomp, Stomping Tantrum, Substitute, Take Down, Taunt, Torment, Toxic, Trailblaze, Trick Room, U-turn, Wild Charge, X-Scissor
Competitive Overview: Fast Intimidate pivot with Ceaseless Edge. Nice for dancing around Donkey Kong alongside Ground/Water mon. Healing Wish is cool also.
TBA
 
Vetoes, albeit a bit late, are here!

Character Name: Rangda
Character Name: Orcus
Rangda is currently still a work in progress, but also doesn't quite fit the profile of a defensive wall, more relying on its typing and ability combination. It could maybe work against Eox but 100/95 really isn't all that phenomenal without resistances, so it likely easily gets taken out by Close Combat or Binding Blade. 120 is a bit high for a SpA stat, and also, Hurricane is listed twice in the moveset, which needs to be filled out.

Orcus being a Pain Split based recovery mon is neat, but Pain Split isn't completely reliable. Really, it might want other recovery options and more utility options besides Toxic. Which, hopefully, would come with a more fleshed out movepool. Also, moving some of the physical bulk into special bulk could perhaps help a bit, considering as of now it's extremely lopsided, to perhaps a detrimental degree.
Pokémon: Monokuma
Monokuma is a bit passive, while the custom ability is largely overtuned. Torment 100% of the time is way too much, so lowering it to match Cursed Body's chance (30%) would be ideal. As for the passivity, raising the offenses to around 100 (maybe 104/104) is a decent option.
Character Name: Sauvojen tunjita
Character Name: Limmatouka
For starters, Sauvojen is a bit undertuned. It resists Fighting, but is weak to V1's U-Turn and Knock Off in general. A good bit more bulk could help with that. Also, to clarify, the ability's damage reduction doesn't apply to these consecutively used moves permanently, right? Otherwise it could potentially be rather gross.

Limmatouka's defensive profile is such that it's likely unkillable on the physical side by merely investing in HP, and it can instead focus on its SpD to become truly unstoppable. Toning down the bulk and removing Coil is the adjustment council has recommended. Also, I will assume you meant 999 kg as the weight instead of 9999.

Himiko Yumeno
This isn't really a physical wall, and more of a bulky offense tool. She's just going to be damaging/annoying with swapping items around, starting with a Choice item and moving it to whatever doesn't want it. The lack of recovery really nails in the coffin here. This needs a serious rework to be allowed.

Character Name: Sage Harpuia
Okay, so base Sage Harpuia is particularly not suited for this meta. It just doesn't have the proper bulk to stand up to the Close Combats or Head Smashes we would ideally want it to. And while Berdly technically needs to play a guessing game with its ability, in either case Berdly is capable of powering through it with a STAB move. An improvement to the bulk of this submission's base form, especially on the physical side, is what this needs to be fully capable of existing even outside of the Mega Evolved state.

The Mega, by contrast, needs to be held back in several ways. Extreme Speed should be removed (perhaps replaced with Quick Attack), as -ate E-Speed is always very difficult to handle. Calm Mind should be removed, otherwise it quickly gets out of hand. The council has also suggested lowering its Speed in the Mega form to remain below that of Jack Frost, moving the extra stats into some combination of its SpA and defenses. Outpacing even V1 is maybe a bit too fast for balance purposes, even if you do want to take a couple of hits from it. Even with these changes, this Mega might prove quite potent.

The end of this veto phase will likely still be on schedule, so this coming Thursday, but this is likely to be flexible if not every veto is addressed by then. If some extra time is needed, please let me know so that I can extend this period for you. Otherwise, this will be a normal veto phase.
 
This isn't really a physical wall, and more of a bulky offense tool. She's just going to be damaging/annoying with swapping items around, starting with a Choice item and moving it to whatever doesn't want it. The lack of recovery really nails in the coffin here. This needs a serious rework to be allowed.
OK, Himiko's been reworked! She's lost a lot of her Special Attack, as well as Flower Trick, Mystical Fire, and Calm Mind, and her signature move is now just an attack lowering move. Will this do it?
 
Alright, veto phase is officially over! Rangda and Orcus have yet to be finished/adjusted and are thus not allowed in this slate’s voting.

ImaginaryNeon’s Senator Armstrong
Anchor9’s Eve
Rasdanation’s Maw Jaw
ErrorMon’s Susie
ErrorMon’s Monokuma
Akira 153’s Sauvojen tuntija
Akira 153’s Limmatouka
Akira 153’s Unohdettu
APaidActor’s Amingo
Ubertrainer2000’s Himiko Yumeno
Ubertrainer2000’s Angie Yonaga
Ubertrainer2000’s Tenko Chabashira
SpyderMarz’ Sage Harpuia
masteroden’s Robonyan F
flareth13’s Rhino
flareth13’s Gonta Gokuhara
Deviation395’s Greenfinger Zawan
Ninetales Dragons’ Xing Tian
Ninetales Dragons’ Hungry Pumkin
Tanny89k’s Death

You have until Sunday to vote. This is a hard deadline, in spite of the smaller duration.
 
Could this Hope's Peak's chance? The battle between hope and despair begins!
Akira 153’s Unohdettu
flareth13’s Gonta Gokuhara
ErrorMon’s Monokuma
Ninetales Dragons’ Hungry Pumkin
Ubertrainer2000’s Angie Yonaga (SV)
 
Last edited:
Rasdanation’s Maw Jaw
ErrorMon’s Susie
Ubertrainer2000’s Angie Yonaga
APaidActor’s Amingo
flareth13’s Rhino (SV)
 
Last edited:
Deviation395's Greenfinger Zawan
Anchor9's Eve
ErrorMon's Susie
Ubertrainer2000's Angie Yonaga
SpyderMarz's Sage Harpuia (SV)
 
Last edited:
Voting is closed! The winners are Amingo, Maw Jaw, and Susie! Here's hoping these additions will serve to sufficiently improve the defensive profile of the existing metagame. The next slate will be announced and started shortly.
 
Voting is closed! The winners are Amingo, Maw Jaw, and Susie! Here's hoping these additions will serve to sufficiently improve the defensive profile of the existing metagame. The next slate will be announced and started shortly.
When you realize your submission barely lost and you STILL only have one winner (Really, I've been trying so hard to get a Danganronpa character in!)
 
Back
Top