
Galarian Darmanitan



Base Stats: 105 HP | 140 Atk | 55 Def | 30 SpA | 55 SpD | 95 Spe
105 HP | 160 Atk | 55 Def | 30 SpA | 55 SpD | 135 Spe (Zen)
Abilities: Gorilla Tactics (1) | Gorilla Tactics (2) | Zen Mode (H)
[Notable Moves]
Level Up Moves:
- [00] Icicle Crash
- [01] Icicle Crash
- [01] Powder Snow
- [01] Tackle
- [01] Taunt
- [01] Bite
- [12] Avalanche
- [16] Work Up
- [20] Ice Fang
- [24] Headbutt
- [28] Ice Punch
- [32] Uproar
- [38] Belly Drum
- [44] Blizzard
- [50] Thrash
- [56] Superpower
TMs:
- [TM00] Mega Punch
- [TM01] Mega Kick
- [TM03] Fire Punch
- [TM04] Ice Punch
- [TM08] Hyper Beam
- [TM09] Giga Impact
- [TM11] Solar Beam
- [TM13] Fire Spin
- [TM15] Dig
- [TM21] Rest
- [TM22] Rock Slide
- [TM23] Thief
- [TM24] Snore
- [TM25] Protect
- [TM31] Attract
- [TM34] Sunny Day
- [TM38] Will-O-Wisp
- [TM39] Facade
- [TM43] Brick Break
- [TM48] Rock Tomb
- [TM56] U-turn
- [TM57] Payback
- [TM59] Fling
- [TM64] Avalanche
- [TM67] Ice Fang
- [TM68] Fire Fang
- [TM76] Round
- [TM81] Bulldoze
TRs:
- [TR01] Body Slam
- [TR02] Flamethrower
- [TR05] Ice Beam
- [TR06] Blizzard
- [TR10] Earthquake
- [TR11] Psychic
- [TR13] Focus Energy
- [TR15] Fire Blast
- [TR20] Substitute
- [TR21] Reversal
- [TR26] Endure
- [TR27] Sleep Talk
- [TR30] Encore
- [TR35] Uproar
- [TR36] Heat Wave
- [TR37] Taunt
- [TR39] Superpower
- [TR43] Overheat
- [TR46] Iron Defense
- [TR48] Bulk Up
- [TR52] Gyro Ball
- [TR55] Flare Blitz
- [TR64] Focus Blast
- [TR69] Zen Headbutt
- [TR74] Iron Head
- [TR75] Stone Edge
- [TR77] Grass Knot
- [TR85] Work Up
- [TR99] Body Press
Egg Moves:
- Focus Punch
- Hammer Arm
- Take Down
- Flame Wheel
- Yawn
- Extrasensory
- Freeze-Dry
- Incinerate
- Power-Up Punch
- [00] Icicle Crash
- [01] Icicle Crash
- [01] Powder Snow
- [01] Tackle
- [01] Taunt
- [01] Bite
- [12] Avalanche
- [16] Work Up
- [20] Ice Fang
- [24] Headbutt
- [28] Ice Punch
- [32] Uproar
- [38] Belly Drum
- [44] Blizzard
- [50] Thrash
- [56] Superpower
TMs:
- [TM00] Mega Punch
- [TM01] Mega Kick
- [TM03] Fire Punch
- [TM04] Ice Punch
- [TM08] Hyper Beam
- [TM09] Giga Impact
- [TM11] Solar Beam
- [TM13] Fire Spin
- [TM15] Dig
- [TM21] Rest
- [TM22] Rock Slide
- [TM23] Thief
- [TM24] Snore
- [TM25] Protect
- [TM31] Attract
- [TM34] Sunny Day
- [TM38] Will-O-Wisp
- [TM39] Facade
- [TM43] Brick Break
- [TM48] Rock Tomb
- [TM56] U-turn
- [TM57] Payback
- [TM59] Fling
- [TM64] Avalanche
- [TM67] Ice Fang
- [TM68] Fire Fang
- [TM76] Round
- [TM81] Bulldoze
TRs:
- [TR01] Body Slam
- [TR02] Flamethrower
- [TR05] Ice Beam
- [TR06] Blizzard
- [TR10] Earthquake
- [TR11] Psychic
- [TR13] Focus Energy
- [TR15] Fire Blast
- [TR20] Substitute
- [TR21] Reversal
- [TR26] Endure
- [TR27] Sleep Talk
- [TR30] Encore
- [TR35] Uproar
- [TR36] Heat Wave
- [TR37] Taunt
- [TR39] Superpower
- [TR43] Overheat
- [TR46] Iron Defense
- [TR48] Bulk Up
- [TR52] Gyro Ball
- [TR55] Flare Blitz
- [TR64] Focus Blast
- [TR69] Zen Headbutt
- [TR74] Iron Head
- [TR75] Stone Edge
- [TR77] Grass Knot
- [TR85] Work Up
- [TR99] Body Press
Egg Moves:
- Focus Punch
- Hammer Arm
- Take Down
- Flame Wheel
- Yawn
- Extrasensory
- Freeze-Dry
- Incinerate
- Power-Up Punch
- Belly Drum
- Superpower
- Fire Punch
- Ice Punch
- Rock Slide
- U-turn
- Earthquake
- Flare Blitz
- Zen Headbutt
- Iron Head
- Stone Edge
[New Ability]
Gorilla Tactics - Boosts the Pokémon’s Attack stat but only allows the use of the first selected move.
[Pros]
- Extremely high Attack especially when run with a Choice Band, making it very hard to switch into and defensively check.
- Ability to force out a lot of the metagame and pivot on them using U-turn to gain momentum.
- Good coverage in Flare Blitz and Earthquake allows it to threaten much of the metagame.
- Option to run a Choice Scarf to act as a dangerous revenge killer still with an Attack boost.
[Cons]
- Bad defensive typing and weakness to Stealth Rock means it's hard to get Darmanitan in safely.
- Its pivoting with U-turn combined with that hazard weakness and Flare Blitz recoil mean it gets worn down quickly.
- Weakness to common offensive Pokemon and revenge killers means it's easily forced out after claiming a KO.
- Belly Drum sets can be run but are difficult to set up due to entry hazard vulnerability and lack of resistances.
[Dynamax Potential]
Galarian Darmanitan can Dynamax to set hail and chip switch-ins with weather damage, but doing so means it loses access to its Choice item so it is often best to Dynamax a teammate that can make better use of the turns instead.
[Potential Movesets]
:CBCBDARM:
Darmanitan-Galar @ Choice Band
Ability: Gorilla Tactics
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Icicle Crash
- U-turn
- Earthquake
- Flare Blitz
A Choice Band alongside its ability Gorilla Tactics essentially gives Galarian Darmanitan a free 2.25x boost to Attack, which makes it extremely dangerous with such good coverage against a lot of the metagame and a strong STAB move in Icicle Crash. Its ability to pivot out of unfavorable matchups and on predicted switches to checks helps its team by bringing in another offensive threat. It runs a Jolly nature so it can outspeed more of the metagame such as Excadrill outside of sand, as the extra power is not required for it to perform its role. Choice Band Galarian Darmanitan is a very strong wallbreaker that is difficult to defensively check, so use that to your advantage to wear down bulky Pokemon and cores.
Choice Scarf
Darmanitan-Galar @ Choice Scarf
Ability: Gorilla Tactics
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Icicle Crash
- U-turn
- Earthquake
- Flare Blitz
The Choice Scarf set does not have as much power as the Choice Band set, but it still has the power boost as if it was running both a Choice Band and a Choice Scarf, making it very threatening when it can outspeed much more of your team such as Dagapult and +1 Gyarados. Its ability to be a strong revenge killer and pivot with U-turn gives its teammates a lot of momentum despite its inability to break through teams as easily. Because it often needs to pivot with U-turn due to the nature of the set, it is worn down easily and is difficult to bring in without a free turn.
A Belly Drum Zen Mode set can be run with Belly Drum / Icicle Crash / Fire Punch / Earthquake, but its poor defensive typing and weakness to hazards means it lacks opportunties to come in and set up. Once Zen Mode has activated, it becomes a lot stronger and faster and can easily sweep unprepared teams.
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