Very first RMT and post, think its in the right place but let me know. Anyways...
Reasonably offensive team, tries to keep rocks off the field, and break down mega dos counters to allow him to sweep. Have trouble with several pokemon and willing to change anything, even my mega. Pretty new to this so be gentle haha. Here we go
Mega Gyarados
Intimidate / Mold Breaker
112 Ev hp / 252 Attack / 144 speed
Adamant +att - sp att
Moves
Dragon Dance
Waterfall
Earthquake
Crunch
The Pokemon i thought i would try and build a team around since its an old time favourite since Pokemon Blue. Usually try and not use him until the very end, where his counters are beaten and then set him up and sweep. If i can get two dd up its usually game over. Waterfall is stab that has a lucky chance to flinch. earthquake is to fuck up rotom w and crunch is mostly for the latis and slowbro. Have tried icefang and taunt and wish he had more moveslots. Usually dont mega evolve him until the end as intimidate is very helpful and changing types can give him a free turn. The Ev and nature is to make him as powerful as possible, with the ability to beat positive base 110s such as gengar and latis with the rest in hp.

Thundurus
Prankster
252 sp att 252 speed 4 def
Timid
leftovers
Volt switch
hp ice
taunt
thunderwave
Thundurus is usually my lead, either volt switching to a suitable counter or taunting them to prevent hazards. hp ice is for the garchomps/landorus and gliscors that think they can set up on me. Volt switch is to gain momentum while t wave is usually a last ditch to attempt to prevent a set up sweeper like charizard x. Chose leftovers over life orb to keep longetivity. Used to use His alternative form with a scarf but like this guy better.

Ferrothorn
Iron barbs
252 Hp 88 def 168 spec def
Relaxed
Leftovers
Power whip
leech seed
protect
thunder wave
Ferrothorn provides a bit of bulk that the team required. Nicked the Evs off of another guys rmt. possibly need tweaked? Power whip does a surprising amount of damage against rocks and waters that presume they can set up on him. Leech seed is extra recovery that along with protect really helps him stick around while thunderwave cripples the opposing team. Needs to play carefully around magnezones and gothelita that can cripple him with hp fire or by tricking item to him.

Heatran
Flash fire
252 sp att 252 speed 4 sp def
modest
leftovers
fireblast
stealth rocks
earthpower
flash cannon
Heatran completes the grass water fire core. The Evs make him very powerful and quite fast although i sometimes think about 252 hp 252 sp att? thoughts? Fireblast is very powerful, especially if flash fire has been activated. Stealth rocks are very handy at weakening the opposing team, although i only use them if rocks arent on my side as i will usually defog. earthpower takes out opposing heatran and flashcannon takes out fairy types. Leftovers help to keep him around.

Latios
levitate
252 sp att 252 speed 4 sp def
life orb
timid
dragon pulse
psyshock
roost
defog
My team had quite a problem to fighting types so here we go. dragon pulse and psyshock with life orb make him quite powerful on both sides of the spectrum. however chansey and blissey still wall him to hell and back. roost is to keep him around till the end of the battle while defog gets rid of hazards. Chosen over his sis because i like to whittle down the opposing team as much as possible although more bulk would be great.

Landorus I
Sheer Force
Life orb
252 sp attack 252 speed 4 def
Timid
earth power
focus blast
pyschic
sludge wave
The final pokemon of the team. timid nature is to make sure he outspeeds opposing 100 spd such as charizards. earth power boosted by life orb and sheer force is an absolute nuke. Focus blast is for steels with air balloon, while psychic is for fightings and mega venasaur. sludge wave seriously puts the hurt on fairies. Considering the calm mind set as his job is to nuke stall and bulky offense but i love the coveridge he provides. Also is reasonable bulky so can survive a neutral stab attack and smash back.
So heres the team. I struggle to fighting types as my bulky pokes ferrothorn and heatran are weak to it. A conkeldurr will normally take out at least one of my guys. ditto is another problem as it prevents my gyarados from setting up. Lopunny is a massive pain as well, it needs paralysed by thundurus or to HJK on my protecting ferro. Blissey and chansey wall me, a problem i have is that gyarados is my only proper physical attacker. Ferrothorn can power whip and latios can psyshock but its not the same. Finally bisharp can come in on latios defoging. Then i am forced to attack incase pursuit but after that nothing can really take a + 2 sucker punch.

Reasonably offensive team, tries to keep rocks off the field, and break down mega dos counters to allow him to sweep. Have trouble with several pokemon and willing to change anything, even my mega. Pretty new to this so be gentle haha. Here we go

Mega Gyarados
Intimidate / Mold Breaker
112 Ev hp / 252 Attack / 144 speed
Adamant +att - sp att
Moves
Dragon Dance
Waterfall
Earthquake
Crunch
The Pokemon i thought i would try and build a team around since its an old time favourite since Pokemon Blue. Usually try and not use him until the very end, where his counters are beaten and then set him up and sweep. If i can get two dd up its usually game over. Waterfall is stab that has a lucky chance to flinch. earthquake is to fuck up rotom w and crunch is mostly for the latis and slowbro. Have tried icefang and taunt and wish he had more moveslots. Usually dont mega evolve him until the end as intimidate is very helpful and changing types can give him a free turn. The Ev and nature is to make him as powerful as possible, with the ability to beat positive base 110s such as gengar and latis with the rest in hp.

Thundurus
Prankster
252 sp att 252 speed 4 def
Timid
leftovers
Volt switch
hp ice
taunt
thunderwave
Thundurus is usually my lead, either volt switching to a suitable counter or taunting them to prevent hazards. hp ice is for the garchomps/landorus and gliscors that think they can set up on me. Volt switch is to gain momentum while t wave is usually a last ditch to attempt to prevent a set up sweeper like charizard x. Chose leftovers over life orb to keep longetivity. Used to use His alternative form with a scarf but like this guy better.

Ferrothorn
Iron barbs
252 Hp 88 def 168 spec def
Relaxed
Leftovers
Power whip
leech seed
protect
thunder wave
Ferrothorn provides a bit of bulk that the team required. Nicked the Evs off of another guys rmt. possibly need tweaked? Power whip does a surprising amount of damage against rocks and waters that presume they can set up on him. Leech seed is extra recovery that along with protect really helps him stick around while thunderwave cripples the opposing team. Needs to play carefully around magnezones and gothelita that can cripple him with hp fire or by tricking item to him.

Heatran
Flash fire
252 sp att 252 speed 4 sp def
modest
leftovers
fireblast
stealth rocks
earthpower
flash cannon
Heatran completes the grass water fire core. The Evs make him very powerful and quite fast although i sometimes think about 252 hp 252 sp att? thoughts? Fireblast is very powerful, especially if flash fire has been activated. Stealth rocks are very handy at weakening the opposing team, although i only use them if rocks arent on my side as i will usually defog. earthpower takes out opposing heatran and flashcannon takes out fairy types. Leftovers help to keep him around.

Latios
levitate
252 sp att 252 speed 4 sp def
life orb
timid
dragon pulse
psyshock
roost
defog
My team had quite a problem to fighting types so here we go. dragon pulse and psyshock with life orb make him quite powerful on both sides of the spectrum. however chansey and blissey still wall him to hell and back. roost is to keep him around till the end of the battle while defog gets rid of hazards. Chosen over his sis because i like to whittle down the opposing team as much as possible although more bulk would be great.

Landorus I
Sheer Force
Life orb
252 sp attack 252 speed 4 def
Timid
earth power
focus blast
pyschic
sludge wave
The final pokemon of the team. timid nature is to make sure he outspeeds opposing 100 spd such as charizards. earth power boosted by life orb and sheer force is an absolute nuke. Focus blast is for steels with air balloon, while psychic is for fightings and mega venasaur. sludge wave seriously puts the hurt on fairies. Considering the calm mind set as his job is to nuke stall and bulky offense but i love the coveridge he provides. Also is reasonable bulky so can survive a neutral stab attack and smash back.
So heres the team. I struggle to fighting types as my bulky pokes ferrothorn and heatran are weak to it. A conkeldurr will normally take out at least one of my guys. ditto is another problem as it prevents my gyarados from setting up. Lopunny is a massive pain as well, it needs paralysed by thundurus or to HJK on my protecting ferro. Blissey and chansey wall me, a problem i have is that gyarados is my only proper physical attacker. Ferrothorn can power whip and latios can psyshock but its not the same. Finally bisharp can come in on latios defoging. Then i am forced to attack incase pursuit but after that nothing can really take a + 2 sucker punch.






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