Fly/Dig/Dive - Viable on Stall Sets?

I have a super short history of wi-fi battling, especially in 2v2 battles. I currently have only done one battle in that style. The opponent I was facing used this strategy on his team. He opened with a Metagross and a Crobat, and after 2 turns, Fly was used, followed by an Explosion by Metagross. This knocked-out both my pokemon, and he still had Crobat waiting to strike at the start of the next turn.

In D/P, this isn't nearly as popular, thanks to the lack of use of Dive. Ludicalo had a pretty effect movelist in the GBA generation with Toxic/Protect/Dive/Ice Beam, and in the battle tower, this was also quite annoying. Also, pokemon like Kingdra could use this set list. Now, only Dewgong, Wailord, Huntail, Gorebyss, Relicanth, and Manaphy can learn the move, so Dive's stalling capabilities are now quite weak.
 
To be honest, I really like that whole 'fly-explosion' tactic.
Probably because it's something I've never heard before

and fly over protect on faster creatures, and of course fly is a flying-type exclusive move. Except for maybe a couple of pokemon.


Your opponent has to put in two pokemon that aren't weak to flying, because your opponent doesn't know who was the targeted pokemon.
 
This Fly/Explosion seems like an effective double battle strategy when using slow Pokes (lol). (Exploding Regirock for Example.) At least fly could deal finishing damage, whereas protect does not.
 
As Obi said, these moves work better in doubles as a psuedo-protect that hits the opponent next turn and the target cannot be easily predicted making it harder to protect the correct pokemon. However, I'd really only consider Fly and Shadow Force (the latter definitely since it hits through Protect and Detect), as Dig and Dive take extra damage from EQ and Surf, respectively. This is bad, since they are both spread moves that are widely used--not to mention you wouldn't be able to avoid one of these moves from your team mate this way. Not to mention Dive's userpool is ass--Dig has plenty of users, though.

Fly, on the other hand, can only be hit by Thunder, Sky Uppercut, Gust, and Twister, IIRC. The first is not used often outside of Rain and Gravity due to its iffy accuracy, Sky Uppercut only has 5 users, 3 of which have better options, and the last two just suck. Not to mention Fly has a good amount of users who get STAB on it and can use it effectively: Salamence, Honchkrow, Staraptor, Dragonite, Swellow, and Aerodactyl.

To be honest, I haven't seen the strategy employed much, but it does seem to be effective, especially if you're trying to stall someone out of Trick Room or something. It does get completely ruined by Gravity, though, which is a problem.
 
My JAA team was a lead Rayquaza with a Metagross/Snorlax, Rayquaza had both Protect and Fly to keep itself alive and let my team of Exploders do their work. Mewtwo, Lax, and Metagross hit things hard while Rayquaza could finish them off shoudl they live. It was very effective (during testing with some other JAA players, I never got to go to the JAA), and it put new meaning to hating Flyquaza.

In 1v1 stalling it could work in theory as long as you have some sort of residual damage running at the same time, similar to the old SubSeed Sceptile, it works to an extent but I've usually seen them get shut down after a couple turns.
 
While 1v1, you could pressure stall w/ zapdos fly.

Now for me being stupid!

Tropius w/ Leech Seed, Protect, Fly and Filler
Sceptile w/ leech seed, protect, dig and filler
Shiftry w/ Leech Seed, protect, dig and filler (maybe sunny day for Speed)

so yeah, discuss! (sceptile might actually work!)

BTW, i'm not stupid
 
You forgot bounce. It has 85 power, 85 accuracy, and a 30% chance to paralyze. Also I think the only bulky pokemon that learn it are mantine and wailord.
 
You forgot bounce. It has 85 power, 85 accuracy, and a 30% chance to paralyze. Also I think the only bulky pokemon that learn it are mantine and wailord.

Jumpluff could make use of it as part of it's subseedsleep combo, and Grumpig wouldn't mind it in an UU stall team at all.
 
I think it would be a bad idea to rely on Bounce as a stalling move. I think it has 8 pp max, which is why I had to scrap the idea of using it entirely.
 
What about:

Ludicolo: @ Leftovers

Protect
Dive
Leech Seed
Ice Beam


Ice Beam is for Grass Types that are part poison: Roserade, and that would be Immune to Leech Seed, and for hitting Dragon types.


Under Kyogre/Rain support, Rain Dish would heal especially well, or Swift Swim would guarantee you Dive before you are hit.


Unlike Adv. you can simply use Toxic Spikes and free up a moveslot to give it Leech Seed over Toxic.
 
What about:

Ludicolo: @ Leftovers

Protect
Dive
Leech Seed
Ice Beam


Ice Beam is for Grass Types that are part poison: Roserade, and that would be Immune to Leech Seed, and for hitting Dragon types.


Under Kyogre/Rain support, Rain Dish would heal especially well, or Swift Swim would guarantee you Dive before you are hit.


Unlike Adv. you can simply use Toxic Spikes and free up a moveslot to give it Leech Seed over Toxic.
Ludicolo cant have dive past adv. so your not going to get help from toxic spikes.
 
I think they are good for stalling, like with my stallgon (stalling flygon)

Flygon
leftovers
adament
252 HP 252 defense
- toxic
- fly
- dig
- roost

it does pretty good vs my friends. it annoys them alot :D
 
I think they are good for stalling, like with my stallgon (stalling flygon)

Flygon
leftovers
adament
252 HP 252 defense
- toxic
- fly
- dig
- roost

it does pretty good vs my friends. it annoys them alot :D

i think that with the increasing number of pokemons with earthquake you shouldnt use dig on Flygon... It's going to be a 200 base power earthquake... It hurts....
 
I would hate face this kind of Aerodactyl:

Aero @ Leftovers
Jolly Nature
252 HP / 252 Spd / 6 Atk
- Protect
- Fly
- Taunt
- Subsitute

Pair this with Toxic Spikes and you have an incredible annoying pokemon to handle, which also drain your PPs.

I use this Aerodactyl, only with Rock Slide over Fly and different EV spread so that it can actually stall indefinitely when passed Aqua Ring. Fly is overkill with Protect and Substitute on the set. Rock Slide's merit is that you can take a risk on flinch. It also hits more important pokemon SE (namely Salamence/Gyarados/Weavile). You can't Fly unless you have a Sub up, and my experience with Pressuredactyl is that you lose your Sub whenever you decide to use Taunt to prevent stat-ups. Otherwise you Flyu up with your Sub intact, they switch in Tyranitar/Gyarados, and it Dragon Dances in your face.

Also, Dive's problem with Surf is a minor one, since all of the pokemon with Dive resist water anyway.

It's unfortunate to hear Dive can't be transferred over. Dive in the Stallrein set would be pretty cool.
 
Hmm... It might be worthwhile just to repeatedly use Protect, if you're relying something like Toxic or Leech Seed doing damage for you. You lose out on the damage that Fly/Dig/Dive does, but you take less damage. (Your opponent will hit you every other round with Fly/etc., but there's a 50% chance Protect will work twice in a row).
 
Speed Boost Ninjask Baton Pass to Trapinch.

Lets you Dig, and stall while they cannot switch because of Arena Trap.

Trapinch would work great with Dig+Toxic stalling. Even if the opponent is Steel/Poison, Dig is super effective.


Same goes for Dugtrio: Dig/Substitute/Protect/Stone Edge [Flying types]

Toxic Spikes is a recommendation.

Don't forget your Substitute stays with you the turn you dig/fly/dive/bounce.

So if they EQ and you have Sub. up, you are safe.
 
Dugtrio has crap defenses(35/50/70) so its not going to be able to use substitute. This also means dugtrio is not going to be able to stall either. Trapinch also has horrible defenses (45/45/45).

These pokes werent meant to stall they where meant to trap and kill.
 
I think they are good for stalling, like with my stallgon (stalling flygon)

Flygon
leftovers
adament
252 HP 252 defense
- toxic
- fly
- dig
- roost

it does pretty good vs my friends. it annoys them alot :D

If he doesn't get hit by EQ underground because of Levitate, this set looks very fun to use. I might switch Fly for Protect. Cool idea.
 
You guys realize that certain things are immune to all moves while digging, right.

Charizard, Ninjask, Shedinja, Flygon, and other flyers/levitaters can't be hurt by EQ. Although, admittedly, all those pokemon have far better things to do than dig.
 
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