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Gallade (Analysis)

Can someone please QC this already? I really don't like double- and triple-posting like this...

Please be patient. The QC team have an impossibly large number of analyses to go through, and if I am honest, Gallade is not exactly the most important or notable of these at all. There are plenty of other threads that require their attention.

You don't need to keep bumping this every time it drops off the first page. It will eventually be given its QC checks, but understand that this might not be for a while. There's too much other stuff to do at the moment.
 
Why the hell aern't you running Ice Punch as the only option in the last slot of Bulk Up? It's easily what differentiates Gallade from Conkledurr because Gallade can just KO Gliscor while Conkledurr is walled. Substitute is a waste and Thunder Wave doesn't really help with anything. Also, the lack of a Life Orb 4 Attack set is rediclous, being Gallades best set this gen IMO, which leads to another porblem I have here: the set placement. Swords Dance is next to impossible to pull off this gen, so it really doesn't deserve the first spot at all. 4 Attacks should be the first, followed by Bulk Up, Trick Room sweeper, and then Swords Dance. Just get rid of the Anti-lead set. Gallade isn't nearly bulky enough to take hits for it to work and considering Team Preview, theres really no such thing as a dedicated lead. Every single Stone Edge mentions should be put in AC or OC and Ice Punch should be put in its place, it's just too usful with Gliscor running around.

Here, i'll even give you the Gallade set i'm talking about and have used extensively:

Gallade@ Life Orb
Adamant
252 Atk / 252 Spe / 4 HP
Steadfast
-Close Combat
-Zen Headbutt
-Shadow Sneak
-Ice Punch
 
I've been using this set to great effect. Like literally I've always taken down at least one, usually two or three of my opponent's Pokemon before Gallade kicks it.

Gallade @ Life Orb
Jolly, 252 Att/252 Spe/4 Def
Close Combat
Zen Headbutt
Shadow Sneak
Ice Punch

With Life Orb, Zen Headbutt is a guaranteed OHKO on lead Machamp. Close Combat gets Politoed into KO range with Shadow Sneak and scores an OHKO on all but the bulkiest of Ninetales (I've yet to see a bulky Ninetales tho. Most of them are offense oriented). Close Combat scores an easy KO on Abomasnow/Tyranitar, and Ice Punch is a clean 3KO on Hippowdon. Almost every lead in the developing meta has something to fear from Gallade. There isn't much that it can't handle (at least that I've noticed) except Skarmory.

Also, I would leave the ability as Steadfast because of the ever-common Fake Out leads. Gallade really likes the speed boosts and can usually survive a hit or two.

Seconded! Use this move-set as a lead except with a adamant nature and a spread of 120hp/252atk/132spe however considering above spread. Never fails to KO something! OHKO on Nattorei, Roobushin, Gliscor etc. with above move set! Just a note about my spread is the hp investment lets it take an eq from a chomp straight up and ko with ice punch
 
Make Bulk Up the first set; it's definitely Gallade's best option this generation. Drain Punch got upgraded this generation, so it really helps out Gallade's survivability. Additionally, Gallade possess Ice Punch, something Roobushin wishes he had in order to break through Gliscor. After a few Bulk Up's, Gallade will become relatively hard to break. I've used it before and have been swept by it before, and I can confidently say that it's more efficient than his Swords Dance set.

Though, your Bulk Up set needs some work. Try this:

[SET]
name: Bulk Up
move 1: Bulk Up
move 2: Drain Punch
move 3: Ice Punch / Stone Edge
move 4: Shadow Sneak
item: Leftovers
nature: Careful
evs: 240 HP / 40 Atk / 216 SpD / 12 Spe

  • Ice Punch is now an option; it's essential for getting past Gliscor and is one of the main reasons you'd want to use Gallade over Roobushin anyway. Stone Edge is slashed in case someone prefers the super effective hit on 'mons such as Gyarados.
  • The EV spread has been changed: you only needs the highest Leftovers number, and 240 HP reaches that (the more HP you have the, less you restore from DP anyway; 3 points usually won't matter, but yeah).
  • The 40 Atk EVs also guarantees you 2HKO Scizor with DP at +1 with Stealth Rock in play. Lastly, you still outrun 0 Spe Gyarados with 12 Spe EVs.
  • Mention this alternative spread in AC: 240 HP / 16 Atk / 56 SpD / 196 Spe @ Careful. With it, you outpace most Gliscor, Jolly Tyranitar, Adamant Breloom, and so on.
  • You can mention Thunder Wave and Substitute in Additional Comments.
Remove the "Anti-Lead" set. As I've said several times before, anti-leads don't exist, since with team previews, your opponent can simply rearrange their team and put their best defense against Gallade in the lead position.

I'm also rejecting the Trick Room set. Gallade is a tad too fast to be running Trick Room, and even then, Gallade is better off running other sets. If you're looking for a Fighting-type TR sweeper, than Machamp is arguably the better choice, since it has access to DynamicPunch an has stellar bulk and power. All in all, I don't see the set accomplishing much.

Lastly, once again, Ice Punch needs to be mentioned on the Swords Dance set for the same reasons I listed for the Bulk Up set. Make it the first option on the last moveslot, with Stone Edge slashed in. Does Psycho Cut really give you any coverae besides hitting Roobushin and Tentacruel? I'd rather see it mentioned in AC. Shadow Sneak is superiror since it actually allows you to fare better versus Gengar and Latios.
 
How are the Choice variants this generation? I'm suprised no one has at least brought them up (unless I'm blind).

OC is also very small. His plentiful support, status, and secondary attacking moves need to go there. If none of the Choice sets are good for their own section either, then they should go in OC as well.
 
[Other Options]
  • Psycho Cut is an option on any set; however, Shadow Sneak is better, as it allows better coverage against Gengar and Latios

I just noticed this. VERY minor, but Psycho Cut gets super effective damage against Gengar. It's more accurate to rephrase this as, "Psycho Cut is an option on any set; however, Shadow Sneak is preferred, as it allows for a priority, super effective hit against faster threats like Gengar and Latios."

-Zane
 
I just noticed this. VERY minor, but Psycho Cut gets super effective damage against Gengar. It's more accurate to rephrase this as, "Psycho Cut is an option on any set; however, Shadow Sneak is preferred, as it allows for a priority, super effective hit against faster threats like Gengar and Latios."

-Zane

Thanks, I'll go ahead and edit this before I sign off for the night.
 
For those who are complaining about Substitute, I'm going to explain to you why I have Sub Listed:

1) Blocks burn, something that all of the other sets can't do. Also, with Ice Punch/Drain Punch, Jellicent walls your ass and can simply burn you and render you useless. Sneak won't be doing much unless you're at like +2, and even then it's a 2HKO iirc (which can be done without risk of the Burn behind a Sub)

2) Realistic Tiers: Gallade is my favorite Pokemon, but the odds of it being in OU are extremely small. Ice Punch really does it no favors outside of the OU environment

3) Move Coverage: What does Ice Punch do aside from KOing Gliscor and Non-Yache Chomp (which by the way either goes behind a Sub and sets up a dance or just wrecks you with EQ if it's scarfed and Gallade has no Bulk Ups)?

I am not saying that Ice Punch shouldn't be an option in that set, but to brush off Substitute like it's nothing is also a mistake.
 
Since these analyses are currently being written for the OU tier, they are written for the OU metagame. Even if Gallade does end up becoming UU, it might still be viable in OU, which is why these sets are tailored that way. Additionally, Ice Punch is one of Gallade's few boons that it has over Conkeldurr, otherwise you're better off using that due to more bulk and Mach Punch because unSTABed Shadow Sneak is pretty bad.
 
ok first proofread and not an official check, so take what you will.

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[] Brackets also = comments

[Overview]

<p>Generation V The introduction of BW wasn't too kind to Gallade; not only did he not gain much in the way of moveset options, he missed out on essentially the Holy Grail of Fighting STAB: Hi Jump Kick. Gallade also suffers from his relatively low base 80 Speed, being outrun by slower than other common Fighters Fighting-types like +Speed positive-natured natured Lucario and neutral-natured Infernape. Fortunately, Gallade is unique in that he gains has access to Will-O-Wisp and Shadow Sneak, something Lucario cannot do, as well as resisting Stealth Rock, unlike Infernape. In addition, Gallade also boasts an impressive base 125 Attack and 115 base Special Defense, which means he can sponge most neutral special attacks and hit back hard. Clearly, Gallade is not to be underestimated.</p>

[I think the overview should mention the Drain Punch buff and how Gallade can make use if it with Bulk Up + its unique special bulk]

[SET]
Name: Bulk Up
Move 1: Bulk Up
Move 2: Drain Punch
Move 3: Ice Punch / Stone Edge
Move 4: Shadow Sneak
Item: Leftovers
[ability needs to be added here]
Nature: Careful
EVs: 240 HP / 40 Atk / 216 SpD / 12 Spe

[SET COMMENTS]

<p>This is possibly the best set Gallade can run. With the given EVs great special bulk, Gallade can easily find opportunities to set up a Bulk Up, even surviving super-effective blows such as Gengar's Shadow Ball in order to retaliate with Shadow Sneak. a Gengar Shadow Ball with (usually) a little over 50% health (depending on damage rolls), and net at least a 2HKO with Shadow Sneak Drain Punch allows for instant HP recovery in addition to Leftovers; after a Bulk Up, Gallade reaches a huge 444 Attack, punching holes in almost anything. Ice Punch breaks most Gliscor after a Bulk Up, while Stone Edge guards protects Gallade against greedy Gyarados. Shadow Sneak provides for insurance against Ghosts Ghost-types and Latios, as well as a way priority to leave a dent in faster enemies.</p>

[ADDITIONAL COMMENTS]

<p>This set can also be run with an alternate EV spread of 240 HP / 16 Atk / 56 SpD / 196 Spe, allowing Gallade to outrun most Gliscor, along with Jolly Tyranitar and Adamant Breloom; however, this spread sacrifices considerable special bulk, greatly reducing Gallade's survivability. You could also run replace Shadow Sneak with Substitute or Thunder Wave in the last slot if you want to try and stall out your opponent.</p>

<p>With 240 EVs in HP, Gallade reaches the point where his Leftovers recovery is greatest maximized without wasting any EVs. Meanwhile, 216 EVs in Special Defense, meanwhile, allows Gallade to tank special hits better, most notably Gengar's Shadow Balls, while 40 EVs in Attack allow him to 2HKO Gengar with Shadow Sneak after Stealth Rock damage. It follows, then, that Gallade appreciates a teammate that can safely set up Stealth Rock alongside him, then safely switch out.</p>

<p>As with all physical attackers, Gallade has great trouble with status afflictions, most notably burns. Jellicent in particular tends to screw mess Gallade up rather badly, taking little damage from Shadow Sneak and responding with Will-O-Wisp, even further reducing Gallade's attacking power. Gallade greatly appreciates a special attacker, such as Gengar or Starmie, to come in and take the burn while OHKOing with Shadow Ball or Thunderbolt, respectively. [neither Starmie or Gengar really wants to switch into Jellicent. I think they could be replaced with other counters to Jellicent/other burners and possibly other status absorbers]</p>

[SET]
Name: Swords Dance
Move 1: Swords Dance
Move 2: Close Combat
Move 3: Ice Punch / Stone Edge
Move 4: Shadow Sneak
Item: Life Orb
[ability again]
Nature: Adamant / Jolly
EVs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>This set made the jump to Generation V BW with very few changes. After a Swords Dance, Gallade's Attack stat reaches a towering 766, allowing it to OHKO Scizor, one of his more common switch-ins,[Scizor shouldnt be switching into Gallade, it's wrecked by a LO CC] wreck havok with STAB Close Combat. As with the previous set, the third set slot depends on user preference; Ice Punch saves face against Gliscor and Landorus, whereas Stone Edge repels Thundurus and Gyarados. If preferred, Gallade can run this set with a Jolly nature to boost his mediocre Speed; this causes Gallade to lose some of his Attack power offensive prowess [or something else, just to avoid repitition], a drop that is greatly felt given Gallade's physical frailty.</p>

[ADDITIONAL COMMENTS]

<p>Despite the fact that Gallade can use all the power he can get, Life Orb recoil piles up after only a couple of turns. As such, it is advisable to run a Wish passer alongside Gallade, preferably a bulky one such as Vaporeon or Blissey, or even better, Blissey [just changed this since Blissey is different not necessarily better]. Vaporeon is fairly good at surviving physical attacks, while Blissey needs no introduction; her insane HP and Special Defense make her the ideal candidate to team with Gallade on more balanced teams.</p>

<p>If you want, you could conceivably replace one of the above moves with Psycho Cut to hit Ghosts Ghost-types, especially Gengar, for more damage; however, Gallade rarely finds room for it, since Ice Punch / Stone Edge provides vital type coverage, and Shadow Sneak is almost required to ensure Gallade can at least get a hit in before fainting. if he's about to die.</p>

[Other Options]

<p>As mentioned above, Psycho Cut is certainly viable on any of the above sets, but its use requires the sacrifice of one of Gallade's more important coverage moves. Gallade can gain has access to Wish by breeding; unfortunately, the move's new mechanics combined with Gallade's relatively low HP means it is not a very viable strategy anymore, and it is better left to the more bulky Pokemon.</p>

<p>On the other hand, Gallade does get access to interesting support moves such as Mean Look, Taunt, and Magic Coat, as well as Thunder Wave, Toxic, and Will-O-Wisp, allowing it to potentially run a pseudo-"Anti-lead" set. With the disappearance of true leads from the BW Generation V metagame, though, this type of set loses most of its effectiveness. a lot of its viability</p>

[I think you could elaborate a bit more on each move and mention others like Destiny Bond. Also stuff like Scarf/Band, other physical attacks etc]

[Checks and Counters]

<p>One of the easiest ways to counter Gallade is to hit it with a powerful physical move. and pray it gets a critical hit. Seriously, With only two weaknesses--one of which is rarely seen--Gallade can be a nightmare to take down, especially if it's running Bulk Up and Drain Punch on the same set. Faster Ghost-types Ghosts like Gengar do get a bit of a leg up on the green gladiator, though, assuming they survive a +1- or +2- [+2 should always OHKO]boosted Shadow Sneak. Gallade also hates priority users such as Scizor, who can Swords Dance and OHKO [Gallade can hit it with CC while it SDs] deal hefty damage with a Choice Band-boosted Bullet Punch. The best counter to Gallade, though, is status infliction. If Jellicent can quickly land a Will-O-Wisp, it easily survives a Shadow Sneak and can proceed to set up replenish health with Recover. Assuming you don't have a Ghost-type and/or status inducer on your team, though, try an Excadrill, which, assuming a sandstorm is raging and it's using Sand Power, can 2HKO Gallade through a Bulk Up boost with Earthquake.</p>

[not sure about the Excadrill sentence, Gallade can survive an EQ and OHKO back with CC no?]

[Dream World]
<p>Justice Heart, Gallade's Dream World ability, gives him a tidy one-stage Attack boost every time he survives a Dark-type attack. On the whole, this ability will be fairly valuable once released; it can be used on either set to stack with Gallade's self-inflicted boosts.</p>

Pretty well written. Content-wise I think the teammates, counters and other options sections could do with some beefing and elaborating.
 
Unofficial GP check.
Looks pretty good - a few minor changes, but nothing big.
I'll be using the normal format - Change/Add along with comments or reconsider.

<p>The introduction of BW wasn't too kind to Gallade; not only did he not gain much gain little in the way of moveset options, but he also missed out on essentially (I would strongly suggest removing this - the sentence sounds much stronger without it. And lets face it; HJK IS the best fighting move in the game) the Holy Grail of Fighting STAB: Hi Jump Kick. Gallade also suffers from his a relatively low base 80 Speed, being outrun by other common Fighting-types such as positively-natured Lucario and neutral-natured (the natures don't seem necessary or too relevant in an overview)Infernape. Fortunately, Gallade is unique in that he has access to Will-o-Wisp and Shadow Sneak, something Lucario cannot do does not, as well as resisting resistance to Stealth Rock, unlike Infernape. In addition, Gallade also boasts an impressive base 125 Attack and 115 base Special Defense, which means meaning he can sponge most neutral special attacks and hit back hard. Possibly Gallade's best asset, though, is his ability to run a fairly (consider removing this; you are hailing this as his best asset after all, you might as well show some confidence in it.) viable Bulk Up + Drain Punch set, owing to his almost godlike 115 base Special Defense. Clearly, Gallade is not to be underestimated.</p>

[SET]
Name: Bulk Up
Move 1: Bulk Up
Move 2: Drain Punch
Move 3: Ice Punch / Stone Edge
Move 4: Shadow Sneak
Item: Leftovers
Nature: Careful
EVs: 240 HP / 40 Atk / 216 SpD / 12 Spe

[SET COMMENTS]

<p>This is possibly the best set Gallade can run. With his amazing special bulk, Gallade can easily find an opportunity to Bulk Up, as with the given EV spread he easily survives super-effective special onslaughts such as Gengar's Shadow Ball and can retaliate with a OHKO Shadow Sneak. Drain Punch allows for instant HP recovery in addition to Leftovers;(the two clauses aren't related enough to warrant a semicolon. Here I would just use a period and capitalization.) after one Bulk Up, Gallade reaches a huge 444 Attack, punching holes in almost anything. Ice Punch breaks most Gliscor after a Bulk Up, while Stone Edge protects Gallade against any Gyarados that might get greedy. Shadow Sneak provides insurance against Ghost-types and Latios, as well as a way to leave a dent in faster enemies.</p>

[ADDITIONAL COMMENTS]

<p>This set can also be run with an alternate EV spread of 240 HP / 16 Atk / 56 SpD / 196 Spe, allowing Gallade to outrun most Gliscor, along with Jolly Tyranitar and Adamant Breloom; however, this spread sacrifices considerable special bulk, greatly reducing Gallade's survivability. You could also replace Shadow Sneak with Substitute or Thunder Wave in the last slot if you want to try and stall out your opponent.</p>

<p>With 240 EVs in HP, Gallade reaches the point of maximum Leftovers recovery without wasting EVs. The 216 EVs in Special Defense allow Gallade to tank special hits, most notably Gengar's Shadow Ball, while 40 EVs in Attack allow him to 2HKO Gengar with Shadow Sneak after Stealth Rock damage. It follows, then, that Gallade appreciates a teammate that can set up Stealth Rocks.</p> This paragraph and the one preceding it should be switched - first discuss the EVs you have and then address alternatives.

<p>As with all physical attackers, Gallade has great trouble with status afflictions, most notably burns. Jellicent in particular tends to mess Gallade up rather badly, taking little damage from Shadow Sneak and responding with Will-o-Wisp, even further (further doesn't make sense here as there's no comparison before - try something like drastically) reducing Gallade's attacking power. Thus, Gallade greatly appreciates a fast special attacker, such as Jolteon or Hydreigon, to come in and take the burn while OHKOing with Thunderbolt or Draco Meteor, respectively.</p>

[SET]
Name: Swords Dance
Move 1: Swords Dance
Move 2: Close Combat
Move 3: Ice Punch / Stone Edge
Move 4: Shadow Sneak
Item: Life Orb
Nature: Adamant / Jolly
EVs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>This set made the jump to BW with very few changes. After just one Swords Dance, Gallade's Attack reaches a towering 766, allowing him to wreak havoc with STAB Close Combat. As with the previous set, the third slot depends on user preference; Ice Punch saves face against Gliscor and Landorus, whereas Stone Edge repels Thundurus and Gyarados. If preferred, Gallade can run this set with a Jolly nature to boost his mediocre Speed; (I would use a new sentence here.)however, this causes Gallade to lose some of his offensive ability, a drop that is greatly felt given Gallade's physical frailty.</p>

[ADDITIONAL COMMENTS]

<p>Despite the fact that Gallade can use all the power he can get, Life Orb recoil piles up after only a couple of turns (there is no contradiction between the two clauses, so I suggest not using despite and rephrasing( or, better yet, just taking out the first clause.)). As such, it is advisable to run a Wish passer, preferably a bulky one such as Vaporeon or Blissey, alongside Gallade, preferably a bulky one such as Vaporeon or Blissey. Vaporeon is fairly good at surviving physical attacks, while Blissey needs no introduction; her insane HP and Special Defense make her the ideal candidate to team with Gallade on more balanced teams.</p>

<p>Gallade could conceivably replace one of the above moves with Psycho Cut to hit Ghost-types, especially Gengar, for more damage; however, Gallade rarely finds room for it, since Ice Punch / Stone Edge provides vital type coverage, and Shadow Sneak is almost required to ensure Gallade can at least get a hit in before fainting.</p>

[Other Options]

<p>As mentioned above, Psycho Cut is certainly viable on any of the above sets, but it requires the sacrifice of one of Gallade's greatly-needed coverage moves. Gallade has access to Wish via breeding; unfortunately, the move's new mechanics combined with Gallade's relatively low HP means it is not a very viable strategy, and the move is better left to the more bulky Pokemon.</p>
Delete the Psycho cut part as it provides no new information and combine the Wish portion with the next paragraph.


<p>On the other hand, Gallade does get access to a few interesting support moves such as Mean Look, Taunt, and Magic Coat, as well as Thunder Wave, Toxic, and Will-o-Wisp, allowing it to potentially run a pseudo-"anti-lead" set. With the disappearance of true leads from the BW metagame, though, this type of set is less useful than in previous generations.</p>

[Checks and Counters]

<p>The easiest way to counter Gallade is to hit it with a powerful physical move. With only two weaknesses--one of which is rarely seen--Gallade can be a nightmare to take down, especially if it's running Bulk Up and Drain Punch on the same set. Faster Ghost-types like Gengar do get a bit of a leg up on the green gladiator, though, assuming they survive a +1-boosted Shadow Sneak. Gallade also hates priority users such as Scizor, who deals hefty damage with a Choice Band-boosted Bullet Punch. The best counter to Gallade, though, is status infliction. If Jellicent can quickly land a Will-o-Wisp, it easily survives a Shadow Sneak and can proceed to stall. If Ghost-types and/or status inducers aren't an option, though, try an Excadrill, which, under Sandstorm and using Sand Force, can 2HKO Gallade through a Bulk Up boost with Earthquake.</p>

[Dream World]
<p>Justice Heart, Gallade's Dream World ability, gives him a tidy one-stage Attack boost every time he survives a Dark-type attack. On the whole, this ability will be fairly valuable once released; it can be used on either set to stack with Gallade's self-inflicted boosts.</p>
 
add/change
delete

[Overview]

<p>The introduction of BW wasn't too kind to Gallade; not only did he not gain much in the way of moveset options, he missed out on essentially the Holy Grail of Fighting STAB: Hi Jump Kick. Gallade also suffers from his relatively low base 80 Speed, being outrun by other common Fighting-types such as positively-natured Lucario and neutral-natured Infernape. Fortunately, Gallade is unique in that he has access to Will-o-Wisp and Shadow Sneak, something Lucario cannot do which differentiate it from Lucario, as well as resisting and resists Stealth Rock, unlike Infernape. In addition, Gallade also boasts an impressive base 125 Attack and 115 base Special Defense, which means he can allow him to sponge most neutral special attacks and hit back hard. Possibly Gallade's best asset, niche though, is his ability to run a fairly viable Bulk Up + Drain Punch set, owing to his almost godlike 115 base Special Defense which really takes advantage of that fantastic Special Defense stat. Clearly, Gallade is not to be underestimated.</p>

[SET]
Name: Bulk Up
Move 1: Bulk Up
Move 2: Drain Punch
Move 3: Ice Punch / Stone Edge
Move 4: Shadow Sneak
Item: Leftovers
Nature: Careful
EVs: 240 HP / 40 Atk / 216 SpD / 12 Spe

[SET COMMENTS]

<p>This is possibly the best set Gallade can run. With his amazing special bulk, Gallade can easily find an opportunity to Bulk Up., as With the given EV spread he easily survives super-effective special onslaughts attacks such as Gengar's Shadow Ball, and can finish it with Shadow Sneak. and can retaliate with a OHKO Shadow Sneak. Drain Punch allows for instant HP recovery in addition to Leftovers. After one Bulk Up, Gallade reaches a huge 444 Attack, punching holes in almost anything. Ice Punch breaks most Gliscor after a Bulk Up, while Stone Edge protects Gallade against any Gyarados that might get greedy. Shadow Sneak provides insurance against Ghost-types and Latios, as well as a way to leave a dent in faster enemies.</p>

[ADDITIONAL COMMENTS]

<p>This set can also be run with an alternate EV spread of 240 HP / 16 Atk / 56 SpD / 196 Spe, allowing Gallade to outrun most Gliscor, along with Jolly Tyranitar and Adamant Breloom; however, this spread sacrifices considerable special bulk, greatly reducing Gallade's survivability. You could also replace Shadow Sneak with Substitute or Thunder Wave in the last slot if you want to try and stall out your opponent.</p>

<p>With 240 EVs in HP, Gallade reaches the point of maximum Leftovers recovery without wasting EVs. The 216 EVs in Special Defense allow Gallade to tank special hits, most notably Gengar's Shadow Ball, while 40 EVs in Attack allow him to 2HKO Gengar with Shadow Sneak after Stealth Rock damage. It follows, then, that Gallade appreciates a teammate that can set up Stealth Rocks.</p>

<p>As with all physical attackers, Gallade has great trouble with status afflictions, most notably burn. Jellicent in particular tends to mess Gallade up rather badly, taking little damage from Shadow Sneak and responding with Will-o-Wisp, even further reducing Gallade's attacking power. Gallade greatly appreciates a fast special attacker, such as Jolteon or Hydreigon, to come in and take the burn while OHKOing with Thunderbolt or Draco Meteor, respectively.</p>

[SET]
Name: Swords Dance
Move 1: Swords Dance
Move 2: Close Combat
Move 3: Ice Punch / Stone Edge
Move 4: Shadow Sneak
Item: Life Orb
Nature: Adamant / Jolly
EVs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>This set made the jump to BW with very few changes. After just one Swords Dance, Gallade's Attack reaches a towering 766, allowing him to wreak havoc with STAB Close Combat. As with the previous set, the third slot depends on user preference; Ice Punch saves face against Gliscor and Landorus, whereas Stone Edge repels Thundurus and Gyarados. If preferred, Gallade can run this set with a Jolly nature to boost his mediocre Speed; however, this causes Gallade to lose some of his offensive ability, a drop that is greatly felt given Gallade's physical frailty.</p>

[ADDITIONAL COMMENTS]

<p>Despite the fact that Gallade can use all the power he can get While Gallade is starved for more power, Life Orb recoil piles up after only a couple of turns. As such, it is advisable to run a Wish passer alongside Gallade, preferably a bulky one such as Vaporeon or Blissey. Vaporeon is fairly good at surviving physical attacks, while Blissey needs no introduction; her insane HP and Special Defense make her the ideal candidate to team with Gallade on more balanced teams.</p>

<p>Gallade could conceivably replace one of the above moves with Psycho Cut to hit Ghost-types, especially Gengar, for more damage; however, Gallade rarely finds room for it, since Ice Punch / Stone Edge provides vital type coverage, and Shadow Sneak is almost required to ensure Gallade can at least get a hit in before fainting.</p>

[Other Options]

<p>As mentioned above, Psycho Cut is certainly viable on any of the above sets, but it requires the sacrifice of one of Gallade's greatly-needed coverage moves. Gallade has access to Wish via breeding; unfortunately, the move's new mechanics combined with Gallade's relatively low HP means it is not a very viable strategy, and the move is better left to the more bulky Pokemon.</p>

<p>On the other hand, Gallade does get access to a few interesting support moves such as Mean Look, Taunt, and Magic Coat, as well as Thunder Wave, Toxic, and Will-o-Wisp, allowing it to potentially run an odd pseudo-"anti-lead" set. With the disappearance of true leads from the BW metagame, though, this type of set is less useful than in previous generations DPP.</p>

[Checks and Counters]

<p>The easiest way to counter Gallade is to hit it with a powerful physical move. With only two weaknesses--one of which is rarely seen--Gallade can be a nightmare to take down, especially if it's running Bulk Up and Drain Punch on the same set. Faster Ghost-types like Gengar do get a bit of a leg up on the green gladiator, though, assuming they survive a +1-boosted Shadow Sneak. Gallade also hates priority users such as Scizor, which deals hefty damage with a Choice Band-boosted Bullet Punch. The best counter to Gallade, though, is status infliction. If Jellicent can quickly land a Will-o-Wisp, it easily survives a Shadow Sneak and can proceed to stall. If Ghost-types and/or status inducers aren't an option, though, try an Excadrill, which, under Sandstorm and using Sand Force, can 2HKO Gallade through a Bulk Up boost with Earthquake.</p>

[Dream World]
<p>Justice Heart, Gallade's Dream World ability, gives him a tidy nice one-stage Attack boost every time he survives a Dark-type attack. On the whole, this ability will be fairly valuable once released; it can be used on either set to stack with Gallade's self-inflicted-induced boosts.</p>

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[Overview]

<p>The introduction of BW wasn't too kind to Gallade; not only did he not gain much in the way of moveset options, he missed out on essentially the Holy Grail of Fighting STAB: Hi Jump Kick. Gallade also suffers from his relatively low base 80 Speed, being outrun by other common Fighting-types such as positively-natured Lucario and neutral-natured Infernape. Fortunately, Gallade is unique in that he has access to Will-o-Wisp and Shadow Sneak, something Lucario cannot do which differentiate it from Lucario, as well as resisting and resists Stealth Rock, unlike Infernape. In addition, Gallade also boasts an impressive base 125 Attack and 115 base Special Defense, which means he can allow him to sponge most neutral special attacks and hit back hard. Possibly Gallade's best asset, niche though, is his ability to run a fairly viable Bulk Up + Drain Punch set, owing to his almost godlike 115 base Special Defense which really takes advantage of that fantastic Special Defense stat. Clearly, Gallade is not to be underestimated.</p>

[SET]
Name: Bulk Up
Move 1: Bulk Up
Move 2: Drain Punch
Move 3: Ice Punch / Stone Edge
Move 4: Shadow Sneak
Item: Leftovers
Nature: Careful
EVs: 240 HP / 40 Atk / 216 SpD / 12 Spe

[SET COMMENTS]

<p>This is possibly the best set Gallade can run. With his amazing special bulk, Gallade can easily find an opportunity to Bulk Up., as With the given EV spread he easily survives super-effective special onslaughts attacks such as Gengar's Shadow Ball, and finish it with Shadow Sneak. and can retaliate with a OHKO Shadow Sneak. Drain Punch allows for instant HP recovery in addition to Leftovers. After one Bulk Up, Gallade reaches a huge 444 Attack, punching holes in almost anything. Ice Punch breaks most Gliscor after a Bulk Up, while Stone Edge protects Gallade against any Gyarados that might get greedy. Shadow Sneak provides insurance against Ghost-types and Latios, as well as a way to leave a dent in faster enemies.</p>

[ADDITIONAL COMMENTS]

<p>This set can also be run with an alternate EV spread of 240 HP / 16 Atk / 56 SpD / 196 Spe, allowing Gallade to outrun most Gliscor, along with Jolly Tyranitar and Adamant Breloom; however, this spread sacrifices considerable special bulk, greatly reducing Gallade's survivability. You could also replace Shadow Sneak with Substitute or Thunder Wave in the last slot if you want to try and stall out your opponent.</p>

<p>With 240 EVs in HP, Gallade reaches the point of maximum Leftovers recovery without wasting EVs. The 216 EVs in Special Defense allow Gallade to tank special hits, most notably Gengar's Shadow Ball, while 40 EVs in Attack allow him to 2HKO Gengar with Shadow Sneak after Stealth Rock damage. It follows, then, that Gallade appreciates a teammate that can set up Stealth Rocks.</p>

<p>As with all physical attackers, Gallade has great trouble with status afflictions, most notably burn. Jellicent in particular tends to mess Gallade up rather badly, taking little damage from Shadow Sneak and responding with Will-o-Wisp, even further reducing Gallade's attacking power. Gallade greatly appreciates a fast special attacker, such as Jolteon or Hydreigon, to come in and take the burn while OHKOing with Thunderbolt or Draco Meteor, respectively.</p>

[SET]
Name: Swords Dance
Move 1: Swords Dance
Move 2: Close Combat
Move 3: Ice Punch / Stone Edge
Move 4: Shadow Sneak
Item: Life Orb
Nature: Adamant / Jolly
EVs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>This set made the jump to BW with very few changes. After just one Swords Dance, Gallade's Attack reaches a towering 766, allowing him to wreak havoc with STAB Close Combat. As with the previous set, the third slot depends on user preference; Ice Punch saves face against Gliscor and Landorus, whereas Stone Edge repels Thundurus and Gyarados. If preferred, Gallade can run this set with a Jolly nature to boost his mediocre Speed; however, this causes Gallade to lose some of his offensive ability, a drop that is greatly felt given Gallade's physical frailty.</p>

[ADDITIONAL COMMENTS]

<p>Despite the fact that Gallade can use all the power he can get While Gallade is starved for more power, Life Orb recoil piles up after only a couple of turns. As such, it is advisable to run a Wish passer alongside Gallade, preferably a bulky one such as Vaporeon or Blissey. Vaporeon is fairly good at surviving physical attacks, while Blissey needs no introduction; her insane HP and Special Defense make her the ideal candidate to team with Gallade on more balanced teams.</p>

<p>Gallade could conceivably replace one of the above moves with Psycho Cut to hit Ghost-types, especially Gengar, for more damage; however, Gallade rarely finds room for it, since Ice Punch / Stone Edge provides vital type coverage, and Shadow Sneak is almost required to ensure Gallade can at least get a hit in before fainting.</p>

[Other Options]

<p>As mentioned above, Psycho Cut is certainly viable on any of the above sets, but it requires the sacrifice of one of Gallade's greatly-needed coverage moves. Gallade has access to Wish via breeding; unfortunately, the move's new mechanics combined with Gallade's relatively low HP means it is not a very viable strategy, and the move is better left to the more bulky Pokemon.</p>

<p>On the other hand, Gallade does get access to a few interesting support moves such as Mean Look, Taunt, and Magic Coat, as well as Thunder Wave, Toxic, and Will-o-Wisp, allowing it to potentially run an odd pseudo-"anti-lead" set. With the disappearance of true leads from the BW metagame, though, this type of set is less useful than in previous generations DPP.</p>

[Checks and Counters]

<p>The easiest way to counter Gallade is to hit it with a powerful physical move. With only two weaknesses--one of which is rarely seen--Gallade can be a nightmare to take down, especially if it's running Bulk Up and Drain Punch on the same set. Faster Ghost-types like Gengar do get a bit of a leg up on the green gladiator, though, assuming they survive a +1-boosted Shadow Sneak. Gallade also hates priority users such as Scizor, which deals hefty damage with a Choice Band-boosted Bullet Punch. The best counter to Gallade, though, is status infliction. If Jellicent can quickly land a Will-o-Wisp, it easily survives a Shadow Sneak and can proceed to stall. If Ghost-types and/or status inducers aren't an option, though, try an Excadrill, which, under Sandstorm and using Sand Force, can 2HKO Gallade through a Bulk Up boost with Earthquake.</p>

[Dream World]
<p>Justice Heart, Gallade's Dream World ability, gives him a tidy nice one-stage Attack boost every time he survives a Dark-type attack. On the whole, this ability will be fairly valuable once released; it can be used on either set to stack with Gallade's self-inflicted-induced boosts.</p>

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[Overview]

<p>The introduction of BW wasn't too kind to Gallade; not only did he not gain much in the way of moveset options, he missed out on essentially the Holy Grail of Fighting STAB: Hi Jump Kick. Gallade also suffers from his relatively low base 80 Speed, being outrun by other common Fighting-types such as positive natured Lucario and neutral natured Infernape. Fortunately, Gallade is unique in that he has access to Will-O-Wisp and Shadow Sneak, which differentiates it from Lucario, and resists Stealth Rock, unlike Infernape. In addition, Gallade also boasts an impressive base 125 Attack and 115 base Special Defense, which allows him to sponge most neutral special attacks and hit back hard. Possibly Gallade's best niche, though, is his ability to run a fairly viable Bulk Up + Drain Punch set, taking advantage of his excellent Special Defense. All things considered, Gallade is not to be underestimated.</p>

[SET]
Name: Bulk Up
Move 1: Bulk Up
Move 2: Drain Punch
Move 3: Ice Punch / Stone Edge
Move 4: Shadow Sneak
Item: Leftovers
Nature: Careful
EVs: 240 HP / 40 Atk / 216 SpD / 12 Spe

[SET COMMENTS]

<p>This is possibly the best set Gallade can run. With his amazing special bulk, Gallade can easily find an opportunity to Bulk Up. With the given EV spread he easily survives super effective special attacks such as Gengar's Shadow Ball and can subsequently finish it off with a Shadow Sneak. Drain Punch allows for instant HP recovery in addition to Leftovers. After one Bulk Up, Gallade reaches a huge 444 Attack, punching holes in almost anything. Ice Punch breaks most Gliscor after a Bulk Up, while Stone Edge protects Gallade against any Gyarados that might get greedy. Shadow Sneak provides insurance against Ghost-types and Latios, as well as a way to leave a dent on faster enemies in general.</p>

[ADDITIONAL COMMENTS]

<p>This set can also be run with an alternate EV spread of 240 HP / 16 Atk / 56 SpD / 196 Spe, allowing Gallade to outrun most Gliscor, along with Jolly Tyranitar and Adamant Breloom; however, this spread sacrifices considerable special bulk, greatly reducing Gallade's survivability. You could also replace Shadow Sneak with Substitute or Thunder Wave in the last slot if you want to try and stall out your opponent.</p>

<p>With 240 EVs in HP, Gallade reaches the point of maximum Leftovers recovery without wasting EVs. The 216 EVs in Special Defense allow Gallade to tank special hits, most notably Gengar's Shadow Ball, while 40 EVs in Attack allow him to 2HKO Gengar with Shadow Sneak after Stealth Rock damage. It follows, then, that Gallade appreciates a teammate that can set up Stealth Rocks.</p>

<p>As with all physical attackers, Gallade has great trouble with status afflictions, most notably burn. Jellicent in particular tends to mess Gallade up rather badly, taking little damage from Shadow Sneak and responding with Will-O-Wisp, even further reducing Gallade's attacking power. Gallade greatly appreciates a fast special attacker, such as Jolteon or Hydreigon, to come in, (comma) take the burn, (comma) while OHKOing with Thunderbolt or Draco Meteor, respectively and deal with Jellicent appropriately.</p>

[SET]
Name: Swords Dance
Move 1: Swords Dance
Move 2: Close Combat
Move 3: Ice Punch / Stone Edge
Move 4: Shadow Sneak
Item: Life Orb
Nature: Adamant / Jolly
EVs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>This set made the jump to BW with very few changes. After just one Swords Dance, Gallade's Attack reaches a towering 766, allowing him to wreak havoc with STAB Close Combat. As with the previous set, the third slot depends on user preference; Ice Punch saves face against Gliscor and Landorus, whereas Stone Edge repels Thundurus and Gyarados. If preferred, Gallade can run this set with a Jolly nature to boost his mediocre Speed; however, this causes Gallade to lose some of his offensive ability, a drop that is greatly felt given Gallade's physical frailty.</p>

[ADDITIONAL COMMENTS]

<p>While Gallade is starved for more power, Life Orb recoil piles up after only a couple of turns. As such, it is advisable to run a Wish passer alongside Gallade, preferably a bulky one like Vaporeon or Blissey. Vaporeon is fairly good at surviving physical attacks, while Blissey needs no introduction; her insane HP and Special Defense make her the ideal candidate to team with Gallade on more balanced teams.</p>

<p>Gallade could conceivably replace one of the above moves with Psycho Cut to hit Poison-types, especially Gengar, for more damage; however, Gallade rarely finds room for it, since Ice Punch / Stone Edge provides vital type coverage, and Shadow Sneak is almost required to ensure Gallade can at least get a hit in before fainting.</p>

[Other Options]

<p>As mentioned above, Psycho Cut is certainly viable on any of the above sets, but it requires the sacrifice of one of Gallade's greatly-needed coverage moves. Gallade has access to Wish via breeding; unfortunately, the move's new mechanics combined with Gallade's relatively low HP means it is not a very viable strategy, and the move is better left to more beefy Pokemon.</p>

<p>On the other hand, Gallade does get access to a few interesting support moves, (comma) such as Mean Look, Taunt, and Magic Coat, as well as Thunder Wave, Toxic, and Will-O-Wisp, allowing it to potentially run an odd "anti-lead" set. With the disappearance of true leads from the BW metagame, though, this type of set is less useful than in DPP.</p>

[Checks and Counters]

<p>The easiest way to counter Gallade is to hit it with a powerful physical move. With only two weaknessesone of which is rarely seenGallade can be a nightmare to take down, especially if it's running Bulk Up and Drain Punch on the same set. Faster Ghost-types like Gengar do get a bit of a leg up on the green gladiator though, assuming they survive the +1 boosted Shadow Sneak. Gallade also hates priority users such as Scizor, who deals hefty damage with a Choice Band-boosted Bullet Punch. The best counter to Gallade is status infliction. If Jellicent can quickly land a Will-O-Wisp, it easily survives a Shadow Sneak and can proceed to stall. If Ghost-types and/or status inducers aren't an option, try an Excadrill, which, under sandstorm and using Sand Force, can 2HKO Gallade through a Bulk Up boost with Earthquake.</p>

[Dream World]
<p>Justice Heart, Gallade's Dream World ability, gives him a nice one stage Attack boost every time he survives a Dark-type attack. On the whole, this ability will be fairly valuable once released; it can be used on either set to stack with Gallade's self-induced boosts.</p>

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