Zacian - thechurchofcage
Zamazenta - thechurchofcage
Carnivine - JIggy0604
Zamazenta - thechurchofcage
Carnivine - JIggy0604
We've given it inner focus though so it effectively has Psychic STAB, which is very deadly with our version of Synchronoise that hits its primary type (water) super effectively.and golduck still isn't psychic type
what a world
Underrated Pokémon looks good, like:
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Bringing back underrated Pokémon to meta, turns the meta've a big variaty
Kanto Birds:
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Articuno and Moltres are very underrated, they need be balanced to be stronger like Zapdos.
Eeveelutions:
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Flareon, Leafeon and Glaceon are the worst eeveelutions, they need buffs to be balanced to stay on "level" of other eeveelutions.
While the Eeveelutions do have readjusted Abilities, the restricted movepool remained a problem for Eeveelutions in general, especially true for Jolteon (somewhat), Flareon and Glaceon. The aforementioned Flareon also needs some stat rework; perhaps just Special Attack swapped with either HP or Speed.Thanks for the suggestions, guys! A few of these mons have already been buffed and do have entries on the site. The site is sorely in need of an update, I just haven't had time in a while: many apologies there.
I do think we could do Rapidash as a pair for a slate! That would be interesting. Cursola's another interesting one, since it has two abilities with sizeable drawbacks. We do also need to look at Corsola-G, since it has a BST that's 95 less than buffed regular Corsola:
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Also, Perrserker's an interesting one... maybe a good chance for the first ever Steel/Normal-type? Eeveelutions are kinda lame though, and they do all have adjusted abilities:Stantler...Vaporeon: Water Absorb / Hydration / Rain Dish
Jolteon: Volt Absorb / Rough Skin / Quick Feet
Flareon: Flash Fire / Flame Body / Guts
Espeon: Telepathy / Anticipation / Magic Bounce
Umbreon: Synchronize / Insomnia / Unnerve
Leafeon: Natural Cure / Overgrow / Chlorophyll
Glaceon: Ice Body / Slush Rush / Snow Warning
Sylveon: Cute Charm / Friend Guard / Pixilate
(changes highlighted in bold; Hidden Abilities in italics)
All the deleted moves are back in CFM! It's essentially a national dex base with all deleted pokemon, moves, megas, and z-moves back. Jolteon also has Grass Knot here as well.the restricted movepool remained a problem for Eeveelutions in general, especially true for Jolteon (somewhat), Flareon and Glaceon.
Can't we do tiebreakers?Ladies and gentlemen, the formal results of the slate!
Due to there being ties for every single mon, we took a little bit of time to deliberate the changes and come up with some sensible results. These are an attempt at combining all the winning results into one single mon so thatnobodyeverybody is happy!
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Stats: 92/130/110/115/95/128 (670) -> 92/160/110/145/95/118 (720)
Abilities: Super Luck -> Intrepid Sword
Intrepid Sword: boosts the higher offensive stat by one stage on switch-in
Moves: Aura Sphere, Cross Chop, Leaf Blade, Night Slash, X-Scissor, Shadow Claw, Calm Mind, Endeavor, Take Down
Behemoth Blade: Fairy; 100BP/100% Accurate; 10PP; damage is based off of the higher offensive stat
Needs to hold the Rusted Sword to transform into its Crowned forme
Explanation: again, a combination of the two winning entries; took stats from Binary_Star; felt that Stitch had a more useful idea for Intrepid Sword/Behemoth Blade, although boosting both offensive stats was a bit much; combined movepool additions from both; did not implement Stitch's movepool removals - council definitely didn't think CC should be removed
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Stats: 92/110/130/95/115/128 (670) ->92/110/160/95/145/118 (720)
Abilities: Stamina -> Intrepid Shield
Intrepid Shield: boosts the higher defensive stat by one stage on switch-in
Moves: Aura Sphere, Bulk Up, Body Press, Dark Pulse, Shadow Ball, Calm Mind, Nasty Plot, Thunder/Thunderbolt, Roar, Parting Shot, Stone Edge, Rock Slide, Earthquake, Crafty Shield, Slam, Take Down
Behemoth Bash: Fighting; 100BP/100% Accurate; 10PP; damage is based off of the higher defensive stat
Needs to hold the Rusted Shield to transform into its Crowned forme
Explanation: a combination of all three winners, with stats again from Binary_Star, Intrepid/Bash suggestions from Stitch, and a combination of movepool additions; felt that Cosmic Power would be diabolical, lol; didn't understand the rationale for the movepool deletions or for some of the additions like Lucky Chant
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Type: Grass
Stats: 95 / 110 / 90 / 75 / 90 / 40 (BST: 500)
Abilities: Corrosion / Stakeout / Strong Jaw
Moves: Hyper Fang, Thunder Fang, Psychic Fangs, Poison Fang, Acid, Constrict, Skitter Smack, Lunge, Leech Life, Poison Jab, Clamp, Pursuit, Sucker Punch, Strength Sap, Nasty Plot, Grassy Glide, Leaf Storm, Weather Ball, Grassy Glide, Grassy Terrain, Toxic, Work Up, Snap Trap
Snap Trap: 60BP, 95% accurate; type changes to match that of the user; traps the target for 2-5 turns; the user restores HP from damage dealt to the target; any mon that uses a contact move on the user has a 10% chance to be *caught* in Snap Trap, which adds the Snap Trap effect without the move needing to be used; (only if the user is Carnivine): this mon takes resisted damage from Bug and Flying-type attacks
Explanation: the council felt that the winning suggestions missed the mark a little bit with regards to typing, BST and abilities, so I set the typing to pure Grass and attempted to average the stats between the two. I also chose three abilities and a whole heap of movepool additions from other suggestions. Finally, in order to make Carnivine resistant to Bug-type attacks I added my own suggestion for Snap Trap.
Thanks again for the awesome suggestions, and to all who voted! Next slate is this Thursday: what mons would you guys like to see?
Also, who here's been trying CFM on the server? What do you guys think so far? ^_^
That's a good point, actually. I'd reserved it for myself and the council to break ties, but from now on we'll let you guys decide if that's what you'd prefer. From this slate onwards, I'll also ask you to choose your top three submissions (if there are three, lol) in order of preference so that we can reduce the chances of tiebreakers.Can't we do tiebreakers?
That's a very fair point. From my creator's perspective, I really like the cross-pollination of ideas from different submissions in order to build the best possible result from different contributors. I don't suppose I might ask what made you feel that the aims of your submissions had been undermined? I preserved almost all of it, but chose stats which I felt were a little more balanced (after all, the aim was to nerf Zacian, and it was still blazing fast while being fully capable of going mixed). I did try to balance the movepool adjustments between your submissions. Keeping track of movepool changes (especially removals) is one of the trickiest parts of both maintaining and playing this mod, so I made some adjustments there.Usually each sub has its own quirks and aims, especially if the concept is solid, so mixing two of them means that none of those aims will be fulfilled by it.
Forgive me, I understood the reason, I meant I just didn't see how those moves fit on Zamazenta. They're certainly competitively useful, but I can't imagine Zamazenta using those moves. As for King's Shield, although it fits, the council felt that it was both a really vexing move for it to have, and that it should stay as a Aegislash's signature move.Btw, movepool additions are mostly related to critical hits (hence why Lucky Chant and all Zacian's movepool additions), plus King's Shield (that seemed just incredibly fitting as it is), Safeguard and other protecting moves on Zamazenta are for it's shield lore.
I'm not sure I understand this. Moves that switch category based on stat distribution do so based on the actual stat after EVs, IVs and nature, not just the base stat. It's perfectly possible for Zacian and Zamazenta here to have stat distributions that allow their signature moves to be either special or physical.Also, I don't think the effect of abilities and exclusive moves make sense if the offensive or defensive stats have different base values, because otherwise the highest one will always be the same (think of Photon Geyser, UltraNecrozma's Atk is equal to its SpA)
We discussed this very question on Discord the other day! Essentially, we decided no. I realise we've previously had a slate which had Farfetch'd-G with the goal of raising its BST to match that of regular CFM Farfetch'd, but that was only to a modest BST of 460 and most of the boosts went into offence and speed anyway.Shouldn't Galarian Corsola be buffed to have the same BST as reg Corsola?