Pet Mod [Gen 8] CFM

Shall we relaunch CFM before or after the release of Gen 9?

  • ASAP!

    Votes: 0 0.0%
  • Wait until Gen 9

    Votes: 15 100.0%

  • Total voters
    15
  • Poll closed .
Ladies and gentlemen, the formal results of the slate!
Due to there being ties for every single mon, we took a little bit of time to deliberate the changes and come up with some sensible results. These are an attempt at combining all the winning results into one single mon so that nobody everybody is happy!

zacian.gif
zacian-crowned.gif

Stats: 92/130/110/115/95/128 (670) -> 92/160/110/145/95/118 (720)
Abilities: Super Luck -> Intrepid Sword
Intrepid Sword
: boosts the higher offensive stat by one stage on switch-in
Moves: Aura Sphere, Cross Chop, Leaf Blade, Night Slash, X-Scissor, Shadow Claw, Calm Mind, Endeavor, Take Down
Behemoth Blade: Fairy; 100BP/100% Accurate; 10PP; damage is based off of the higher offensive stat
Needs to hold the Rusted Sword to transform into its Crowned forme

Explanation
: again, a combination of the two winning entries; took stats from Binary_Star; felt that Stitch had a more useful idea for Intrepid Sword/Behemoth Blade, although boosting both offensive stats was a bit much; combined movepool additions from both; did not implement Stitch's movepool removals - council definitely didn't think CC should be removed

zamazenta.gif
zamazenta-crowned.gif

Stats: 92/110/130/95/115/128 (670) ->92/110/160/95/145/118 (720)
Abilities: Stamina -> Intrepid Shield
Intrepid Shield: boosts the higher defensive stat by one stage on switch-in
Moves: Aura Sphere, Bulk Up, Body Press, Dark Pulse, Shadow Ball, Calm Mind, Nasty Plot, Thunder/Thunderbolt, Roar, Parting Shot, Stone Edge, Rock Slide, Earthquake, Crafty Shield, Slam, Take Down
Behemoth Bash: Fighting; 100BP/100% Accurate; 10PP; damage is based off of the higher defensive stat
Needs to hold the Rusted Shield to transform into its Crowned forme

Explanation
: a combination of all three winners, with stats again from Binary_Star, Intrepid/Bash suggestions from Stitch, and a combination of movepool additions; felt that Cosmic Power would be diabolical, lol; didn't understand the rationale for the movepool deletions or for some of the additions like Lucky Chant

carnivine.gif

Type: Grass
Stats
: 95 / 110 / 90 / 75 / 90 / 40 (BST: 500)
Abilities: Corrosion / Stakeout / Strong Jaw
Moves: Hyper Fang, Thunder Fang, Psychic Fangs, Poison Fang, Acid, Constrict, Skitter Smack, Lunge, Leech Life, Poison Jab, Clamp, Pursuit, Sucker Punch, Strength Sap, Nasty Plot, Grassy Glide, Leaf Storm, Weather Ball, Grassy Glide, Grassy Terrain, Toxic, Work Up, Snap Trap
Snap Trap
: 60BP, 95% accurate; type changes to match that of the user; traps the target for 2-5 turns; the user restores HP from damage dealt to the target; any mon that uses a contact move on the user has a 10% chance to be *caught* in Snap Trap, which adds the Snap Trap effect without the move needing to be used; (only if the user is Carnivine): this mon takes resisted damage from Bug and Flying-type attacks
Explanation: the council felt that the winning suggestions missed the mark a little bit with regards to typing, BST and abilities, so I set the typing to pure Grass and attempted to average the stats between the two. I also chose three abilities and a whole heap of movepool additions from other suggestions. Finally, in order to make Carnivine resistant to Bug-type attacks I added my own suggestion for Snap Trap.

Thanks again for the awesome suggestions, and to all who voted! Next slate is this Thursday: what mons would you guys like to see?
Also, who here's been trying CFM on the server? What do you guys think so far? ^_^
 
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Underrated Pokémon looks good, like:
mightyena.png
golduck.png
oricorio.png
furret.png
granbull.png
kecleon.png
wigglytuff.png
wishiwashi.png
gogoat.png
grapploct.png

Bringing back underrated Pokémon to meta, turns the meta've a big variaty

Kanto Birds:
zapdos.png
moltres.png
articuno.png

Articuno and Moltres are very underrated, they need be balanced to be stronger like Zapdos.

Eeveelutions:
flareon.png
leafeon.png
glaceon.png

Flareon, Leafeon and Glaceon are the worst eeveelutions, they need buffs to be balanced to stay on "level" of other eeveelutions.
 
1591527850489.jpg


Stantler's kind of in a similar boat to Carnivine where we've been figuring out how to do something interesting with it for ages to no avail. Right now it's just some weird mishmash of a weird selection of new moves and abilities, and it recently got a direct nerf by losing Boomburst, one of the more BSy CFM additions. I think it's ripe time for it to be left up to the people to try to salvage this thing.

1600236330781.png


While Mega Lopunny is more than great in OU base Lopunny has always been notoriously awful. Personally I'd rather we just retcon this abomination of Pokemon design entirely like we did with the Mega Latis and Mewtwos (it's certainly more deserving) but i guess we can also try saving the base form via a slate.
 
Good morning! I think next slate could focus on some Galarian flops.
1600238821873.png
Rapidash-G was improved indirectly with the improved Psycho Cut/Zen Headbutt, but it could still use some help, be it a stat buff or abity changes (a Pastel Veil rework could make a difference). And while we're at it, base Rapidash could be tweaked too, since I didn't see any changes to it on the Weebly or on the server.
1600238851468.png
Perrserker could have a stat raise in the same vein Persian and Persian-A did, and again, a tweak to Steely Spirit to not make it so Doubles-centric could be nice.
1600238902859.png
Cursola too could get a minor buff to its Defenses to grant some survivability and maybe a sub-Rock typing to tie with base Corsola. Speaking of which, since base Corsola got a very deserved buff, how will Corsola-G be dealt with?

As for what I think of CFM so far, I've had a few battles on the server with the bot every now and then, and I like what I saw. Hope to contribute more in the future and perhaps speak up in Discord too, since I think I joined sometime ago, but haven't used the app in a while.
 
and golduck still isn't psychic type

what a world
We've given it inner focus though so it effectively has Psychic STAB, which is very deadly with our version of Synchronoise that hits its primary type (water) super effectively.

Underrated Pokémon looks good, like:
mightyena.png
golduck.png
oricorio.png
furret.png
granbull.png
kecleon.png
wigglytuff.png
wishiwashi.png
gogoat.png
grapploct.png

Bringing back underrated Pokémon to meta, turns the meta've a big variaty

Kanto Birds:
zapdos.png
moltres.png
articuno.png

Articuno and Moltres are very underrated, they need be balanced to be stronger like Zapdos.

Eeveelutions:
flareon.png
leafeon.png
glaceon.png

Flareon, Leafeon and Glaceon are the worst eeveelutions, they need buffs to be balanced to stay on "level" of other eeveelutions.

Most of these pokemon had significant changes that improve their usefulness and uniqueness a lot. You can check them all out at http://cfmpokemon.weebly.com/ or by using chat commands at http://nephrite.psim.us/. The only one that hasn't been implemented yet (by nature of gen 8 being untouched) is Grapploct, but we shall be making it a Water/Fighting type at the very least. All three of the birds have been changed and improved a lot competitively. Moltres now resides in OU and Articuno in UU. Flareon and Leafeon didn't really get too much outside of ability changes so they might be something to look at in the future, but Glaceon had its special attack buffed and now has Snow Warning and Slush Rush!
 
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Thanks for the suggestions, guys! A few of these mons have already been buffed and do have entries on the site. The site is sorely in need of an update, I just haven't had time in a while: many apologies there.

I do think we could do Rapidash as a pair for a slate! That would be interesting. Cursola's another interesting one, since it has two abilities with sizeable drawbacks. We do also need to look at Corsola-G, since it has a BST that's 95 less than buffed regular Corsola:
1600288303055.png


Also, Perrserker's an interesting one... maybe a good chance for the first ever Steel/Normal-type? Eeveelutions are kinda lame though, and they do all have adjusted abilities:
Vaporeon: Water Absorb / Hydration / Rain Dish
Jolteon: Volt Absorb / Rough Skin / Quick Feet
Flareon: Flash Fire / Flame Body / Guts
Espeon: Telepathy / Anticipation / Magic Bounce
Umbreon: Synchronize / Insomnia / Unnerve
Leafeon: Natural Cure / Overgrow / Chlorophyll
Glaceon: Ice Body / Slush Rush / Snow Warning
Sylveon: Cute Charm / Friend Guard / Pixilate

(changes highlighted in bold; Hidden Abilities in italics)
Stantler...
 
Thanks for the suggestions, guys! A few of these mons have already been buffed and do have entries on the site. The site is sorely in need of an update, I just haven't had time in a while: many apologies there.

I do think we could do Rapidash as a pair for a slate! That would be interesting. Cursola's another interesting one, since it has two abilities with sizeable drawbacks. We do also need to look at Corsola-G, since it has a BST that's 95 less than buffed regular Corsola:
View attachment 276236

Also, Perrserker's an interesting one... maybe a good chance for the first ever Steel/Normal-type? Eeveelutions are kinda lame though, and they do all have adjusted abilities:
Vaporeon: Water Absorb / Hydration / Rain Dish
Jolteon: Volt Absorb / Rough Skin / Quick Feet
Flareon: Flash Fire / Flame Body / Guts
Espeon: Telepathy / Anticipation / Magic Bounce
Umbreon: Synchronize / Insomnia / Unnerve
Leafeon: Natural Cure / Overgrow / Chlorophyll
Glaceon: Ice Body / Slush Rush / Snow Warning
Sylveon: Cute Charm / Friend Guard / Pixilate

(changes highlighted in bold; Hidden Abilities in italics)
Stantler...
While the Eeveelutions do have readjusted Abilities, the restricted movepool remained a problem for Eeveelutions in general, especially true for Jolteon (somewhat), Flareon and Glaceon. The aforementioned Flareon also needs some stat rework; perhaps just Special Attack swapped with either HP or Speed.

Aside of them, we certainly gotta focus on Gen 8 as a whole... especially since Dynamax is out of question for this mod, depriving GMax forms for the Gen 8 mons that got one.
 
Ladies and gentlemen, the formal results of the slate!
Due to there being ties for every single mon, we took a little bit of time to deliberate the changes and come up with some sensible results. These are an attempt at combining all the winning results into one single mon so that nobody everybody is happy!

zacian.gif
zacian-crowned.gif

Stats: 92/130/110/115/95/128 (670) -> 92/160/110/145/95/118 (720)
Abilities: Super Luck -> Intrepid Sword
Intrepid Sword
: boosts the higher offensive stat by one stage on switch-in
Moves: Aura Sphere, Cross Chop, Leaf Blade, Night Slash, X-Scissor, Shadow Claw, Calm Mind, Endeavor, Take Down
Behemoth Blade: Fairy; 100BP/100% Accurate; 10PP; damage is based off of the higher offensive stat
Needs to hold the Rusted Sword to transform into its Crowned forme

Explanation
: again, a combination of the two winning entries; took stats from Binary_Star; felt that Stitch had a more useful idea for Intrepid Sword/Behemoth Blade, although boosting both offensive stats was a bit much; combined movepool additions from both; did not implement Stitch's movepool removals - council definitely didn't think CC should be removed

zamazenta.gif
zamazenta-crowned.gif

Stats: 92/110/130/95/115/128 (670) ->92/110/160/95/145/118 (720)
Abilities: Stamina -> Intrepid Shield
Intrepid Shield: boosts the higher defensive stat by one stage on switch-in
Moves: Aura Sphere, Bulk Up, Body Press, Dark Pulse, Shadow Ball, Calm Mind, Nasty Plot, Thunder/Thunderbolt, Roar, Parting Shot, Stone Edge, Rock Slide, Earthquake, Crafty Shield, Slam, Take Down
Behemoth Bash: Fighting; 100BP/100% Accurate; 10PP; damage is based off of the higher defensive stat
Needs to hold the Rusted Shield to transform into its Crowned forme

Explanation
: a combination of all three winners, with stats again from Binary_Star, Intrepid/Bash suggestions from Stitch, and a combination of movepool additions; felt that Cosmic Power would be diabolical, lol; didn't understand the rationale for the movepool deletions or for some of the additions like Lucky Chant

carnivine.gif

Type: Grass
Stats
: 95 / 110 / 90 / 75 / 90 / 40 (BST: 500)
Abilities: Corrosion / Stakeout / Strong Jaw
Moves: Hyper Fang, Thunder Fang, Psychic Fangs, Poison Fang, Acid, Constrict, Skitter Smack, Lunge, Leech Life, Poison Jab, Clamp, Pursuit, Sucker Punch, Strength Sap, Nasty Plot, Grassy Glide, Leaf Storm, Weather Ball, Grassy Glide, Grassy Terrain, Toxic, Work Up, Snap Trap
Snap Trap
: 60BP, 95% accurate; type changes to match that of the user; traps the target for 2-5 turns; the user restores HP from damage dealt to the target; any mon that uses a contact move on the user has a 10% chance to be *caught* in Snap Trap, which adds the Snap Trap effect without the move needing to be used; (only if the user is Carnivine): this mon takes resisted damage from Bug and Flying-type attacks
Explanation: the council felt that the winning suggestions missed the mark a little bit with regards to typing, BST and abilities, so I set the typing to pure Grass and attempted to average the stats between the two. I also chose three abilities and a whole heap of movepool additions from other suggestions. Finally, in order to make Carnivine resistant to Bug-type attacks I added my own suggestion for Snap Trap.

Thanks again for the awesome suggestions, and to all who voted! Next slate is this Thursday: what mons would you guys like to see?
Also, who here's been trying CFM on the server? What do you guys think so far? ^_^
Can't we do tiebreakers?

Usually each sub has its own quirks and aims, especially if the concept is solid, so mixing two of them means that none of those aims will be fulfilled by it.

Btw, movepool additions are mostly related to critical hits (hence why Lucky Chant and all Zacian's movepool additions), plus King's Shield (that seemed just incredibly fitting as it is), Safeguard and other protecting moves on Zamazenta are for it's shield lore. Also, I don't think the effect of abilities and exclusive moves make sense if the offensive or defensive stats have different base values, because otherwise the highest one will always be the same (think of Photon Geyser, UltraNecrozma's Atk is equal to its SpA)
 
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Can't we do tiebreakers?
That's a good point, actually. I'd reserved it for myself and the council to break ties, but from now on we'll let you guys decide if that's what you'd prefer. From this slate onwards, I'll also ask you to choose your top three submissions (if there are three, lol) in order of preference so that we can reduce the chances of tiebreakers.
Usually each sub has its own quirks and aims, especially if the concept is solid, so mixing two of them means that none of those aims will be fulfilled by it.
That's a very fair point. From my creator's perspective, I really like the cross-pollination of ideas from different submissions in order to build the best possible result from different contributors. I don't suppose I might ask what made you feel that the aims of your submissions had been undermined? I preserved almost all of it, but chose stats which I felt were a little more balanced (after all, the aim was to nerf Zacian, and it was still blazing fast while being fully capable of going mixed). I did try to balance the movepool adjustments between your submissions. Keeping track of movepool changes (especially removals) is one of the trickiest parts of both maintaining and playing this mod, so I made some adjustments there.
Btw, movepool additions are mostly related to critical hits (hence why Lucky Chant and all Zacian's movepool additions), plus King's Shield (that seemed just incredibly fitting as it is), Safeguard and other protecting moves on Zamazenta are for it's shield lore.
Forgive me, I understood the reason, I meant I just didn't see how those moves fit on Zamazenta. They're certainly competitively useful, but I can't imagine Zamazenta using those moves. As for King's Shield, although it fits, the council felt that it was both a really vexing move for it to have, and that it should stay as a Aegislash's signature move.
Also, I don't think the effect of abilities and exclusive moves make sense if the offensive or defensive stats have different base values, because otherwise the highest one will always be the same (think of Photon Geyser, UltraNecrozma's Atk is equal to its SpA)
I'm not sure I understand this. Moves that switch category based on stat distribution do so based on the actual stat after EVs, IVs and nature, not just the base stat. It's perfectly possible for Zacian and Zamazenta here to have stat distributions that allow their signature moves to be either special or physical.
 
new slate time! let's get into the juice of the matter

stantler.gif

Stantler (PU)
Target BST: 470-505
Target Tier: PU or NU

As I stated in my original post recommending this Stantler has had the Carnivine problem of having a series of buffs that are just kind of all over the place and dont make much sense thematically because the Pokemon itself is just so unremarkable. Perhaps the people's creativity can finally get this dopey deer over the finish line into "worth a damn" territory?

grumpig.gif

Grumpig (PU)
Target BST: 470-480
Target Tier: PU

What was once a pretty decent PU-level Psychic type has run up to the force of power creep rendering it pretty crummy in the face of numerous other Pokemon of its type. It was also kinda boring to begin with so uhh... A little help here?

cursola.gif

Cursola (NU)
Target BST: 510-530
Target Tier: NU or RU

When you think of recent Pokemon with an identity crisis, Cursola is one to come to mind. Its stats largely leave it as a worse Chandelure without the means to exploit its unique traits such as the coverage it has and its signature ability is based around taking physical hits despite having a pitiful 50 base Defense. A buff to help it stand out is needed to make sure it isn't dead in the water in CFM's landscape.​
 
grumpig.gif

Stats: 85 (+5) / 45 / 70 (+5) / 95 (+5) / 110 / 80 BST: 485 (+15)
Abilities: Thick Fat / Dancer / Gluttony
Power Gem: If the user is Grumpig: Psychic type, boosts the power of all psychic moves (1.5x or 1.3x multiplier)

So Grumpig has a pretty cool niche as a special tank that also has a decent speed tier for a tank. However, it's held back by its lack of power. If it's gonna eat special hits without reliable recovery, you gotta hit back with more power than vanilla Grumpig. Anyways, I didn't want to just give it reliable recovery and make it a real wall because that feels like the easy way out, and I had more interesting ideas. I didn't add any new moves so if I get voted in I would be okay with taking on any cool move additions others come up with :)
Anyways, stat boosts just improve its bulk and power a little bit to help its fulfill its role. Thick Fat and Gluttony are staying as improve its defensive utility and pigs are fat and like eating. Thick Fat improves its relatively subpar mono-Psychic typing, and Gluttony can give it solid recovery with pinch berry + recycle. Dancer is more of a flavor ability, as its dex entries often mention its weird dancing. It can be helpful to check some Quiver Dance sweepers in PU like Lumineon or Illumise in a pinch with Psyshock's ability to hit the unboosted defense stat of said Quiver Dancer. Can get a speed boost on predicted Dragon Dances too. Speaking of dex entries, practically every single one mentions how its black pearls amplify its psychic powers. So here we have a Pokemon that is heavily themed after its gems, but it has no god damn reason to use Power Gem. So I'm follwing the dex entries and making Power Gem amplify its Psychic powers by boosting the power of its Psychic moves. But with that change alone Power Gem might be a relative waste of a slot as its just a random Rock move you don't want, so that's why I made it also turn into a Psychic type move for piggy boy.

Might edit for Stantler and/or Cursola later but I got nothing right now
 
Shouldn't Galarian Corsola be buffed to have the same BST as reg Corsola?
We discussed this very question on Discord the other day! Essentially, we decided no. I realise we've previously had a slate which had Farfetch'd-G with the goal of raising its BST to match that of regular CFM Farfetch'd, but that was only to a modest BST of 460 and most of the boosts went into offence and speed anyway.
Corsola, on the other hand, has a BST of 505 of in CFM. It would be hard to justify a BST boost of 95 for the Eviloite-using Corsola-G that doesn't boost its defences by a whole bunch and make it even more cancerous than it already is. Given this concern, and the fact that it has an evolution as well (which already introduces a significant asymmetry), and that it's thematically supposed to be a dead or decaying Corsola, we felt that Corsola-G sticking to a lower BST was well-justified.
 
1600423720205.png

Stats: 75(+25) /35(-60)/95(+45)/145/140/30 BST: 520
Abilities : Static(If you touch its ectoplasm, you'll be petrified)/Perish Body(If an attacking Pokemon makes contact, they will have a perish count of 5, but only the attacker.)/Weak Armor(hidden)
New moves: Recover, Taunt

Cursola's new statline allows it to function as the tank it was originally envisioned to be. With incredible 75/95/140 defenses, it can take more than a few hits. Its two new moves also increase its longevity. Kinda ironic for a piece of dead coral, don't you think?
i literally could not come up with anything else to write i'm sorry
 
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