Fusion: Polikoal
Role: Weather Setter
Type: Fire/Fighting
Ability: Sauna (Drought + Water Absorb): Summons harsh sunlight in the battle for 5 turns (8 with Heat Rock). User is immune to Water-type moves when sunny weather is active.
Stat Distribution: 95 / 100 / 120 / 77 / 92 / 45 (+15 HP, +10 Atk, +3 Def, +12 SpD) |
BST: 529
Weight: 67.2 kg / 148.1 lbs
Relevant Moves: Drain Punch, Rapid Spin, Will-O-Wisp, Yawn, Toxic, Stealth Rock, Heat Crash, Body Press, Close Combat, Flamethrower, Lava Plume, Iron Defense, Earthquake, High Horsepower, Darkest Lariat, Shell Smash, Fire Blast, Overheat, Flame Wheel
Justification: Sun setter that has a lot of tools for longevity and utility. Fighting type gives it neutrality to Stealth Rock (can't use boots if holding Heat Rock), while STAB Drain Punch provides it much needed recovery. It can also use Body Press for a more powerful attack thanks to its high Defense. It can choose between Rapid Spin, Stealth Rock, Will-O-Wisp, Yawn, and Toxic to provide utility for the team.
Fusion: Eggyzard
Role: Sun Sweeper and Wallbreaker
Type: Fire/Grass
Ability: Sun Adrenaline (Chlorophyll + Solar Power): During harsh sunlight, the user's Special Attack and Speed stats are boosted by 50% but the user also loses 1/8 HP at the end of every turn.
Stat Distribution: 86 / 89 / 93 / 120 / 92 / 90 ( +12 Def, +3 SpA, +12 SpD, +13 Spe) |
BST: 570
Relevant Moves: Weather Ball, Fire Blast, Solar Beam, Giga Drain, Overheat, Scorching Sands, Psyshock, Psychic, Focus Blast, Calm Mind
Justification: Devastating sweeper under the sun. Under the sun, Eggyzard basically gets a free Choice Scarf and Choice Specs at the cost of 1/8 HP loss per turn. STAB Giga Drain can be used to alleviate that drawback.
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(They look like a good couple imo :P)
Fusion: Indeestoise
Role: Terrain setter, Set-up sweeper
Type: Water/Psychic
Ability:
Psycho Storm (Psychic Surge + Rain Dish): Summons Psychic Terrain for 5 turns (8 turns when holding Terrain Extender). If Psychic Terrain is active, the user heals 1/16 of its max HP at the end of every turn.
Stat Distribution: 84/69/92/100/115/81 (+10 HP, +10 Def, +10 SpA, +10 SpD) |
BST: 541
Relevant Moves: Expanding Force, Rapid Spin, Aromatherapy, Toxic, Shell Smash, Hydro Pump, Scald, Surf, Flip Turn, Psyshock, Mystical Fire, Ice Beam, Energy Ball, Focus Blast, Dark Pulse, Aura Sphere, Terrain Pulse, Calm Mind, Healing Wish, Light Screen, Reflect, Yawn
Justification: Psychic Terrain setter that can either support the team with its wide pool of utility moves or support itself with Shell Smash for sweeping. Its ability also grants it free Leftovers recovery when its terrain is active, so it is less worried on getting worn down. In addition to its support movepool, it can also use Flip Turn to safely enter a teammate into play. Shell Smash sets can be surprising and extremely terrifying with Expanding Force's sheer power and its immunity to priority.
Fusion: Galarian Arcadash
Role: Terrain Wallbreaker, Physical Sweeper
Type: Fire/Psychic
Ability:
Well-prepared (Justified + Anticipation): When the user enters the battle, the ability causes the user to "shudder" and boost its Attack by one stage if any opponent has a damaging move that is super effective against the user.
Stat Distribution: 82/115/75/100/80/115 (+5 HP, +10 Atk, +10 SpA +15 Spe) |
BST: 567
Relevant Moves: Psychic Fangs, Flare Blitz, Swords Dance, Megahorn, Close Combat, Play Rough, High Horsepower, Wild Charge, Throat Chop, Crumch, Poison Jab, Extreme Speed Calm Mind, Expanding Force, Psychic, Psyshock, Fire Blast, Flamethrower, Overheat, Dazzling Gleam, Scorching Sands, Will-O-Wisp, Morning Sun
Justification: Abuses Psychic Terrain with STAB Psychic Fangs off its 115 offensive stats. In addition to that, it has STAB Flare Blitz for Steel types such as Vespithorn and Mr. Gross It has all the coverage it wants: Megahorn for bulky Psychic types such as Saturn, Play Rough for Umbrisse and Kord, Close Combat for Corvilord, and many more to choose from. It can also boost with Swords Dance to top it off. Its ability also potentially boosts its attack if it switches on an opponent that has coverage against it. It is not one-dimensional: it can still perform more sets than that! Extreme Speed can be run if not paired with Psychic Terrain for a powerful priority. It can also be run on Sun Teams for a stronger Fire STAB with the bonus of smacking Uranus with Solar Blade. A special set can surprise an opponent, especially under Psychic Terrain as Expanding Force deals huge damage under it. Calm Mind can be used to boost on special sets.