As with Beedrill, need to drop this to the lowest tier available. Poor duck.
[OVERVIEW]
Farfetch'd is like a far weaker Fearow and has no reasonable niche in PU. Its main upside over Fearow is access to STAB Slash, which does slightly more damage to neutral targets than Fearow's Double-Edge and lacks recoil; however, Fearow has Drill Peck, Hyper Beam, and significantly better stats to more than compensate. Farfetch'd OHKOes Abra without needing to risk Hyper Beam, unlike Fearow, but Pinsir's Slash is actually stronger and achieves the same; also, Pinsir is not walled by Rock-types and has much better stats. Farfetch'd also has Body Slam and Swords Dance, which other Flying-types lack, but it will rarely have the time to even set up Agility, let alone a second move. Farfetch'd's poor Speed and bulk make it difficult for it to contribute; attackers like Nidoqueen, Pinsir, Fearow, and all Fire-types outspeed and 2HKO it. Therefore, just about any team is better served by Fearow or Pinsir instead.
[SET]
name: Double Dance
move 1: Slash
move 2: Agility
move 3: Swords Dance
move 4: Body Slam / Double-Edge
[SET COMMENTS]
Slash is the only tangible benefit to Farfetch'd, OHKOing Abra and dealing decent damage to neutral targets. Agility allows it to outspeed foes and perhaps sweep a heavily weakened team, but Slash fails to 2HKO most fully-evolved foes, making this difficult. Swords Dance can potentially boost another move to be stronger than Slash, but unless the opponent is catatonic, they will likely not grant Farfetch'd multiple turns to set up. Body Slam can fish for paralysis, while Double-Edge is Farfetch'd's strongest attack at +2. As far as other options, Farfetch'd lacks the time to set up with Substitute and Sand Attack, and its movepool is otherwise barren.
[CREDITS]
Written by:
https://www.smogon.com/forums/members/sabelette.583793/
Quality checked by:
https://www.smogon.com/forums/members/gastlies.540559/
Grammar checked by:
https://www.smogon.com/forums/members/adeleine.517429/
[OVERVIEW]
Farfetch'd is like a far weaker Fearow and has no reasonable niche in PU. Its main upside over Fearow is access to STAB Slash, which does slightly more damage to neutral targets than Fearow's Double-Edge and lacks recoil; however, Fearow has Drill Peck, Hyper Beam, and significantly better stats to more than compensate. Farfetch'd OHKOes Abra without needing to risk Hyper Beam, unlike Fearow, but Pinsir's Slash is actually stronger and achieves the same; also, Pinsir is not walled by Rock-types and has much better stats. Farfetch'd also has Body Slam and Swords Dance, which other Flying-types lack, but it will rarely have the time to even set up Agility, let alone a second move. Farfetch'd's poor Speed and bulk make it difficult for it to contribute; attackers like Nidoqueen, Pinsir, Fearow, and all Fire-types outspeed and 2HKO it. Therefore, just about any team is better served by Fearow or Pinsir instead.
[SET]
name: Double Dance
move 1: Slash
move 2: Agility
move 3: Swords Dance
move 4: Body Slam / Double-Edge
[SET COMMENTS]
Slash is the only tangible benefit to Farfetch'd, OHKOing Abra and dealing decent damage to neutral targets. Agility allows it to outspeed foes and perhaps sweep a heavily weakened team, but Slash fails to 2HKO most fully-evolved foes, making this difficult. Swords Dance can potentially boost another move to be stronger than Slash, but unless the opponent is catatonic, they will likely not grant Farfetch'd multiple turns to set up. Body Slam can fish for paralysis, while Double-Edge is Farfetch'd's strongest attack at +2. As far as other options, Farfetch'd lacks the time to set up with Substitute and Sand Attack, and its movepool is otherwise barren.
[CREDITS]
Written by:
https://www.smogon.com/forums/members/sabelette.583793/
Quality checked by:
https://www.smogon.com/forums/members/gastlies.540559/
Grammar checked by:
https://www.smogon.com/forums/members/adeleine.517429/
Last edited: