This is my first ever RMT so any constructive criticism is welcome. Keep in mind that this is a team I plan to make in real life, I don't have pokemon bank or an amazing internet connection so try to keep any comments or suggestions to something I could realistically do within the XY game (I only have Y)
Snorlax @ Assault Vest
Ability: Thick Fat
Evs: 252 Atk, 252 SpD, 4 HP
Adamant Nature (+Atk, - SpA)
-Wild Charge
-Earthquake
-Pursuit/Crunch
-Return
Snorlax primarily serves as an extremely specially bulky physical attacked on my team. First of all, his natural special bulk, augmented by the EV spread, the Assault Vest, and the helpful resistances to Fire and Ice, have proven to be a formidable asset for my team. A Mega-Blastoise Aura Sphere, arguably the most powerful special move that can be used against Snorlax, does 32.3-38.1%, assuming maximum special attack on M-Blastoise. Considering that the most powerful special attack doesn't even have a 100% chance to OHKO, I think Snorlax serves as an effective special wall. However, Snorlax's physical defense is not great, but his special bulk more than compensates for it as far as his defensive potential is concerned. Offensively, his moveset allows for good super-effective coverage with Return as a powerful STAB move. Wild Charge hits M-Blastoise and Slowbro super effectively, Pursuit/Crunch can hit Slowbro, Victini and Metagross, EQ can hit Darmanitan, Metagross, and Jirachi, while Return 2HKOs most other threats, except for maybe M-Aggron and Umbreon. Like I said, Snorlax has tested well in battle with a slight issue with KOing Umbreon and M-Aggron and additional problems with Heracross KOing him, but three pokemon out of the many in UU, despite their popularity isn't too big of a deal.
Florges@Leftovers
Ability: Flower Veil
EVs: 252 HP, 252 SpD, 4 SpA
Calm Nature (+SpD, -Atk)
-Aromatherapy
-Wish
-Protect
-Moonblast
I don't think I really have to say much about florges, its movepool and role on any team are both fairly straightforward. She can sponge pretty much any special attack with that titanic 154 special defense. Plus, her fairy typing provides her with some nice physical resistances that helps her survive against physical attackers such as Heracross and Mienshao. The primary problems I've been running into with using Florges is a) Victini and Metagross can take a Moonblast without any trouble and KO Florges in return and b) Wish passing with Florges is a bit problematic due to her low 78 base HP.
Slowbro@Leftovers
Ability: Regenerator
EVs: 240 HP, 252 Def, 12 SpD
Bold Nature (+Def, -Atk)
-Scald
-Ice Beam
-Slack Off
-Thunder Wave
After I chose my special defensive pokemon, I knew I would also need a physical defender, an what better choice is there than Slowbro. Because my offensive pokemon are not particularly fast, Thunder Wave is a nice move to help set up enemy teams for a sweep. Scald and Ice Beam are decent coverage moves for Slowbro, especially Scald due to STAB and the chance to burn. Ice Beam is nice since it can hit Tornadus and Honchkrow, pokemon that would normally threaten Slowbro, as well as provide a chance for freeze hax. Not something to bank on, but it's always a nice bonus. Slack Off in conjunction with Leftovers and Regenerator can add to Slowbro's longevity in a match. One problem with Slowbro is that Heracross, the best physical attacked in UU can KO Slowbro with Megahorn, which reduces his walling potential. Additionally, Florges can out-stall Slowbro due to her superior recovery options, offensive prowess, and high special defense.
Mega-Absol@Absolite
Ability: Magic Bounce
EVs: 252 Atk, 252 Spd, 4 SpA
Naive Nature (+Spd, -SpD)
-Play Rough
-Night Slash
-Sucker Punch
-Fire Blast
Mega Absol is a really good pokemon. It basically everything Absol could have been, if Absol was good in its normal form. It solves Absol's primary problem, which was its speed causing it to be dependent on Sucker Punch for damage. In addition to the speed allowing it to run non-Sucker Punch moves viably, Absol got a new toy in the form of Play Rough. Play Rough's respectable 90 Power and Accuracy makes it a strong move in itself, but the fairy typing lets it hit Heracross and Umbreon super effectively. The steel nerf also now allows for Absol to hit Metagross and Jirachi super effectively. Fire Blast gives Absol a nice way to hit pokemon with high defense, but low special defense. Magic Bounce also lets it counter hazards and status moves. The only problems it has is that some of the more used walls, such as M-Blastoise, Florges, and Snorlax are not OHKOd by M-Absol while they can KO him in return due to his low defense.
Mienshao@Life Orb
Ability: Regenerator
EVs: 252 Atk, 252 Spd, 4 HP
Jolly Nature (+Spd, -SpA)
-UTurn
-Hi Jump Kick
-Stone Edge
-Knock Off
Mienshao pretty much accomplishes all of the roles it served in UU, an all out attacked with U-Turn to scout and Regenerator to add to its survivability. The only real problems that Mienshao gained in UU is new pokemon like Florges who resist U-Turn and HJK, as well as pokemon like Metagross, Starmie, and Tornadus-T who dropped to UU, all of which can KO Mienshao. Other than that, Mienshao can still reliably KO threats like Umbreon and Snorlax with HJK and use U-Turn to get out of tricky spots while maintaining momentum.
Nidoking@Life Orb
Ability: Sheer Force
EVs: 252 SpA, 252 Spd, 4 HP
Timid Nature (+Spd, -Atk)
-Sludge Wave
-Earth Power
-Ice Beam/Thunderbolt
-Fire Blast/Thunderbolt
Like Mienshao, there's not a whole lot to say about Nidoking that those around for Gen 5 UU don't already know, though he has received his share of buffs and nerfs. While many powerful pokemon like Florges, Starmie and Metagross have joined the UU tier, Nidoking also has many tools with which he can deal with them such as Sludge Wave against Florges and Earth Power to deal with Metagross. Ice Beam and Fire Blast give him good coverage, though I'm considering replacing Fire Blast with Thunderbolt to hit M-Blastoise and Slowbro, since EP can already hit Metagross and M-Aggron super effectively.
Snorlax @ Assault Vest
Ability: Thick Fat
Evs: 252 Atk, 252 SpD, 4 HP
Adamant Nature (+Atk, - SpA)
-Wild Charge
-Earthquake
-Pursuit/Crunch
-Return
Snorlax primarily serves as an extremely specially bulky physical attacked on my team. First of all, his natural special bulk, augmented by the EV spread, the Assault Vest, and the helpful resistances to Fire and Ice, have proven to be a formidable asset for my team. A Mega-Blastoise Aura Sphere, arguably the most powerful special move that can be used against Snorlax, does 32.3-38.1%, assuming maximum special attack on M-Blastoise. Considering that the most powerful special attack doesn't even have a 100% chance to OHKO, I think Snorlax serves as an effective special wall. However, Snorlax's physical defense is not great, but his special bulk more than compensates for it as far as his defensive potential is concerned. Offensively, his moveset allows for good super-effective coverage with Return as a powerful STAB move. Wild Charge hits M-Blastoise and Slowbro super effectively, Pursuit/Crunch can hit Slowbro, Victini and Metagross, EQ can hit Darmanitan, Metagross, and Jirachi, while Return 2HKOs most other threats, except for maybe M-Aggron and Umbreon. Like I said, Snorlax has tested well in battle with a slight issue with KOing Umbreon and M-Aggron and additional problems with Heracross KOing him, but three pokemon out of the many in UU, despite their popularity isn't too big of a deal.
Florges@Leftovers
Ability: Flower Veil
EVs: 252 HP, 252 SpD, 4 SpA
Calm Nature (+SpD, -Atk)
-Aromatherapy
-Wish
-Protect
-Moonblast
I don't think I really have to say much about florges, its movepool and role on any team are both fairly straightforward. She can sponge pretty much any special attack with that titanic 154 special defense. Plus, her fairy typing provides her with some nice physical resistances that helps her survive against physical attackers such as Heracross and Mienshao. The primary problems I've been running into with using Florges is a) Victini and Metagross can take a Moonblast without any trouble and KO Florges in return and b) Wish passing with Florges is a bit problematic due to her low 78 base HP.
Slowbro@Leftovers
Ability: Regenerator
EVs: 240 HP, 252 Def, 12 SpD
Bold Nature (+Def, -Atk)
-Scald
-Ice Beam
-Slack Off
-Thunder Wave
After I chose my special defensive pokemon, I knew I would also need a physical defender, an what better choice is there than Slowbro. Because my offensive pokemon are not particularly fast, Thunder Wave is a nice move to help set up enemy teams for a sweep. Scald and Ice Beam are decent coverage moves for Slowbro, especially Scald due to STAB and the chance to burn. Ice Beam is nice since it can hit Tornadus and Honchkrow, pokemon that would normally threaten Slowbro, as well as provide a chance for freeze hax. Not something to bank on, but it's always a nice bonus. Slack Off in conjunction with Leftovers and Regenerator can add to Slowbro's longevity in a match. One problem with Slowbro is that Heracross, the best physical attacked in UU can KO Slowbro with Megahorn, which reduces his walling potential. Additionally, Florges can out-stall Slowbro due to her superior recovery options, offensive prowess, and high special defense.
Mega-Absol@Absolite
Ability: Magic Bounce
EVs: 252 Atk, 252 Spd, 4 SpA
Naive Nature (+Spd, -SpD)
-Play Rough
-Night Slash
-Sucker Punch
-Fire Blast
Mega Absol is a really good pokemon. It basically everything Absol could have been, if Absol was good in its normal form. It solves Absol's primary problem, which was its speed causing it to be dependent on Sucker Punch for damage. In addition to the speed allowing it to run non-Sucker Punch moves viably, Absol got a new toy in the form of Play Rough. Play Rough's respectable 90 Power and Accuracy makes it a strong move in itself, but the fairy typing lets it hit Heracross and Umbreon super effectively. The steel nerf also now allows for Absol to hit Metagross and Jirachi super effectively. Fire Blast gives Absol a nice way to hit pokemon with high defense, but low special defense. Magic Bounce also lets it counter hazards and status moves. The only problems it has is that some of the more used walls, such as M-Blastoise, Florges, and Snorlax are not OHKOd by M-Absol while they can KO him in return due to his low defense.
Mienshao@Life Orb
Ability: Regenerator
EVs: 252 Atk, 252 Spd, 4 HP
Jolly Nature (+Spd, -SpA)
-UTurn
-Hi Jump Kick
-Stone Edge
-Knock Off
Mienshao pretty much accomplishes all of the roles it served in UU, an all out attacked with U-Turn to scout and Regenerator to add to its survivability. The only real problems that Mienshao gained in UU is new pokemon like Florges who resist U-Turn and HJK, as well as pokemon like Metagross, Starmie, and Tornadus-T who dropped to UU, all of which can KO Mienshao. Other than that, Mienshao can still reliably KO threats like Umbreon and Snorlax with HJK and use U-Turn to get out of tricky spots while maintaining momentum.
Nidoking@Life Orb
Ability: Sheer Force
EVs: 252 SpA, 252 Spd, 4 HP
Timid Nature (+Spd, -Atk)
-Sludge Wave
-Earth Power
-Ice Beam/Thunderbolt
-Fire Blast/Thunderbolt
Like Mienshao, there's not a whole lot to say about Nidoking that those around for Gen 5 UU don't already know, though he has received his share of buffs and nerfs. While many powerful pokemon like Florges, Starmie and Metagross have joined the UU tier, Nidoking also has many tools with which he can deal with them such as Sludge Wave against Florges and Earth Power to deal with Metagross. Ice Beam and Fire Blast give him good coverage, though I'm considering replacing Fire Blast with Thunderbolt to hit M-Blastoise and Slowbro, since EP can already hit Metagross and M-Aggron super effectively.