SS OU Galarian Brazy Sun

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Hey, what's up smogon? Well, my last post didn't get many responses or views so let's hope this team is more fire than the other. (Pun intended) The last team I made, was meh. It was fun as hell team, it just was too frail for my taste.

Sun Team Overview
Sun teams are overshadowed by the other weathers like sand and rain. I believe sun to be pretty good weather that not many people realize. Sun lets you shoot out high powered fire attacks even doing a decent amount to things that resist it. Sun also gives mons with chlorophyll, doubling their speed. Sadly, there is only one good user that's released, and that's shiftry. When venusaur comes out it'll be a good user of chlorophyll but at the moment, shiftry is the only good one.

This team came from a big inspiration from one of the best sun teams by the goat himself...Brazy Sun by Blunder. This team was fricken good as heck and not many realized it. Now some mons got snapped so I can't make the exact team but I made adjustments.

The Team
250px-Ash_Torkoal.png

Torkoal @ Heat Rock
Ability: Drought
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Rapid Spin
- Yawn
- Lava Plume

Torkal is a obvious teammate for a sun team. It sets up rocks, spines them away and potentially puts something to sleep with yawn. It is surprisingly bulky taking 4x weak moves and live to tell the tale.
252 Atk Darmanitan-Galar Earthquake vs. 252 HP / 252+ Def Torkoal: 132-156 (38.3 - 45.3%) -- guaranteed 3HKO
252 Atk Excadrill Earthquake vs. 252 HP / 252+ Def Torkoal: 192-228 (55.8 - 66.2%) -- guaranteed 2HKO
252 Atk Dracovish Fishious Rend vs. 252 HP / 252+ Def Torkoal: 246-290 (71.5 - 84.3%) -- guaranteed 2HKO
Fishious Rend calc is without sun so its even less damage with sun up.


275-Shiftry.png

Shiftry @ Life Orb
Ability: Chlorophyll
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Leaf Blade
- Sucker Punch
- Brick Break

No sun team is without a chlorophyll user. Shiftry is the only available user that can touch ferrothoron, has decent stats, and good movepool. I have sucker punch for shiftry to kill other mons outside of sun since its speed isn't the best without it. SD gives Shiftry the attack to kill things with ease. Honestly, Shiftry ain't bad at all.

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Darmanitan-Galar @ Choice Scarf
Ability: Gorilla Tactics
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Icicle Crash
- Flare Blitz
- Earthquake
- U-turn

Darm is without a doubt the best OU mon in sword and shield. It has u-turn for momentum and the sun boosted its flare blitz making no steel type have a chance of living. Darm can revenge kill many mons and wall break for Shiftry and Chandalure. Darm is pretty basic but hey, abuse it before its banned from OU.

Ingo_Chandelure.0.jpeg

Chandelure @ Choice Specs
Ability: Infiltrator
Shiny: Yes
Happiness: 160
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Fire Blast
- Memento
- Trick

Chandelure is a fantastic special attacker with a fire blast under the sun that could blow everyone's face off. It has trick to cripple things like corsolla and pex. Memento is to let shifty setup and force switches. Infiltrator is so it goes over substitute mons and kill them.

seismitoad.png

Seismitoad @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Stealth Rock
- Scald
- Earthquake
- Toxic

Seismitoad is the water switch in. Being a sun team makes it very weak to water type moves. It also forms a good defensive core with corviknight. The toad takes electric and fire moves for corv. Seismitoad is a good pivot and doesn't lose momentum doing so.

1200px-823Corviknight.png

Corviknight @ Leftovers
Ability: Pressure
EVs: 252 HP / 76 Def / 180 SpD
Impish Nature
- Brave Bird
- Roost
- Defog
- U-turn

Finishing the team is corv. Corv is a good pivot providing defog for hazards and u-turn for momentum. Corv takes grass moves for seismitoad and the toad takes electric and fire for corv. Corv is able to switch into lots of attacks from lots of mons in ou.

Weaknesses
Gyradose- Gyra is a fricken menus. It sets up on a lot of the team and kills everyone. Try keeping rocks up in case if it's not heavy-duty boots and play very aggressively. Don't let it set up over its gg, make aggressive doubles or you'll lose.

Rain- Now rain is an almost imposable game to win. Rain weakens fire moves, gets ride of the sun and boosts water moves. Honestly, you could play a near-perfect game and still lose. The only way you can win if seismitoad is alive but, if your opponent predicts a switch in then hits the toad with a non-water move, the toads going to worn down.

Hydreigon- Hydreigon sets up on a lot of the team and kills. A good way to beat it is to let darm come in as many times as possible before it subs up. If it subs up then its game over. Make aggressive switches and don't let hydreigon come in for free.

Overview
This brazy sun is very good in this meta. I believe one of the good things about it is that it's not popular so people don't know the true power of sun and underestimate it. Try setting up sun right away to maximize all the mons usefulness. Try and use darm and chandelure to u-turn around and break things for shiftry or for each other. I would try to chip pex because of it wall a lot of the team and is difficult to break. Try and use some darm eqs on it. Try and keep rocks off the field with rapid spin and defog. Torkoal can yawn on mons that try and take advantage of it to set up or whatnot, eliminating a mon from the fight.

Try the team out and see for yourself! This team is very strong and super fun to play with.

Pokepaste-https://pokepast.es/2cc374958e9e9bdb
 
So first off, I love playing sun in the meta, and while it is hard to pull off in the meta with rain running around, I have had a couple of sun teams peak around the mid 1500s, so I consider myself pretty knowledgeable on the subject.

Going from the top down, the first change I would implement making is exchanging lava plume for body press on Torkoal. Yes lava plume is a good STAB move and powerful in the sun, but you only have it to deal with mons that wouldn't switch into torkoal in the first place, such as ferrothorn, excadrill, or corviknight. The reason you run body press is to punish tyranitar on the switch, which is the most prominent sand setter right now. Here are some noteworthy calcs to note when running body press over laval plume:

0 Atk Torkoal Body Press vs. 252 HP / 0 Def Tyranitar: 188-224 (46.5 - 55.4%) -- 70.7% chance to 2HKO
0 Atk Torkoal Body Press vs. 0 HP / 4 Def Excadrill: 152-180 (42.1 - 49.8%) -- guaranteed 3HKO
0 Atk Torkoal Body Press vs. 252 HP / 252+ Def Ferrothorn: 60-72 (17 - 20.4%) -- possible 7HKO after Leftovers recovery
0 Atk Torkoal Body Press vs. 0 HP / 0 Def Hydreigon: 112-132 (34.4 - 40.6%) -- guaranteed 3HKO

So yeah you do miss out on nabbing OHKO's with lava plume against certain mons, but you are able to deal with t-tar much better, which otherwise switches in on a whim with no worries.y
With Torkoal not running any STAB, the next change I would make (and I would make this regardless of Torkoal running lava plume or not) is turning Shiftry into a growth mixed attacker instead of a pure phys attacker. Brick Break is completely useless on this set, as it only has a very small chance of nabbing the OHKO on ferrothorn at +2.

+2 252+ Atk Life Orb Shiftry Brick Break vs. 252 HP / 24 Def Ferrothorn: 302-356 (85.7 - 101.1%) -- 6.3% chance to OHKO after Leftovers recovery

That's not good, because ferrothorn survives a hit, then retaliates with gyro ball for an easy OHKO after life orb damage. To improve this set, I would make the following changes:

Shiftry @ Life Orb
Ability: Chlorophyll
EVs: 252 Atk / 4 SpD / 252 Spe
Naive Nature (+Spe, -SpD)
- Growth
- Solar Blade
- Sucker Punch
- Heat Wave

You'll notice we're running a nature that ups speed, with this spread you outspeed the entire unboosted tier sans swift swim skewda, sand rush driller, and scarf pult, which is OHKO'd with sucker punch anyways. Solar Blade is a vast improvement or leaf blade, as it just straight up punches holes in things at 125 BP, albeit its only a usable option with the sun up. As previously stated before, we have heat wave to deal with thorn and other steel types such as bronzong, corviknight, and aegislash.

Darmanitan looks fine, although you might want to run fire punch over flare blitz, as under the sun there fire punch still kills things that flare blitz does, and you dont have to worry about recoil.

After shiftry, the next major change i would make is to your chandelure set. I like the idea of chandy on the team, but do think that your set is holding you back. The first change I would make is running Scarf over specs, as ideally you want to trade speed for power, as this team is all about speed control. You still hit extremely hard with fire blast under sun, and you also outspeed common threats like specs dragapult or banded Garmanitan. I would change memento for either energy ball or psychic, its really up to what you want to better counter, psychic for pex or energy ball for bulky ground/waters such as seismitoad, gastrodon, and quagsire, which all deal with this team rather well. I would say run energy ball, just because i think the bulky ground/waters are a much bigger threat to this team than pex is.

Seismitoad looks fine, although i would debate running protect over earthquake to stall out turns of toxic, but its really up to personal preference.

Lastly, corvi looks okay, I would run a fully phys def set though to deal with prominent phys attackers.
 
Sorry I messed up the ferro calc, here is the one i meant to post:

+2 252+ Atk Life Orb Shiftry Brick Break vs. 252 HP / 252+ Def Ferrothorn: 234-276 (66.4 - 78.4%) -- guaranteed 2HKO after Leftovers recovery
 
All of the above suggestions are good, but have you considered running a special :Shiftry:Shiftry set as opposed to Physical? Sun-boosted Heat Wave OHKOs Sp.D invested Ferrothorn and +2 Extrasensory has a 68.8% chance to OHKO physically defensive Toxapex from full. And, even with modest, you still do upwards of around 80% with Sucker Punch to Dragapult, if you're inclined to still run that.

Also, you mention that Torkoal can survive 4x attacks, but Torkoal is a pure Fire type Pokemon.

To help you with some of the weaknesses you mentioned.... Why not try replacing Chandelure with :Ditto:Ditto? I know that may sound weird since Dynamax is gone, but Ditto thrives on HO teams that need a check-all for a variety of sets, so having a blanket check for Gyarados, Hydreigon, Dragapult, Barraskewda and Dracovish might be more beneficial for you.

Hope some of this might help.
 
So first off, I love playing sun in the meta, and while it is hard to pull off in the meta with rain running around, I have had a couple of sun teams peak around the mid 1500s, so I consider myself pretty knowledgeable on the subject.

Going from the top down, the first change I would implement making is exchanging lava plume for body press on Torkoal. Yes lava plume is a good STAB move and powerful in the sun, but you only have it to deal with mons that wouldn't switch into torkoal in the first place, such as ferrothorn, excadrill, or corviknight. The reason you run body press is to punish tyranitar on the switch, which is the most prominent sand setter right now. Here are some noteworthy calcs to note when running body press over laval plume:

0 Atk Torkoal Body Press vs. 252 HP / 0 Def Tyranitar: 188-224 (46.5 - 55.4%) -- 70.7% chance to 2HKO
0 Atk Torkoal Body Press vs. 0 HP / 4 Def Excadrill: 152-180 (42.1 - 49.8%) -- guaranteed 3HKO
0 Atk Torkoal Body Press vs. 252 HP / 252+ Def Ferrothorn: 60-72 (17 - 20.4%) -- possible 7HKO after Leftovers recovery
0 Atk Torkoal Body Press vs. 0 HP / 0 Def Hydreigon: 112-132 (34.4 - 40.6%) -- guaranteed 3HKO

So yeah you do miss out on nabbing OHKO's with lava plume against certain mons, but you are able to deal with t-tar much better, which otherwise switches in on a whim with no worries.y
With Torkoal not running any STAB, the next change I would make (and I would make this regardless of Torkoal running lava plume or not) is turning Shiftry into a growth mixed attacker instead of a pure phys attacker. Brick Break is completely useless on this set, as it only has a very small chance of nabbing the OHKO on ferrothorn at +2.

+2 252+ Atk Life Orb Shiftry Brick Break vs. 252 HP / 24 Def Ferrothorn: 302-356 (85.7 - 101.1%) -- 6.3% chance to OHKO after Leftovers recovery

That's not good, because ferrothorn survives a hit, then retaliates with gyro ball for an easy OHKO after life orb damage. To improve this set, I would make the following changes:

Shiftry @ Life Orb
Ability: Chlorophyll
EVs: 252 Atk / 4 SpD / 252 Spe
Naive Nature (+Spe, -SpD)
- Growth
- Solar Blade
- Sucker Punch
- Heat Wave

You'll notice we're running a nature that ups speed, with this spread you outspeed the entire unboosted tier sans swift swim skewda, sand rush driller, and scarf pult, which is OHKO'd with sucker punch anyways. Solar Blade is a vast improvement or leaf blade, as it just straight up punches holes in things at 125 BP, albeit its only a usable option with the sun up. As previously stated before, we have heat wave to deal with thorn and other steel types such as bronzong, corviknight, and aegislash.

Darmanitan looks fine, although you might want to run fire punch over flare blitz, as under the sun there fire punch still kills things that flare blitz does, and you dont have to worry about recoil.

After shiftry, the next major change i would make is to your chandelure set. I like the idea of chandy on the team, but do think that your set is holding you back. The first change I would make is running Scarf over specs, as ideally you want to trade speed for power, as this team is all about speed control. You still hit extremely hard with fire blast under sun, and you also outspeed common threats like specs dragapult or banded Garmanitan. I would change memento for either energy ball or psychic, its really up to what you want to better counter, psychic for pex or energy ball for bulky ground/waters such as seismitoad, gastrodon, and quagsire, which all deal with this team rather well. I would say run energy ball, just because i think the bulky ground/waters are a much bigger threat to this team than pex is.

Seismitoad looks fine, although i would debate running protect over earthquake to stall out turns of toxic, but its really up to personal preference.

Lastly, corvi looks okay, I would run a fully phys def set though to deal with prominent phys attackers.
Thanks a lot for the help. I feel very stupid that I didn't know Shiftry even got growth! That changes everything! I like the idea of having body press on tork since t-tar is annoying for the team and it doesn't let hydreigon come in and kill everything. It makes that weak matchup a lot better. The only thing I'm iffy about is chandelure's set. It's fun to have a nuke of a move but outspeeding dragapult and dealing with that cancerous sub hex set would be awesome. But I'll try the team with specs and scarf chandelure and see what works for me.

Thanks so much for the help and I'll try all your suggestions. Especially for the shiftry one I feel very stupid because I tried to find a chlorophyll user that has growth and I blindly didn't see it. Oops. Thanks for your help.
 
Hey, have you considered using Charizard instead of Chandelure?
It's Weather Ball under Sun is comparable to Victini's V-Create

252 SpA Choice Specs Solar Power Charizard Weather Ball (100 BP Fire) vs. 248 HP / 0 SpD Eviolite Chansey in Sun: 313-369 (44.5 - 52.4%) -- 21.5% chance to 2HKO
252 Atk Choice Band Victini V-create vs. 248 HP / 0 Def Eviolite Chansey in Sun: 352-415 (50 - 59%) -- guaranteed 2HKO
Obviously Chansey is just a stand-in and has 105 base Def and SpDef in this example.

It even has the sheer power to muscle past Toxapex.
252 SpA Choice Specs Solar Power Charizard Weather Ball (100 BP Fire) vs. 252 HP / 4 SpD Toxapex in Sun: 179-211 (58.8 - 69.4%) -- guaranteed 2HKO after Black Sludge recovery
252 SpA Choice Specs Solar Power Charizard Weather Ball (100 BP Fire) vs. 252 HP / 252+ SpD Toxapex in Sun: 137-162 (45 - 53.2%) -- 89.1% chance to 2HKO after Stealth Rock and Black Sludge recovery

You mentioned Trick to cripple Corsola but...
252 SpA Choice Specs Solar Power Charizard Weather Ball (100 BP Fire) vs. 252 HP / 4 SpD Eviolite Corsola-Galar in Sun: 324-382 (100 - 117.9%) -- guaranteed OHKO

Here's some more calcs
252 SpA Choice Specs Solar Power Charizard Weather Ball (100 BP Fire) vs. 252 HP / 252+ SpD Mandibuzz in Sun: 363-427 (85.6 - 100.7%) -- 6.3% chance to OHKO
252 SpA Choice Specs Solar Power Charizard Weather Ball (100 BP Fire) vs. 252 HP / 0 SpD Jellicent in Sun: 233-275 (57.6 - 68%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252 SpA Choice Specs Solar Power Charizard Weather Ball (100 BP Fire) vs. 252 HP / 252+ SpD Clefable in Sun: 375-442 (95.1 - 112.1%) -- 68.8% chance to OHKO after Leftovers recovery
252 SpA Choice Specs Charizard Focus Blast vs. 224 HP / 252+ SpD Assault Vest Tyranitar in Sand: 224-264 (56.4 - 66.4%) -- guaranteed 2HKO
252 SpA Choice Specs Charizard Hurricane vs. 248 HP / 224 SpD Pelipper: 243-286 (75.2 - 88.5%) -- guaranteed OHKO after Stealth Rock
252 SpA Choice Specs Solar Power Charizard Flamethrower vs. 252 HP / 4 SpD Pyukumuku in Sun: 174-205 (55.4 - 65.2%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252 SpA Choice Specs Solar Power Charizard Weather Ball (100 BP Fire) vs. 0 HP / 0 SpD Hydreigon in Sun: 266-313 (81.8 - 96.3%) -- guaranteed 2HKO (useful if you U-Turn to break it's Substitute)
252 SpA Choice Specs Solar Power Charizard Weather Ball (100 BP Fire) vs. 0 HP / 4 SpD Dragapult in Sun: 307-362 (96.8 - 114.1%) -- 81.3% chance to OHKO
252 SpA Choice Specs Solar Power Charizard Weather Ball (100 BP Fire) vs. 252 HP / 0 SpD Rotom-Wash in Sun: 229-270 (75.3 - 88.8%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Choice Specs Charizard Flamethrower vs. 252 HP / 176 SpD Hippowdon: 205-243 (48.8 - 57.8%) -- 96.1% chance to 2HKO after Stealth Rock and Leftovers recovery
252 SpA Choice Specs Solar Power Charizard Flamethrower vs. 252 HP / 116+ SpD Kommo-o in Sun: 171-202 (48.3 - 57%) -- 92.6% chance to 2HKO after Stealth Rock and Leftovers recovery

Charizard @ Choice Specs
Timid Nature
Ability: Solar Power
EVs: 4 Def / 252 Spe / 252 SpA
- Weather Ball
- Solar Beam / Flamethrower (Fire move usable outside of sun, 2HKOs mixed Hippo and lets you hit Kommo-O)
- Focus Blast
- Hurricane

Part of me doesn't want to show this since it would mean having to run a mon with Flash Fire
 
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