sorry aquatic![]()
Pokemon: Grapploct
Type: Water / Fighting
Abilities: Technician | Poison Heal
Stats: 115 / 118 / 90 / 70 / 80 / 42
Added Moves: Aqua Jet, Toxic
Justification: I fail to see how regenerator at all synergizes with Octolock, so I instead am going with Poison Heal, which both has flavor (octopi are often venomous) and works great with trapping+outlasting opponents. Just trap stuff on more passive teams and eventually win
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Sandaconda [Optimized]
Abilities: Shed Skin / Sand Spit / Sand Force
Stats: 82 / 107 / 125 / 65 / 90 / 75 (544 BST)
Added Moves: Recover, Whirlwind
Summary of Changes: +10 HP, +20 Special Defense, +4 Speed
By giving it a bit more speed and more special defense, as well as actual recovery in Recover and other utility in Whirlwind, Sandaconda becomes a better version of its former self. Combine this with a better defensive typing in Ground / Dragon that mitigates its weakness to Dracovish and gives it more resistances to work with, and Sandaconda basically becomes a better version of itself. Sandaconda isn't broken as Dracovish can still break through it, and special attackers like Hydreigon and Clefable can overpower it, so make sure to bring teammates that can help Sandaconda deal with them.
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Coalossal [Optimized]
Abilities: Steam Engine (Now adds an immunity to Water-type moves) / Flame Body / Flash Fire
Stats: 110 / 100 / 130 / 80 / 100 / 30 (550 BST)
Added Moves: Recover
Summary of Changes: +20 Attack, +10 Defense, +10 Special Defense
The new stat buffs given to it, despite not helping too much, make Coalossal much less passive and a tad bit bulkier on both sides, making it much harder to KO on both sides (unless your name is Excadrill). Steam Engine now granting an immunity to Water-type attacks somewhat remedies its poor defensive typing and makes it so that Dracovish can't OHKO it from full HP, though it still can die to super effective attacks from the likes of Excadrill, balancing it out.
+1 252 Atk Life Orb Hustle Flapple Grav Apple (100 BP) vs. 252 HP / 252+ Def Clefable: 395-465 (100.2 - 118%) -- guaranteed OHKO![]()
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Flapple [Optimized]
Abilities: Ripen / Gluttony / Hustle
Stats: 85 / 120 / 100 / 105 / 90 / 100 (600 BST)
Added Moves: Superpower, Earthquake, Rock Slide, Dragon Claw, Hone Claws
Summary of Changes: +15 HP, +10 Attack, +20 Defense, +10 Special Attack, +30 Special Defense, +30 Speed
Custom Elements: Grav Apple is now 100 BP.
Yes, its 600 BST, but for something so poor, I had too. Leaving the abilities alone since it'll just probably run Hustle, it now has a massive Speed and bulk boost, allowing it to actually use Dragon Dance properly without dying in one hit. It also gains a buffed Grav Apple, and Appletun's other coverage moves, Rock Slide to deal with Flying-types, and Dragon Claw to rely less on Outrage if it desires. Hone Claws also adds it up to fill a similar role to Durant. Thankfully, its bad defensive typing holds it back a bit, as well as lacking any super effective moves for Fairy-types.
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Appletun [Optimized]
Abilities: Ripen / Gluttony / Thick Fat
Stats: 125 / 95 / 100 / 130 / 110 / 40 (600 BST)
Added Moves: Flamethrower, Focus Blast, Sludge Bomb, Calm Mind, Earth Power
Summary of Changes: +15 HP, +10 Attack, +20 Defense, +30 Special Attack, +30 Special Defense, +10 Speed
Custom Elements: Apple Acid is now 100 BP.
Well, I had to match it with the new Flapple, but it does happen to have a slightly better job as serving as a wall, but a good ol' boost was all it needed. Again, leaving the abilities alone since Thick Fat is all that it needs, but a higher bar for bulk is good as well. The boost, really is the same as Flapple, but with a higher focus on Special Attack then Speed. It also gains a few new tools to deal with its threats, like Flamethrower and Focus Blast for the Steels, Sludge Bomb for Fairies, and Earth Power for just good general coverage. Calm Mind and a buffed Apple Acid then open it up to become a Trick Room sweeper. Again, typing holds it back, but it does seem to manage well.
Hustle is mathematically worth it, with such a power drop this seems pretty weak![]()
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Flapple [Optimized]
Abilities: Ripen / Gluttony / Natural Cure
Stats: 70 HP / 110 Atk / 80 Def / 95 SpA / 70 SpD / 100 Spe (525 BST)
Added Moves: Iron Head, Earthquake
Summary of Changes: +10 SpD, +30 Spe
Justification: Alright so why did I ditch hustle, I don't think the accuracy drop is worth the trade off. Instead we have a physical sweeper who can ignore burns and paralysis via U-Turn. Also I thought natural cure would be fitting since a flapple a day keeps the doctor away. It's moves are in turn are things that could make some sense for its anatomy. Iron Head because it has a head, and Earthquake because if an egg can learn earthquake why can't an apple. Just do a little dance, make a little love, and slaughter.
If too extreme, Ripen will extend only to Berries and Lefties and other items that involve eating or food.
Pokemon:Flapple
Type:Grass/Dragon
Abilities:Levitate,Hustle,Ripen(HA)
Stats:70/140(+30)/105(+25)/95/60/90(+20)/595(+75)
Added Moves: Earthquake,Fire Punch,Ice Punch,Thunder Punch, and Dragon Claw
Justification:Will add later
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Flapple [Optimized]
Abilities: Ripen / Gluttony / Hustle
Stats: 75 / 110 / 90 / 95 / 80 / 100 (550 BST)
Added Moves: Superpower, Earthquake, Dragon Claw, Roost, Smart Strike
Summary of Changes: +5 HP, +10 Defense, +20 Special Defense, +30 Speed
You too my guy. Your mon is pretty ridiculous
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Appletun [Optimized]
Abilities: Ripen / Gluttony / Thick Fat
Stats: 120 HP / 85 Atk / 90 Def / 110 SpA / 85 SpD / 45 Spe (535 BST)
Added Moves: Earth Power, Sludge Bomb, Flamethrower, Calm Mind, Dragon Tail
Summary of Changes: +10 HP, +10 Def, +10 SpA, +5 SpD, +15 Spe
Justification: Appletun is dummy thick, and with its improved bulk and Thick Fat it can more easily wall threats. Dragon Tail gives Appletun more utility, and the extra coverage + Calm Mind greatly improves its offensive pressure.