Pokémon: Aqua
Franchise/Origin: KonoSuba: God's Blessing on This Wonderful World!
Intended Tier: Ubers
Type: Fairy/Water
Ability: Truant, Triage, Healer (Hidden)
Notable moves: Aromatic Mist, Baby-Doll Eyes, Charm, Crafty Shield, Dazzling Gleam, Disarming Voice, Draining Kiss, Misty Explosion, Misty Terrain, Moonblast, Moonlight, Play Rough, Spirit Break, Aqua Cutter, Aqua Ring, Bouncy Bubble, Brine, Bubble, Bubble Beam, Chilling Water, Flip Turn, Hydro Pump, Jet Punch, Liquidation, Muddy Water, Rain Dance, Scald, Soak, Sparkling Aria, Surf, Water Pulse, Water Sport, Water Spout, Waterfall, Wave Crash, Whirlpool, Amnesia, Calm Mind, Confusion, Cosmic Power, Eerie Spell, Extrasensory, Future Sight, Heal Pulse, Healing Wish, Light Screen, Magic Coat, Mist Ball, Mystical Power, Reflect, Rest, Role Play, Trick, Trick Room, Purify, Refresh, Icy Wind, Ice Beam, Blizzard, Haze, Assurance, Brutal Swing, Comeuppance, Dark Pulse, Fake Tears, Feint Attack, Flatter, Foul Play, Knock Off, Lash Out, Nasty Plot, Parting Shot, Punishment, Quash, Snatch, Switcheroo, Taunt, Torment, Flail, Splash, Tackle, Attract, Safeguard, Slack Off, Growl, Sing, Encore, Hyper Voice, Mist, Heal Pulse, Wish, Mean Look, Imprison, Follow Me, Belly Drum, Swagger, Swords Dance,
Tearful Look, Work Up, Defog, Revival Blessing
Signature moves:
- Exorcism (Fairy, Special, 32 PP max, 70 BP, 100% Accuracy) - Freeze-Dry clone that can cause flinching. Deals super-effective damage against Ghost-types.
Stats: 80 HP/135 Atk/70 Def/135 SpA/70 SpD/110 Spe =
600
"'God Blow' is a lethal fist that carries a goddess's rage and sorrow! Any it strikes will perish!"
Z-Move: God Blow - Physical, 185 BP, Requires Spirit Break. A devastating punch that carries a goddess' rage and sorrow, able to both purify undead enemies and inflict physical damage. All of the target's stat changes are returned to normal. This attack also deals super-effective damage against Ghost-types.
Reasoning:
Ah yes, the stupid, useless, bratty goddess. If I could trade this sub for a special ability, I would've done it a long time ago... Anyway, the type combination is because Aqua is a goddess first and a water-themed figure second - Fairy is the type associated with divinity thanks to Legendaries such as Xerneas and Zacian, and to some extent more angelic Pokémon such as Togekiss. Her abilities are Truant because she's a total slacker (and a drunkard besides, but Poison Heal is actually
useful), and Triage and Healer because some of her most important powers are associated with, well, healing. I statted her as though she was a Legendary which is why her BST is 600 rather than somewhere in the 500-520 range like most of my other pet mod subs, though as discussed below, she's very much a "glass cannon" and will more than likely break down crying if faced with a faster opponent.
Competitive Info:
Tempting though it was to make this sub a deliberate shitmon to play into all the useless goddess jokes, I've seen enough of the anime Aqua is from to conclude that she isn't
useless so much as overspecialized - sure, you
could try to use her for support, and in fairness she does have a
lot of support moves to her credit (including the fabled Revival Blessing!) as well as two abilities associated with healing... but compared to other 'mons with the BST of a Legendary, she's about as sturdy as wet paper, so she would indeed be more of a liability than an asset if forced into a more passive role, seeing as she'll very likely go down screaming before she can even get the chance to actually
help anybody. Her abilities themselves are likewise suboptimal: Healer is only useful in team battles and doesn't affect herself, and as for Triage, there are very few moves she can learn for which it makes any difference (and trying to use Slack Off or Rest with this ability, though very much in-character for her, is as strategically questionable as you'd expect, and almost as bad as running her with Truant at all).
What, then, is Aqua useful
for? Simple: utterly fucking
obliterating any unprepared infidel unlucky enough to be standing in front of her. Aqua's stat spread plays into her infinite mana supply and the surprisingly powerful attacks she can unleash, and she's armed with both physical and special STAB such as Spirit Break (and accompanying Z-Move God Blow), Moonblast, Draining Kiss (with Triage making this a priority move!), signature move Exorcism, Surf, Liquidation, Scald, Wave Crash, and Hydro Pump, as well as coverage of the Psychic, Ice, and Dark types. As such, Aqua's most preferred status moves, if any, would probably be self-buffs such as Nasty Plot, Swords Dance, Work Up, or even Belly Drum (not that she cares about losing half her HP, what with being so fragile anyway), though it'd be even better if someone else buffed her beforehand so she can give the enemy team what for straight away (especially since her stats would also make her a good shoe-in for a two-STAB, two-coverage Assault Vest or Choice item set). For all her divine power, though, Aqua's faults remain quite glaring even when used the right way: aside from the fact of life that is her being very much a glass cannon with a nice butt, despite having coverage options against Poison and Grass in the form of Psychic and Ice respectively, she's virtually helpless against Electric-types, especially if they can outspeed her. She also can't stand statuses that hobble her offensive power or stop her from moving, often forcing her to run a status-cleansing move such as Refresh, and she'd also be walled pretty hard by Steel-types, other Water-types, or enemies with Water Absorb or some other Water immunity (e.g.
giant frogs). Still, you could do worse with this hard-drinking brat, and in the hands of someone who'd have better chemistry with her than Kazuma does, her goddess power would be nothing short of devastating.