Metagame Frantic Fusions | Survey @ Post #484!

Here is another set:
:sv/Haxorus:+:Ting-Lu:
Stats: 76/174/121/73/90/108
Item: Leftovers
Ability: Mold Breaker / Vessel of Ruin
Moves:
- Dragon Dance
- Earthquake
- Dragon Claw/Outrage
- Iron Head

When Baxcalibur inevitably gets banned, then this may shine as a sweeper. Great abilities and offensives as well as good defenses, and can set up to sweep! Except of course Scizor+Glastrier Bullet Punches it twice in the head.
 
Last edited:
Here is another set:
:sv/Haxorus:+:Ting-Lu:
Stats: 76/174/121/73/90/108
Item: Leftovers
Ability: Mold Breaker / Beads of Ruin
Moves:
- Dragon Dance
- Earthquake
- Dragon Claw/Outrage
- Iron Head

When Baxcalibur inevitably gets banned, then this may shine as a sweeper. Great abilities and offensives as well as good defenses, and can set up to sweep! Except of course Scizor+Glastrier Bullet Punches it twice in the head.

Beads of Ruin isn't from Ting-Lu, it's from Chi-Yu, which is banned
 
I haven't played in so long, but I can't believe this is now legit and a thing. Y'all got me out of retirement.
I remember frantic Fusions as a Random OM on the OM server with the original concept pitched by smellslikememe. I was going to pitch it but didn't want to commit. Ill attach the old pitch document I had worked on just for fun and legacy (its hot garbage btw).
The rules are different than this format but this is awesome and way more approachable.

Btw, the stench and dolphin ban is criminal. I want to go Unga Bunga and Totsugeki people to death. Or play Pokemon as intended. High Luck low skill. Live and die by the roll of the dice. Oh well, not the end of the world.

Point of clarification, what if both abilities are the same? If I have a tornadus-therian and fuse with Slow (slow ability is regenerate) then would the mon heal 66% on the switch? Would stacking serene grace allow for x4 secondary chances? I assume it doesn't but if it does, there is some potential.

Ting lu x slowbro. 155/152/100 bulk regen+vessel of ruin. Good luck killing it.
Giving mons regenerate or enhancing Regenerate mons is really really good. Im sure I can build a regenerate spam team that wins via rage quit.
Dashbun x Houndstone. The shared power bulk core rolled into 1.
Maus x Cleaver for potential 450 BP Pop bomb nukes.
Cloyster x Scizor for tech + skill link.

I hope there is an Ubers version where a bunch of mons and abilities are unbanned because the theorymon crafting would be nuts.
If Last respects was legal then Basculegion x Kingambit for the ultimate anchor. Like Lv3 sparking Golden Frieze on Crack. Or LV3 X factor Dark Phoenix from OG MvsC3.
 

Attachments

I haven't played in so long, but I can't believe this is now legit and a thing. Y'all got me out of retirement.
I remember frantic Fusions as a Random OM on the OM server with the original concept pitched by smellslikememe. I was going to pitch it but didn't want to commit. Ill attach the old pitch document I had worked on just for fun and legacy (its hot garbage btw).
The rules are different than this format but this is awesome and way more approachable.

Btw, the stench and dolphin ban is criminal. I want to go Unga Bunga and Totsugeki people to death. Or play Pokemon as intended. High Luck low skill. Live and die by the roll of the dice. Oh well, not the end of the world.

Point of clarification, what if both abilities are the same? If I have a tornadus-therian and fuse with Slow (slow ability is regenerate) then would the mon heal 66% on the switch? Would stacking serene grace allow for x4 secondary chances? I assume it doesn't but if it does, there is some potential.

Ting lu x slowbro. 155/152/100 bulk regen+vessel of ruin. Good luck killing it.
Giving mons regenerate or enhancing Regenerate mons is really really good. Im sure I can build a regenerate spam team that wins via rage quit.
Dashbun x Houndstone. The shared power bulk core rolled into 1.
Maus x Cleaver for potential 450 BP Pop bomb nukes.
Cloyster x Scizor for tech + skill link.

I hope there is an Ubers version where a bunch of mons and abilities are unbanned because the theorymon crafting would be nuts.
If Last respects was legal then Basculegion x Kingambit for the ultimate anchor. Like Lv3 sparking Golden Frieze on Crack. Or LV3 X factor Dark Phoenix from OG MvsC3.
Abilities don't stack and you can only have one ability at a time.
 
who's idea was it to let prankster into the meta
Gonna use this as a reason to post some prank builds because it's not broken X)

Klefki (:Mew:) @ Light Clay / Mental Herb / Leftovers
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Reflect / Stealth Rock
- Light Screen / Spikes
- U-turn
- Taunt / Will-o-wisp
The most goated prank mon ever, it prevents most attempts to set up hazards, it can cripple mons with will o wisp, it can even be a lead hazard setter though that's a bit harder when mbounce is so prevalent so screens is preferred for prank to support mons like hariyama and baxcalibur.

Klefki (:Corviknight:)@ Light Clay
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Reflect
- Light Screen
- U-turn
- Taunt
This is mew but slower for better pivot and a better defensive typing, it is similarly the goat of prank mons.

Tornadus (:Flamigo:) @ Lagging Tail
Ability: Prankster
Tera Type: Flying
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Fly
- Copycat
This is actually a funny ass build that I personally haven't used but it works off of the fact that lagging tail makes fly go last, then you use copycat to go first and then call on fly again to have it go past and create a loop. This build does obvi flownder when rocky helmet, phasing, or even no guard exists.

Klefki (:Quagsire:) @ Leftovers
Ability: Prankster
Tera Type: Water
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Toxic
- Haze / Stealth Rock / Spikes
- Recover
- Earthquake / Liquidation
Based on the AAA toxapex set I present you the bad quag set. Tbh it is pretty passive even with toxic because no matter what you choose to slot for an attack you're walled by corv, GaG users, and mbounce users :(. But it's quag so it's funny as hell :).
 
P
Gonna use this as a reason to post some prank builds because it's not broken X)

Klefki (:Mew:) @ Light Clay / Mental Herb / Leftovers
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Reflect / Stealth Rock
- Light Screen / Spikes
- U-turn
- Taunt / Will-o-wisp
The most goated prank mon ever, it prevents most attempts to set up hazards, it can cripple mons with will o wisp, it can even be a lead hazard setter though that's a bit harder when mbounce is so prevalent so screens is preferred for prank to support mons like hariyama and baxcalibur.

Klefki (:Corviknight:)@ Light Clay
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Reflect
- Light Screen
- U-turn
- Taunt
This is mew but slower for better pivot and a better defensive typing, it is similarly the goat of prank mons.

Tornadus (:Flamigo:) @ Lagging Tail
Ability: Prankster
Tera Type: Flying
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Fly
- Copycat
This is actually a funny ass build that I personally haven't used but it works off of the fact that lagging tail makes fly go last, then you use copycat to go first and then call on fly again to have it go past and create a loop. This build does obvi flownder when rocky helmet, phasing, or even no guard exists.

Klefki (:Quagsire:) @ Leftovers
Ability: Prankster
Tera Type: Water
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Toxic
- Haze / Stealth Rock / Spikes
- Recover
- Earthquake / Liquidation
Based on the AAA toxapex set I present you the bad quag set. Tbh it is pretty passive even with toxic because no matter what you choose to slot for an attack you're walled by corv, GaG users, and mbounce users :(. But it's quag so it's funny as hell :).
I disagree! Prankster is broken here because there's no good hazard removal!
 
I disagree! Prankster is broken here because there's no good hazard removal!
Does he know :worrywhirl: . First off try to have less one liners cause simply saying "no hazard removal" isn't a very good argument and just not very useful to the thread as a whole.
Second:
Decidueye-Hisui (Great Tusk) @ Leftovers
Ability: Scrappy
Tera Type: Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rapid Spin
- Close Combat
- Knock Off / Earthquake
- Stealth Rock / Bulk Up

Houndstone (Corviknight) @ Rocky Helmet
Ability: Fluffy
Tera Type: Flying
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Defog
- Roost
- U-turn
- Brave Bird / Body Press

(Not in the game yet but still)
Clefable (Quaquaval) @ Life Orb
Ability: Magic Guard
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Wave Crash
- Rapid Spin
- Roost

Hatterene (Zapdos) @ Heavy-Duty Boots
Ability: Magic Bounce
Tera Type: Electric
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Roost
- U-turn
- Discharge
- Hurricane
We definitely have good spinners and we also have easy ways to block prankster with mbounce pretty easily.
So if you're struggling with prank then that's kinda of a skill issue :worrywhirl:
 
Here to talk about 2 dark legendary's that are stupid good

ting-lu.png
+
mudsdale.gif.m.1523036372

(Mudsdale)Ting-Lu
Stats: 155/141/150/68/101/53
EVs:252HP/4Defense/252Spe Defense
Ability:Stamina/Vessel of Ruin
Nature:Adamant
Item:Assault Vest
Moves:
Body Press
Earthquake
Throat Chop
Ruination

Yeah ting-lu still needs to be banned with the combination of ting-lu and mudsdale it has 514Hp, 337 defense, and 451 special defense with the ability stamina if it ever switches in on a weak special attacking move it could snowball the entire game. Here's some calcs to show how defensive this monster is

252+ SpA Choice Specs Adaptability Walking Wake Hydro Pump vs. 252 HP / 252 SpD Assault Vest Ting-Lu: 460-544 (89.4 - 105.8%) -- 37.5% chance to OHKO
(Basculegion-F)Walking Wake with modest choice specs can't even guarantee a one shot on this monster

252+ SpA Life Orb Sheer Force Enamorus Moonblast vs. 252 HP / 252 SpD Assault Vest Ting-Lu: 359-424 (69.8 - 82.4%) -- guaranteed 2HKO
(Braviary-Hisui)Enamorus with a modest nature doesn't even get close to killing it in one hit

252+ Atk Great Tusk Close Combat vs. +1 252 HP / 4 Def Ting-Lu: 234-276 (45.5 - 53.6%) -- 36.3% chance to 2HKO
lastly with one defense boost a offensive (Tornadus-Therian)Great tusk can't kill ting-lu and will even give it another defense buff meaning depending on rolls and what the first move was that hit ting-lu it can beat tusk in a 1v1

Time for some offense



zarude.png
+
lycanroc-dusk.gif.m.1523036372

(Lycanroc-Dusk)Zarude
Stats: 105/149/121/83/111/132
EVs:252Attack/4Spe Defense/252Speed
Ability:Tough Claws
Nature:Jolly
Item:Choice Band
Moves:
Power Whip
U-turn
Crunch
Close Combat

You wouldn't expect this thing to be that good but it has good bulk to live neutral hits, weak U-turn's, and non stab strong super effective moves. Obviously though the main focus here is offense and let's just see what walls this destroys.

252 Atk Choice Band Tough Claws Zarude Power Whip vs. 252 HP / 4 Def Ting-Lu: 594-698 (115.5 - 135.7%) -- guaranteed OHKO
Yeah it one shots (Mudsdale)Ting-Lu which would defeat the point of Ting-Lu if anyone used Zarude

252 Atk Choice Band Tough Claws Zarude Close Combat vs. 252 HP / 4 Def Heatran: 426-502 (110.3 - 130%) -- guaranteed OHKO
It could also one shot max HP (Uxie)Heatran which is meant to be a really good wall on stall teams

252 Atk Choice Band Tough Claws Zarude Power Whip vs. 252 HP / 252+ Def Great Tusk: 440-522 (101.3 - 120.2%) -- guaranteed OHKO
It obliterates (Tornadus-Therian)Great Tusk which means you never have to deal with regenerator

252 Atk Choice Band Tough Claws Zarude Crunch vs. 252 HP / 0 Def Cresselia: 434-512 (97.7 - 115.3%) -- 87.5% chance to OHKO
It also could one shot (Mudsdale)Cresselia which means no stamina pokemon is save

252 Atk Choice Band Tough Claws Zarude Close Combat vs. 252 HP / 252 Def Goodra-Hisui: 376-444 (103.2 - 121.9%) -- guaranteed OHKO
252 Atk Choice Band Tough Claws Zarude Close Combat vs. 252 HP / 252+ Def Blissey: 700-824 (98 - 115.4%) -- 87.5% chance to OHKO
It can also one shot both (Slowbro)Goodra-Hisui and (Slowbro)Blissey
 
Last edited:
With the tier being well active for about a week now, it's time we take some action on the red flags in the metagame. As such...

:sv/baxcalibur: :sv/dragapult: :sv/enamorus:
:damp-rock: :heat-rock: :toxic-orb:

Baxcalibur, Dragapult, Enamorus, Damp Rock, Heat Rock, and Poison Heal are now banned!
Shoutout to KaenSoul for the guest votes on Iron Moth and Poison Heal!
image.png

:baxcalibur: :dragapult::enamorus::damp-rock: - I've explained my thoughts on these elements here; if you want further elaboration I'd be happy to tell more. TL;DR is they were broken, and not quite healthy.
:heat-rock: - Heat Rock has been banned due to how ridiculous Sun teams can be with Pokemon with Walking Wake + Lilligant / x Chlorophyll Pokemon, and other abusers such as Great Tusk, Iron Moth, Roaring Moon, etc. It often is hard to prep for Sun if you don't go out of your way to beat it, and when you did it would leave you with very awkward matchups into other Pokemon / teamstyles. Because of those reasons, Heat Rock is now banned.
:toxic-orb: - I've done a 180 on this since DLC is quickly approaching and so is Gliscor, I would say that I think it's somewhat bearable with Breloom being a mediocre donor but I don't want to waste time on this ability. Poison Heal gives so much Pokemon unreal longevity and allows them to become nigh unstoppable, opening a lot of degenerate things for the opponent / player. Due to all of that, Poison Heal is now banned.

:iron-moth: (:great-tusk: / :goodra-hisui: / :ting-lu: + :tornadus-therian: / :slowbro: / :slowking-galar:) :walking-wake:
Iron Moth, Regenerator Walking Wake survived the slate, but will still be kept eye on.
in all honesty idk why i put moth on here LOL its not broken

:gholdengo: (:hariyama: / :cetitan: + :sneasler:)
These two were elements that were forgotten during this slate, but will be kept a very hard eye on the upcoming days. Apologies for this inconvenience, but I wanted to get a slate out as soon as possible due to some IRL stuff I have to handle later in the week and didn't want to let y'all suffer with the obvious brokens.

That's all from me though, cheers
 
/cut
zarude.png
+
lycanroc-dusk.gif.m.1523036372

(Lycanroc-Dusk)Zarude
Stats: 105/149/121/83/111/132
EVs:252Attack/4Spe Defense/252Speed
Ability:Tough Claws
Nature:Jolly
Item:Choice Band
Moves:
Power Whip
U-turn
Crunch
Close Combat
/cut
I have been tinkering with Tough Claws after I read this and found something with higher attack and speed, and actually better special bulk.
:sv/roaring moon:+:lycanroc dusk:
Stats: 105/168/87/68/117/146
Lycanroc-Dusk (Roaring Moon) @ Choice Band
Ability: Tough Claws
EVs: 252 Atk / 4 Def / 252 Spe
Nature: Jolly/Adamant
- Dragon Claw/Outrage/Scale Shot
- Crunch/Jaw Lock/Throat Chop
- U-Turn
- Iron Head/Zen Headbutt/Earthquake/Break Break/Stone Edge/Thunder Fang/Fire Fang/Basically a lot of coverage

This is a case of four moveslot syndrome, where it wants to use all of the coverage moves but can't. It is not crippling however.

Cresselia
252+ Atk Choice Band Tough Claws Roaring Moon Crunch vs. 252 HP / 0 Def Mudsdale (Cresselia): 524-618 (118 - 139.1%) -- guaranteed OHKO
252 Atk Choice Band Tough Claws Roaring Moon Crunch vs. 252 HP / 0 Def Mudsdale (Cresselia): 476-564 (107.2 - 127%) -- guaranteed OHKO
Doesn't even matter the nature! Still an OHKO!

Heatran
252+ Atk Choice Band Tough Claws Roaring Moon Brick Break vs. 252 HP / 4 Def Uxie (Heatran): 322-380 (83.4 - 98.4%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Choice Band Tough Claws Roaring Moon Brick Break vs. 252 HP / 4 Def Uxie (Heatran): 294-346 (76.1 - 89.6%) -- guaranteed 2HKO after Leftovers recovery

Great Tusk
Max Defense + Max HP

252+ Atk Choice Band Tough Claws Roaring Moon Zen Headbutt vs. 252 HP / 252 Def Tornadus-T (Great Tusk): 268-316 (61.7 - 72.8%) -- guaranteed 2HKO
252 Atk Choice Band Tough Claws Roaring Moon Zen Headbutt vs. 252 HP / 252 Def Tornadus-T (Great Tusk): 244-288 (56.2 - 66.3%) -- guaranteed 2HKO
Well, It is enough saying that this can hit hard. But on a 150+ defense and good hp mon? Tusk needs to switch otherwise it dies, and this max hp and defense!
Base defense + Max HP
252+ Atk Choice Band Tough Claws Roaring Moon Zen Headbutt vs. 252 HP / 0 Def Tornadus-T (Great Tusk): 316-374 (72.8 - 86.1%) -- guaranteed 2HKO
252 Atk Choice Band Tough Claws Roaring Moon Zen Headbutt vs. 252 HP / 0 Def Tornadus-T (Great Tusk): 288-340 (66.3 - 78.3%) -- guaranteed 2HKO
Base defense + Base HP
252+ Atk Choice Band Tough Claws Roaring Moon Zen Headbutt vs. 0 HP / 0 Def Tornadus-T (Great Tusk): 316-374 (85.1 - 100.8%) -- 6.3% chance to OHKO
This can actually OHKO a min bulk Great Tusk!
252 Atk Choice Band Tough Claws Roaring Moon Zen Headbutt vs. 0 HP / 0 Def Tornadus-T (Great Tusk): 288-340 (77.6 - 91.6%) -- guaranteed 2HKO
Get bonked, Great Tusk! You can't fare against strong attacks!

Ting-Lu
252+ Atk Choice Band Tough Claws Roaring Moon Brick Break vs. 252 HP / 4 Def Mudsdale (Ting-Lu): 300-354 (58.3 - 68.8%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Choice Band Tough Claws Roaring Moon Brick Break vs. 252 HP / 4 Def Mudsdale (Ting-Lu): 272-322 (52.9 - 62.6%) -- 99.6% chance to 2HKO after Leftovers recovery
Yes, it 3HKOs due to the Stamina boost, but it can do heavy damage for another sweeper to come in and beat it.

Blissey
252+ Atk Choice Band Tough Claws Roaring Moon Brick Break vs. 4 HP / 252 Def Slowbro (Blissey): 582-686 (89.2 - 105.2%) -- 31.3% chance to OHKO
252 Atk Choice Band Tough Claws Roaring Moon Brick Break vs. 4 HP / 252 Def Slowbro (Blissey): 530-624 (81.2 - 95.7%) -- guaranteed 2HKO
Yeah... This is pretty powerful. And this is full on defense!

Goodra-Hisui
252+ Atk Choice Band Tough Claws Roaring Moon Brick Break vs. 196 HP / 0 Def Slowbro (Goodra-Hisui): 348-410 (99.4 - 117.1%) -- 93.8% chance to OHKO
252 Atk Choice Band Tough Claws Roaring Moon Brick Break vs. 196 HP / 0 Def Slowbro (Goodra-Hisui): 316-374 (90.2 - 106.8%) -- 43.8% chance to OHKO
Even without the attack boost, it can still immediately OHKO without chip damage...
 
Last edited:
With the tier being well active for about a week now, it's time we take some action on the red flags in the metagame. As such...

:sv/baxcalibur: :sv/dragapult: :sv/enamorus:
:damp-rock: :heat-rock: :toxic-orb:

Baxcalibur, Dragapult, Enamorus, Damp Rock, Heat Rock, and Poison Heal are now banned!
Shoutout to KaenSoul for the guest votes on Iron Moth and Poison Heal!
image.png

:baxcalibur: :dragapult::enamorus::damp-rock: - I've explained my thoughts on these elements here; if you want further elaboration I'd be happy to tell more. TL;DR is they were broken, and not quite healthy.
:heat-rock: - Heat Rock has been banned due to how ridiculous Sun teams can be with Pokemon with Walking Wake + Lilligant / x Chlorophyll Pokemon, and other abusers such as Great Tusk, Iron Moth, Roaring Moon, etc. It often is hard to prep for Sun if you don't go out of your way to beat it, and when you did it would leave you with very awkward matchups into other Pokemon / teamstyles. Because of those reasons, Heat Rock is now banned.
:toxic-orb: - I've done a 180 on this since DLC is quickly approaching and so is Gliscor, I would say that I think it's somewhat bearable with Breloom being a mediocre donor but I don't want to waste time on this ability. Poison Heal gives so much Pokemon unreal longevity and allows them to become nigh unstoppable, opening a lot of degenerate things for the opponent / player. Due to all of that, Poison Heal is now banned.

:iron-moth: (:great-tusk: / :goodra-hisui: / :ting-lu: + :tornadus-therian: / :slowbro: / :slowking-galar:) :walking-wake:
Iron Moth, Regenerator Walking Wake survived the slate, but will still be kept eye on.
in all honesty idk why i put moth on here LOL its not broken

:gholdengo: (:hariyama: / :cetitan: + :sneasler:)
These two were elements that were forgotten during this slate, but will be kept a very hard eye on the upcoming days. Apologies for this inconvenience, but I wanted to get a slate out as soon as possible due to some IRL stuff I have to handle later in the week and didn't want to let y'all suffer with the obvious brokens.

That's all from me though, cheers

3 stall boys voted for regenerator and banned dragapult...
 
With the tier being well active for about a week now, it's time we take some action on the red flags in the metagame. As such...

:sv/baxcalibur: :sv/dragapult: :sv/enamorus:
:damp-rock: :heat-rock: :toxic-orb:

Baxcalibur, Dragapult, Enamorus, Damp Rock, Heat Rock, and Poison Heal are now banned!
Shoutout to KaenSoul for the guest votes on Iron Moth and Poison Heal!
image.png

:baxcalibur: :dragapult::enamorus::damp-rock: - I've explained my thoughts on these elements here; if you want further elaboration I'd be happy to tell more. TL;DR is they were broken, and not quite healthy.
:heat-rock: - Heat Rock has been banned due to how ridiculous Sun teams can be with Pokemon with Walking Wake + Lilligant / x Chlorophyll Pokemon, and other abusers such as Great Tusk, Iron Moth, Roaring Moon, etc. It often is hard to prep for Sun if you don't go out of your way to beat it, and when you did it would leave you with very awkward matchups into other Pokemon / teamstyles. Because of those reasons, Heat Rock is now banned.
:toxic-orb: - I've done a 180 on this since DLC is quickly approaching and so is Gliscor, I would say that I think it's somewhat bearable with Breloom being a mediocre donor but I don't want to waste time on this ability. Poison Heal gives so much Pokemon unreal longevity and allows them to become nigh unstoppable, opening a lot of degenerate things for the opponent / player. Due to all of that, Poison Heal is now banned.

:iron-moth: (:great-tusk: / :goodra-hisui: / :ting-lu: + :tornadus-therian: / :slowbro: / :slowking-galar:) :walking-wake:
Iron Moth, Regenerator Walking Wake survived the slate, but will still be kept eye on.
in all honesty idk why i put moth on here LOL its not broken

:gholdengo: (:hariyama: / :cetitan: + :sneasler:)
These two were elements that were forgotten during this slate, but will be kept a very hard eye on the upcoming days. Apologies for this inconvenience, but I wanted to get a slate out as soon as possible due to some IRL stuff I have to handle later in the week and didn't want to let y'all suffer with the obvious brokens.

That's all from me though, cheers

Had no idea the voting was on Discord as I keep track of this post... Wasn't said here... My vote would have made Dragapult available... Now, there will be only stall teams out there

The same ones that complained about sweepers bring 4 regen and 1 unaware to the team and Toxic their way all the way through... Diversity of teams will be totally gone from now on... Dragapult wasn't even a menace or a threat to anyone
 
l2p + post elo + build better + regen spam is exploitable + youre not council so you cant vote + pult was broken :pimp:

On a more serious note, I'd prefer you actually make a more coherent post about how you feel about Regenerator and the new bans instead of talking about scenarios of the metagame that sound unrealistic and talking about the council process when you yourself have no input on it (Do you think a tier full of so much dumb clickers will be ruined by stall?)

Ok, now that you editted and asked for some context, I will explain:

I am not totally unhappy with Regenerator on. Some players just like the stall play. A vast majority go the other way. Many were from other times and simply enjoy battling... Enjoy the meta, I am sure they feel just as annoyed with teams like these as me, but they try to counter it.

Dragapult was a great counter. For the classic Regen Great Tusk, it was capable of denying the Rapid Spin and switch out when he knocked off.

In my team he was a Gholdengo Specs, not a Regidrago and from what I understand, the main problem with it was the Dragon's Maw, not Dragapult itself, so Dragon's Maw should be banned instead in my opinion.

Also, special Dragapult could 2HKO Slowkings, OHKO Walking Wakes, and ran with Thunderbolt, could kill Stall Corviknights, so it was great to face against Regenerators, tbh.

So bottom of all,not only me but a lot of recreational players will miss him when facing stall teams, be sure of that... I feel the way to go was banning Dragon's Maw instead... My main concern wasn't even Regenerator, but from what I feel, every team will have Regen Spam from now on.

Don't think it will be ruined by stall, but it is forcing us to only go through that path.

--------------------------------------------------------------------------------------------------------------------------

And full Regen Spam is not an unrealistic scenario... A guy posted here in this thread that he has 4 Regen and 1 Unaware in his team, besides having it, he himself asked for the ban because it was "too easy for him"

I faced him once and confirm he has it.
 
Last edited:
Sneasler (Chesnaught) @ Sitrus Berry
Ability: Unburden
Tera Type: Grass
EVs: 4 HP / 200 Atk / 152 Def / 152 Spe
Jolly Nature
- Belly Drum
- Drain Punch
- Earthquake
- Thunder Punch

Gholdengo (Dragapult) @ Choice Specs
Ability: Good as Gold
Tera Type: Dragon
EVs: 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Shadow Ball
- Thunderbolt
- Flamethrower


Glimmora (Dudunsparce) @ Red Card
Ability: Toxic Debris
Tera Type: Normal
EVs: 236 HP / 36 Atk / 236 Def
Impish Nature
- Stealth Rock
- Dragon Tail
- Glare
- Roost

Slowbro (Iron Moth) @ Choice Specs
Ability: Regenerator
Tera Type: Fire
EVs: 184 Def / 16 SpA / 56 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fiery Dance
- Energy Ball
- Sludge Wave
- Flash Cannon

Houndstone (Samurott-Hisui) @ Assault Vest
Ability: Fluffy
Tera Type: Water
EVs: 212 Atk / 212 Def / 84 SpD
Adamant Nature
- Ceaseless Edge
- Liquidation
- Aqua Jet
- Sacred Sword

Avalugg (Mimikyu) @ Life Orb
Ability: Disguise
Tera Type: Ghost
EVs: 228 Atk / 56 Def / 224 SpD
Adamant Nature
- Swords Dance
- Drain Punch
- Play Rough
- Shadow Sneak

------------------------------------------------------------------------------------------------------------------------

Pretty sure this guy wasn't broken... And pretty sure the problem was a Banded Dragon's Maw Dragapult, not the Pokemon itself.
 
:Baxcalibur:
Sawsbuck @ Choice Scarf
Ability: Serene Grace

- Icicle Crash
- Earthquake
- Glaive Rush
- Ice Shard

A lead only halted by 4x Resists, Super Effective Priority, or Bulky Intimidate Users.

Can you move?

Why don't you ask the magic conch?

no-magic.gif
 
just wanted to post an annoying Mew set:

Thundurus (Mew) @ Leftovers
Ability: Prankster
Tera Type: Psychic
EVs: 252 HP / 152 Def / 4 SpD / 100 Spe
Bold Nature
- Encore
- Thunder Wave/Calm Mind
- U-turn
- Reflect/Stored Power

Honestly this should be Klefki, and the EVs should be different, but I was using calm mind and stored power when I first thought of encore;

Cm sp might be better so that Mew itself can take advantage of Encore, but overall this Mew is really good at stuffing offensive mons and teams; T-wave lets your own offensive mons go to town without worrying as much, Encore stuffs setup sweepers (mostly better against speedy ones), and you U-turn off of dark types because Mew can’t do anything to them

If you use this as a wincon, or even if you don’t, try and make sure you have dark types covered
 
Back
Top