Hey, it's been a long time since I've submitted last time :D
Parents: Pangoro / Granbull
Shared egg group: Field
Offspring name: Grangoro
New type: Dark / Fairy
New base stats: 102/132/86/74/75/61
New ability and desc: Terrorise (Mold Breaker+Intimidate) - Neutralises opponent's ability on switch in.
Notable moves: Parting Shot, Crunch, Play Rough, Knock Off, Gunk Shot, Iron Head, Close Combat, Circle Throw, Super Fang, Heal Bell, Taunt, Low Kick, Drain Punch, Ice Punch, Fire Punch, Thunder Punch, Dragon Claw, Swords Dance, Earthquake, Thunder Wave, Zen Headbutt
Role Identification: It can cover a plethora of roles thanks to its nearly OP ability (it should work as a temporary condition, just like an instantaneous Gastro Acid that activates when the Pokémon switches in or when the ability is gained), its incredibly wide moveset, that offers an overwhelming coverage, its good defensive typing (weak to Fairy, Poison and Steel; resistant to Dark (x0.25) and Ghost; immune to Dragon and Psychic), and its STAB combo. So it can be: a Parting Shot pivot (I had the idea from the current CAP making process), taking advantage of its resistances and immunities (just imagine switching into a Dragon/Psychic) and gaining momentum; a set-up bulky sweeper thanks to Swords Dance and its strong STABs (including Knock Off), even better if in a TR team; and finally a support/annoyer thanks to TW, Super Fang, Circle Throw and Heal Bell. EDIT: Done :3



Shared egg group: Field
Offspring name: Grangoro
New type: Dark / Fairy
New base stats: 102/132/86/74/75/61
New ability and desc: Terrorise (Mold Breaker+Intimidate) - Neutralises opponent's ability on switch in.
Notable moves: Parting Shot, Crunch, Play Rough, Knock Off, Gunk Shot, Iron Head, Close Combat, Circle Throw, Super Fang, Heal Bell, Taunt, Low Kick, Drain Punch, Ice Punch, Fire Punch, Thunder Punch, Dragon Claw, Swords Dance, Earthquake, Thunder Wave, Zen Headbutt
Role Identification: It can cover a plethora of roles thanks to its nearly OP ability (it should work as a temporary condition, just like an instantaneous Gastro Acid that activates when the Pokémon switches in or when the ability is gained), its incredibly wide moveset, that offers an overwhelming coverage, its good defensive typing (weak to Fairy, Poison and Steel; resistant to Dark (x0.25) and Ghost; immune to Dragon and Psychic), and its STAB combo. So it can be: a Parting Shot pivot (I had the idea from the current CAP making process), taking advantage of its resistances and immunities (just imagine switching into a Dragon/Psychic) and gaining momentum; a set-up bulky sweeper thanks to Swords Dance and its strong STABs (including Knock Off), even better if in a TR team; and finally a support/annoyer thanks to TW, Super Fang, Circle Throw and Heal Bell. EDIT: Done :3
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