Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Welcome to Smogon! Take a moment to read the Introduction to Smogon for a run-down on everything Smogon, and make sure you take some time to read the global rules.
What an unprecedented landslide! For the first time ever each winner received 100% of the votes. Congratulations to fart goblin, Mygavolt and ToadBrigade for winning with Wogpole line, Century Toad and Toadette. fart goblin has earned the title, Parodius.
– 80 BP – 10 PP – 100% – Deals damage using target's Defense stat instead of their Special Defense stat. Z-Move – Requires Divine Thrust and Ballardinium Z – Rest In Peace –
–
– 180 BP - Ignores Ghost's immunity to Normal-type moves. Stats: 95/95/75/95/90/80 (BST: 530)
Reasoning: Primary type is Normal due to being tied to Licht Kreis, Under Night In-Birth's closest parallel to a religious organization, which explains the Normal typing being shared with the default form of Arceus, being the closest thing to the Christian God there is, Christianity being the most common religion in Germany. Secondary Fighting-type due to the combination of her rapier and sense of justice, and vows to keep the peace and order of the world. Fighting-type is shared with Lucina, another blue-haired swordswoman, Orie even shares her BST of 530 with her. Orie's base stats themselves are balanced but leans towards sweeping potential due to high attacking stats. Her HP base stat is her health within the latest releases/versions of Under Night In-Birth divided by 100 and rounded up. Her abilities include Justified and Technician. The former fits the "for justice" theme Licht Kreis tries to push, but the latter boosts her weaker attacks in which in her home genre, she excels at using to her advantage as it defines her playstyle and archetype. Her movepool includes various kicking moves due to also being present in her moveset in UNIB proper. Thanatos grants her various special moves that would assumedly be not very likely to use alone (screens, Flash Cannon, Focus Blast, etc.) due to its status as a magical avatar. Divine Thrust gives her a reliable attacking option that allows her to attempt to bridge her strong Attack and Sp. Atk stats. Her Z-Move is her Infinite Worth EXS with the same name. It ignores Ghost's immunity due to its ties to light and purification, and also features a cross in its attack animation. Remember the cross Misty pulled out against a Ghost-type in the anime?
Abilities: Peerless Bravery (HA: Technician) Signature ability - Peerless Bravery - User’s Attack is boosted by 30% when user is above 50% HP. User’s Defense is boosted by 30% instead of Attack when user is at 50% HP or below. Other Moves:
: Earthquake, Sand Tomb, Bulldoze, High Horsepower, Iron Tail, Gyro Ball, Magnet Bomb, Metal Burst, Heavy Slam, Axe Strike (originally from Camilla (Fire Emblem)), U-Turn, Lunge, Feint Attack, Pursuit, Knock Off, Assurance, Night Slash, Payback, Throat Chop, Dragon Tail, Dual Chop, Breaking Swipe, Counter, Reversal, Revenge, Body Press, Aerial Ace, Body Slam, Cut, Slam, Slash, False Swipe, Double Hit, Poison Tail, Poison Jab, Rock Slide, Rock Tomb, Stone Edge, Smack Down
: Mud-Slap, Mud Shot, Earth Power, Flash Cannon, Mirror Shot, Steel Beam, Snarl, Focus Blast, Swift, Tri Attack, Venoshock, Ancient Power
: Iron Defense, Metal Sound, Gear Up, Snatch, Torment, Embargo, Thunder Wave, Electric Terrain, Sunny Day, Grassy Terrain, Glare, Leer, Swords Dance, Safeguard, Nature Power, Work Up, Laser Focus, Coil, Calm Mind, Sandstorm, Wide Guard, Rain Dance Stats: 134/143/112/100/40/69 (BST: 598)
Reasoning: Primary Ground-type due to being based on anacondas, non-venomous snakes. Sandaconda is another snake realmon that shares the Ground typing with her. The Ground type is also a type that Krookodile has, which is based on the same order of reptiles as Gavial, Eunectes’s rival. Secondary Steel due to her metal shield and her expertise in mechanism and robots. Her main ability, Peerless Bravery is based on her Talent within Arknights with similar in-game behavior. Her hidden ability, Technician, is both for competitive and flavor reasons due to the etymology of the word “Technician” itself possibly referring to engineering/laboratory/electronic technicians. Technician allows Eunectes to use her massive physical movepool with lacking BP which allows her a different edge in battle. Due to two of her skills within Arknights itself implying she uses an axe of some sort (Tomahawk, Menacing Slash), she gains Axe Strike and various cutting moves. Being of the Pythia race grants her a great boosting move in Coil and a paralysis move in Glare, but due to being a robotic expert, has Thunder Wave as an option, which unfortunately is superseded by Glare. With Coil in her disposal she contributes to the niche of improving moves with imperfect accuracy to use at massive power (Stone Edge, Iron Tail, Axe Strike). The perk of being a tower defense game character allows her moves like Safeguard and Wide Guard. Her base stats are based on her Elite 2 promotion stats within Arknights itself.
Code:
Eunectes (F) @ Leftovers
Ability: Peerless Bravery
EVs: 248 HP / 252 Atk / 8 SpD
Careful Nature
- Coil
- Iron Tail / Axe Strike
- Earthquake
- Body Press / Stone Edge
"I sometimes wonder, since it is the food we eat and the nutrients we take in that make us who we are, if we eat the same things and do the same things, will we gradually become the same?"
Pokémon: Mizuki Franchise/Origin: Arknights Type:
Abilities: Clear Body / Antitransference (HA: Magic Guard) Signature ability - Antitransference - Damaging moves deal 50% more damage to targets at or below 50% health. Other Moves:
– 140 BP – 5 PP – 90% – Hits all adjacent Pokémon in Double Battles. User takes recoil damage equal to 50% of the damage dealt to all hit targets. Stats: 84/93/85/132/130/31 (BST: 555)
Reasoning: Primary Water-type due to being an Aegir based on a jellyfish, which has been portrayed in the Water-type mons Tentacruel & Jellicent. Ghost-type is secondary due to his codename etymology having moon-based ties; Lunala is part-Ghost type and Alola protagonist character Selene, also named after the moon, is named Mizuki in Japanese. Clear Body due to being also shared with Tentacruel and suits his origin as a moon jellyfish Aegir, which is well known for its translucent, glass-like body. Antitransference is his signature ability, which is based on one of his Talents in Arknights, there worded as "Countertransference". Both here and back in his home game, it activates a damage boost when he targets foes with 50% HP or less, which is already shown in Pokémon via Brine. The damage bonus with Antitransference is lower than that of Brine due to balancing reasons and effect overlap with Brine. Magic Guard is his hidden ability to incentivize the usage of his signature move, Eldritch Vision, which is based on one of his skills in Arknights, there worded "Unreal Vision", which also has some sort of recoil damage in Arknights. Like mons with the Rock Head + Head Smash combination, like Aggron and Tyrantrum, this gives Mizuki an unique edge in wallbreaking and tanking. Magic Guard is also shared with seemingly alien, otherworldly, occult realmons like Alakazam and Sigilyph, these connections to such mons via this ability might support his hidden ties to the mysterious Sea-bornes, Abyssal Church, and the Dinoichthys legend of Terra, as if his origins seem not that strange in H.P. Lovecraft's works. His stats are sourced from his Elite 2 promotion stats in Arknights.
Pokémon: Kratos Franchise/Origin: God of War Type: Fighting / Dark Ability: Defiant / Ghost of Sparta*
Ghost of Sparta - Scrappy clone Notable moves: Cross Chop, Throat Chop, Night Slash, Knock Off, Earthquake, Close Combat, Superpower, Poison Jab, Swords Dance, Toxic, Double Team, Double Edge, Cross Poison, X-Scissor, Psycho Cut, Slash, Ice Hammer, Fire Lash, Pursuit Signature moves:
Blades of Chaos |
|
|
95 BP | 10 PP | 100% | High crit ratio. Does Dark and Fire type damage ala Flying Press.
Leviathan Axe |
|
|
130 BP | 8 PP | 85% | 20% chance to lower each Defenses. Does Fighting and Ice type damage ala Flying Press.
Stats: 87 HP / 138 Atk / 100 Def / 73 SpA / 80 SpD / 92 Spe [BST: 570] Reasoning: Kratos comes from the popular God of War franchise as the titular God of War, a title he earns after killing the previous God of War Ares. His backstory essentially goes that he was a loyal warrior to the Greek pantheon until they repeatedly betray him, ever tricking him into killing his family. He swears vengance and is eventually successful in slaying all of them. He then settles down in Scandinavia, forms a new family and a "retired" Kratos has to tangle with the Norse gods as he tries to spread the adhes of his late new wife. His typing comes from his checkered past as a Spartan warrior who commited various atrocities both while he served and after he went against the gods. Vengeance is basically his entire pre Norse character. His signature moves are based on his weapons of choice, each from a different pantheon and thus reflecting his nature at the time. The effects wre based on the fact that the blades are on fire and that the ax was made for a Frost giant and therefore has ice properties.
Pokémon: OMORI Franchise/Origin: OMORI Type: Dark Ability: Second Chance*
Second Chance - If an attack would knock out OMORI, he will not succumb for one turn and remain on 1 HP. This only works for the turn the ability is activated, and after that it will not work anymore even after switching out. Indirect damage will still knock him out. Notable moves: Red Hands, Night Slash, Throat Chop, Sucker Punch, Beat Up, Assist, Return, Frustration, Sacred Sword, Guillotine, Shadow Sneak, Play Rough, Low Kick, Dark Pulse, Shadow Ball, Psychic, Psyshock, Focus Blast, Swords Dance, Calm Mind, Trick, Taunt, Hypnosis, Glare, Mean Look, Miracle Eye, Parting Shot, Calm Down Signature moves:
Red Hands - Dark | Physical | 25 BP | 8 PP | 100% | Dark-type Surging Strikes clone.
Calm Down - Normal | Status | 8 PP | User recovers 50% HP. Removes the user's status conditions. This includes volatile status conditions such as confusion, infatuation, and drowsy as examples.
Stats: 95 HP / 95 Atk / 95 Def / 95 SpA / 95 SpD / 95 Spe [BST: 570] Reasoning: OMORI comes from the game of the same name and is the alter-ego that SUNNY takes on in his dreams when he falls asleep, with WHITE SPACE being his home. He is stoic, silent, and attacks with dirty tactics, frequently taking advantage of the opponent's emotions whenever his party gets into a battle. However, seeing as Pokemon does not have the EMOTION system that OMORI (the game) does, he instead sticks to using plenty of nasty Dark-type moves to reflect his true, insidious nature that is shown as the original game progresses.
Glare, Mean Look and Miracle Eye are because of the frequent eye motif in OMORI, in addition to one of his strongest moves in the original game: STARE, which reduces all the stats of the enemy (thankfully not carried over here.) Swords Dance, Night Slash and Sacred Sword are because he always carries a kitchen knife with him. Beat Up and Assist in particular is because in the original game friendship is a big theme there. Red Hands and Calm Down are both skills from the original game learned by OMORI and SUNNY respectively.
His ability is the most interesting thing about him; it acts like a Focus Band instead of a Focus Sash, and only works on the turn it's activated. It also works if the move used against him on that turn is a multi-hit move. I wonder what scenarios that'll lead to?
Oh, and his stat spread is perfectly balanced because it's the same way in his home game.
Resubmission dump ft. thicc mole, Nep, dragon chick, and Alfyn
Pokémon: Major Burrows Type: Normal/Ground Ability: Tough Claws / Fluffy / Thick Fat Moves: Return, Frustration, Thrash, Hyper Fang, Crush Claw, Slash, Stomp, Rapid Spin, Scratch, Rage, Drill Run, Dig, Sand Tomb, Rock Slide, Rock Tomb, Smack Down, Iron Head, Darkest Lariat, Crunch, Bite, X-Scissor, Stealth Rock, Spikes, Spiky Shield, Work Up, Agility, Hone Claws, Odor Sleuth, Rototiller Stats: 100/105/95/80/85/90 | 555 BST Reasoning: This is a mole thing reminiscent of Excadrill and Diggersby. It's not armored enough to be Steel-type, so Normal/Ground makes the most sense. Its Abilities relate to its anatomy, and its base stats are balanced out so that it's no stronger than Barbaracle with Tough Claws. Its movepool consists of things that it does as a boss, as well as things that it could do if it were a real creature.
Pokémon: Neptune Type: Electric/Fairy Ability: Own Tempo / Oblivious / Truant Signature Moves:
Stat Multiplier - Fairy, Other, 15 PP | Raises the Defense, Special Defense, and Speed of the user or an adjacent ally.
Other Moves: Zing Zap, Spark, Sacred Sword, Leaf Blade, Night Slash, Psycho Cut, Slash, Thunderbolt, Dazzling Gleam, Flamethrower, Ice Beam, Air Slash, Incinerate, Swords Dance, Teleport Z-Move: EXE Drive: Neptune Break - Fairy, Physical, 180 BP | Requires Cross Combo and Neptunium Z Stats: 80/120/75/65/80/100 | 520 BST
Form: Neptune-Purple-Heart (Ultra Burst form with Purple CPU Memory) Ability: Levitate Z-Move: EXE Drive: HDD Neptune - Fairy, Physical, 210 BP | Has combined efficacy with Electric, except against Ground-types. | Requires Victory Slash Stats: 80/135/105/80/100/120 (+15 Atk, +30 Def, +15 SpA, +20 SpD, +20 Spe) | 620 BST
Reasoning: Tiny, toony, and more than a little loony, Neptune is the most prominent CPU (Console Patron Unit) of Planeptune, as well as the titular character and series protagonist. She specializes in lightning attacks and is a mischievous pudding fanatic, hence Electric/Fairy. She gets Own Tempo (JP: My Pace) from her tendency to boast about her protagonist status, along with Oblivious and Truant for the same reasons as Plutia. (Truant is hidden because Neptune is not quite as slack, and even though Unaware is supposed to be the Ability for airheads (based on the JP translation), the problem is that stat changes affect everyone equally in the Neptunia series: where Taunt, Attract, and Intimidate are absent.)
In-game, she is a physical DPS character with a unique supporting skill, although unfortunately most of her elemental coverage is on the special side.
Pokémon: Martha Type: Fighting/Dragon Ability: Momentum - If the user uses Fly, Bounce, or any variant thereof, then this Ability acts as a Power Herb unless the user's Speed stage is -1 or lower. If the user is holding an Iron Ball, then the moves in question are granted a 1.5* boost. Signature Moves:
Angon - Dragon, Physical, 90 BP, 100% Acc, 10 PP | Unaffected by Protect or Detect.
Soul Jump - Dragon, Physical, ??? BP, 95% Acc, 5 PP | Fly variant that works like Beat Up but with double BP. The power boost from Momentum + Iron Ball only applies to individual hits from party members possessing the combination.
Super Jump - Fighting, Physical, 90 BP, 95% Acc, 10 PP | Fly variant that targets all adjacent foes.
Other Moves: Drain Punch, Dragon Rush, Bolt Strike, Zing Zap, Fly, Smart Strike, Fury Attack, Night Slash, Brutal Swing, Sacred Sword, Leaf Blade, Slash, Aerial Ace, Swords Dance, Protect Stats: 70/100/80/50/120/120 | 540 BST Reasoning: Martha is my waifu the holder of the Dragoon Asterisk, which Fighting/Dragon typing fits to a tee. Dragoons have top-tier speed and magical defence, high-tier physical attack and aim, mid-tier physical defence, low-tier HP, and bottom-tier magical attack, hence Martha's base stats. Momentum is the intrinsic speciality of the job, therefore her only Ability. Her signature moves encompass some of the abilities (in Bravely terms) that dragoons can learn, with the following exceptions: Jump = Fly, Sonic Thrust = Brutal Swing, Thunder Thrust = Zing Zap, Spirit Surge = Drain Punch, Bolt Blast = Bolt Strike. Dragon Rush sums up what dragoons are all about, while Protect resembles the Default mechanic of the game. Dragoons are proficient with spears and swords: the former represented by Smart Strike and Fury Attack, and the latter by the rest of Martha's movepool.
Pokémon: Alfyn Type: Poison/Ice Ability: Wonder Skin / Heightened Healing*
*The user, when regaining HP or PP, regains 1.3* the norm. (e.g. Recover heals 65%, Leppa Berry restores 13 PP, and Leftovers restore 13/160 (roughly 8%) HP per turn, but Wish does not heal extra if the recipient does not have Heightened Healing) Signature Move: Amputation - Poison, Physical, 95 BP, 100% Acc, 15 PP | Non-contact. Other Moves: Ice Shard, Axe Strike (from Camilla), Slash, Reversal, Natural Gift, Fling, Clear Smog, Acid Spray, Ice Beam, Pollen Puff, Toxic, Recover, Refresh, Wish, Heal Pulse, Purify, Safeguard, Life Dew, Aromatherapy, Poison Powder, Sleep Powder, Confuse Ray, Screech, Cotton Spore, Sweet Scent, Protect, Recycle, Aqua Ring, Quash, After You Stats: 100/100/100/70/100/70 | 540 BST Reasoning: Representative of the Apothecary Job in Octopath Traveler. Apothecaries have a means of poisoning (Toxic) and an Ice spell (Ice Beam) at their disposal and fight with axes (Axe Strike, Slash). They are also capable healers (Recover, Refresh, Wish, Heal Pulse, Purify, Safeguard) with niche support skills in Resist Ailments (Wonder Skin) and Heightened Healing. Alfyn in particular boasts a Talent called Concoct, a means of aiding allies and harming foes, explaining the rest of his movepool.
KOTOR got announced for a remake so one might as well sub someone from it.
It is my primary function to burn holes through meatbags...
Pokemon: HK-47
Franchise: Star Wars
Type:
Ability: Full Metal Body, Technician Notable Moves:Blaster Shot, Gear Grind, Shift Gear, Smart Strike, Flash Canon, Iron Head, Metal Sound, Boomburst, Sonicboom, Flamethrower, Clear Smog, Lock On, Parting Shot, Taunt, Nasty Plot, Knock Off, Close Combat, Shell Trap, universal moves such as Substitute. Stats: 93 / 108 / 102 / 84 / 63 / 97 (547 BST)
Reasoning: Forget Mister Bones and 0-0-0, HK-47 is Star Wars' original sadistic murder droid. HK-47 was initially recruited as a translator droid in KOTOR but soon had ample opportunities to showcase his real set of talents: murdering meatbags. Being an assassin droid, Steel typing comes naturally along with the Full Metal Body ability. His hidden ability Technician comes from being able to repair and slice various equipment throughout his games. He has access to a variety of weapons such as blaster rifles, flamethrowers, sonic weapons, poisonous gas and of course general close combat abilities. These correspond with several of his coverage moves available to him. He is able to get modifications to his armour that give him Shift Gear and being Steel type give him a variety of Steel moves. Constantly thinking about murder gives him Nasty Plot, which is also supported by him having the highest dark side alignment of the KOTOR party.
"Such joyful, vigorous combat. I'd almost forgotten the feeling."
Pokémon: Dung Defender (Ogrim) Origin: Hollow Knight Type: Ground/Poison Ability: Stench / Steadfast / Justified Abillity (White Defender): Defender's Zeal (increases Attack by 1 stage when hit) Stats: 110/110/80/80/70/90 (540) Stats (White Defender): 110/140/100/115/80/95 (640)
(Dung Defender can turn into the White Defender while holding the Memory of Glory.) Notable Moves: Belly Drum, Gunk Shot, Sludge Bomb, Sludge Wave, Earthquake, Earth Power, Dig, Dive, Superpower, Cross Chop, Hammer Arm, Megahorn, X-Scissor, Toxic Spikes, Stone Edge, Rollout, Bounce Reasoning: He's the poop knight! This exuberant dung beetle with the mannerisms of a sumo wrestler was once one of the great knights of Hallownest, and desperately wants to relive his days of heroism. Ground/Poison because poop. Stench because, as you might expect, he... ahem... has a "heroic odor". Steadfast fits both his personality and the way he gets faster after losing enough health (by which point he'll probably have staggered at least once). Justified because, well, he's an honorable and loyal knight. Defender's Zeal is based off of the mechanics of the White Defender fight, where he gets stronger every time he's beaten. (The White Defender, by the way, is Ogrim's memory of his time as a hero, accessed via the Dream Nail.) He gets Belly Drum because that's what he does at the start of his fight. Gunk Shot and Sludge Bomb from throwing poop at people. Sludge Wave, Earthquake, Earth Power, and Toxic Spikes from how he can make shockwaves along the ground, and, as White Defender, make spikes gut out of it. The ground in question is poop. He also gets Stone Edge because I'm assuming he can do that on... conventional... ground as well. Dig and Dive because he does that in his fight as well. Because he's a bug warrior he gets some Fighting and Bug coverage. Notably not Close Combat, though, because he seems to like keeping his distance. Rollout and Bounce because he likes to curl up into a ball and bounce around in his fight.
He quenches his thirst with boiling magma and snacks on molten lava rocks. The most unforgiving environments are comforting for Pyribbit.
Pokémon: Pyribbit Origin: Kirby: Triple Deluxe Type: Fire/Rock Ability: Thick Fat / Magma Armor / Evasive Manuevers*
*Evasive Manuevers: Moves with a semi-invulnerable turn have +1 Priority. Stats: 115/115/60/109/60/100 (559) Notable Moves: Eruption, Lava Plume, Flare Blitz, Pyro Ball, Flamethrower, Fire Blast, Rock Slide, Stone Edge, Power Gem, Bounce, Dive, Sludge Wave, Body Slam, Earthquake, Earth Power, U-Turn Reasoning: This molten bastard frog drinks lava, eats rocks, causes eruptions and hops all over the place. He's unfortunately the fifth stage boss in Kirby: Triple Deluxe, and even more unfortunately a staple of the Kirby Clash subseries. Fire/Rock because he's a volcano frog who breathes fire and has a rock crown that seems to be part of his body. Thick Fat, and the "high HP low defenses" arrangement, because just fucking look at him. Magma Armor because he's a magma frog.
His HP and Attack are taken from Entei and his Special Attack and Speed are taken from Typhlosion, but they overall fit the sort of arrangement I was going for him anyway. You may be wondering about the high Speed, the signature ability, and my probably apparent contempt for this big asshole. Pyribbit is infamous for constantly hopping into the background. HAL is more than aware of his tendencies, instructing heroes challenging the original Team Kirby Clash to - and this is a direct quote - "smack him silly before he hops back into the volcano!" The ability is designed to encourage this evasive nature for players using Pyribbit for themselves, but hopefully here it'll be more interesting and less annoying.
Pyribbit attacks with waves and fountains of lava, fire breath, and molter rocks. This is why the STABs (apart from Power Gem, that's because of the gems on his 'crown', and Flare Blitz, which will be discussed in a bit), Earth Power, and Sludge Wave are part of his moveset, more or less. Pyribbit allso likes to bounce away, as discussed earlier, hence Bounce and U-Turn. Dive is because he can go 'underwater' (underlava?), and does in some points of his fight. Body Slam and Flare Blitz because he'll try to slame down on his opponents at times. Earthquake because he can cause tremors.
Pokémon: Glom Origin: Kirby 64: The Crystal Shards Type: Water/Ground Ability: Sturdy Stats: 255/70/90/30/90/5 (540) Notable Moves: Aqua Tail, Dig, Bite, Skitter Smack, Coil, Flip Turn Reasoning: This frog-eel thing lives on Aqua Star. It's more of a stage hazard than anything since it can't be hurt normally (hence the obscenely high bulk and Sturdy), but it does have an enemy info card. It's a frog that lives in holes in the earth, in a water-theemed level but not in actual water. I felt like Water/Ground was appropriate. While it looks like a frog head and hand in gameplay, its artwork shows that it has a long, eel-like body, hence Aqua Tail and Coil. It sneaks up on Kirby from inside its hole and then tries to chew on him a bit before retreating, which is the reason for the rest of its moves. That's its only attack.
Congratulations to Pika Xreme, Mygavolt and ToadBrigade for winning with Dung Defender, Martha and HK-47. With just a single first vote to Martha, HK-47 and Major Burrows, I broke the tie between them for second and third place.
With the announcement that Mario will be playing the role of Chris Pratt in an upcoming movie, this slate is for any video game character that has been featured in official media outside of video games. This can include movies, TV shows, books, tabletop games, etc. Trailers and promotional material will not count for this slate.
– 25 BP – 20 PP - 85% - Hits 2 to 5 times. Each strike has a 10% chance to lower the target's Defense by 1 stage. Stats: 55/107/94/69/61/85 (BST: 471)
Reasoning: Steel-type due to being a T-Doll, a humanoid android. The Normal typing reflects her "ordinary" and publicly moral and polite behavior pre-MOD 3. Friend Guard reflects her amicable, pre-MOD3 personality while Rattled signifies the part where her personality takes the turn for the worse. A good chunk of her stats was calculated using her own stats as seen in-game. Most moves picked were chosen to either provide STAB options or being suitable for her more passive actions during battle compared to her Neural Upgrade. A good amount of Status moves was chosen for utility purpose as the de-facto leader of Anti-Rain. Ally Switch was also chosen due to the in-game mechanics of battles within GFL.
Evolves to M4A1 (Mod3) at Level 44 when she is the only party member alive (she is the only 1 party member in a team or all other Pokémon except her have fainted).
"You don't need your spine anymore, do you?" Pokémon: M4A1 (MOD3) Franchise/Origin: Girls' Frontline Type:
– 100 BP – 10 PP - 100% - Flame Burst clone but deals 1/8 damage to adjacent Pokémon instead of 1/16. Stats: 65/115/119/95/61/85 (BST: 540)
Reasoning: Steel-type due to being a T-Doll, a humanoid android. Her MOD3's drastic personality change resulting in the Dark typing to surface. Defiant and Anger Point really hammer this new personality of hers in due to her increased irritability and ruinous anger once provoked to the limit. Carrying a good chunk of moves from her base form to this form, she is packing various Dark and Ghost moves due to her newly found used of suspicious pragmatic and somewhat ruthless tactics. Her new stats also reflect that fact that her unique equipment in-game gives her armor points, which factor into her Defense stat as such. Barrier, Agility, and Wide Guard reference her skills during the eventful battle with a certain Touhou wannabe in Shattered Connexion. She has unusually high BST for a 5-star T-Doll for being the de-facto main heroine of Girls' Fronline and being especially powerful as such. Fire type moves were given for coverage and for thematic purpose… and for the fact she has a new cannon that can launch such "magic-based" moves at her disposal, increasing her Special movepool tenfold.
Theme Slate Reasoning: M4A1 will eventually star in a TV anime (aka a TV show aired in Japan) in 2022 based on Girls' Frontline itself. Due to being front and center of the game itself, herself and Anti-Rain will very likely get plenty of screen time in the show. Her seiyuu, Haruka Tomatsu will reprise M4A1 in the anime as she did before in the mobile game she made her debut in.
"I hold the border between day and night in the palm of my hand. If I hold this power... soon you will be behind my barriers. There within, it's neither night nor day. The edges of my barrier cannot be found!"
– 80 BP – 5 PP – —% – Perfect accuracy. Bypasses and removes the effects of Protect, Detect, and other protection moves from the hit target. Z-Move – Requires Hyperspace Gap and Yukarium Z – Abandoned Station Travelers –
–
– 160 BP – Ignores Normal-type immunity to Ghost-type moves. Deals damage using the target's Defense instead of Special Defense. Stats: 98/100/106/156/130/90 (BST: 680)
Reasoning: Primary Psychic-type due to her ability to manipulate barriers and boundaries with the added support of Onmyoudou, Taoism-derived arts of creating and manipulating such barriers, which are sourced from Japanese court wizards, the word "wizard" often used to describe many a Psychic-type due as Delphox and partially Alakazam. Secondary Ghost-type due to being a youkai, a word intended for Japanese spiritual creatures. She shares the Ghost typing with Dusknoir, the realmon that is the (de facto) gatekeeper to the spirit world of Pokémon, which mirrors Yukari being such to Gensokyo. This dual Ghost/Psychic-typing is also shared with Hoopa Confined, another trickster who uses portals to their benefit, in Yukari's case, it's her gaps. Hyperspace Gap is a Ghost-type version of that aforementioned realmon's signature move, Hyperspace Hole, which can be upgraded to a Z-Move of one of her most infamous spell cards debuting in Touhou 10.5, Abandoned Line "Aimless Journey to the Abandoned Station", shortened to Abandoned Station Travelers to fit within theoretical character limits. Her Z-Move can hit Normal-types due to being an object that has a physical body despite being summoned via her supernatural gaps. It would be unfitting for something as mundane as a regular cow like Miltank be unaffected by a train that would easily spell death to anyone stuck in its tracks in real life. Forewarn as primary ability due to her high level of intellect and insight on Gensokyo, showing an almost omnipresent view of events around the realm within the Great Hakurei Barrier. Magician is her Hidden Ability, also shared with Hoopa Confined. Along with Magician, she has several assets to help yank away items from her unfortunate victims including Thief, Knock Off, Trick, and Magic Room. Yukari Yakumo, being the lazy youkai she is, gets Rest and the more viable Slack Off to show off this side of her personality. Being one of the sages of Genskoyo and one of the strongest citizens of it, she sports a very high base stat total of 680, often a BST reserved for box legendries in official Pokémon games. Her base Speed stat is 90, 90 being the number of the Comiket convention where the ninth volume of the ZUN's Music Collection music CDs, Old Testament Tavern ~ Dateless Bar "Old Adam", was publicly released. Dateless Bar "Old Adam" is currently the final instalment of the music CDs detailing the story of the Hifuu Club members Maribel Hearn and Renko Usami. The former of the two is often theorized to being a younger version of Yukari Yakumo and is allegedly an origin story for the powerful gap youkai.
Code:
Yukari Yakumo (F) @ Life Orb
Ability: Forewarn
EVs: 248 HP / 8 Def / 252 SpA
Modest Nature
- Shadow Ball
- Psyshock
- Dazzling Gleam
- Slack Off / Calm Mind
Code:
Yukari Yakumo (F) @ Yukarium Z
Ability: Forewarn
EVs: 4 Def / 252 SpA / 252 Spd
Timid Nature
- Hyperspace Gap
- Spacial Rend
- Psyshock / Shadow Ball
- Nasty Plot / Destiny Bond
Theme Slate Reasoning: Despite her getting a majority of Touhou Project's canon appearances in video games, she gets plenty of references and rarely, actual appearances in the print works, which supplement in the games in the way, but allow her to expand her barriers (heh) outside the world of gaming and into the world of books. She has been seen in Bohemian Archive in Japanese Red, Perfect Memento in Strict Sense, Silent Sinner in Blue, Wild and Horned Hermit, Strange and Bright Nature Deity, and Symposium of Post-mysticism.
Conveniently, both Tales of Berseria and Hyperdimension Neptunia have been adapted into manga. (The latter also has an anime.)
Pokémon: Eizen Type: Rock/Flying Ability: Reaper's Curse - If the user is Flying-type, then its Ground immunity is downgraded to a resistance (which is actually neutral in Eizen's case because of his Rock typing), and it is left prone to (Toxic) Spikes, Sticky Web, and terrain effects. This Ability cannot be removed, but if the user is holding an Air Balloon or affected by Telekinesis, then the effect is canceled out. Moves: Pound, Peck, Low Sweep, Accelerock, Smack Down, Ice Punch, Poison Jab, Drain Punch, Acrobatics, Earthquake, Flare Blitz, Sky Uppercut, Fire Punch, Cross Chop, Dragon Ascent, Anchor Shot, Gust, Air Slash, Heat Wave, Power Gem, Ice Beam, Giga Drain, Earth Power, Mud Shot, Vacuum Wave, Substitute, Hurricane, Shadow Ball, Agility, Recover, Wish, Heal Pulse, Outrage, Dragon Pulse, Dark Pulse, Rock Slide, Stone Edge, Circle Throw, Protect, Detect, Teleport Z-Move: Venom Strike - Rock, Physical, 210 BP | Has combined efficacy with Poison, except against Steel-types. | Requires Stone Edge and Eizenium Z Stats: 92/91/59/91/91/123 | 547 BST
Reasoning: Rock/Flying typing comes from Wielder of Earth and Wind: "A title for one adept at malak earth artes for vitality, and wind artes for flow." (This title is the second from the top.) (I chose to associate Rock with earth for the sake of consistency with Tora's Blade Summon.) His "Reaper's Curse" is a unique subversion of the blessings that pour out when a malak receives prayers (as well as a convenient excuse to remove the illogical Ground/hazard/terrain immunities). Protect, Detect, and Teleport correspond to guarding, quicksteps, and switching. The rest of his movepool is based on his artes. (His main forms of offense are martial artes and malak artes: the former physically oriented, and the latter magically oriented.)
Martial
Fate: Pound (weak non-elemental attack)
Verdict: Peck, Low Sweep (weak wind attack; lowers Focus (Speed-ish))
Tempo: Accelerock (weak earth attack)
Eleventh Hour: Smack Down ("Has a chance to knock down enemies.")
Winter Winds: Ice Punch, Poison Jab ("a swift hook surrounded by cold air"; causes poison)
Clear Path: Drain Punch, Acrobatics (described as a hook and absorbs HP; wind-imbued)
Lighthouse: Earthquake, Flare Blitz, Sky Uppercut ("Stomps down with great force"; "follows up with an explosive mid-air uppercut strong enough to shake the earth")
Mirage: Fire Punch ("a white-hot hook")
Coercion: Cross Chop ("Performs a sudden chop")
Last Throes: Dragon Ascent (strong wind attack)
Deceiving Pummel: Anchor Shot ("Causes countless chains to erupt from the ground.")
Malak
Wind Lance: Gust (weak wind attack)
Air Thrust: Air Slash (not-so-weak wind attack)
Hell Gate: Heat Wave (fire+wind attack)
Stone Lance: Power Gem (involves rock)
Frigid Photon: Ice Beam, Giga Drain ("Fires a chunk of ice that shatters into a cascade of ice blossoms upon impact." (reminiscent of early Ice Beam animations); absorbs HP)
Geo Rumble: Earth Power, Mud Shot ("Causes the ground to shake"; inflicts slow)
Flash Step: Vacuum Wave ("Instantly moves to one enemy.")
Illusory Veil: Substitute (grants invulnerability when hit (I kinda had to fudge this one))
Plundering Ghost: Hurricane, Shadow Ball (powerful wind-imbued attack; has "ghost" in the name)
Break
Draconic Drive: Outrage (name association)
Dragon Dive: Dragon Pulse, Dark Pulse ("Unleashes a wave of pure darkness")
Tyrant's Fete: Rock Slide, Stone Edge (earth-imbued)
Other
Road of Survival (Change): Circle Throw ("Knocks enemies back")
Venom Strike (5 BG Mystic Arte; earth-imbued)
His base stats are calculated the same way as those of Magilou: by taking level 75 stats and dividing HP by 50 while other stats are divided by 2.25, all rounded half down. (Focus becomes Speed because it affects Soul Gauge regeneration, effectively making for faster attacks.)
His dragon form is based on the concept that a malak like him can transform into a dragon when overloaded with malevolence. As foreshadowed in the side quests of Tales of Berseria, this does inevitably happen to him, making him a minor antagonist / side boss in Tales of Zestiria. (Berseria is a prequel to Zestiria, albeit released a year later.)
Pokémon: Laphicet Type: Normal/Electric Ability: Variability (from Mega Man) Moves: Leafage, Dual Wingbeat, Horn Leech, Rock Tomb, Aqua Jet, Flame Wheel, Knock Off, Earthquake, Pursuit, Icicle Crash, Liquidation, Petal Blizzard, Chip Away, Solar Blade, Zing Zap, Dazzling Gleam, Dark Pulse, Extrasensory, Earth Power, Power Gem, Hurricane, Giga Drain, Scald, Judgment, Prismatic Laser, Solar Beam, Night Daze, Sparkling Aria, Astral Barrage, Thunderbolt, Spacial Rend, Recover, Wish, Heal Pulse, Refresh, Purify, Light Screen, Reflect, Aurora Veil, Leaf Storm, Protect, Detect, Teleport Z-Move: Indignation - Electric, Special, 210 BP | Requires Thunderbolt and Laphium Z G-Max Move: G-Max Silver Flame (Normal) - Does guaranteed neutral damage, regardless of the target's typing and Ability. Resets the target's stat stages. Stats: 78/64/80/115/132/98 | 567 BST
Reasoning: Laphicet is a malak with equal mastery over all five elements: non-elemental, fire, water, earth, and wind; this translates best to Normal-type with Variability. His Electric typing is based on his 5 BG Mystic Arte, Indignation, in which he drops an enormous lightning bolt on his foes. Protect, Detect, and Teleport correspond to guarding, quicksteps, and switching. The rest of his movepool is based on his artes. (His main forms of offense are hidden artes and malak artes: the latter magically oriented, and the former going off his lower attack, which is usually physical.)
Hidden
Paper Rock: Leafage (weak non-elemental attack involving the use of paper)
Triple Gale: Dual Wingbeat, Horn Leech (multi-hit wind attack; involves paper and absorbs HP)
Mana Eruption: Rock Tomb (weak earth attack)
Rainbow Mist: Aqua Jet (weak water attack)
Triflare: Flame Wheel (weak-ish fire attack)
Dark Quarter: Knock Off ("Spreads a carpet of dark paper that absorbs light.")
Beckoning Lure: Earthquake, Pursuit (earth-imbued; "Tosses mana-infused paper forward, pulling foes toward it.")
Frigid Pillar: Icicle Crash ("a column of ice to the front"; inflicts stun)
Frozen Flame: Liquidation (water-imbued and "[generates] a blast")
Arctic Peals: Petal Blizzard, Chip Away ("Pierces foes with a blizzard of hardened paper.")
Lunar Fountain: Solar Blade, Zing Zap ("Sends out a wave of paper that spreads forward and emits blinding light."; inflicts stun)
Malak
Bright Shade: Dazzling Gleam, Dark Pulse, Extrasensory ("Fires orbs of light and darkness forward."; inflicts stun)
Geostigma: Earth Power, Power Gem, Hurricane, Giga Drain ("Rends the earth and draws foes into a gravitational field." (earth+wind); absorbs HP)
Pyrogenic Ring: Scald ("Blasts steam")
Kaleidos Ray: Judgment, Prismatic Laser, Solar Beam ("Sends out a spray of mirror shards that reflect heat rays back and forth.")
Void Mire: Night Daze ("Creates a dark mire that pulls in foes.")
Blessed Drops: Sparkling Aria ("Fires four bubbles forward")
Dark Fangs: Astral Barrage ("Fires a series of colorless fangs.")
Divine Saber: Thunderbolt ("Surrounds an area around a foe with holy lightning.")
Insubstantiality: Spacial Rend ("Shoots out twelve orbs that tear holes in space.")
Healing
First Aid: Recover, Wish, Heal Pulse ("Restores one ally's HP.")
Elixir Vitae: Refresh, Purify ("Removes all status ailments from an ally")
Break
Divide Pain: Light Screen, Reflect, Aurora Veil ("halves damage received by allies")
Other
Seer's Storm (Change): Leaf Storm ("Binds an enemy in paper and knocks them away.")
Indignation (5 BG Mystic Arte)
His base stats are calculated the same way as those of Magilou: by taking level 75 stats and dividing HP by 50 while other stats are divided by 2.25, all rounded half down. (Focus becomes Speed because it affects Soul Gauge regeneration, effectively making for faster attacks.)
His Gigantamax form is a spoiler of the denouement.
Once the self-righteous Empyrean (essentially god) Innominat is locked with Velvet in an endless cycle of devouring, Laphicet steps up to become the new Empyrean, taking the name Maotelus.
In turn, he temporarily restores the humanity of most daemons—including Dyle, Kamoana, and Medissa—and lives as a minor character / unintentional antagonist in Tales of Zestiria. (Berseria is a prequel to Zestiria, albeit released a year later.)
Pokémon: Neptune Type: Electric/Fairy Ability: Own Tempo / Oblivious / Truant Signature Moves:
Stat Multiplier - Fairy, Other, 15 PP | Raises the Defense, Special Defense, and Speed of the user or an adjacent ally.
Other Moves: Zing Zap, Spark, Sacred Sword, Leaf Blade, Night Slash, Psycho Cut, Slash, Thunderbolt, Dazzling Gleam, Flamethrower, Ice Beam, Air Slash, Incinerate, Swords Dance, Teleport Z-Move: EXE Drive: Neptune Break - Fairy, Physical, 180 BP | Requires Cross Combo and Neptunium Z Stats: 80/120/75/65/80/100 | 520 BST
Form: Neptune-Purple-Heart (Ultra Burst form with Purple CPU Memory) Ability: Levitate Z-Move: EXE Drive: HDD Neptune - Fairy, Physical, 210 BP | Has combined efficacy with Electric, except against Ground-types. | Requires Victory Slash Stats: 80/135/105/80/100/120 (+15 Atk, +30 Def, +15 SpA, +20 SpD, +20 Spe) | 620 BST
Reasoning: Tiny, toony, and more than a little loony, Neptune is the most prominent CPU (Console Patron Unit) of Planeptune, as well as the titular character and series protagonist. She specializes in lightning attacks and is a mischievous pudding fanatic, hence Electric/Fairy. She gets Own Tempo (JP: My Pace) from her tendency to boast about her protagonist status, along with Oblivious and Truant for the same reasons as Plutia. (Truant is hidden because Neptune is not quite as slack, and even though Unaware is supposed to be the Ability for airheads (based on the JP translation), the problem is that stat changes affect everyone equally in the Neptunia series: where Taunt, Attract, and Intimidate are absent.)
In-game, she is a physical DPS character with a unique supporting skill, although unfortunately most of her elemental coverage is on the special side.
The fact that you are so strong in the Force and have had such relatively little training could have terrible consequences. For you, and for everyone around you. Spoiler free for those interested in the KOTOR remake
Pokemon: Revan
Franchise: Star Wars
Type:
Ability: Force Mastery, Dark Side Path, Technician Notable Moves:Lightsaber Throw, Psychic, Psyshock, Future Sight, Psycho Cut, Secret Sword, Sacred Sword, Focus Blast, Aura Sphere, Vacuum Wave, Calm Mind, Nasty Plot, Swords Dance, Recover, Substitute, Rest, Light Screen, Reflect, Meditate, Telekinesis, Aeroblast, Thunder, Thunderbolt, Draining Kiss, Dark Pulse, Knock Off, Sludge Bomb, Electro Ball, Ice Ball, Pyro Ball, Rock Blast, Blaster Shot, other sword related moves and universal moves such as Substitute. Stats: 83 / 122 / 92 / 122 / 63 / 97 (579 BST)
Reasoning: Revan was a Jedi Master during the Mandalorian Wars and a Sith Lord during the Jedi Civil War. They swapped sides just as much as Vader did but thousands of years earlier. Ultimately it was their victory against the Mandalorians that cemented them as one of the most powerful Jedi but he parted ways with the Order and along with fellow Jedi Malak, joined the Sith (joining the Sith was as easy as walking into their not so secret base and asking nicely back then). They quickly overtook the Sith and waged war against the Galaxy and Jedi. Those stories are mainly told through the KOTOR game but also a plethora of related comics and books.
Being a master of both the light and dark sides, Revan learns access to all aspects of the force, from healing powers, lightsaber combat, lightning and draining techniques. Since having mastery over either side seems to be exclusive to one or the other, the abilities Force Mastery and Dark Side Path dictate how effective each side's related abilities are. However Revan has shown they are capable of using all known techniques as a Sith and Jedi to varying effects. Alongside these abilities they also are an accomplished mechanic and slicer, giving them the hidden ability Technician. In their arsenal they also have a variety of other weapons such as blasters, vibroblades and grenades. The grenades in particular are very useful and come in poison, ice, heat and other specialties. This gives Revan access to Sludge Bomb, Electro Ball, Ice Ball, Pyro Ball and Rock Blast
Since activity has trailed off over the last couple of months, Crossover Chaos will be talking a short break to do a Balance Slate (BS). The BS is for making suggestions for any changes you would like to see for existing Crossovers. You can make suggestions to add or remove moves, change types, tinker with stats or even change how Mega Evolution/Z-Moves/G-Max mechanics work.
Please be specific when suggesting your changes and giving reasons. Give only one change per suggestion. For example adding Burning Jealousy to Bowser and changing his stats would be two separate suggestions. The reason you give for your suggestions can be for flavour reasons, balance reasons or because new generation moves have been added since that Crossover was created.
Here's a list of all current Crossovers. Also for the first time you can make suggestions for Crossover Items too.
Pokémon: Yuri Lowell (Tales of Vesperia) Type: Dark/Fighting Ability: Justified/Skill Link Moves: Dragon Swarm, Lone Wolf Charge, Fury Swipes, Arm Thrust, Comet Punch, Night Slash, Blaze Kick, Icicle Crash, Sacred Sword, Close Combat, Smack Down, Knock Off, Pursuit, Sucker Punch, Mach Punch, Sky Uppercut, Force Palm, Psycho Cut, Air Slash, Aerial Ace, Dual Chop, Shadow Claw, Vacuum Wave, Swords Dance, Focus Energy Signature Moves
Dragon Swarm: Physical, Fighting-type, 25 BP, 100 Accuracy, 15 PP. Hits 2-5 times.
Lone Wolf Charge: Physical, Dark-type, 90 BP, 100 Accuracy. 20% chance to Flinch. Signature Z-Moves:
Savage Wolf Fury - Upgrades from Yuri's Lone Wolf Charge with Abyssionium Z. Dark-type, base 40 power. Hits 5 times.
Heavenly Bladewing - Upgrades from Yuri's Psycho Cut with Vesperium Z. Psychic-type, base 200 power. Super-effective against Dark-types. Stats: 90/120/80/60/80/130 (560) Reasoning: Dark/Fighting type because he's a vigilante, a hoodlum like Scrafty and uses swords and axes in combat.
560 BST because another Tales of protagonist (Lloyd) has the same BST. Low SpA because he doesn't use magic at all.
Justified because of his actions as a vigilante.
Skill Link because he's the only character who can do infinite combos.
Moves are based on his moveset in his game of origin.
Z-Moves are based on his Mystic Artes AKA very strong attacks that can be used with certain conditions like Z-moves.
Form: Fubuki-Shinobi (works like Ultra Necrozma, must be holding Fubuki's Ninja Art Scroll and can use Z-Move after transforming) Type: Ice Ability: Snow Cloak Signature Z-Move: Purple Ice Fang (Despite the name, not affected by Strong Jaw) (200 BP | Ice | upgraded from Dragon Hammer | No additional effect.) Stats: 75/85/105/125/110/120 (610)
Reasoning: Fubuki is a half-human half-yoma (demon) shinobi. She was raised by Kurokage, a legendary shinobi, and learned many ice techniques with him. She usually fights using purple ice, but she and her foster sister Yumi learned Kurokage's strongest technique Black Ice, so I'm giving her Freezy Frost, which is black-colored ice : ))
Pokemon: Xion Franchise/Origin: Kingdom Hearts Type: Fairy/Fighting Ability: Illusion / Trace / Light Tamer
Light Tamer - Increases the power of light-based moves by x1.5 (for a full list of moves, check King Boo's Dark Crown item). Notable moves: Physical: Sacred Sword, Close Combat, Fly, U-Turn, Play Rough, Psycho Cut, Cut, Slash, Night Slash, Solar Blade, X-Scissor, Fury Cutter, Lunge Special: Moonblast, Dazzling Gleam, Ice Beam, Blizzard, Flamethrower, Fire Blast, Thunderbolt, Thunder, Hurricane, Hyper Voice, Shadow Ball, Aura Sphere, Flash Cannon, Stored Power, Power Gem, Signal Beam, Air Slash, Air Cutter, Prismatic Laser, Photon Geyser, Black Hole (See Zeromus) Status: Agility, Swords Dance, Gravity, Teleport, Endure, Thunder Wave, Confuse Ray, Reflect, Light Screen, Barrier, Lock-On, Fairy Lock, Disable, Flash, Defog, Recover Stats: 80 / 105 / 75 / 110 / 95 / 125 (590)
G-Max Move: G-Max Final Break: Fairy - Applies the Nil volatile status effect, which makes the opponent's Defense and Special Defense stats equal to 1 in damage calculation, but wears off if the Pokemon is switched out or after a full turn has passed.
Reasoning:
Xion is Fairy/Fighting because of her light powers (KH light is closer to Fairy than Psychic), and being a Keyblade wielder. Xion also wields non-Keyblade swords (Xion has 6 different swords in total).
Trace comes from the fact she's a replica of Sora, and she has also copied other characters' powers, such as copying Saix's berserk mode+blue flames. Illusion is due to different characters seeing Xion as different things. "Roxas, Axel, and Riku (and presumably the rest of the Organization, except Xigbar, Xemnas, and Saix) see her as the dark-haired Kairi lookalike Xion. Before their battle, Roxas sees her as Sora. Xemnas also sees her as Sora, Xigbar sees her as Ventus, and Saïx sees her only as a faceless hooded puppet." - Kingdom Hearts wiki
Light Tamer comes from Sora's strong light powers, and Xion being a replica of Sora displays these powers often as well. (There's no name for this power in Kingdom Hearts, and other Keyblade wielders don't show this power, only Sora and his army of clones do, so I went with a light variant of Japanese Steelworker, Steel Tamer)
Xion's moves are a mix of generic slashing moves, the usual elemental Square Enix magic (fire, wind, electric, ice, heal) and light moves. The list includes some legendary sigs, but for good reason, their description matches what Xion does with her light attacks (for example Prismatic Laser comes from Xion shooting lasers out of the prism-shaped tips of her swords and shoulder tendrils, and Photon Geyser are her pillars of light). Some weirder choices include Fly, Defog and Roost from the form she grows wings, and Zeromus' Black Hole, which comes from her usage of the Corridors of Darkness as black balls.
Xion is very fast, especially when using the ability to turn into a ball of light. She's the fastest and most relentless of the Real Organization XIII Data bosses. Her stats are mixed offensively because she attacks with both swords and light beams (and elemental magic when she's playable).
Xion's Gigantamax comes from her final boss battle in 358/2 Days, where she becomes an armored Nobody the size of a large building. Her G-Max Move comes from this same boss battle, where this move inflicts the strongest status condition in the game, the Nil condition, that nulls defenses. Dynamaxing is banned so this form is thankfully Ubers by default.
PIZZA TIME
Pokémon: The Puppet
The Puppet has different forms. Similar to Basculin, the forms share everything except Ability. Typing: Ghost Abilities:
Fragile Circuitry - Adds Steel-type to this Pokemon if it doesn't have it, but also gives a weakness to Water-type and if the weather is Rain, and loses 1/8 of its maximum HP, rounded down.
Bad Dreams (Nightmarionette)
Shadow Tag (Phantom Puppet) Moves: Damaging - Present, Secret Power, Pursuit, Foul Play, Hex, Beat Up, Night Shade, Knock Off, Punishment, Retaliate, Thrash, Outrage, Crunch, Close Combat, Flamethrower, Fire Blast Status - Metronome, Perish Song, Destiny Bond, Curse, Pain Split, Nasty Plot, Hone Claws, Trick-or-Treat Signature Moves:
Jumpscare - Ghost-type Glare clone. Z-Power Effect: Curses target.
Give Gifts Give Life -
|
| 0 BP | 10 PP | 100% | At the end of the next turn, the Pokemon at the user's position has 1/2 of its maximum HP restored to it. Never-Ending Nightmare BP: 200.
Shove Into Suit -
|
| 90 BP | 10 PP | 100% | Causes the target to become a Steel type. Stats: 70/90/60/80/90/110 (500)
"Shhhhhh, there is room for one more."
Changes into the Lefty form when holding the L.E.F.T.E. (Lure Encapsulate Fuse Transport and Extract) Form: Lefty Typing: Ghost/Steel Abilities: Disguise Stats: 70/130/120/80/110/90 (600)
Reasoning: The Puppet does things.
Slate bonus because The Puppet is a merciless animatronic that kills innocent security guards and burns down buildings just to get one man, the serial killer who killed her and other children.
Subs have closed. Voting will remain open until the next slate, which will be when the Balance Slate finishes up. For more info about the BS scroll up a bit or join the Discord.
Suggestions for the Balance Slate are closed and voting has begun. To vote you will need to complete the voting form by next week and the results will be announced shortly after. Until then there the current Crossover Chaos slate is still in its voting stage.
This slate's theme is totally not a belated Halloween slate. Not at all. It is for any character that reasonably looks like they are ready for a costume party or has dressed up in a similar outfit at some stage. Some examples of typical costume party outfits are pirates, witches, ninjas, etc. Characters that have similar alternate outfits in their games such as Mario's costumes in Odyssey are also welcome. Okay maybe this is just a belated Halloween slate.
“The city still remained a beautiful place where the emerald roads sparkled bright as ever.”
Pokémon: Scarecrow Searching for Wisdom Origin: Lobotomy Corporation Type: Grass Ability: Unaware / Gleaning (When landing a hit on a target with higher SpD, inflict -1 SpD to the target and gain +1 SpD.) Notable moves: Leech Life, Giga Drain, Metal Claw, Rototiller, Swords Dance, Night Slash, Shadow Claw, Poison Jab, Ingrain, Throat Chop, Drain Punch, Bind, Power Whip, Wood Hammer Signature move: Harvest Wisdom (Special Strength Sap. It's literally just Kyoko Kirigiri's Deduction signature move but can hit Dark-types due to being listed as Grass type.) Stats: 80/80/90/70/100/70 [BST 490]
Reasoning: Grass because it's a scarecrow. Gleaning from one of its Abnormality cards in Library of Ruina, where attacking an enemy with higher Stagger Resist deals more Stagger Damage and heals off some of your own. (Basically if it's completely depleted, until the end of the next turn the poor sap is unable to move and gravely weak to all attack types, which are slashing, piercing, and blunt in that game) The fight equates Stagger Resist to the wisdom this Scarecrow seeks out, so I just made SpD the stat that gets altered. Having a hook and a rake for arms, when striking in Lobotomy Corporation, it deals Black damage, which basically corrodes the target's being to cut down on their HP and sanity both; unlike all other damage types where it's one or the other. Poison Jab is alluding to both that and how exposure to rusty nails and the like can cause disease. Harvest Wisdom and Unaware are based off of its desire for wisdom, as it's based off the Scarecrow from the Oz series, and it's named after one of its attacks in Library of Ruina, which has completely different effects. Its BST is middle-of-the-road because its risk level in Lobotomy Corporation, HE, is also middle-of-the-road as far as those go (Third strongest out of the five there are), with focus on defenses because it resists Red and White damage, which both normally target HP and Sanity respectively. (On hostile entities they only target HP; Black Damage in fact loses its sanity targeting too on them) Other healing moves because if it lands a kill, it sucks out the target's brains to heal, as well as Ingrain and Rototiller because it's a scarecrow.
And another new thing that would definitely go to Ubers “And the many shells cried out one word: “Manager”.”
Pokémon: Nothing There Origin: Lobotomy Corporation Type: Normal Ability: Regenerator / Hardness (Damage taken from moves with <60BP is halved.) / Imitation (Renamed Illusion.) Notable moves: Cut, Guillotine, Slash, Night Slash, X-Scissor, Iron Defense, Harden, Drain Punch, Flail, Spike Cannon, Mimic, Reflect Type, Giga Impact, Copycat, Fury Swipes, Protect Signature move: Metamorphosis (Species-locked to Nothing There, and fails in its Evolved form. Restores 50% of Max HP and changes form. Becomes Coccoon form if in Base form, but inflicts Hyper Beam cooldown. Cocooned form is locked into this move and becomes the Evolved form without needing to recharge, upon which it can use any move of choice again. Evolved form stays for the rest of the battle, but switching out the Cocooned form reverts it.) Stats: 130/100/110/50/60/120 [BST 570]
(Coccooned) 130/100/160/50/85/45 [BST 570]
(Evolved) 130/160/160/50/110/60 [BST 670]
Reasoning: Normal because no other type seems to fit. Its whole shtick is trying to kill employees in containment to use as suits, and in fact all of its forms are just armor. Speaking of which, it has great resistance to physical damage in its base form, but past that not only is it completely immune to the such, but it also takes increasingly less damage from other damage types. It mainly scratches at employees in its base form and when evolved, punches, fires projectiles from its hands, or deals a DEVASTATING slash that will absolutely do in any employee that either doesn’t have top tier Fortitude(/HP) or isn’t wearing the best armor against physical damage in the game. Its legendary-tier BSTs reflect it being in the top risk level of all Abnormalities: ALEPHs. Also if it doesn’t take damage for some time then it heals. Drain Punch because of its punch attack and because the EGO Weapon fashioned after it, Mimicry, heals the user when striking a target. Hardness is from Library of Ruina, where instances of damage that fall below a certain threshold are nulled.