Well I'm bringing this back a month later after its last resub.
"A month later, we came to this conclusion: There was no such 'beast' in the forest."
Gonna resub this Nopon too
And it's last minute item resub time
Item: Franklin Badge
Franchise: MOTHER
Fling BP: 30
Effect: Halves damage against non-contact Electric-type moves. When targeted by such a move, the holder uses said move against the user afterward. Self-announces on switch-in.
"A month later, we came to this conclusion: There was no such 'beast' in the forest."
Pokémon: Big Bird
Type: Dark
Abilities: Compound Eyes / Illuminate / Keen Eye
Moves: Hypnosis, Dazzling Gleam, Flash, Flash Cannon, Shadow Ball, Night Daze, Night Shade, Dark Pulse, Shadow Claw, Crunch, Psychic Fangs, Fire Punch, Pluck, Peck, Drill Peck, Flamethrower, Hyper Fang, Confuse Ray, Assurance, Throat Chop, Gyro Ball, Nasty Plot, Follow Me, Will-O-Wisp
Stats: 120/93/100/100/67/50 [BST 530]
Reasoning: Compound Eyes and Keen Eye because of its myriads of eyes, which allow it to see clean through the forest. It carries a lantern that it used up its feathers on to see in the dark, so that's Illuminate, Will-O-Wisp, and Fire Punch. (Flamethrower too, considering its JP name is Flame Emission and I can imagine a piece of the flame coming loose) Speaking of the dark, if this thing breaches, it plunges the entire department it's in into darkness, so that's the Ghost and Dark moves. (minus Crunch, but we'll get to that...) In fact, it also helps explain the Dark typing, not to mention this thing's basically if Absol became a serial killer to prevent victims from suffering worse fates, so Assurance might be it trying to beat another possible cause of death to the punch, the motives themselves being NP. It uses its lantern to enchant employees, and eventually they're rendered out of control and head towards Big Bird if not evacuated in time, allowing Big Bird to behead them, hence Confuse Ray, Follow Me, and Hypnosis.
Big Bird is slow and bulky, just like in Lobotomy Corporation when breaching. Crunch, Psychic Fangs, Pluck, Drill Peck, Hyper Fang, and Peck are from how it splits open people's necks with its beak due to the aforementioned reason of preventing said people from suffering worse fates. (Psychic Fangs in particular... Arrokuda and Lillipup both happen to get that move.) There's five tiers of Abnormality in Lobotomy Corporation, Big Bird being a WAW. Considering that WAWs are the second-highest tier of Abnormality, they'd probably best be comparable to mons like Gyarados and Dusknoir, so a BST in 520s-550s would work.
As for how its bulk is distributed and why it's a mixed attacker, here's four damage categories in Lobotomy Corporation: Red, White, Black, and Pale, which respectively pretty much translates into Physical Attacks, Mental Attacks, Physical+Mental complexes that manifest as pain in both the area of damage and the mind, and Death powers respectively. Big Bird deals Black damage in containment, so though it may be a bit murky, moves that could be considered Special are more likely to end up as Black damage than as Red damage, so it has fair SpA. Of course, the decapitation habits mean its Attack isn't far behind, and when on the loose, it's stronger against Black and Red damage (erosion and physical harm respectively), but weaker against mental and soul-based attacks, the latter category very easily pointing towards a lower SpD. (Defense is 80 / Red Damage Multiplier (0.8), SpD is 80 / White Damage Multiplier (1.2), with said damage multipliers being the most tame resist and weakness respectively) Finally, light moves are attributed to its lantern and how its eyes can be seen in the dark, but along with its 120 HP not being higher, they're also a surprise tool that'll help us later.
As for Gyro Ball, many circular mons get it, as well as things like Skwovet. Fair game for Big Bird.
Type: Dark
Abilities: Compound Eyes / Illuminate / Keen Eye
Moves: Hypnosis, Dazzling Gleam, Flash, Flash Cannon, Shadow Ball, Night Daze, Night Shade, Dark Pulse, Shadow Claw, Crunch, Psychic Fangs, Fire Punch, Pluck, Peck, Drill Peck, Flamethrower, Hyper Fang, Confuse Ray, Assurance, Throat Chop, Gyro Ball, Nasty Plot, Follow Me, Will-O-Wisp
Stats: 120/93/100/100/67/50 [BST 530]
Reasoning: Compound Eyes and Keen Eye because of its myriads of eyes, which allow it to see clean through the forest. It carries a lantern that it used up its feathers on to see in the dark, so that's Illuminate, Will-O-Wisp, and Fire Punch. (Flamethrower too, considering its JP name is Flame Emission and I can imagine a piece of the flame coming loose) Speaking of the dark, if this thing breaches, it plunges the entire department it's in into darkness, so that's the Ghost and Dark moves. (minus Crunch, but we'll get to that...) In fact, it also helps explain the Dark typing, not to mention this thing's basically if Absol became a serial killer to prevent victims from suffering worse fates, so Assurance might be it trying to beat another possible cause of death to the punch, the motives themselves being NP. It uses its lantern to enchant employees, and eventually they're rendered out of control and head towards Big Bird if not evacuated in time, allowing Big Bird to behead them, hence Confuse Ray, Follow Me, and Hypnosis.
Big Bird is slow and bulky, just like in Lobotomy Corporation when breaching. Crunch, Psychic Fangs, Pluck, Drill Peck, Hyper Fang, and Peck are from how it splits open people's necks with its beak due to the aforementioned reason of preventing said people from suffering worse fates. (Psychic Fangs in particular... Arrokuda and Lillipup both happen to get that move.) There's five tiers of Abnormality in Lobotomy Corporation, Big Bird being a WAW. Considering that WAWs are the second-highest tier of Abnormality, they'd probably best be comparable to mons like Gyarados and Dusknoir, so a BST in 520s-550s would work.
As for how its bulk is distributed and why it's a mixed attacker, here's four damage categories in Lobotomy Corporation: Red, White, Black, and Pale, which respectively pretty much translates into Physical Attacks, Mental Attacks, Physical+Mental complexes that manifest as pain in both the area of damage and the mind, and Death powers respectively. Big Bird deals Black damage in containment, so though it may be a bit murky, moves that could be considered Special are more likely to end up as Black damage than as Red damage, so it has fair SpA. Of course, the decapitation habits mean its Attack isn't far behind, and when on the loose, it's stronger against Black and Red damage (erosion and physical harm respectively), but weaker against mental and soul-based attacks, the latter category very easily pointing towards a lower SpD. (Defense is 80 / Red Damage Multiplier (0.8), SpD is 80 / White Damage Multiplier (1.2), with said damage multipliers being the most tame resist and weakness respectively) Finally, light moves are attributed to its lantern and how its eyes can be seen in the dark, but along with its 120 HP not being higher, they're also a surprise tool that'll help us later.
As for Gyro Ball, many circular mons get it, as well as things like Skwovet. Fair game for Big Bird.
Pokémon: Tora
Typing: Normal (Base forme), Steel/Ground (Tora-Driver-α), Steel/Fire (Tora-Driver-QT), Steel/Ice (Tora-Driver-QTπ) (These formes can be switched outside of battle. Holding one of Genesect's Drives in one of Tora's Driver formes turns him Steel/Electric, Steel/Water, Steel/Fire, or Steel/Ice depending on what's held, regardless of which Driver forme it is.)
Abilities:
Base Form: Steelworker
Driver Forms: Artificial Blade's Driver (-ate for Tora's secondary typing. If he's somehow made single-type, it becomes -ate for his primary typing instead.)
New Move: Noponic Destruction (Normal-type Land's Wrath. Blocked by Bulletproof. Only usable by QT.)
New Move: Summon Blade (Normal-type Status move. 10PP. If used by certain characters (Tora isn't among them), add either the Fire, Water, Electric, Rock, Flying, Ice, or Dark type to the user, apply an -ate effect for that specific type, and replace the moveset with one from a preset list. (One of the following moves will always be present: Sacred Sword, Axe Strike, one of Flamethrower/Meteor Beam/Dark Pulse/Hydro Pump/Thunderbolt/Air Slash/Ice Beam (which of these seven is selected depends on the new type given to the user), Fury Attack, Fury Swipes, Barrage, Protect, Drain Punch. The three other moves depend on the combination of the first move and the move user, but which three moves each user gets given the fourth will be for their subs.) If the user already has one of those types, no type change will be made, but the other effects will apply. Otherwise, the user. If something tries to use this move without being one of the mons this move is species-locked to, it loses 25% of Max HP with the flavor text "[User] doesn't have the aptitude to summon a Blade!")
New Z-Move: Jet Biter (200BP Physical Ground-type move. Poppinium αZ and Drill Run required; Tora must be in α form to use.)
Another New Z-Move: Quixotic Megaburst (200BP Special Fire-type move. Poppinium QTZ and Noponic Destruction required; Tora must be in QT form to use.)
Yet Another New Z-Move: Quantum Judgement (200BP Special Ice-type move. Poppinium QTπZ and Techno Blast required. Slash-based and contact)
Other Moves: Rock Throw, Summon Blade (He isn't one of the things who can use this move) (Base), Flash Cannon, Iron Head, Return (All Driver formes), Razor Wind, Slash (α/QTπ), Sandstorm, Drill Run, Low Kick, Protect, Iron Defense, Rapid Spin (α), Defog (QT/QTπ), Deploy Missiles (See Galleom), Comet Punch, Noponic Destruction, Mega Punch, Smack Down (QT), Slash, Hyper Beam, Techno Blast, Swords Dance, Aerial Ace (QTπ)
Stats:
Base: 120/70/70/70/70/70 [BST 470]
α: 120/90/115/80/105/70 [BST 580]
QT: 120/70/80/105/90/115 [BST 580]
QTπ: 120/105/70/115/80/90 [BST 580]
Reasoning: The third (from what we know) of a line of Nopon engineers who wished to become Drivers, yet failed to resonate with core crystals. Thus, he, his grandfather, and his father all worked together to create an Artificial Blade. After his grandfather's death and his father's disappearance, it was up to him to finish the project. Luckily, he was almost done when Rex and Nia stepped foot into Torigoth, as a few more ingredients and a lightning strike were all that was needed to bring his artificial Blade Poppi to life. However, that was only the α model... There was plenty more down the line.
Tora starts off unable to do much except for whiffing a shot and drenching Brighid in water, so he's not getting any moves other than Rock Throw and Summon Blade, and in that state he has the Normal typing. Steelworker is from his affinity with engineering. Then he picks up Poppi, his artificial Blade. His Steel typing as a Driver is from his continued use of metal weaponry and Poppi, who's clearly made of metal, at his side. The secondary types for each of the Driver forms derive from the defaults for each Poppi form. (α is Earth, QT is Fire, QTπ is Ice) However, due to Poppiswap, if you get enough crystals from Tiger Tiger!, (or just get them as random drops from it) you can get new elemental chips and change each Poppi's element, hence the Genesect thing. Now, the stats: Poppi α is meant to be the "damage sponge" variety of defender (which Tora's massive HP pool greatly complements), whereas QT's supposed to be the Agility defender. QTπ, on the other hand, is a fighter Blade, and thus is more heavily inclined towards offense than the other two forms, leaning more towards Special due to having an Ether modifier instead of a Strength modifier. The Artificial Blade's Driver ability results from how a Driver's weapon always takes on the element of their Blade, and Tora's probably no exception to that. Additionally, Return comes from how as the bond between a Blade and Driver strengthens, so too does the former's potential. Rest of the stuff derives from Tora's arts and Blade Specials in XC2, though Defog in particular derives from how his weapons can shoot out Ether blasts or something.
Typing: Normal (Base forme), Steel/Ground (Tora-Driver-α), Steel/Fire (Tora-Driver-QT), Steel/Ice (Tora-Driver-QTπ) (These formes can be switched outside of battle. Holding one of Genesect's Drives in one of Tora's Driver formes turns him Steel/Electric, Steel/Water, Steel/Fire, or Steel/Ice depending on what's held, regardless of which Driver forme it is.)
Abilities:
Base Form: Steelworker
Driver Forms: Artificial Blade's Driver (-ate for Tora's secondary typing. If he's somehow made single-type, it becomes -ate for his primary typing instead.)
New Move: Noponic Destruction (Normal-type Land's Wrath. Blocked by Bulletproof. Only usable by QT.)
New Move: Summon Blade (Normal-type Status move. 10PP. If used by certain characters (Tora isn't among them), add either the Fire, Water, Electric, Rock, Flying, Ice, or Dark type to the user, apply an -ate effect for that specific type, and replace the moveset with one from a preset list. (One of the following moves will always be present: Sacred Sword, Axe Strike, one of Flamethrower/Meteor Beam/Dark Pulse/Hydro Pump/Thunderbolt/Air Slash/Ice Beam (which of these seven is selected depends on the new type given to the user), Fury Attack, Fury Swipes, Barrage, Protect, Drain Punch. The three other moves depend on the combination of the first move and the move user, but which three moves each user gets given the fourth will be for their subs.) If the user already has one of those types, no type change will be made, but the other effects will apply. Otherwise, the user. If something tries to use this move without being one of the mons this move is species-locked to, it loses 25% of Max HP with the flavor text "[User] doesn't have the aptitude to summon a Blade!")
New Z-Move: Jet Biter (200BP Physical Ground-type move. Poppinium αZ and Drill Run required; Tora must be in α form to use.)
Another New Z-Move: Quixotic Megaburst (200BP Special Fire-type move. Poppinium QTZ and Noponic Destruction required; Tora must be in QT form to use.)
Yet Another New Z-Move: Quantum Judgement (200BP Special Ice-type move. Poppinium QTπZ and Techno Blast required. Slash-based and contact)
Other Moves: Rock Throw, Summon Blade (He isn't one of the things who can use this move) (Base), Flash Cannon, Iron Head, Return (All Driver formes), Razor Wind, Slash (α/QTπ), Sandstorm, Drill Run, Low Kick, Protect, Iron Defense, Rapid Spin (α), Defog (QT/QTπ), Deploy Missiles (See Galleom), Comet Punch, Noponic Destruction, Mega Punch, Smack Down (QT), Slash, Hyper Beam, Techno Blast, Swords Dance, Aerial Ace (QTπ)
Stats:
Base: 120/70/70/70/70/70 [BST 470]
α: 120/90/115/80/105/70 [BST 580]
QT: 120/70/80/105/90/115 [BST 580]
QTπ: 120/105/70/115/80/90 [BST 580]
Reasoning: The third (from what we know) of a line of Nopon engineers who wished to become Drivers, yet failed to resonate with core crystals. Thus, he, his grandfather, and his father all worked together to create an Artificial Blade. After his grandfather's death and his father's disappearance, it was up to him to finish the project. Luckily, he was almost done when Rex and Nia stepped foot into Torigoth, as a few more ingredients and a lightning strike were all that was needed to bring his artificial Blade Poppi to life. However, that was only the α model... There was plenty more down the line.
Tora starts off unable to do much except for whiffing a shot and drenching Brighid in water, so he's not getting any moves other than Rock Throw and Summon Blade, and in that state he has the Normal typing. Steelworker is from his affinity with engineering. Then he picks up Poppi, his artificial Blade. His Steel typing as a Driver is from his continued use of metal weaponry and Poppi, who's clearly made of metal, at his side. The secondary types for each of the Driver forms derive from the defaults for each Poppi form. (α is Earth, QT is Fire, QTπ is Ice) However, due to Poppiswap, if you get enough crystals from Tiger Tiger!, (or just get them as random drops from it) you can get new elemental chips and change each Poppi's element, hence the Genesect thing. Now, the stats: Poppi α is meant to be the "damage sponge" variety of defender (which Tora's massive HP pool greatly complements), whereas QT's supposed to be the Agility defender. QTπ, on the other hand, is a fighter Blade, and thus is more heavily inclined towards offense than the other two forms, leaning more towards Special due to having an Ether modifier instead of a Strength modifier. The Artificial Blade's Driver ability results from how a Driver's weapon always takes on the element of their Blade, and Tora's probably no exception to that. Additionally, Return comes from how as the bond between a Blade and Driver strengthens, so too does the former's potential. Rest of the stuff derives from Tora's arts and Blade Specials in XC2, though Defog in particular derives from how his weapons can shoot out Ether blasts or something.
Item: Franklin Badge
Franchise: MOTHER
Fling BP: 30
Effect: Halves damage against non-contact Electric-type moves. When targeted by such a move, the holder uses said move against the user afterward. Self-announces on switch-in.
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