The deficiencies of two-turn evade moves on offense are well-documented. Why spread damage out on two turns when you can attack consecutively with moves even more powerful? Plus, Dig gets nailed with double damage on Earthquake on the underground turn.
But what about on stalling sets? These two turn moves nearly guarantee that you're wasting at least one of your opponent's precious PP for one turn. If you combine these moves with any combination of Protect, Encore, Taunt, Pressure or Spite, you not only get PP drainage, but you can cause a little bit of damage too.
There are risks. I don't think Dig works very well at all because of the prevalence of Earthquake, but Fly could work, since many more people prefer Thunderbolt over Thunder (and except in rain, Thunder's accuracy is still suspect on the aerial turn), and since only a total of 5 Pokémon (and only 2 in the OU) can learn Sky Uppercut. Dive's kind of a rare move (especially since you can't transfer over Dive-learners from Adv. Gen via Pal Park).
What do you think?
But what about on stalling sets? These two turn moves nearly guarantee that you're wasting at least one of your opponent's precious PP for one turn. If you combine these moves with any combination of Protect, Encore, Taunt, Pressure or Spite, you not only get PP drainage, but you can cause a little bit of damage too.
There are risks. I don't think Dig works very well at all because of the prevalence of Earthquake, but Fly could work, since many more people prefer Thunderbolt over Thunder (and except in rain, Thunder's accuracy is still suspect on the aerial turn), and since only a total of 5 Pokémon (and only 2 in the OU) can learn Sky Uppercut. Dive's kind of a rare move (especially since you can't transfer over Dive-learners from Adv. Gen via Pal Park).
What do you think?