Draft Garchomp

[overview]
**Draft Order**: Late round Round 1

**Price Range**: 17-18 points

**Overview**: Garchomp is one of the apex predators of USUM, offering a variety of options to be used. It has solid bulk, a great offensive typing, and a wide movepool that means that it can always be an offensive threat. It can act as a sweeper, wallbreaker, lead, and revenge killer all-in-one. Garchomp is also a great user of Z-moves with the wide array of coverage options it has. However, without a way to reliably boost its Speed , Garchomp's base Speed might let it down a bit.

[strategy comments]
Common Roles
========
**Wallbreaker**: Garchomp's great Attack stat coupled with high-powered STAB moves means that it functions greatly as a wallbreaker that can punch holes in common walls while also being capable of taking a few hits in return. Furthermore, Garchomp has the option to run a special set or a mixed set to complicate dealing with it.

**Setup Sweeper**: Swords Dance boosts Garchomp's Attack to even greater heights, allowing it to easily cleave through weakened teams. This role also utilizes Z-moves very well, as Garchomp has a wide array of coverage moves to choose from to blast through a check.

**Revenge Killer**: Garchomp's excellent Speed stat coupled with high-powered moves means that it can don a Choice Scarf to become a strong revenge killer.

**Tank**: Tank Garchomp is commonly used as a lead, making good use of its bulk to set up Stealth Rock. Furthermore, Rocky Helmet combined with Rough Skin can be used to chip away at physical attackers without sacrificing too much offensive potential.

Common Moves
========
**Primary STAB Moves**: Earthquake, Outrage, Draco Meteor, Dragon Tail, Earth Power, Dragon Claw, Dragon Pulse

**Setup Moves**: Swords Dance

**Utility Moves**: Stealth Rock, Substitute, Toxic, Roar

**Coverage**: Iron Head, Stone Edge, Crunch, Poison Jab, Aqua Tail, Brick Break, Flamethrower, Fire Blast, Fire Fang, Surf, Shadow Claw

Niche Moves
========
**Endure**: Endure can be used in combination with Rocky Helmet and Rough skin to get even more chip damage against a physical attacker. Furthermore, you can combine it with Salac Berry to turn Garchomp into a sweeper.

**Hidden Power Ice**: Hidden Power Ice is a solid option for the more defensive Garchomp sets, and it is mostly used to be able to check Landorus-T and chunk it hard.

Common Items
========
**Z-Crystals**: Garchomp's wide movepool allows it to be a solid user of Z-moves as a way to bypass certain checks by breaking through them with sheer power.

**Choice Scarf**: Donning a Choice Scarf turns Garchomp into a threatening revenge killer and late-game cleaner by boosting its already good base Speed stat.

**Rocky Helmet**: Rocky Helmet combined with Rough Skin can cause a lot of chip damage on physical attackers. This can be used to dissuade pivoting in fear of taking a big amount of chip damage.

**Resistance Berries**: Resistance Berries, most commonly Yache Berry, can allow Garchomp to take a super effective hit and strike back or set up a Swords Dance.

Niche Items
========
**Damage-boosting Items**: Damage-boosting items, mostly Life Orb, can be run for a mixed Garchomp set. This allows it to make use of its solid special movepool to lure in physical checks and remove them. Soft Sand can be used here as well to bluff a Choice Band while boosting Garchomp's most common attack. Furthermore, Choice Band can be used to boost Garchomp's wallbreaking to an even greater degree.

**Pinch Berries**: Pinch Berries can be run as a one-time recovery option and work well with Garchomp's solid bulk.

**Lum Berry**: Lum Berry is most commonly seen on Swords Dance sets where Garchomp appreciates negating a debilitating status once.

**Leftovers**: Leftovers gives Garchomp additional longevity, allowing its bulk to shine through more without losing the offensive profile that makes Garchomp so dangerous. This is most commonly seen on Substitute sets.

**Assault Vest**: Assault Vest can be run when the opponent has a strong special presence without weakening Garchomp's offenses.

**Salac Berry**: Salac Berry is really only used in combination with Endure or Substitute to get a single massive sweep going, as it is one of the few ways to increase Garchomp's Speed

**Adrenaline Orb**: This can be run on Swords Dance sets to great use as Garchomp often attracts Intimidate users and is another way to increase Garchomp's Speed.

Draft Strategy
========
As Garchomp is one of the best options in the metagame, you should try your best to assist wherever you can. Since Garchomp can fill many roles, its teammates can be very flexible.

**Pivots*: Garchomp loves getting in for free with slow pivots. This allows it to freely fire away its strong attacks after setting up in the face of a non-threat. Rotom-W, Scizor and Tornadus-T are all great options for Garchomp to get in safely.

**Late-game Cleaners**: Garchomp's ability to dent opposing teams is amazing, so a teammate that can be used to clean up late-game is much appreciated. Zeraora, Mega Lopunny, and Greninja are all great fast attackers that can easily clean up a weakened team.

**Entry Hazard Support**: While Garchomp can set up Stealth Rock itself, having a teammate that can do that job opens up more options for Garchomp. Furthermore, entry hazard support helps Garchomp break down opposing teams even more. Skarmory, Ferrothorn, and Klefki are all great supportive options for it.

**Wallbreakers**: Garchomp's ability to clean up weakened teams means that it also appreciates teammates that can punch significant holes into the opposing team. Kartana, Mega Diancie, and Thundurus are all great options to help break down teams for Garchomp.

**Flying- and Fairy-type Checks**: Both of these types are immune to one of Garchomp's STAB attacks and are somewhat common switch-ins to Garchomp. As such, Garchomp appreciates teammates that can remove them. Rotom-W and Zapdos can be used to deal with Flying-types whereas Metagross and Roserade are viable Fairy-type checks.

Checks and Counters
========
**Faster Revenge Killers**: While Garchomp's bulk allows it to take a super effective hit with the right investment occasionally, it is usually prone to getting revenge killed by faster foes with super effective moves. Weavile, Greninja, and Tapu Koko all do massive damage to Garchomp while outspeeding it.

**Bulky Ground- and Dragon-resistant Pokemon**: While Garchomp has a solid movepool, it doesn't have enough options to run all the coverage it wants to hit an opposing defensive core without losing too much power. This means that bulky Ground- and Dragon-resistant Pokemon can usually stop Garchomp in its tracks and retaliate with status. Rotom-W, Togekiss, and Tapu Fini all do well against Garchomp with options to status it.

**Status**: While Garchomp's Ground typing might mean that it is hard to paralyze, both burning and poisoning Garchomp severely hamper what it wants to do, as its lack of recovery means that status easily wears it down and neuters its offensive output.

[credits]
Written by:
https://www.smogon.com/forums/members/twentytwan.610572/
Quality checked by:
https://www.smogon.com/forums/members/odinrm.613514/
https://www.smogon.com/forums/members/nyx.564960/
Grammar checked by:
https://www.smogon.com/forums/members/adorluigi.528364/
 
Last edited:
[overview]
**Draft Order**: Round 1

**Price Range**: 18-19 points

**Overview**: Garchomp is one of the apex predators of USUM, offering a variety of options to be used. With solid bulk, great offensive typing, and a wide movepool which means that it can always be an offensive threat. It can act as a sweeper, wall breaker, dedicated lead, and revenge killer all in one. Garchomp is also a great user of Z-moves with the wide array of coverage options it has. However, without a way to boost its speed, Garchomp's base speed might let it down a bit.

[strategy comments]
Common Roles
========
**Wall breaker**: Garchomp's great attack stat coupled with high-powered STAB moves means that it functions greatly as a wall breaker. Punch holes in common walls whilst also capable of taking a few hits in return. Furthermore, Garchomp has the option to run a special set as well as a mixed set to complicate dealing with it.

**Setup Sweeper**: Swords Dance boosts Garchomp's attack to even greater heights, allowing it to easily cleave through weakened teams.

**Revenge Killer**: Garchomp's excellent speed stat coupled with high-powered moves means that it can don a Choice Scarf to become a strong revenge killer.

**Tank**: Tankchomp is commonly used as a lead, making good use of its bulk to set up Stealth Rock. Afterwards, Rocky Helmet combined with Rough Skin can be used to chip away at physical attackers without sacrificing too much offensive potential.

Common Moves
========
**Primary STAB Moves**: Earthquake, Outrage, Draco Meteor, Dragon Tail, Earth Power, Dragon Claw, Dragon Pulse

**Setup Moves**: Swords Dance

**Utility Moves**: Stealth Rock, Substitute, Toxic, Roar

**Coverage**: Iron Head, Stone Edge, Crunch, Poison Jab, Aqua Tail, Brick Break, Flamethrower, Fire Blast, Fire Fang, Surf, Shadow Claw

Niche Moves
========
**Endure**: Endure can be used in combination with Rocky Helmet and Rough skin to get even more chip against a physical attacker, furthermore you can combine it with Salac Berry to turn Garchomp into a sweeper.

**Whirlpool**: Whirlpool's trapping capabilities allow Garchomp to surprise an opposing check trying to take a hit and take it down. This is usually combined with Toxic to become an efficient trapper using the damage from both to take the KO I would remove this since it is too niche due to the fast paced nature of the meta and Chomp doesnt usually have the move slots for It.

Hidden Power Ice is a valid option here because defensive chomp sets can often fit It If they want to check something like Landorus-T.


Common Items
========
**Leftovers**: Leftovers give Garchomp additional longevity, allowing its bulk to shine through more without losing the offensive profile that makes Garchomp so dangerous. Swap this with the Pinch Berry section. Leftovers only outclass It on substitute sets.

**Choice Scarf**: Donning a Choice Scarf makes Garchomp into a threatening revenge killer and late-game cleaner by boosting its already good base Speed stat.

**Damage-Boosting Items**: Damage-Boosting items, mostly Life Orb can be run for a mixed Garchomp set. This allows it to make use of Garchomp's solid special move pool to lure in physical checks and remove them.

**Z-crystals**: Garchomp's wide move pool allows it to be a solid user of Z-moves as a way to bypass certain checks by breaking through them with sheer force.

**Rocky Helmet**: Rocky Helmet combined with Rough Skin can cause a lot of chip damage on physical attackers. This can be used to dissuade Pivoting in fear of taking a bit amount of chip.

**Choice Band**: Choice Band takes Garchomp's already significant Attack stat and boosts it through the roof allowing it to break down even the most bulky of physical foes. This is a bit prediction-reliant but can reward good reads with absurd Damage Calculations.

**Lum Berry**: Lum Berry is most commonly seen on Swords Dance sets where Garchomp appreciates negating a debilitating status once.

Niche Items
========
**Resistance Berries**: Resistance Berries, most commonly Yache Berry, can allow Garchomp to take a super effective hit and strike back or setup a Swords Dance. Move this to common, Haban doesnt see too much use but yache is used far too much.

**Pinch Berries**: Pinch Berries can be run instead of Leftovers if you need the instant recovery. See Leftovers.

**Assault Vest**: Assault Vest can be run when the opponent has a strong special presence without losing the offensive profile that makes Garchomp so scary.

Mention Salac Berry here If you plan on keeping Endure as a Niche move.

Adrenaline Orb is probably the most niche i would go but Garchomp does attract Intimidate users such as Landorus-T, Mega Manectric, Krookodile and Granbull to come in against it so a Swords Dance set can use the orb to take advantage of that.


Draft Strategy
========
As Garchomp is one of the best options in the meta, you should try your best to assist wherever you can. Since Garchomp can fill many roles, its teammates can be very flexible.

**Pivots*: Garchomp loves getting in for free via slow pivots. This allows it to freely fire away its strong attacks over setup in the face of a non-threat. Moltres, Scizor and Tornadus-T are all great options for Garchomp to get in safely. Remove Moltres, not a relevant mon in this meta. You may replace It with Rotom-Wash, Uxie or Mesprit

**Late Game Cleaners**: Garchomps ability to dent opposing teams is amazing, so a teammate that can be used to clean up the late game is much appreciated in these teams. Zeraora, Mega Lopunny, and Greninja are all great fast attackers who can easily clean up a weakened team.

**Entry Hazard Support**: While Garchomp can set up Stealth Rock itself, having a teammate who can do that job opens up more options for Garchomp. Furthermore, Entry Hazard support helps Garchomp break down opposing teams even more. Skarmory, Ferrothorn and Scoliopede are all great supportive options for Garchomp.

**Wall breakers**: Garchomp's ability to clean up weakened teams means that it also appreciates fellow teammates who can punch significant holes into the opposing team. Landorus-I, Mega Diancie, and Keldeo are all great options to help break down opposing teammates for Garchomp. Landorus-I has some overlap with Chomp naturally, replace It with Kartana.

Worth mentioning that Mons that check Flying and Fairy types are important as those are reliable typings at checking Garchomp's stabs. Rotom-Wash and Thundurus are good partners that deal with Flying-Types and Metagross and Roserade are viable fairy checks.


Checks and Counters
========
**Faster Revenge Killers**: While Garchomps bulk allows it to take a super effective hit with the right investment occasionally, it is usually prone to getting revenge killed by faster foes with super effective moves. Weaville, Greninja, and Tapu Koko all OHKO Garchomp while outspeeding it. Replace OHKO with "do massive damage" as in certain matchups Garchomp can have the EVs to avoid the OHKO from something like a Specs Tapu Koko Dazzling Gleam

**Bulky Resists**: While Garchomp has a solid move pool, it doesn't have enough options to run all the coverage it wants to hit an opposing defensive core without losing too much power. This means that bulky resists can usually stop Garchomp in its tracks and retaliate with status. Rotom-W, Togekiss, and Tapu Fini all do well into Garchomp with options to status it.

**Status**: While Garchomp's Ground-typing might mean that Paralysis is hard to achieve, both Burn and Poisoning Garchomp severely hamper what it wants to do as Garchomps lack of recovery means it is easily worn down by Poison and Burning Garchomp neuters its offensive output.

QC 1/2
 
[overview]
**Draft Order**: Round Late round 1

**Price Range**: 18-19 17-18 points Garchomp is never max points in usum

**Overview**: Garchomp is one of the apex predators of USUM, offering a variety of options to be used. With solid bulk, great offensive typing, and a wide movepool which means that it can always be an offensive threat. It can act as a sweeper, wall breaker, lead, and revenge killer all in one. Garchomp is also a great user of Z-moves with the wide array of coverage options it has. However, without a way to reliably boost its speed, Garchomp's base speed might let it down a bit.

[strategy comments]
Common Roles
========
**Wall breaker**: Garchomp's great attack stat coupled with high-powered STAB moves means that it functions greatly as a wall breaker. Punch holes in common walls whilst also capable of taking a few hits in return. Furthermore, Garchomp has the option to run a special set as well as a mixed set to complicate dealing with it.

**Setup Sweeper**: Swords Dance boosts Garchomp's attack to even greater heights, allowing it to easily cleave through weakened teams. Would add mention of Z-moves here as well as boosting items

**Revenge Killer**: Garchomp's excellent speed stat coupled with high-powered moves means that it can don a Choice Scarf to become a strong revenge killer.

**Tank**: Tankchomp is commonly used as a lead, making good use of its bulk to set up Stealth Rock. Afterwards, Rocky Helmet combined with Rough Skin can be used to chip away at physical attackers without sacrificing too much offensive potential.

Common Moves
========
**Primary STAB Moves**: Earthquake, Outrage, Draco Meteor, Dragon Tail, Earth Power, Dragon Claw, Dragon Pulse, D

**Setup Moves**: Swords Dance

**Utility Moves**: Stealth Rock, Substitute, Toxic, Roar

**Coverage**: Iron Head, Stone Edge, Crunch, Poison Jab, Aqua Tail, Brick Break, Flamethrower, Fire Blast, Fire Fang, Surf, Shadow Claw

Niche Moves
========
**Endure**: Endure can be used in combination with Rocky Helmet and Rough skin to get even more chip against a physical attacker, furthermore you can combine it with Salac Berry to turn Garchomp into a sweeper.

**Hidden Power Ice**: Hidden Power Ice is a solid option fore the more defensive Garchomp, mostly used to be able to check Landorus-T and chunk it hard.

Common Items
========
**Pinch Berries**: Pinch Berries can be run as a one-time recovery to use Garchomp's solid bulk after taking a hit. niche

**Choice Scarf**: Donning a Choice Scarf makes Garchomp into a threatening revenge killer and late-game cleaner by boosting its already good base Speed stat.

**Damage-Boosting Items**: Damage-Boosting items, mostly Life Orb can be run for a mixed Garchomp set. This allows it to make use of Garchomp's solid special move pool to lure in physical checks and remove them. would add a sentence here abt soft sand/band being options too, also move to niche

**Z-crystals**: Garchomp's wide move pool allows it to be a solid user of Z-moves as a way to bypass certain checks by breaking through them with sheer force.

**Rocky Helmet**: Rocky Helmet combined with Rough Skin can cause a lot of chip damage on physical attackers. This can be used to dissuade Pivoting in fear of taking a bit amount of chip.

**Choice Band**: Choice Band takes Garchomp's already significant Attack stat and boosts it through the roof allowing it to break down even the most bulky of physical foes. This is a bit prediction-reliant but can reward good reads with absurd Damage Calculations. merge

**Lum Berry**: Lum Berry is most commonly seen on Swords Dance sets where Garchomp appreciates negating a debilitating status once. niche


**Resistance Berries**: Resistance Berries, most commonly Yache Berry, can allow Garchomp to take a super effective hit and strike back or setup a Swords Dance.

reorganise to be z, scarf, helmet, resist berries

Niche Items
========
**Leftovers**: Leftovers give Garchomp additional longevity, allowing its bulk to shine through more without losing the offensive profile that makes Garchomp so dangerous. This is most commonly seen on Substitute sets.

**Assault Vest**: Assault Vest can be run when the opponent has a strong special presence without losing the offensive profile that makes Garchomp so scary.

**Salac Berry**: Salac Berry is really only used in combination with endure or substitute to get a single massive sweep going as it is one of the few ways to increase Garchomp's Speed

**Adrenaline Orb**: This can be run on Swords Dance sets to great use as Garchomp often attracts Intimidate users and this is one of the few ways to increase Garchomp's Speed.

order here would be dmg boosting items, pinch berries, lum, lefties, then doesnt rly matter

Draft Strategy
========
As Garchomp is one of the best options in the meta, you should try your best to assist wherever you can. Since Garchomp can fill many roles, its teammates can be very flexible.

**Pivots*: Garchomp loves getting in for free via slow pivots. This allows it to freely fire away its strong attacks over setup in the face of a non-threat. Rotom-W, Scizor and Tornadus-T are all great options for Garchomp to get in safely.

**Late Game Cleaners**: Garchomps ability to dent opposing teams is amazing, so a teammate that can be used to clean up the late game is much appreciated in these teams. Zeraora, Mega Lopunny, and Greninja are all great fast attackers who can easily clean up a weakened team.

**Entry Hazard Support**: While Garchomp can set up Stealth Rock itself, having a teammate who can do that job opens up more options for Garchomp. Furthermore, Entry Hazard support helps Garchomp break down opposing teams even more. Skarmory, Ferrothorn and Scoliopede would pick smth more reliable like klefki are all great supportive options for Garchomp.

**Wall breakers**: Garchomp's ability to clean up weakened teams means that it also appreciates fellow teammates who can punch significant holes into the opposing team. Kartana, Mega Diancie, and Keldeo isnt meta relevant this gen, would do Thundurus since its a great chomp partner are all great options to help break down opposing teammates for Garchomp.

**Flying-/Fairy Checks**: Both of these types are immune to one of Garchomp's STABs and are somewhat common answers to switch into Garchomp. As such Garchomp appreciates teammates who can remove these. Rotom-W and Thundurus since thundy was used above, could do zapdos can be used to deal with Flying-Types whereas Metagross and Roserade are viable Fairy checks.

Checks and Counters
========
**Faster Revenge Killers**: While Garchomps bulk allows it to take a super effective hit with the right investment occasionally, it is usually prone to getting revenge killed by faster foes with super effective moves. Weaville, Greninja, and Tapu Koko all do massive damage to Garchomp while outspeeding it.

**Bulky Resists**: While Garchomp has a solid move pool, it doesn't have enough options to run all the coverage it wants to hit an opposing defensive core without losing too much power. This means that bulky resists can usually stop Garchomp in its tracks and retaliate with status. Rotom-W, Togekiss, and Tapu Fini all do well into Garchomp with options to status it.

**Status**: While Garchomp's Ground-typing might mean that Paralysis is hard to achieve, both Burn and Poisoning Garchomp severely hamper what it wants to do as Garchomps lack of recovery means it is easily worn down by Poison and Burning Garchomp neuters its offensive output.

[credits]
Written by:
https://www.smogon.com/forums/members/twentytwan.610572/
Quality checked by:
https://www.smogon.com/forums/members/user2.200000
https://www.smogon.com/forums/members/user3.300000
Grammar checked by:
https://www.smogon.com/forums/members/user4.400000
2/2 - apologies for the delay I've had most of this written for a week and just forgot to hit send
 
Add Remove Comment
[overview]
**Draft Order**: Late round Round 1

**Price Range**: 17-18 points

**Overview**: Garchomp is one of the apex predators of USUM, offering a variety of options to be used. With It has solid bulk, a great offensive typing, and a wide movepool which that means that it can always be an offensive threat. It can act as a sweeper, wallbreaker (no space in wallbreaker), lead, and revenge killer all-in-one. (<-add hyphens) (remove double space before "Garchomp") Garchomp is also a great user of Z-moves with the wide array of coverage options it has. However, without a way to reliably boost its Speed speed, Garchomp's base Speed speed might let it down a bit.

[strategy comments]
Common Roles
========
**Wallbreaker(remove space)**: Garchomp's great attack Attack stat coupled with high-powered STAB moves means that it functions greatly as a wallbreaker (remove space remove period) that can punch Punch holes in common walls whilst also while also being capable of taking a few hits in return. Furthermore, Garchomp has the option to run a special set as well as or a mixed set to complicate dealing with it.

**Setup Sweeper**: Swords Dance boosts Garchomp's attack Attack to even greater heights, allowing it to easily cleave through weakened teams. This set role also utilizes Z-moves very well, (comma) as Garchomp has a wide array of coverage moves to choose from to blast through a check.

**Revenge Killer**: Garchomp's excellent speed Speed stat coupled with high-powered moves means that it can don a Choice Scarf to become a strong revenge killer.

**Tank**: Tankchomp Tank Garchomp is commonly used as a lead, making good use of its bulk to set up Stealth Rock. Afterwards, Furthermore, Rocky Helmet combined with Rough Skin can be used to chip away at physical attackers without sacrificing too much offensive potential.

Common Moves
========
**Primary STAB Moves**: Earthquake, Outrage, Draco Meteor, Dragon Tail, Earth Power, Dragon Claw, Dragon Pulse

**Setup Moves**: Swords Dance

**Utility Moves**: Stealth Rock, Substitute, Toxic, Roar

**Coverage**: Iron Head, Stone Edge, Crunch, Poison Jab, Aqua Tail, Brick Break, Flamethrower, Fire Blast, Fire Fang, Surf, Shadow Claw

Niche Moves
========
**Endure**: Endure can be used in combination with Rocky Helmet and Rough skin to get even more chip damage against a physical attacker. (period) Furthermore, (comma) you can combine it with Salac Berry to turn Garchomp into a sweeper.

**Hidden Power Ice**: Hidden Power Ice is a solid option fore for the more defensive Garchomp sets, and it is mostly used to be able to check Landorus-T and chunk it hard.

Common Items
========
**Z-Crystals**: Garchomp's wide movepool (remove space) allows it to be a solid user of Z-moves as a way to bypass certain checks by breaking through them with sheer power force (to avoid confusion with the ability).

**Choice Scarf**: Donning a Choice Scarf makes turns Garchomp into a threatening revenge killer and late-game cleaner by boosting its already good base Speed stat.

**Rocky Helmet**: Rocky Helmet combined with Rough Skin can cause a lot of chip damage on physical attackers. This can be used to dissuade Pivoting pivoting in fear of taking a bit big amount of chip damage. (please check if the the "big amount part" was correct; it didn't make sense to put "a bit amount")

**Resistance Berries**: Resistance Berries, most commonly Yache Berry, can allow Garchomp to take a super effective hit and strike back or set up setup a Swords Dance.

Niche Items
========
**Damage-boosting Items**: Damage-boosting Boosting items, mostly Life Orb, (comma) can be run for a mixed Garchomp set. This allows it to make use of Garchomp's its solid special movepool (remove space) to lure in physical checks and remove them. Soft-Sand Soft Sand can be used here as well to bluff a choice band whilst also Choice Band while boosting Garchomp's most common attack. Furthermore, Choice Band can be used to boost Garchomp's wallbreaking (remove space) to an even greater further degree.

**Pinch Berries**: Pinch Berries can be run as a one-time recovery option and work well with to use Garchomp's solid bulk after taking a hit.

**Lum Berry**: Lum Berry is most commonly seen on Swords Dance sets where Garchomp appreciates negating a debilitating status once.

**Leftovers**: Leftovers give gives Garchomp additional longevity, allowing its bulk to shine through more without losing the offensive profile that makes Garchomp so dangerous. This is most commonly seen on Substitute sets.

**Assault Vest**: Assault Vest can be run when the opponent has a strong special presence without weakening Garchomp's offenses losing the offensive profile that makes Garchomp so scary.

**Salac Berry**: Salac Berry is really only used in combination with Endure or Substitute endure or substitute to get a single massive sweep going, (comma) as it is one of the few ways to increase Garchomp's Speed

**Adrenaline Orb**: This can be run on Swords Dance sets to great use as Garchomp often attracts Intimidate users and this is and is another way to increase Garchomp's Speed. one of the few ways to increase Garchomp's Speed.

Draft Strategy
========
As Garchomp is one of the best options in the metagame, you should try your best to assist wherever you can. Since Garchomp can fill many roles, its teammates can be very flexible.

**Pivots*: Garchomp loves getting in for free via with slow pivots. This allows it to freely fire away its strong attacks after setting up over setup in the face of a non-threat. Rotom-W, Scizor and Tornadus-T are all great options for Garchomp to get in safely.

**Late-game Game Cleaners**: Garchomp's (apostrophe) ability to dent opposing teams is amazing, so a teammate that can be used to clean up the late-game (add hyphen) is much appreciated in these teams. Zeraora, Mega Lopunny, and Greninja are all great fast attackers who that can easily clean up a weakened team.

**Entry Hazard Support**: While Garchomp can set up Stealth Rock itself, having a teammate who that can do that job opens up more options for Garchomp. Furthermore, Entry Hazard entry hazard support helps Garchomp break down opposing teams even more. Skarmory, Ferrothorn, (comma) and Klefki are all great supportive options for it Garchomp.

**Wallbreakers(remove space in wallbreakers)**: Garchomp's ability to clean up weakened teams means that it also appreciates fellow teammates who that can punch significant holes into the opposing team. Kartana, Mega Diancie, and Thundurus are all great options to help break down teams opposing teammates for Garchomp.

**Flying-/Fairy Checks Flying- and Fairy-type Checks**: Both of these types are immune to one of Garchomp's STABs STAB attacks and are somewhat common switch-ins to answers to switch into Garchomp. As such, (comma) Garchomp appreciates teammates who that can remove them these. Rotom-W and Zapdos can be used to deal with Flying-types Types whereas Metagross and Roserade are viable Fairy-type checks.

Checks and Counters
========
**Faster Revenge Killers**: While Garchomp's (apostrophe) bulk allows it to take a super effective hit with the right investment occasionally, it is usually prone to getting revenge killed by faster foes with super effective moves. Weavile Weaville, Greninja, and Tapu Koko all do massive damage to Garchomp while outspeeding it.

**Bulky Ground- and Dragon-resistant Pokemon Resists**: While Garchomp has a solid movepool move pool, it doesn't have enough options to run all the coverage it wants to hit an opposing defensive core without losing too much power. This means that bulky Ground- and Dragon-resistant Pokemon resists can usually stop Garchomp in its tracks and retaliate with status. Rotom-W, Togekiss, and Tapu Fini all do well into against Garchomp with options to status it.

**Status**: While Garchomp's Ground typing (remove hyphen) might mean that it is hard to paralyze Paralysis is hard to achieve, both burn and Poisoning burning and poisoning Garchomp severely hamper what it wants to do, (comma) as its Garchomps lack of recovery means that status easily wears it down and neuters its offensive output. Poison and Burning Garchomp neuters its offensive output.

[credits]
Written by:
https://www.smogon.com/forums/members/twentytwan.610572/
Quality checked by:
https://www.smogon.com/forums/members/odinrm.613514/
https://www.smogon.com/forums/members/nyx.564960/
Grammar checked by:
https://www.smogon.com/forums/members/adorluigi.528364/
GP Team done
 
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