K, so it's my first time with an RMT, and I already know I have a huge Ice weakness, but I still think this team will put a hurt on anything that doesn't have multiple Ice Beamers... Items are really new to me... been using those +10% mods till I visited this site... don't have to be gentle, not like I'm sensitive or something...
Garchomp - Sand Veil
Adamant - 4hp / 252 atk / 252 spd
- Dragon Claw
- Earthquake
- Fire Fang/Stone Edge
- Swords Dance
does this really need explanation... Gonna put a hurt on pretty much anything... even steels with Fire Fang... so yah... 4x weak to Ice, right?
Walrein - Thick Fat (Leftovers)
- Surf
- Ice Beam
- Signal Beam
- Yawn
This tub of fat laughs at every single Ice move there is... heck, blizzard him in a hailstorm if you want... STAB Surf and Ice Beam off 95 base SpAtk, dang, why couldn't he get Slack Off..., only real threats are Fighting, Electric, and Grass... should probably take care of those... Yawn for forcing switches, Signal Beam cause it's unexpected.
Salamence - Intimidate
Modest - 4hp / 252 spAtk / 252 spd
- Flamethrower
- Dragon Pulse
- Hydro Pump
- Draco Meteor
Adds a grass eater and a certifiable Special attacker to the team, takes out the Tang's and other grass ropers that pose a threat to Walrein, as well as a good fighting counter... another Ice weak... bulky waters may pose a problem, especially boltbeamers... well beam is still covered with Walrein, let's try and cover Bolt... (we'll worry about Rocks soon)
Electivire - Electric Engine
Lonely - no EV spread yet
- Thunderbolt
- Ice Punch
- Earthquake
- Cross Chop
Fists of fury here... comes in on predicted electric attacks, and tries to take something down with Psuedo Boltbeam, will scare off most waters, except for Swampert, still fragile, and someone throwing rocks can be deadly... even Stealth Rocks could be accumulating at this point...
Rhyperior - Solid Rock (Choice Band?)
Adamant - 120 hp / 212 atk / 176 SpDef (graciously stolen from Deck Knight)
- Earthquake
- Stone Edge
- Megahorn
- Snow Slide
I think the thread dealing with this guy is enough explanation... can switch in on physical attacks and just put a hurt on my opponent... combined with Sala's grass resistance, and Walrein's uber-Ice resistance, He's got backup in case he finds something he can't handle (which isn't much)
Needs a Special Wall as suggested by numerous Smogon'ers, but I just couldn't go with the standards I didn't like, which brought me to an old favorite...
Hypno - Insomnia
(+SpDef -Atk) - no EV spread yet
- Light Screen
- Skill Swap
- Psychic
- Thunder Wave
No restore, but can spread status, ruin Resters with Insomnia, and attack behind a Light Screen that can be passed to my special weak team...
Status - Poison handled by WalRest and Scizor's immune, Burn's are fine on Walrest and Sala, Sleep sucks, maybe put S-talk on Rhyp (since sleep is one of his few counters?) Paralysis is nasty, but hopefully the team's bulky enough and "grounded" enough?
Immunities - Walrein is practically immune to Ice, 2 electric immunities, only one EQ and Stealth Rock immunity (but Rhyp laughs at those too)... lots of resistances... obviously, Ice is still nasty if my predictions are off.
I don't have any way to put something to sleep, and could probably use something to Knock Off... but could use some advice on any glaring weaknesses that can be easily fixed...
Garchomp - Sand Veil
Adamant - 4hp / 252 atk / 252 spd
- Dragon Claw
- Earthquake
- Fire Fang/Stone Edge
- Swords Dance
does this really need explanation... Gonna put a hurt on pretty much anything... even steels with Fire Fang... so yah... 4x weak to Ice, right?
Walrein - Thick Fat (Leftovers)
- Surf
- Ice Beam
- Signal Beam
- Yawn
This tub of fat laughs at every single Ice move there is... heck, blizzard him in a hailstorm if you want... STAB Surf and Ice Beam off 95 base SpAtk, dang, why couldn't he get Slack Off..., only real threats are Fighting, Electric, and Grass... should probably take care of those... Yawn for forcing switches, Signal Beam cause it's unexpected.
Salamence - Intimidate
Modest - 4hp / 252 spAtk / 252 spd
- Flamethrower
- Dragon Pulse
- Hydro Pump
- Draco Meteor
Adds a grass eater and a certifiable Special attacker to the team, takes out the Tang's and other grass ropers that pose a threat to Walrein, as well as a good fighting counter... another Ice weak... bulky waters may pose a problem, especially boltbeamers... well beam is still covered with Walrein, let's try and cover Bolt... (we'll worry about Rocks soon)
Electivire - Electric Engine
Lonely - no EV spread yet
- Thunderbolt
- Ice Punch
- Earthquake
- Cross Chop
Fists of fury here... comes in on predicted electric attacks, and tries to take something down with Psuedo Boltbeam, will scare off most waters, except for Swampert, still fragile, and someone throwing rocks can be deadly... even Stealth Rocks could be accumulating at this point...
Rhyperior - Solid Rock (Choice Band?)
Adamant - 120 hp / 212 atk / 176 SpDef (graciously stolen from Deck Knight)
- Earthquake
- Stone Edge
- Megahorn
- Snow Slide
I think the thread dealing with this guy is enough explanation... can switch in on physical attacks and just put a hurt on my opponent... combined with Sala's grass resistance, and Walrein's uber-Ice resistance, He's got backup in case he finds something he can't handle (which isn't much)
Needs a Special Wall as suggested by numerous Smogon'ers, but I just couldn't go with the standards I didn't like, which brought me to an old favorite...
Hypno - Insomnia
(+SpDef -Atk) - no EV spread yet
- Light Screen
- Skill Swap
- Psychic
- Thunder Wave
No restore, but can spread status, ruin Resters with Insomnia, and attack behind a Light Screen that can be passed to my special weak team...
Status - Poison handled by WalRest and Scizor's immune, Burn's are fine on Walrest and Sala, Sleep sucks, maybe put S-talk on Rhyp (since sleep is one of his few counters?) Paralysis is nasty, but hopefully the team's bulky enough and "grounded" enough?
Immunities - Walrein is practically immune to Ice, 2 electric immunities, only one EQ and Stealth Rock immunity (but Rhyp laughs at those too)... lots of resistances... obviously, Ice is still nasty if my predictions are off.
I don't have any way to put something to sleep, and could probably use something to Knock Off... but could use some advice on any glaring weaknesses that can be easily fixed...