Very repetitive, and very boring after a while. I mean, it's fun to make uber good characters, but the fact that there really is no type balance system (ie: Pokemon's Weaknesses and Resistances), and all the monsters are recycled, it gets old.
Blue Mage anyone? Bad Breath and Night were pretty broken.The max level is 50.
I just realized the sheer volume of unbalanced classes. Ninja/any melee class, Sniper/Assassin, Sage/Alchemist, Red Mage/Summoner, Gunner/any moogle class ever, any good morpher (hi 999 stats), Time Mage/low acc power move, in fact pretty much any status condition hurts far too much, except maybe poison. It'd be a far better game if it weren't so easy to rip through anybody with anybody. And the fact that there's a cap on mission items means if you lose one important item you can lose a whole mission chain.
Blue Mage anyone? Bad Breath and Night were pretty broken.
EDIT: Still, nothing beat double wielding paladins xD
i enjoyed it, and have completed it several times.
one or two of the problems addressed i agree with, particularly the difficulty level, but i still enjoyed it.
And i DID find myself being absorbed by the story despite the enormous dollop of cheese and cliche involved, but then, if i can get into the story on mario games (OH NOES! peach! who saw that kidnapping coming?!) i can enjoy the story on anything.
also, i have done all 300 missions and have all storyline characters :D yay.
btw my favourite combination is juggler/thief. stick two of these in your party and smile yourself over to any enemy you wanna borrow sometihing from.
This is exactly how I look at FFTA. Glad to know I'm not the only one who does so. Hell, I thought I was just biased because of the memories I associate with the game.First, wrap your mind around the fact that the major plot of FFTA is a morality play about the futility of escapism. At first Marche's only general goal is to get back home. You'd probably want to as well if you were asleep in bed one night and woke up on the roof of a building dressed in battle gear, and on your first day walking around you get into a fight with Lizard Men. Over time as more Crystals are destroyed Marche's motivation becomes less childlike, especially after Mewt puts a bounty on his head. Like it or lump it, it is an adult plot played through child characters. I found it to be a lot better than the generic "Evil force is trying to destroy universe gather our strength and kill it heroes!" plotline. There's no-one you could really consider "evil" in the game.
I've convinced myself their new Cannoneer job will net them Concentrate in FFTA2. That and some speed (the other two new classes look like they could be pretty quick) could make them fairly Assassinesque, with ranged, accurate petrification.Bangaa really got shafted though for S-Abilities.
Coob Knight said:First, wrap your mind around the fact that the major plot of FFTA is a morality play about the futility of escapism. At first Marche's only general goal is to get back home. You'd probably want to as well if you were asleep in bed one night and woke up on the roof of a building dressed in battle gear, and on your first day walking around you get into a fight with Lizard Men. Over time as more Crystals are destroyed Marche's motivation becomes less childlike, especially after Mewt puts a bounty on his head. Like it or lump it, it is an adult plot played through child characters. I found it to be a lot better than the generic "Evil force is trying to destroy universe gather our strength and kill it heroes!" plotline. There's no-one you could really consider "evil" in the game.