Final Fantasy Tactics Advance

Ruby Soho, you kicked my Red Mage's ass D:

Just popped the game in, and I recall how cheap the Angel Ring item in particular is. Nullify pretty much any status effect, and auto-raise effect. Jeez. There are serious balance issues.
 
One other thing i thought of as sort of a challenge, was when i was getting all of marche's skills in every class, the blue mage skills were a little harder to get, made me master all the beast master skills and while doing that made me force a few red cards on some enemies.

what really got me mad was like second level of the game when i had like one skill per guy there was a law against fight. level never ended.
 
Very repetitive, and very boring after a while. I mean, it's fun to make uber good characters, but the fact that there really is no type balance system (ie: Pokemon's Weaknesses and Resistances), and all the monsters are recycled, it gets old.

Thanks for summing up what I was going to say. It was good at first, but it lost it's shine. :\

I'm currently playing Luminous Arc, another SRPG, which I must say is x10 better.
 
The max level is 50.
I just realized the sheer volume of unbalanced classes. Ninja/any melee class, Sniper/Assassin, Sage/Alchemist, Red Mage/Summoner, Gunner/any moogle class ever, any good morpher (hi 999 stats), Time Mage/low acc power move, in fact pretty much any status condition hurts far too much, except maybe poison. It'd be a far better game if it weren't so easy to rip through anybody with anybody. And the fact that there's a cap on mission items means if you lose one important item you can lose a whole mission chain.
Blue Mage anyone? Bad Breath and Night were pretty broken.

EDIT: Still, nothing beat double wielding paladins xD
 
Blue Mage anyone? Bad Breath and Night were pretty broken.

EDIT: Still, nothing beat double wielding paladins xD

With two Excalibur2's. Or a Fighter with Ayvuir Red and Blue. I must agree with everyone else though, later in the game it becomes really easy >_>
 
There can only be one defender of FFTA, and that is me.

Plot: *Spoiler Warning*





First, wrap your mind around the fact that the major plot of FFTA is a morality play about the futility of escapism. At first Marche's only general goal is to get back home. You'd probably want to as well if you were asleep in bed one night and woke up on the roof of a building dressed in battle gear, and on your first day walking around you get into a fight with Lizard Men. Over time as more Crystals are destroyed Marche's motivation becomes less childlike, especially after Mewt puts a bounty on his head. Like it or lump it, it is an adult plot played through child characters. I found it to be a lot better than the generic "Evil force is trying to destroy universe gather our strength and kill it heroes!" plotline. There's no-one you could really consider "evil" in the game.

End Plot.

Now, as far as ease FFTA does have a big problem there. Unfortunetely your enemies don't keep up with your equips and its way too easy to overlevel when self-actions give 10Exp and your weaker units can attack your own hyper-leveled characters.

Nonetheless, if you want a challenge there are any number of SCCs you can do. Without slapping Concentrate or Turbo MP on everything, by only having one class to access, and by adhering to level caps, the game's difficulty is greatly enhanced. On some SCCs you'll be blessing the law system since it disables a few of your tougher enemies and keeps you from getting owned in those 7 on 5 story bouts.

Trust me, an Assasin without Concentrate can eat a lot of MP with very little effectiveness, and as cool as an Archer SCC sounds, Archers have crap stat growth and get mauled by Block Arrows until they learn Faster. Until then they rely on Combos to take out those units.
 
i enjoyed it, and have completed it several times.


one or two of the problems addressed i agree with, particularly the difficulty level, but i still enjoyed it.

And i DID find myself being absorbed by the story despite the enormous dollop of cheese and cliche involved, but then, if i can get into the story on mario games (OH NOES! peach! who saw that kidnapping coming?!) i can enjoy the story on anything.


also, i have done all 300 missions and have all storyline characters :D yay.



btw my favourite combination is juggler/thief. stick two of these in your party and smile yourself over to any enemy you wanna borrow sometihing from.
 
i enjoyed it, and have completed it several times.


one or two of the problems addressed i agree with, particularly the difficulty level, but i still enjoyed it.

And i DID find myself being absorbed by the story despite the enormous dollop of cheese and cliche involved, but then, if i can get into the story on mario games (OH NOES! peach! who saw that kidnapping coming?!) i can enjoy the story on anything.


also, i have done all 300 missions and have all storyline characters :D yay.



btw my favourite combination is juggler/thief. stick two of these in your party and smile yourself over to any enemy you wanna borrow sometihing from.

Personally I always enjoyed a Nu Mou Black Mage/White Mage raised as a Time Mage with Reflex and Turbo MP. Give it a Black Robe and it absolutely wrecks everything with -aga spells.

Bangaa really got shafted though for S-Abilities. I prefered either Dragoon/White Monk or Bishop/Templar (raised as Gladiator with some Templar levels thrown in). Soul Sphere with Cure Staff is cool. They also missed out on Block Arrows, but at least Dragonheart is cool and Watk+ lets Dragoons slaughter everything with Jump.

And of course, none dare oppose the Blue Mage.
 
i actually enjoyed using the skill aura followed by that exploding one that another bangaa class get....was fun, but not overly useful :)
 
I don't think I ever used the bangaa... the nu muo pretty much destroy everyone else in magic classes, moogles get gunners, theives, and jugglers, humans get doublesword paladins, viera get assassins... bangaa just don't have enough broken stuff imo.
 
First, wrap your mind around the fact that the major plot of FFTA is a morality play about the futility of escapism. At first Marche's only general goal is to get back home. You'd probably want to as well if you were asleep in bed one night and woke up on the roof of a building dressed in battle gear, and on your first day walking around you get into a fight with Lizard Men. Over time as more Crystals are destroyed Marche's motivation becomes less childlike, especially after Mewt puts a bounty on his head. Like it or lump it, it is an adult plot played through child characters. I found it to be a lot better than the generic "Evil force is trying to destroy universe gather our strength and kill it heroes!" plotline. There's no-one you could really consider "evil" in the game.
This is exactly how I look at FFTA. Glad to know I'm not the only one who does so. Hell, I thought I was just biased because of the memories I associate with the game.

Though while I think the concept behind the plot was solid, the execution was fairly poor. A lot of the feel of the story comes from ; something easy to do with Mewt and Doned, but not so much with Ritz, whose emotions seemed exaggerated and story was unconvincing. Similar thoughts for Marche in the scene where he confronts Doned later in the game.

Bangaa really got shafted though for S-Abilities.
I've convinced myself their new Cannoneer job will net them Concentrate in FFTA2. That and some speed (the other two new classes look like they could be pretty quick) could make them fairly Assassinesque, with ranged, accurate petrification.

I've done a couple challenges that were fairly challenging... For the first one, I disallowed the changing of equipment, jobs, or skills - from the moment I started, my team was set for the whole game. Short Swords and Hard Knuckles against the final bosses was pretty cool, though healing was a bitch (especially for Marche, who didn't start with Item on). Ended up power-leveling to 37-39 to beat it. Went through with a single bangaa afterward, though it ended up being too easy with Estreledge available early in the game through treasure hunts, Aura, and Expert Guard/Bonecrusher. Tried a solo Dragoon game, but got stuck. Tried a solo Black Mage game, but shafted myself so I couldn't get Geomancy... Now I'm considering a solo Red Mage playthrough.
 
See, when you get to the point where you need to play using a single unit of a single class, there's problems.
Oh well. I'm really more interested in Goddess of Dawn, but as long as it's good I'll likely get it.
 
Going back a bit...

Coob Knight said:
First, wrap your mind around the fact that the major plot of FFTA is a morality play about the futility of escapism. At first Marche's only general goal is to get back home. You'd probably want to as well if you were asleep in bed one night and woke up on the roof of a building dressed in battle gear, and on your first day walking around you get into a fight with Lizard Men. Over time as more Crystals are destroyed Marche's motivation becomes less childlike, especially after Mewt puts a bounty on his head. Like it or lump it, it is an adult plot played through child characters. I found it to be a lot better than the generic "Evil force is trying to destroy universe gather our strength and kill it heroes!" plotline. There's no-one you could really consider "evil" in the game.


I don't think anyone was accusing the plot of not existing. The fact that it exists does not inherently make it good. I do enjoy how you went for the condescending angle as though you had some amazing revelation about the plot that surely no one else noticed with the whole 'wrap your mind around this' thing but I would be kind of concerned if anyone failed to get the whole escapism thing.

Either way I haven't seen too many 'evil force destroy universe' plots in the last couple generations of RPGs so I'm not certain why that is the comparison regardless. Additionally while it is at least to some extent 'an adult story told with children,' I think to some extent the fact children were used to tell the story weakens the impact... Ritz could have easily been a much more powerful character had her plot point been something a little less petty than her hair color. Marche and Mewt weren't exactly strong characters either, and Cid had an incredible amount of wasted potential. The plot was poorly executed at best and there are a lot of characters that I think could easily have been a lot more compelling had the game not been trying so hard to ensure that E rating. The concept isn't terrible but the way it was executed leaves a lot to be desired.

I'm not saying the game is unplayable because it isn't but I have a hard time seeing it as much more of a time waster with the combined mind numbing difficulty(even in many SCCs, Assassin SCC is incredibly easy despite what I think Deck Knight said earlier and there are several other classes that have easier SCCs than any class in FFT did) and poorly executed plot.



Also one petty complaint I feel I should have probably included in my last post that I think annoyed me more than maybe anything else is the difficulty in acquiring units. I don't like not being able to name my own generics and I especially don't like how tedious the first few hours of SCCs are due to having to get the right race/s to do the challenge. Also, while in general I like how race determined possible classes it was kind of annoying for Marche not to be able to participate in SCCs for several classes, it would have been nice if all the classes were available for all the races with stats making some races inferior for them like they did in FFXI.
 
Nice sig Synre. First, a question to anyone who owns the american version of FFT: The Lion War for PSP: before I buy it I need to know if it has the same language options as the european version. If it doesn't, i'd much rather import*coughdownload* the european version, just to play it in french italian spanish or german.

On to FFTA: Great game despite the crappy storyline, IMO unnecessary law system, weird quest progression and way to recruit, imbalanced characters... (ok so it has a lot of quirks, still love it)

The fact is though that like other FF games you have to give it your own rules to make it have any challenge at all, eg SCC (NOT assasin, gunner, etc), single race, ban all skills/weapons you deem too strong, etc. My favorite class is by far the Blue Mage. I hate the Paladin. Such a defensive character shouldn't be that strong an attacker. Holy Blade and Knightswords are ridonculously overpowered.

And YES FFT is better than FFTA. I can't wait for FFTA2 though.
 
This game has great gameplay, but my god, some of the parts of the story... Simply make me want to bash my head against a brick wall.
 
Here's what i remember:
Marche was Marche...
I had a Nu Mou Sage, a Viera Summoner, a Bangaa Dragoon, a Mog Gadgeteer (they were actually pretty good) & a Human Paladin or Ranger (I forget)
 
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