Beat Up Weavile Offense






[Click on the above pics for PokePaste]
Hello, and welcome to this RMT, in which I would like to showcase "Gangsters", an offense team that revolves around Choice Band Beat Up Weavile.
Inspiration and thought-process
I saw someone in SPL using a team that contained both Band Weavile and Bisharp, and I loved it. This inspired me to build a team that revolved around a Dark- type that spammed Beat Up early-game, alongside other breakers, so that the sweepers and cleaners win it late-game.
I wanted as much firepower in the team as possible. However, Screens Hyper Offense would have been mediocre since the Dark- type breaker would be Choice locked and lose momentum. Hence, an Offense team with pivots, speed control and glue options was my way to go forward with this team, as you can find below.
/
-> 
First of all, I had to choose between Weavile and Bisharp as the Beat Up wall-breaker. I had started with a Bisharp first, as it had slightly more power, beat Clefable more easily, and did not need defog support. However, after trying it, I did not like its Speed tier too much (gets outsped by Offensive Heatran and Lando, some Buzzwole variants, Specs Lele, Garchomp just to name a few), and Steel STAB felt mediocre outside of the Clefable matchup. Thus, I opted for Weavile. Even if it takes heavy hazards damage when equipped with Choice Band, it has a much better secondary STAB in Ice, way better speed tier, and a more reliable priority move. (Plus I realized that it may not even need Defog support, you'll find the reason shortly)

Most of you would be aware of how Beat Up works (if not please message below). Thus, I had sorted the builder based on the attack stat, and guess who had the highest attack - Kartana, of course. Since Weavile is banded here, I decided to equip Choice Scarf on Kartana - Weavile breaks early, Kartana cleans based on that late in the game.

I always like the combo of Breaker + Cleaner + Sweeper on Offense teams, as it applies pressure versus all archetypes. Hence, I decided to go for Scale Shot Garchomp here. It has a high attack stat to boost Beat Up and synergizes well with both Weavile and Kartana, as they share checks like Buzzwole, Steel Birds. Further, Garchomp beats Heatran and Toxapex for them, while Weavile revenge kills Genies (Lando and Torn), Kartana beats Clefable, and they both beat Slowbro for Garchomp.

On completing the Breaker + Cleaner + Sweeper core, I needed to start thinking about the team backbone, so that they can soak hits, pivot around, set hazards, chip away at the opponents - all in order to facilitate the offensive core. I had the additional constraint of selecting such glue Pokemon with only high attack stat (to boost Beat Up), hence I had to go for a Landorus-T + Melmetal core. This core has good defensive synergy, as they cover a lot of threats by themselves (Landorus-T takes care of Fighting and Ground attacks, while Melmetal deals with stuff like Weavile).

The team lacked a Special Attacker, an Urshifu-R switch-in, and could do with a fast pivot and another water resist. There was only one option here, considering high attack stat was once again a constraint - Dragapult.
Individual Pokémon sets

Shelby (Weavile) @ Choice Band
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Knock Off
- Triple Axel
- Ice Shard
- Beat Up
Weavile is the star of this team. While SD sets are a tad bit more popular, it hits very hard immediately with Choice Band. Knock off provides heavy chip damage and ensures progress, as every mon prefers not losing their item. It is also a reliable Dark STAB if Weavile has lost its teammates. Triple Axel is its strongest STAB. Albeit unreliable, it can achieve feats such as 2HKOing Buzzwole. Ice Shard is solid priority if it survives late in the game, to help vs late-game sweepers like Garchomp, Dragapult, Hawlucha, Moltres-G, and offensive Tornadus-T. Finally Beat Up is the main strat of this team that gives Weavile an absurdly strong STAB attack early in the game to 2HKO standard Weavile checks like Toxapex, Ferrothorn, bypasses Colbur Berry Slowbro to OHKO it, while heavily chipping other switch-ins like Urshifu-R, Tapu Fini and Clefable for its teammates to capitalize upon. Adamant nature is preferred here to maximize Weavile's power.
FYI : Beat Up in this team has a Max BP of 114 (only possible when neither mon has fainted nor is statused)

Escobar (Kartana) @ Choice Scarf
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Knock Off
- Sacred Sword
- Smart Strike / Defog
Scarf Kartana provides the team with Speed Control, the highest base attack stat to boost Beat Up, as well as a late game wincon thanks to Beast Boost. Standard set here. Defog could be run over Smart Strike to remove Stealth Rock for Weavile, but Choice-Locking into Defog could be detrimental, so Smart Strike is preferred. It has good synergy with Weavile - both attempt to overwhelm shared checks like Buzzwole, Steel Birds, Toxapex. Also, Weavile beats Kartana checks like Zapdos, Tornadus-T, while Kartana beats bulky Water- types like Tapu Fini and Urshifu-R, as well as Fairy- types like Clefable and Scarf Tapu Lele (if running Smart Strike) in return.

Lucifer (Garchomp) @ Yache Berry / Leftovers
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Fire Fang / Stone Edge
- Scale Shot
Garchomp is the sweeper of this team, a Heatran and Volcarona check, and the primary Toxapex breaker. Swords Dance helps it dismantle bulky teams, while Scale Shot is great versus Offensive ones. Yache Berry is preferred here to avoid Revenge kills from stuff like Weavile, Melmetal, Ice Punch Dragonite, but Leftovers is good as well to check Heatran and Volcarona better. Fire Fang helps it beat Steel Birds and Buzzwole (provided Yache Berry is intact for the latter) to open up the game for Weavile and Kartana. However, Stone Edge is a good alternative to snipe Zapdos, Tornadus-T, and Mandibuzz.

El Professor (Landorus-Therian) (M) @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
IVs: 23 Spe
- Stealth Rock / Defog
- Earthquake
- U-turn
- Toxic
Lando-T is the hazard controller, slow pivot, and status spreader. The reason it is Physically Defensive here is that it needs to check Kartana, who is difficult to check otherwise for this team, and the Pokemon for which it usually invests in Special Defense like Heatran (doesn't check Eruption Air Balloon set anyway), Tapu Koko are checked by Garchomp and Melmetal respectively. This also enables it to check Garchomp better. I prefer Stealth Rock personally, but Defog is definitely a choice if you want to preserve Choice Band Weavile's health (The reason why I prefer Stealth Rock is because I prefer Hazard Chip more on such an offensive team. Also, I haven't felt the need to prevent Weavile from getting chipped with Hazards, as it doesn't tank hits anyway and needs only a few turns to wallbreak). Finally, Toxic is better than Knock off here to cripple opponent Landorus-T (we already have 2 Knockers).

Terminator (Melmetal) @ Assault Vest
Ability: Iron Fist
EVs: 252 Atk / 244 SpD / 12 Spe
Adamant Nature
- Double Iron Bash
- Earthquake / Superpower
- Rock Slide
- Thunder Punch
Melmetal is the Special Tank of the team when equipped with Assault Vest, checking Tapu Lele, Koko, Fini, Dragapult, Zapdos, Moltres-Galar. The reason why it's maxed out offensively is to enable it to 1v1 most of the meta without being too passive. Rock Slide is preferred over Ice Punch here to lure and beat Volcarona, while still hitting Zapdos. Earthquake vs Superpower is a matter of preference - Earthquake nails Toxapex, Victini, as well as roosting birds like Zapdos, Corviknight; Superpower dents Ferrothorn and Air Balloon Heatran.

Reddington (Dragapult) @ Choice Specs
Ability: Infiltrator
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Shadow Ball
- Draco Meteor
- U-turn
- Thunderbolt
Dragapult is the special attacker and fast pivot of the team, that can softcheck Water- types like Urshifu-R. First 3 moves are standard. Thunderbolt is preferred over other coverage options to nail Toxapex, and especially Mandibuzz (since it could pose some difficulty if Weavile has fainted), which is appreciated by Weavile and Garchomp/Kartana respectively.
How to pilot the team for best results
This is an unconventional team, thus might take some time to get used to. However, the important part to remember is that this is a pure offensive team that works on "Kill before getting Killed" motto that Gangsters have to adopt. Even if there are glues like Lando-T, Melmetal, they check stuff in short term due to constant need to switch in, and lack of longevity. However, their goal is to aid the other offensive Pokemon wall break/sweep/clean, either through Hazards, Status, slow pivoting (Lando-T), or by applying immediate offensive pressure (Melmetal), so it's ok if they don't last throughout the game. We are running CB Weavile without Defog support here (if you follow my PokePaste), because Weavile is only an early-game breaker to pave the way for Kartana, Dragapult to clean late game. It doesn't always need to be alive forever. Garchomp also follows this to some extent but provides more defensive utility than Weavile.
Thus, the aim of this team should be to position the Pokemon correctly right from turn 1, make reads and aggressive plays (sacks sometimes are necessary to gain momentum and make progress), identify wincons from turn 1 and preserve them as much as possible (For e.g. vs Rain, Kartana and Dragapult need to be preserved, as they avoid OHKO from water moves, but something like Garchomp or Lando-T could be sacked instead). You can get some examples of piloting this team through the below replays.
Replays
https://replay.pokemonshowdown.com/gen8ou-1529921833-kh2i82wryob9k69eijald0dabudt4typw- vs Pinkacross Offense
https://replay.pokemonshowdown.com/gen8ou-1530250431
https://replay.pokemonshowdown.com/gen8ou-1530344345-k6whwnowjwvi6aqepy702n11iwyg36xpw
https://replay.pokemonshowdown.com/gen8ou-1530408200-g2iu7bg6fvwhr1hs5eoqgbrh7xjuhjdpw
(More to follow soon)
Threat List
+
- Rain is the toughest match-up for this team, as we lack a sturdy water resist and Swift Swimmers can't be outsped in rain. The way to deal with them is to preserve Dragapult and Kartana, they must be at near 100%; additionally don't hesitate to make sacks (like one of our ground types), if it means correctly positioning our water resists to gain momentum.
- Similar to above, Urshifu-R has no good switch-ins. The best one is Dragapult, but it takes +50% vs Banded Surging Strikes. However, it is easier to check offensively by Revenge Killers like Dragapult, Kartana, Garchomp. Note - I have observed that opponents usually lead Shifu when they see my team, hence best bet would be to lead vs Dragapult.
- This clown is one of the few special attackers that Melmetal can't tank - Specs Overheat is an OHKO, and Flamethrower is 2HKO, hence it has no checks defensively. However, it is easy to exploit once it is Choice Locked - Melmetal and Weavile take Shadow Ball, and the Dragons tank Fire- moves. Also, Kartana is a reliable Revenge Killer with Knock Off.
- Similar to Blacephalon, Nidoking is a breaker that beats AV Melmetal and Lando-T, and thus lacks switch-ins. Unlike Blace, it can't be exploited through Choice-Lock. However, it is very easy to revenge kill with all the 4 offensive Pokemon in the team, and it switches into nothing safely.
Shout Outs
mind gaming - Your SPL team of Weavile + Bisharp CB Spam was what inspired me to build this team.
SLDR - Man, what can I say! You have turned out to be a very good friend in the past few months. From earning the Ladybug together, to hosting "The Next Best Thing", and discussing heat sets and team ideas on Discord, I'm glad to have you.
ausma Finchinator ironwater adem Eve KaiserKaiba airfare - My usual RMT buds, who have helped me in some way or the other in learning basics of team-building, either through past RMTs, Projects, or just a random Discord chat
Proof of Peak
I do plan on laddering further when I get the time, so this is not the final peak.
Conclusion
It was really awesome to build this team. Not only could I use a lot of my favorite Pokemon like Garchomp, Dragapult, Weavile, Kartana in 1 team together, the archetype of all-out attack really suits my playstyle.
This team is highly customizable, provided you have Pokemon with high attack. For e.g. Dragonite could be used over Garchomp to improve rain matchup, but at the cost of not pressuring Toxapex as much. There will be tradeoffs like this, so keep in mind accordingly.
But one thing is for certain, this squad goes all guns-blazing to nab the win - even if it means losing small battles, these "Gangsters" will always look to win the war through power and speed.
[Click on the above pics for PokePaste]
Hello, and welcome to this RMT, in which I would like to showcase "Gangsters", an offense team that revolves around Choice Band Beat Up Weavile.
Inspiration and thought-process
I saw someone in SPL using a team that contained both Band Weavile and Bisharp, and I loved it. This inspired me to build a team that revolved around a Dark- type that spammed Beat Up early-game, alongside other breakers, so that the sweepers and cleaners win it late-game.
I wanted as much firepower in the team as possible. However, Screens Hyper Offense would have been mediocre since the Dark- type breaker would be Choice locked and lose momentum. Hence, an Offense team with pivots, speed control and glue options was my way to go forward with this team, as you can find below.



First of all, I had to choose between Weavile and Bisharp as the Beat Up wall-breaker. I had started with a Bisharp first, as it had slightly more power, beat Clefable more easily, and did not need defog support. However, after trying it, I did not like its Speed tier too much (gets outsped by Offensive Heatran and Lando, some Buzzwole variants, Specs Lele, Garchomp just to name a few), and Steel STAB felt mediocre outside of the Clefable matchup. Thus, I opted for Weavile. Even if it takes heavy hazards damage when equipped with Choice Band, it has a much better secondary STAB in Ice, way better speed tier, and a more reliable priority move. (Plus I realized that it may not even need Defog support, you'll find the reason shortly)


Most of you would be aware of how Beat Up works (if not please message below). Thus, I had sorted the builder based on the attack stat, and guess who had the highest attack - Kartana, of course. Since Weavile is banded here, I decided to equip Choice Scarf on Kartana - Weavile breaks early, Kartana cleans based on that late in the game.



I always like the combo of Breaker + Cleaner + Sweeper on Offense teams, as it applies pressure versus all archetypes. Hence, I decided to go for Scale Shot Garchomp here. It has a high attack stat to boost Beat Up and synergizes well with both Weavile and Kartana, as they share checks like Buzzwole, Steel Birds. Further, Garchomp beats Heatran and Toxapex for them, while Weavile revenge kills Genies (Lando and Torn), Kartana beats Clefable, and they both beat Slowbro for Garchomp.





On completing the Breaker + Cleaner + Sweeper core, I needed to start thinking about the team backbone, so that they can soak hits, pivot around, set hazards, chip away at the opponents - all in order to facilitate the offensive core. I had the additional constraint of selecting such glue Pokemon with only high attack stat (to boost Beat Up), hence I had to go for a Landorus-T + Melmetal core. This core has good defensive synergy, as they cover a lot of threats by themselves (Landorus-T takes care of Fighting and Ground attacks, while Melmetal deals with stuff like Weavile).






The team lacked a Special Attacker, an Urshifu-R switch-in, and could do with a fast pivot and another water resist. There was only one option here, considering high attack stat was once again a constraint - Dragapult.
Individual Pokémon sets

Shelby (Weavile) @ Choice Band
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Knock Off
- Triple Axel
- Ice Shard
- Beat Up
Weavile is the star of this team. While SD sets are a tad bit more popular, it hits very hard immediately with Choice Band. Knock off provides heavy chip damage and ensures progress, as every mon prefers not losing their item. It is also a reliable Dark STAB if Weavile has lost its teammates. Triple Axel is its strongest STAB. Albeit unreliable, it can achieve feats such as 2HKOing Buzzwole. Ice Shard is solid priority if it survives late in the game, to help vs late-game sweepers like Garchomp, Dragapult, Hawlucha, Moltres-G, and offensive Tornadus-T. Finally Beat Up is the main strat of this team that gives Weavile an absurdly strong STAB attack early in the game to 2HKO standard Weavile checks like Toxapex, Ferrothorn, bypasses Colbur Berry Slowbro to OHKO it, while heavily chipping other switch-ins like Urshifu-R, Tapu Fini and Clefable for its teammates to capitalize upon. Adamant nature is preferred here to maximize Weavile's power.
FYI : Beat Up in this team has a Max BP of 114 (only possible when neither mon has fainted nor is statused)
252+ Atk Choice Band Weavile Beat Up vs. 252 HP / 252+ Def Ferrothorn: 172-204 (48.8 - 57.9%) -- 54.3% chance to 2HKO after Leftovers recovery
252+ Atk Choice Band Weavile Beat Up vs. 252 HP / 252+ Def Toxapex: 154-183 (50.6 - 60.1%) -- guaranteed 2HKO
252+ Atk Choice Band Weavile Beat Up vs. 252 HP / 252+ Def Corviknight: 202-238 (50.5 - 59.5%) -- 80.9% chance to 2HKO after Leftovers recovery
252+ Atk Choice Band Weavile Triple Axel (40 BP) (3 hits) vs. 0 HP / 4 Def Urshifu-Rapid-Strike: 153-180 (44.8 - 52.7%) -- approx. 20.7% chance to 2HKO
252+ Atk Choice Band Weavile Triple Axel (40 BP) (3 hits) vs. 252 HP / 144+ Def Buzzwole: 189-225 (45.2 - 53.8%) -- approx. 96.5% chance to 2HKO after Stealth Rock and Leftovers recovery - Btw, people don't use this Buzzwole spread anymore, they use Adamant Buzzwole. This calc is to show how strong CB Weavile's Triple Axel is
252+ Atk Choice Band Weavile Beat Up vs. 252 HP / 252+ Def Toxapex: 154-183 (50.6 - 60.1%) -- guaranteed 2HKO
252+ Atk Choice Band Weavile Beat Up vs. 252 HP / 252+ Def Corviknight: 202-238 (50.5 - 59.5%) -- 80.9% chance to 2HKO after Leftovers recovery
252+ Atk Choice Band Weavile Triple Axel (40 BP) (3 hits) vs. 0 HP / 4 Def Urshifu-Rapid-Strike: 153-180 (44.8 - 52.7%) -- approx. 20.7% chance to 2HKO
252+ Atk Choice Band Weavile Triple Axel (40 BP) (3 hits) vs. 252 HP / 144+ Def Buzzwole: 189-225 (45.2 - 53.8%) -- approx. 96.5% chance to 2HKO after Stealth Rock and Leftovers recovery - Btw, people don't use this Buzzwole spread anymore, they use Adamant Buzzwole. This calc is to show how strong CB Weavile's Triple Axel is

Escobar (Kartana) @ Choice Scarf
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Knock Off
- Sacred Sword
- Smart Strike / Defog
Scarf Kartana provides the team with Speed Control, the highest base attack stat to boost Beat Up, as well as a late game wincon thanks to Beast Boost. Standard set here. Defog could be run over Smart Strike to remove Stealth Rock for Weavile, but Choice-Locking into Defog could be detrimental, so Smart Strike is preferred. It has good synergy with Weavile - both attempt to overwhelm shared checks like Buzzwole, Steel Birds, Toxapex. Also, Weavile beats Kartana checks like Zapdos, Tornadus-T, while Kartana beats bulky Water- types like Tapu Fini and Urshifu-R, as well as Fairy- types like Clefable and Scarf Tapu Lele (if running Smart Strike) in return.

Lucifer (Garchomp) @ Yache Berry / Leftovers
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Fire Fang / Stone Edge
- Scale Shot
Garchomp is the sweeper of this team, a Heatran and Volcarona check, and the primary Toxapex breaker. Swords Dance helps it dismantle bulky teams, while Scale Shot is great versus Offensive ones. Yache Berry is preferred here to avoid Revenge kills from stuff like Weavile, Melmetal, Ice Punch Dragonite, but Leftovers is good as well to check Heatran and Volcarona better. Fire Fang helps it beat Steel Birds and Buzzwole (provided Yache Berry is intact for the latter) to open up the game for Weavile and Kartana. However, Stone Edge is a good alternative to snipe Zapdos, Tornadus-T, and Mandibuzz.

El Professor (Landorus-Therian) (M) @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
IVs: 23 Spe
- Stealth Rock / Defog
- Earthquake
- U-turn
- Toxic
Lando-T is the hazard controller, slow pivot, and status spreader. The reason it is Physically Defensive here is that it needs to check Kartana, who is difficult to check otherwise for this team, and the Pokemon for which it usually invests in Special Defense like Heatran (doesn't check Eruption Air Balloon set anyway), Tapu Koko are checked by Garchomp and Melmetal respectively. This also enables it to check Garchomp better. I prefer Stealth Rock personally, but Defog is definitely a choice if you want to preserve Choice Band Weavile's health (The reason why I prefer Stealth Rock is because I prefer Hazard Chip more on such an offensive team. Also, I haven't felt the need to prevent Weavile from getting chipped with Hazards, as it doesn't tank hits anyway and needs only a few turns to wallbreak). Finally, Toxic is better than Knock off here to cripple opponent Landorus-T (we already have 2 Knockers).

Terminator (Melmetal) @ Assault Vest
Ability: Iron Fist
EVs: 252 Atk / 244 SpD / 12 Spe
Adamant Nature
- Double Iron Bash
- Earthquake / Superpower
- Rock Slide
- Thunder Punch
Melmetal is the Special Tank of the team when equipped with Assault Vest, checking Tapu Lele, Koko, Fini, Dragapult, Zapdos, Moltres-Galar. The reason why it's maxed out offensively is to enable it to 1v1 most of the meta without being too passive. Rock Slide is preferred over Ice Punch here to lure and beat Volcarona, while still hitting Zapdos. Earthquake vs Superpower is a matter of preference - Earthquake nails Toxapex, Victini, as well as roosting birds like Zapdos, Corviknight; Superpower dents Ferrothorn and Air Balloon Heatran.
+1 252 SpA Volcarona Flamethrower vs. 0 HP / 244 SpD Assault Vest Melmetal: 314-372 (76.3 - 90.5%) -- guaranteed 2HKO after Stealth Rock
252+ Atk Melmetal Rock Slide vs. 248 HP / 156 Def Volcarona: 444-524 (119 - 140.4%) -- guaranteed OHKO
252+ Atk Melmetal Rock Slide vs. 248 HP / 156 Def Volcarona: 444-524 (119 - 140.4%) -- guaranteed OHKO

Reddington (Dragapult) @ Choice Specs
Ability: Infiltrator
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Shadow Ball
- Draco Meteor
- U-turn
- Thunderbolt
Dragapult is the special attacker and fast pivot of the team, that can softcheck Water- types like Urshifu-R. First 3 moves are standard. Thunderbolt is preferred over other coverage options to nail Toxapex, and especially Mandibuzz (since it could pose some difficulty if Weavile has fainted), which is appreciated by Weavile and Garchomp/Kartana respectively.
How to pilot the team for best results
This is an unconventional team, thus might take some time to get used to. However, the important part to remember is that this is a pure offensive team that works on "Kill before getting Killed" motto that Gangsters have to adopt. Even if there are glues like Lando-T, Melmetal, they check stuff in short term due to constant need to switch in, and lack of longevity. However, their goal is to aid the other offensive Pokemon wall break/sweep/clean, either through Hazards, Status, slow pivoting (Lando-T), or by applying immediate offensive pressure (Melmetal), so it's ok if they don't last throughout the game. We are running CB Weavile without Defog support here (if you follow my PokePaste), because Weavile is only an early-game breaker to pave the way for Kartana, Dragapult to clean late game. It doesn't always need to be alive forever. Garchomp also follows this to some extent but provides more defensive utility than Weavile.
Thus, the aim of this team should be to position the Pokemon correctly right from turn 1, make reads and aggressive plays (sacks sometimes are necessary to gain momentum and make progress), identify wincons from turn 1 and preserve them as much as possible (For e.g. vs Rain, Kartana and Dragapult need to be preserved, as they avoid OHKO from water moves, but something like Garchomp or Lando-T could be sacked instead). You can get some examples of piloting this team through the below replays.
Replays
https://replay.pokemonshowdown.com/gen8ou-1529921833-kh2i82wryob9k69eijald0dabudt4typw- vs Pinkacross Offense
https://replay.pokemonshowdown.com/gen8ou-1530250431
https://replay.pokemonshowdown.com/gen8ou-1530344345-k6whwnowjwvi6aqepy702n11iwyg36xpw
https://replay.pokemonshowdown.com/gen8ou-1530408200-g2iu7bg6fvwhr1hs5eoqgbrh7xjuhjdpw
(More to follow soon)
Threat List





Shout Outs
mind gaming - Your SPL team of Weavile + Bisharp CB Spam was what inspired me to build this team.
SLDR - Man, what can I say! You have turned out to be a very good friend in the past few months. From earning the Ladybug together, to hosting "The Next Best Thing", and discussing heat sets and team ideas on Discord, I'm glad to have you.
ausma Finchinator ironwater adem Eve KaiserKaiba airfare - My usual RMT buds, who have helped me in some way or the other in learning basics of team-building, either through past RMTs, Projects, or just a random Discord chat
Proof of Peak
I do plan on laddering further when I get the time, so this is not the final peak.
Conclusion
It was really awesome to build this team. Not only could I use a lot of my favorite Pokemon like Garchomp, Dragapult, Weavile, Kartana in 1 team together, the archetype of all-out attack really suits my playstyle.
This team is highly customizable, provided you have Pokemon with high attack. For e.g. Dragonite could be used over Garchomp to improve rain matchup, but at the cost of not pressuring Toxapex as much. There will be tradeoffs like this, so keep in mind accordingly.
But one thing is for certain, this squad goes all guns-blazing to nab the win - even if it means losing small battles, these "Gangsters" will always look to win the war through power and speed.
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