Pokémon: Lance
Origin: Epic Battle Fantasy 2
Type: Normal/Dark
Abilities: Skill Link / Flareworker (Powers up Fire-type moves by 50%)
Stats: 120/110/70/130/60/110 (600)
Moves: Aura Sphere, Barrage, Bullet Seed, Electro Ball, Energy Ball, Focus Blast, Magnet Bomb, Mud Bomb, Pyro Ball, Rock Blast, Searing Shot, Shadow Ball, Sludge Bomb, Zap Cannon, Deploy Missiles, Snipe Shot, Roulette, Air Bullet, Charge Shot, Battle Rifle, M6D Pistol, Hyper Beam, Acid, Acid Spray, Air Slash, Hurricane, Thunderbolt, Spark, Discharge, Thunder, Earth Power, Drill Run, Twister, Bubble Beam, Whirlpool, Hydro Pump, Dark Pulse, Black Hole Bomb, Buzzsaw Charge, Encore, Lock On, Haze, Flash, Hidden Power, Black Matter, Black Hole, Flame Burst, Smart Strike, Poison Gas, Recover, Shuffle!, Machine Gun, Rocket, Slam, Sacred Sword, Bomb Blast, Bomb Throw
New Items:
Shadow Blaster: Powers up the power of Dark-type moves by 50% and reduces the damage taken from Electric and Dark-type moves by 50%. Can only be held by Lance.
Super Snipe: Powers up the power of Flying-type moves by 50%, reduces the damage taken from Flying-type moves by 50%, and gives the effects of Super Luck and Sniper. Can only be held by Lance.
Thunder Core: Powers up the power of Electric-type moves by 50%, reduces the damage taken from Electric-type moves by 50%, and negates charging and recharging. Can only be held by Lance.
Deep Blue: Powers up the power of Water-type moves by 50% and reduces the damage taken from Fire and Water-type moves by 50%. Can only be held by Lance.
Heavy Claw: Powers up the power of ballistic moves by 50% and reduces the damage taken from ballistic and Ground-type moves by 50%, but doubles the user's weight. Can only be held by Lance.
Chainsaw Gun: Powers up the power of Normal-type moves, physical moves are super effective against Grass-types, moves have a 20% chance to OHKO the target, and ignores the target's Defense and Special Defense buffs. Can only be held by Lance and is banned to AG.
Reasoning: A bit of a change up, Lance is the antagonist of EBF2, and playable character since EBF3. He's an not-Nazi who uses guns and bombs and stuff, so Skill Link seem obvious, and Normal because he's still a human, even if he can survive a nuclear bomb. Dark is coming from his main armor, which is Dark-elemental (I guess). Moves are gun shit, as well as several skills he learns in the game. He has some of his signature guns as items (no Chainsaw Gun for OU), and Shuffle! is in reference to EBF5's capturing summon mechanic.
Pokémon: Passionlip
Origin: Fate/Extra CCC
Type: Fighting/Fairy
Abilities: Trash Compaction / Masochistic Constitution (All opponents are drawn in towards her and ignores all other cases of redirection. Upon attacking her, the target has a 30% chance to be infatuated regardless of gender.) / Trash and Crash (Ignores defensive abilities, immunities and foe's defensive stat boosts with non-contact moves. Contact moves are also converted to non-contact moves.)
(Special Unreleased Event Ability: Trash and Crash EX: Always OHKOs the target with physical moves)
Stats: 110/140/120/90/120/60 (640)
Moves: Salome to Degenerate, Ioannes to Cage, Superpower, Play Rough, Fury Swipes, Fury Cutter, Dragon Claw, Crush Claw, Shadow Claw, Dash Slash, Cyclone Slash, Great Slash, Clamp, X-Scissor, Slash, Drain Punch, Swords Dance, Body Press, Fire Punch, Thunder Punch, Ice Punch, Meteor Mash, Mach Punch, Bullet Punch, Spirit Break, Body Slam, Power-Up Punch, Sacred Sword, Revenge, Reversal, Rocket Punch, Comet Punch, Follow Me, Charm, Crunch, Moonblast, Aura Sphere, Force Palm, Earthquake, Bulk Up, Return
New Moves:
Salome to Degenerate: Normal, 5 PP, Status, +4 Priority, Protects herself from all attacks for the turn, and anyone who comes into contact with her will have their Defense and Special Defense lowered by -1. Chance of success decays after each use.
Ioannes to Cage: Fairy, 80 BP, 80% Accuracy, 10 PP, Physical, Has a 10% chance to prevent the target from using physical moves for 2 turns.
Rocket Punch: Fighting, 95 BP, 100% Accuracy, 10 PP, Physical, No other effect.
New Z-Move: Brynhild Romantia: Fighting, 185 BP, Physical, +2 Priority. If the user is infatuated, this move will deal 50% more damage. Needs NPium-Z and Mach Punch.
Reasoning: Passionlip is BB, but with Big Boobs and Claws. A lot of slashing, claw-based, and punch moves for her main forms of attack, her abilities based off of her skills, some moves based off of her other boss skills, and her stats based off of her F/GO parameters. Not really much else to say other than that she's the basis of bulk offensive. The Fairy typing mainly kinda implies her girlish nature and Fighting for the sole fact that she has a massive requirement for fighting despite not wanting to.
Pokémon: Meltlilith (Mysterious Alter Ego Λ)
Origin: Fate/Extra CCC (Fate/Grand Order)
Type: Water/Fighting
Mysterious Alter Ego Λ: Water/Ice
Ability: Sadistic Constitution (Every time she attacks with a physical move, raises Attack by +1, but lowers Defense by -1.)
Mysterious Alter Ego Λ: Swan Lake (Increases the power of Special moves by 20%).
Stats: 134/137/60/130/60/130 (641)
Mysterious Alter Ego Λ: 117/122/45/100/45/120 (499)
Moves: Melt Virus, Bouncy Bubble, Giga Drain, Horn Leech, Leech Life, Strength Sap, Lunge, Waterfall, Surf, Whirlpool, Double Kick, Close Combat, Giselle, Focus Blast, High Jump Kick, Low Kick, Protect, Fury Attack, Low Sweep, Revenge, Sacred Sword, Triple Kick, Sky Uppercut, Icicle Spear, Hurricane, Air Slash, Nasty Plot, Swords Dance, Work Up, Calm Mind, Ice Beam, Icicle Crash, Freeze Dry, Ice Shard, Megahorn, Return
Mysterious Alter Ego Λ: Same as Meltlilith, but -Melt Virus, Giselle, Sacred Sword, Megahorn +Beat Up, Hydro Pump, Brave Bird, Melt Envy, Aqua Jet, Drill Peck, Peck, Dive, Hydro Pump, Penguin
New Moves:
Melt Virus: Water, 80% Accuracy, 5 PP, Status, Applies the "Melt Virus" condition. The opponent loses 5% of their max HP every turn, and lose -1 to a random stat. While the target is under this condition, the user heals for the same amount the target loses and also raises the user's stat lowered by the condition.
Giselle: Water, 50 BP, 100% Accuracy, 10 PP, Special, Hits 2 times.
Melt Envy: Water, 80% Accuracy, 10 PP, Status, Basically a Strength Sap that hits everyone on the field, but heals instead for 25% of all the Attack stats combined, and raises her own Attack by +1.
New Z-Moves: Meltlilith: Sarasvati Meltout: Water, 200 BP, Physical, Ignores all stat buffs and removes them. Needs NPium-Z and Waterfall.
Mysterious Alter Ego Λ: Blue Summer Palladion: Water, 175 BP, Physical, Ignores Defense stat buffs. Needs NPium-Z and Waterfall.
Reasoning: Meltlilith is BB, but with Long Leg and Sharp Kneecaps. She's also Fighting-type, but for a more sadisitic reason, and Water-type for the moves she also has are kinda water-based, especially her Noble Phantasm. Melt Virus is one of her skills, absorbing the data of her opponents by stabbing them with honey. Giselle is also based off of an attack from Fate Extra/CCC. Sadistic Constitution is also another skill she has, this time fit as an ability. Other moves show her on her data manipulation, kicks, absorbing moves, stabbing moves, and more to fill out her moves. Mysterious Alter Ego is her summer and weaker variant (kinda meant for OU, as base is for Ubers), having a few less moves and a few less moves, although she has a few more moves for her water manipulation and penguin helpers. Her stats are that of a glass cannon with high HP.
I SHOULD HAVE DONE THIS LIKE A MILLION YEARS AGO.
Pokémon: Monika
Origin: Doki Doki Literature Club
Type: Normal/Dark
Abilities: Moody / Adaptability / Download / Incorporeal (Event only. Immune to contact moves.)
Stats: 100/70/60/140/120/100 (590)
Moves: Nasty Plot, Conversion, Conversion 2, Magic Coat, Trick Room, Partial Deletion, Tri Attack, Perish Song, Imprision, Guidance, Command, Spacial Warp, Rewind, Alter Ego, Reanimate, Embargo, Trick Room, Magic Room, Wonder Room, Psychic, Thunder Wave, PSych Up, Thunderbolt, Signal Beam, Dark Pulse, Pain Split, Zen Headbutt, Trick, Last Resort,
New Move:
Partial Deletion: Normal, 100% Accuracy, 5 PP, Special, Bypasses immunities. Halves HP and heals status conditions and stat changes on the target.
New Z-Move: Complete Erasure: Dark, Special, Ignores all stat buffs and protections. Wipes the opponent away, OHKOing them. Needs Monikium-Z and Parital Deletion.
Reasoning: Monika is the technical main villian of Doki Doki, even if she wasn't like that at first. That's where that Dark-type came from. Normal-type for being made of code, since Porygon got the same thing. It also got a few of it's moves as well. Moody is for change in roles, Adaptability for her over-time learning of how to use her hacking skills, and Download for probably doing the same thing. Non-Corporeal is event only, but being a being made of data, you really can't hit her. Partial Deletion is for her power to delete data at her own will, and the Z-move being that in full power. Perish Song is mainly for the end credits, since Your Reality plays there and you can't play the game after that's done, which is more fitting in the bad end, where all the pictures become deleted. Guidance and Command from the Orc in Expanded since she's the leader of the literature club anyways. IDK for the rest of the moves, but her stats are for her more-than-powerful abilities in data manipulation, as well as her hardiness when it comes to data. The low defense is kinda for the fact that she does have to be on a monitor to fight, so that could be done.
Pokémon: Dioscuri
Origin: Fate/Grand Order
Type: Fighting
Ability: Twin God’s Essence (Attacks twice per turn, but has their damage reduced to 60% of their original power. Cannot be ignored nor nullified by any source whatsoever, not even Neutralizing Gas.)
Stats: 120/110/120/60/100/80 (590)
Moves: Sacred Sword, Night Slash, X-Scissor, Fury Cutter, Cut, Slash, Secret Cut, Air Slash, Psycho Cut, Vacuum Wave, Swords Dance, Smart Strike, Knock Off, Defog, Dash Slash, Cyclone Slash, Great Slash, Twilight Spiral, Double Hit, Thrust Barrage, Mach Tornado, Speed Slice, Dragon Rush, Double-Edge, Guidance, Rapid Spin, Instruct,
New Z-Move: Dioscures Tyndaridae: Fighting, 190 BP, Physical, Ignores and strips away protection, screens, and defensive stat buffs upon damage. Needs NPium-Z and Sacred Sword.
Reasoning: Dioscuri are the Saber-class versions of their namesakes, or the Gemini twins. Fighting seems obvious for the fact that they fight with a sword and discus, and many, many sword moves based off of that. Their ability is also based on the fact that they're inseperable and do duo attacks, but for balance sakes, their power is reduced. Guidance and Instruct come from their position as the navigator for humankind. Z-Move is NP as always.