the tier is in a terrible state
View attachment 548738
I have made it my mission to make everyone suffer in this tier with the most degenerate stalls I could come up with, and i can say ive succeded in flying colors, as I have now two alts at the top of the ladder, below the buns and La Casa Matusita. The first one was dedicated to showing why any tier with free ish regen needs ability clause:
https://pokepast.es/99b4e352c8ab8047
This team has 4 regens, a phealer to beat opposing pheal, and an unaware just in case. Its objective is encapsulated in this self quote:
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The regens are somewhat generic and are all equipped with some form of setup prevention, such as phazing, foul play, being big donphan, etc. Originally i was running unaware corb and pheal big jigglypuff, but i got sick of big puff being so limp weak, so i made it unaware and picked up pheal gzap bc i still needed a meowscarada answer. And my god, is pheal gzap good.
breloom (Zapdos-Galar) @ Toxic Orb
Ability: Poison Heal
Tera Type: Water
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Bulk Up
- Protect
- Thunderous Kick
- Drill Peck
This is actually an long term unbeatable wincon with a little team support between its good bulk allowing it to take special attacks decently well, Tkick allowing it to beat bulky stuff for freeish and pheal being broken broke broke. Ban pheal, since it allows many doofuses to become fantastic wincons.
Some replays of the team in action:
https://replay.pokemonshowdown.com/gen9franticfusions-1936274732 i love regen bc it allows me to play like shit and still be in the game
https://replay.pokemonshowdown.com/gen9franticfusions-1935347327
https://replay.pokemonshowdown.com/gen9franticfusions-1937223326
My crowning achievement, my magnum opus, my ode to why it should be 1AC instead of 2AC.
457 agonizing turns full of switching, stifled setup attempts, and lots and lots of pp stalling.
My two favorite highlights is when i intentionally waste my pp on my gzap so that i can click struggle, whose recoil i can heal easily with pheal, and create the 0 PP Clicker, and CM bliss justifying itself by finally managing to close the game after cm big puff and gzap managed to make my opponent run out of encores and whirlwinds. Endgames where theres more than two regens on both sides (which is often given how good regen is) can drag for a loong loong time and often end up in draws should both of them be equipped enough to stop their forms of progress such as hazards, and setup, which given the state of the meta is super easy to do.
I implore for the council to implement 1AC specifically, as to never subject anyone to this fate.
Some naysayers will say that this team is not that good, as its only really good at prolonging games while not being as good at stopping things such as hazards and what not. And to some extent they're right. This team acomplishes its goal of making everyone suffer when playing against it, but it can fold to hazard stack and getting haxed in longer games. So after getting high enough with this team i decided to pull out my Halloween alt, La Casa Matusita, and make a stall team thats actually broken broken.
https://pokepast.es/0c1f305826dfe4eb
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I lost one time to sub Diancie!hamurott and the other time to I think meow? (i was running spdef corb and it tpunched me) I forgot, but the thing is this team is broken broken and should not be allowed.

Uxie (Gholdengo) @ Colbur Berry
Ability: Levitate
Tera Type: Steel
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Make It Rain
- Shadow Ball
- Nasty Plot
- Recover
The star of the team and devil that allows this to happen. Once again, ground immune gholdengo takes a relative pittance from knock once it lost its item, making it able to spinblock the one good spinner, big donphan, for long enough for it to drown in hazards before it can spin them. You can't reliably spin against this thing; even cope options such as scrappy big donphan just lose because it has no recovery, and quav and the such are a joke and get spinblocked by this guy as well.

Hatterene (Vaporeon) @ Leftovers
Ability: Magic Bounce
Tera Type: Water
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Surf
- Wish
- Protect
- Mud-Slap
An admittedly odd pick, but it makes a lot of sense as it can switch in and scare away ground types such as tinglu and big donphan and heatran, all of which are the most common hazard setters in the tier. I chose vaporeon over the bulkier alomomola mainly for mud-slap believe it or not, as I have faced more than once WA Heatran, and alomomola couldnt do anything about it whereas vape had fantastic options to choose such as dig and mud slap to bother it. Mud-Slap also managed to work fine enough throught my run by being able to cheese my way against switchins, and one time making someone miss its memento 3 times in a row before dying.

Tornadus T (Great Tusk) @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Ground
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Knock Off
- Earthquake
- Rapid Spin
- Stealth Rock
The big man. there he is. only good hazard removal in this bitch of a gen. it has rocks bc its hazard stack. this is like the set most ppl run what else do you want me to say

slowking (Goodra-Hisui) @ Assault Vest
Ability: Regenerator
Tera Type: Steel
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
- Flamethrower
- Dragon Tail
- Ice Beam
- Heavy Slam
AV regen mon that does mostly fine vs special attackers. Like this post if youve seen this set before in a different tier

Diancie (Quagsire) @ Leftovers
Ability: Unaware
Tera Type: Water
EVs: 252 HP / 252 Def
Bold Nature
IVs: 0 Atk
- Spikes
- Recover
- Toxic
- Surf
I really didnt know what to put as the pokemon to spit spikes as I felt most options would overlap with big donphan since all of them are ground types. I ended up going with this guy, as it had unaware and could somewhat take bax. In practice, it kinda didnt have many opportunities to come in bc its super under stated for the tier, and could take bax about as well as ghold (which is to say barely), but it only needed to a few opportunities to come in per game to be effective, and toxic really came in handy as people really have become complatient to not thinking their wincons are toxic vulnerable, so it could beat stuff with that pretty well.

Gholdengo (Corviknight) @ Leftovers
Ability: Good as Gold
Tera Type: Flying
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Roost
- Bulk Up
- Drill Peck
- Body Press
The list of pokemon that can switch into corb without much fear and have recovery is pretty big, so this couldve been many things. i ended up going corb bc i need smt to not lose to meow once again. The name gholdengo comes up once again as it gives good as gold, to block feeble defog attempts. Using cope options such as moldy fog 1) makes you a terrible corb 2) still lose long term bc fog has 24 pp.
I have fewer replays for this team since i played less, but they still demonstrate my point
https://replay.pokemonshowdown.com/gen9franticfusions-1936766147-0jsu67urx5gret9u15su7rhr21j7v7cpw
https://replay.pokemonshowdown.com/gen9franticfusions-1936876903
As i said before, the enabler of this monstrosity is gholdengo, and it deserves the ban
Other brokens in the tier

What the fuck. What. The. Fuck. Why is a pokemon that can deal 40% to resists without a choice band or a Life Orb free? Why is it still free? why is all counterplay to setup sets of this bozo vulnerable to band? Whens the ban coming? This thing learns crunch, you know? so ghold isnt sacred, and haxorus can give it moldy to further break and beat unaware mons and levighold.

What the fuck. What. The. Fuck. Why is the pokemon that can deal 70% to most special walls with a barely invested physical move free? Its moonblasts do fucking 30 ish to blissey and goodrah, and has coverage for basically any check. This is actually the most broken mon right now because at least fake bax answers are fake bc they eat 40 still, whereas enam can 2hko everything you can put in front of it unless you use mid mon moltres with spdef bc im sure hbraviary!enam can do 50 to it with psychic.
TL;DR: Implement 1AC, ban ghold, ban bax, ban enam
delutional take. you cant just turn a blind eye to the brokens of the tier just to differenciate it from aaa. If balancing it ends up turning it into aaa 2, it means the concept is simply flawed. And if you dont change anything, youll have an unplayable tier. Both ways end up with you not being able to play FF, but in one you admit your mistakes