Feraligatr

feraligatr.png

Level Up Attacks:
Lv1: Scratch,
Lv1: Leer
Lv1: Water Gun
Lv1: Rage
Lv6: Water Gun
Lv8: Rage
Lv13: Bite
Lv15: Scary Face
Lv21: Ice Fang
Lv24: Flail
Lv30: Agility
Lv32: Crunch
Lv37: Payment Plan (Target's stat changes doesn't affect this move.)
Lv45: Slash
Lv50: Screech
Lv58: Thrash
Lv63: Aqua Tail
Lv71: Superpower
Lv76: Hydro Pump

TM Compatability:
TM01 - Claw Sharpen
TM02 - Dragon Claw
TM05 - Roar
TM06 - Toxic
TM07 - Hail
TM10 - Hidden Power
TM13 - Ice Beam
TM14 - Blizzard
TM15 - Hyper Beam
TM17 - Protect
TM18 - Rain Dance
TM21 - Frustration
TM26 - Earthquake
TM27 - Return
TM28 - Dig
TM31 - Brick Break
TM32 - Double Team
TM39 - Rock Tomb
TM40 - Aerial Ace
TM42 - Facade
TM44 - Rest
TM45 - Attract
TM48 - Troll
TM52 - Focus Blast
TM55 - Boiling Water
TM56 - Fling
TM65 - Shadow Claw
TM68 - Giga Impact
TM75 - Swords Dance
TM78 - Ground Leveling
TM80 - Rock Slide
TM82 - Dragon Tail
TM87 - Swagger
TM90 - Substitute
TM94 - Rock Smash
HM01 - Cut
HM03 - Surf
HM04 - Strength
HM05 - Waterfall
HM06 - Dive

Egg Moves:
Crunch
Thrash
Hydro Pump
AncientPower
Mud Sport
Water Sport
Ice Punch
Metal Claw
Dragon Dance
Aqua Jet
Fake Tears
Block
Water Pulse

Swords Dancer
Nature: Jolly
Ability: Encourage
EVs 4 HP / 252 ATK / 252 SPE
Item: Life Orb
-Swords Dance
-Waterfall
-Ice Punch
-Earthquake/Aqua Jet

Dragon Dancer
Nature: Jolly
Ability: Torrent
EVs 4 HP / 252 ATK / 252 SPE
Item: Life Orb
-Dragon Dance
-Waterfall
-Ice Punch
-Earthquake/Aqua Jet

What Dragon Dance lacks in initial power is made up in overwhelming Speed. Dragon Dance was always a staple, but Encourage has given it even more star power by boosting his two main forms of attack. With 420 Speed and 463 Attack, he's sure to make some huge dents.

Other Comments:

Ah yes the Gyarados of UU is back. Sheer Force gives him a boost to Waterfall and other moves, this thing hits like a truck.
 
I use Gatr on most of my UU teams and a OU every once in a while. Even without Sheer Force, this thing hits HARD. Also if you are looking for an ice attack to use with Sheer Force, Ice Fang is usable.

This thing also has Crunch as an alternative if you need something for Psychics.

How would a SubTorrent set work?
 
Feraligatr also has agility too you know.

This thing hits hard, but I'd rather wait and see an Encourage Dragon Dance tear things up.
 
Dragon Dance and Ice Punch will likely be illegal with Encourage since all the starters released so far are male.
 
Could this thing be used as a tank or support? It has nice typing, 2 weaknesses (electric and grass), taunt/SR. So maybe go for the taunt set of Gyarados?

Just trying to think outside the box and just not offense.
 
Could this thing be used as a tank or support? It has nice typing, 2 weaknesses (electric and grass), taunt/SR. So maybe go for the taunt set of Gyarados?

Just trying to think outside the box and just not offense.

This thing is really better off as a DD Sweeper. I really see no reason to use it as a support pokemon, except for maybe those things you said. Feraligatr has middling defenses, whereas Gyarados' are above average, and his Defense is boosted by Intimidate.
 
Hmm... DDgatr is a little slow. A lot is able to outspeed and OHKO it. I believe Scarfed Flygon and Kyurem fall into this category. Perhaps Agiligatr with proper hazard support would do a better job, albeit as a late-game cleaner. The reduced damage output is only 20% with female Totodile unreleased (thanks to Sheer Force), and the increased survivability with LO recoil disabled could be worth it. Significant entry hazards would be a requirement to ensure that Feraligatr could still hit important KOs, though. SD would be excellent for breaking things with that insane 338% damage, but the low speed and iffy bulk just don't seem like they would cut it. Maybe with a lot of paralysis support it could work. Main weakness of Feraligatr right now, though, is Sun. Sun just cripples the poor thing. Halves the damage of its STAB. Unless (until?) Sun goes, Feraligatr can't enter legitimate play, especially because the only other weather options wear Feraligatr down fast.
 
Flygon OHKO? More like let Feraligatr set up another Dragon Dance if it tries to revenge kill and let Feraligatr likely sweep his team.
 
There are far too many excellent scarfers now for DD Feraligatr to be successful. I think Feraligatr's best set in this metagame is going to be a bulky SD set. Something like this:

Feraligatr
Sheer Force
Adamant
Life Orb/Leftovers
232 HP/244 ATK/32 SPE
-Swords Dance
-Waterfall
-Ice Punch
-Aqua Jet/Crunch/Substitute

The HP EVs greatly help its survivability (for example, Adamant LO Swasbuck's Horn Leech does not ohko) and conveniently hit a Life Orb and Leftovers number. Life Orb is definitely the way to go with Crunch due to being able to ohko Slowbro (!) and 2hko Milotic. Life Orb is also better with Aqua Jet due to being able to ohko Jolteon and Staraptor. Substitute might seem odd, but it's great for dealing with Pokemon that can't really hurt you outside of status (like Registeel) and it blocks Scald/Dragon Tail's secondary effect. Leftovers should be used with Sub of course.
 
There are far too many excellent scarfers now for DD Feraligatr to be successful. I think Feraligatr's best set in this metagame is going to be a bulky SD set. Something like this:

Feraligatr
Sheer Force
Adamant
Life Orb/Leftovers
232 HP/244 ATK/32 SPE
-Swords Dance
-Waterfall
-Ice Punch
-Aqua Jet/Crunch/Substitute

The HP EVs greatly help its survivability (for example, Adamant LO Swasbuck's Horn Leech does not ohko) and conveniently hit a Life Orb and Leftovers number. Life Orb is definitely the way to go with Crunch due to being able to ohko Slowbro (!) and 2hko Milotic. Life Orb is also better with Aqua Jet due to being able to ohko Jolteon and Staraptor. Substitute might seem odd, but it's great for dealing with Pokemon that can't really hurt you outside of status (like Registeel) and it blocks Scald/Dragon Tail's secondary effect. Leftovers should be used with Sub of course.

That's actually a really nice set, That's pretty awesome being able to take a sawsbuck horn leech. Think Aqua Jet is the most useful in slot 4
 
problem is that aqua jet is an egg move, so until there's a female sheer force gatr around, he'll be useless without his egg moves (ice punch+aqua jet+dd). a choice band sheer force set could work but he's a tad slow, and still needs aqua jet for that.
 
There are far too many excellent scarfers now for DD Feraligatr to be successful.
I don't think this is true. For one, Feraligatr is very difficult to OHKO without a powerful Specs attack or a STAB super effective attack. Most Grass types do not make good Scarfers and Electric types usually have bad defense and lack the ability to switch into Waterfall. After one DD, Feraligater outspeeds the entire non-scarfed metagame and can 2HKO most walls. With two DDs, you can basically kiss the game goodbye.
 
Ok, while I realize that gatr is going to have a far better chance at success without drought and an endless supply of grass types ready to kick its ass,why are people talking about sheer force? It's currently unreleased, as far as I know.
 
Even if it is unreleased, Sheer Force is the only major potential it has. Regular DD is lacking in 'oomph' and has [even more] trouble getting past Milotic and Suicune.
 
I don't think this is true. For one, Feraligatr is very difficult to OHKO without a powerful Specs attack or a STAB super effective attack. Most Grass types do not make good Scarfers and Electric types usually have bad defense and lack the ability to switch into Waterfall. After one DD, Feraligater outspeeds the entire non-scarfed metagame and can 2HKO most walls. With two DDs, you can basically kiss the game goodbye.

Rotom-H and Rotom-C revenge DD Feraligatr very easily. Scarf Staraptor ohkos with Brave Bird. Scarf Celebi, Mew, Mismagius and Espeon also manage an easy KO. Incidentally, Scarf Espeon also outspeeds even after 2 DDs. Edit: I guess Espeon is OU now?

In addition to all this, DD Feraligatr is easily walled. Milotic isn't even 2hko'd by +1 Earthquake/Crunch, and Slowbro isn't ohko'd and paralyzes you.

Also, I didn't know Ice Punch was a egg move...that's stupid. I guess Ice Fang is the way to go then. And Crunch or Substitute work decently well over Aqua Jet.
 
Actually, fuck Ice Punch and fuck DD.

Why not go with Agility and Swords Dance on the same set with Return and Waterfall? Depending on the situation, you can boost accordingly. Like if I'm up against a Slowbro I'll use SD to wallbreak, or if I know the opponent has some sweepers down the line I'll use Agility to kill them quickly. Or if I'm really lucky, I use both and it's like I have two Dragon Dances. Water Normal coverage is fine anyway, why do I need Ice too?
 
A Sheer Force DD set with Waterfall, Ice Punch, and Crunch @ LO works well even in OU DW so once it's released, I'll be using it on my UU teams. Gatr is powerful and fast with a DD or 2 behind him, and has the natural bulk to consistently set up and take priority moves.

His biggest enemies are Ferrothorn and residual damage/status, so without ferro and sandstorm (though hail is problematic) he can easily get a sweep off. Just pack a status absorber and/or cleric and Gatr can sweep pretty well.

Another good partner is yawn Slowbro/king because it can annoy enemies so much early game by forcing them out with yawn then getting a free slack off and heal again when switching out, so they'll keep something in on the yawn to 2hko later in the game. Then you have a turn of set-up to abuse with Gatr.

Edit: responding to this:

Actually, fuck Ice Punch and fuck DD.

Why not go with Agility and Swords Dance on the same set with Return and Waterfall? Depending on the situation, you can boost accordingly. Like if I'm up against a Slowbro I'll use SD to wallbreak, or if I know the opponent has some sweepers down the line I'll use Agility to kill them quickly. Or if I'm really lucky, I use both and it's like I have two Dragon Dances. Water Normal coverage is fine anyway, why do I need Ice too?

Why? With 1 DD you already outspeed almost everything notable and have the power to break many walls with power and good coverage (which you lose out on by choosing two boosting moves). Oftentimes you won't find teams that require only a speed boost or only an attack boost to beat, and this is the problem with double-dance Terrakion- you sometimes need a little bit of both boosts to beat his counters. Dragon dance already does this, and if you're anticipating two boost turns, you should DD twice for the extra moveslot. You can use that last slot for another sheer force move (rock slide, crunch, or ice punch) because Gatr likes both the power and the loss of recoil (as I said, he needs to avoid residual damage to utilize his above-average bulk), or he can run EQ/Superpower to hit the common Empoleon. Return seems mediocre overall, with no SE coverage and equal neutral coverage to Waterfall/Ice Punch/Crunch without utilizing Gatr's main attraction, sheer force.

tl;dr just use DD.
 
Actually, fuck Ice Punch and fuck DD.

Why not go with Agility and Swords Dance on the same set with Return and Waterfall? Depending on the situation, you can boost accordingly. Like if I'm up against a Slowbro I'll use SD to wallbreak, or if I know the opponent has some sweepers down the line I'll use Agility to kill them quickly. Or if I'm really lucky, I use both and it's like I have two Dragon Dances. Water Normal coverage is fine anyway, why do I need Ice too?

That's... actually kind of a cool idea.

A bit like a retarded Terrakion.
 
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