Mega Steelix
Type: Steel / Rock
Ability: Earth Eater
Stats: 75 / 85 / 225 (+25) / 55 / 65 / 105 (+75)
New Moves: Head Smash, Dragon Dance
Description: A blend of Onix and Steelix, completely awful Attack and all. Has a polarizing match-up spread of course, even with only 2 weaknesses it's low SpDef is exploitable. But it can completely stuff any physical attackers that rely on Earthquake as their Steel coverage, like PHeal Gliscor and Garchomp. (but not Mold Breaker Excadrill for obvious reasons) Head Smash ties things together, as even off of a low attacking stat, it can outspeed and OHKO Volcarona, new!Charizard-Y, Thundurus-T, and SpDef Zapdos without investing in attack much whatsoever, and it can even pack a very fast Taunt to block defogs from bulky Latias, Zapdos, Skarmory and more.
Mega Aerodactyl
Type: Rock / Flying
Ability: Cinch
When this Pokemon uses a move which requires 2 turns to execute, if the target switches out on the same turn the user attempts to charge their attack, the move will bypass the need to charge and instead will execute the attack immediately, hitting the target before they switch, bypassing accuracy checks. (similar to Pursuit; If the move executes normally, it does not maintain this property.)
New Moves: Skull Bash, Dive
Description: Mega-Aero of the past dreaded using their weak Aerial Aces and Wing Attacks. No longer will we be bound by such weakness; now, we are bound by... our ability to actually outplay the opponent. Cinch is a new ability which suddenly gives moves notorious for their competitive uselessness, namely Fly and Sky Attack here, new life through the ability to punish switches. Opponents that can be KO'd by a charge move can be successfully forced to either trade blows with Aero if it uses Sky Attack or Skull Bash. In the event it threatens a KO with Fly or Dive, they instead are pressured to stay in on that turn before switching to a resist on the following turn, making a whiffed call of relatively low consequence. And in situations where Stone Edge also threatens an opponent, the mind games get even scarier, as Aero forces a knife's edge coin flip between simply staying in to die to Stone Edge or switching and getting called out by a charge move. Overall, Aero works best when semi-trapping offensive opponents that don't immediately threaten it in return; think +0 Serp, Torn-T, Talonflame, or Volcarona. And while that isn't a long list, it certainly contains some high profile targets to be trapping at full health.
Mega Altaria
Type: Dragon / Flying
Ability: Natural Cure
Stats: 75 / 95 (+25) / 90 / 100 (+30) / 150 (+45) / 80
New Moves: Will-O-Wisp, Defog
Description: A stall mega that's weak to rocks. You've got about Florges' special bulk alongside instant recovery, defog, heal bell, and Wisp, and of course the ability to use Cotton Guard once and become very difficult to threaten on the physical side without very strong super effective hits.
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