Pet Mod Fakemon Frontier

Fakemon Name: Dutchpowder
Set Number: 2
Weight: 251 kg
Stats: 80/95/115/130/115/65
Typing: Steel/Ghost
Abilities: Soul Heart
Movepool: Fire Lash, Heavy Slam, Outrage, Shadow Claw, Stealth Rock, Flash Cannon, Aura Sphere, Draco Meteor, Laser Focus, Focus Energy, Dragon Pulse, Dragon Claw, Shadow Ball, Metal Sound, U-Turn, Tar Shot, Heat Crash, Screech, Dragon Energy
Description: A phantom pirate ship’s main cannon, it shoots ig.

Fakemon Name: Elderworks
Set Number: 3
Weight: 89 kg
Stats: 78/117/90/93/95/108
Typing: Dragon/Fire
Abilities: Beads of Ruin
Movepool: Fire Lash, Dragon Claw, Outrage, Fire Blast, Overheat, Draco Meteor, Dazzling Gleam, Thunderbolt, Discharge, Calm Mind, Acrobatics, Crunch, Dragon Dance, Dark Pulse
Description: Fireworks Chinese dragon, shenron-like but red
 
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Hey I wanna review subs before vetoes come up mostly because I want to point out subs that seem too weak or that have missed potential since vetoes only address overpowered ones. Slate 1 is also a bit different from others since we're setting the powerlevel. Some of the tips I'll be giving can also be linked back to the submission guide, so make sure to check that out, it'll help out. Anyway, here we go.

After making every review, I want to make some ideas clear since they show up a lot.

First of all, Set 1 often features Tablets of Ruin with 146 Defense. This isn't broken by itself, especially since people tend to go with lower SpDef, but recovery alongside it makes it very hard to break through. This isn't veto-worthy, but it could lead to introducing a Blissey-like pokemon in the first slate which would be pretty bad for the rest of the meta going forward due to how extreme of a concept it is.

Certain powerful abilities are also used fairly liberally. Keep in mind when a pokemon has an ability like Beads of Ruin, it probably needs some other weakness to make up for that, whether that be low overall special attack or poor coverage. A lot of the subs I criticize that have strong damage boosting abilities probably don't make up for the boost it gives in other ways or are too focused around a specific point and end up being extreme which, again, can be pretty bad for the meta.

Some sleep moves are also thrown around a bit carelessly, so keep in mind that sleep is a pretty broken mechanic and it should be considered very carefully when given to a mon, so avoid throwing hypnosis as a flavor move in there.

Finally, make sure to fill out the movepool, a bigger movepool looks so much nicer in teambuilder and gives the mon some potential extra options for when the metagame shifts. Anyway, here's the post for real now, enjoy.

Devicious: Base attack is pretty high alongside the potential for MGLO, but seeing as it's limited to 80 and 90bp moves, it's balanced. I like that it has a lot of support options alongside usable bulk to make it more versatile, especially since its coverage means it'll only really want 2 or 3 attacking moves. That being said, its base speed is a bit low to properly use options like Taunt and Roost, so Prankster could be considered as another option alongside Magic Guard to fix this problem, but preventing it from using MGLO at the same time. Gives it some more set variety which can be nice to combat potential powercreep too.

Peaceock: This is probably balanced with its current stats because the typing sucks, but I still dislike the concept of it. Having thought about it some more, Sheer Force is probably not that big of an issue, though I'm still not a fan of it with a high BP move like Hurricane getting boosted, but pairing it with a potential Tinted Lens is not good set versatility since it changes its counters. Anyway yeah mostly a dislike. Also I'd generally be very careful about Sleep moves because they can completely mess up natural counterplay for a mon, so I'll ask you to reconsider Hypnosis and if you really want it on the mon.

Poithon: Pretty neat pivot, very bulky with Intimidate, so I appreciate that you gave it no recovery. Seems best on bulky offense styles as it can Intimidate shuffle, set hazards, pivot and removes items with Knock Off while being threatening with fairly strong Draco Meteors. A lot of these traits apply to Lando-T as you might notice and, while its U-Turn/Knock Offs are weaker and its typing is a bit worse, it can fill a similar niche as it promotes a fast-paced playstyle.

HYPEROACH: I assume you failed to type HYPEROACH (all caps) properly in the description, but anyway. The typing is really really shit lmao, but Lando-T stats+Intim still make it pretty easy to switch-in and then hit hard I'd imagine. STAB Fimp and U-Turn off of that attack stat is insane, especially with Megahorn to wallbreak on top of that and Roost+Spin gives you longevity and utility. Its coverage is kinda poor though, you can't do much to Ghosts and if you decide to skip on using Body Slam (which would be fair because it has kinda low BP), you'll run into issues with Flying types too. Might wanna extend coverage pool a bit.

Bashkan: I feel like the concept is there, but it's missing some moves. I see some potential for AV, but you probably don't need 4 attacking moves and Regenerator with only offensive pressure isn't bad, but you can do a little bit more with it. An option like Rapid Spin can serve as hazard removal, but also double up as a potential fix for its low speed. I imagine you'd also want universal moves on this mon, but Substitute seems especially valuable on it as Regen mons can use it especially well to scout switches, so I'd mention it as well. I think Shadow Ball or Dark Pulse as an extra coverage option would also be able to help out this mon a lot.

Main thing that stands out to me about this is just how unreliable Seed Sower is for this. Sure, it's different from Grassy Surge, but this mon's bulk is pretty unimpressive and it probably only takes one neutral hit each game which it pretty awkward for its power. It also makes potential pairing with Unburden users kinda inconsitent. Lack of Leaf Storm seems kinda weird, you could probably add it and Ice Beam seems kinda random, but if you have flavor for it, probably fine. You generally have most of the coverage you need with Fire/Grass/Ground. I'd say you might also want to add Taunt, Toxic, Reflect and Light Screen to its viable moves since they could affect its gameplan. Biggest change I'd make is probably replace Seed Sower with Grassy Surge though, it's just too inconsistent as is and the Rocks weakness is a big enough issue for it as a breaker.

Scorpixie: The bulk is kind of insane when paired with Wish. Seeing as you already have Fairy and Tablets of Ruin as restrictions, you could probably reduce its defense and, if you want, increase its SpDef. I know it's Rocks weak so it doesn't get Leftovers and fears Knock Off, but I'm just not comfortable giving something with this much bulk recovery. It's not like it's lacking good traits otherwise, Spikes, Toxic and U-Turn make it a really versatile defensive mon.

Ottorpedo: The concept is cool, but Sun and Rain can't really just be "part of the environment" unlike Sand and Snow. Even without any Swift Swim users, Ottorpedo makes Water types much more threatening and Fire types much weaker through its mere existence, which is very major, especially for something to be introduces in Slate 1. If people are fine with Slate 1 Drizzle, I guess it's fine because a fast utility mon that makes up for its low damage through weather boost is interesting, but I'd understand why it could feel weird to introduce it so early.

Ghastlecan: Good as gold always annoys me because it makes removal so much annoying, but if we build our hazard removal options around it, it should be fine especially considering this lacks recovery. Outside of that though, seems a bit unimpressive due to its low BP stabs, Iron Head and Shadow Claw will only get you so far even with Swords Dance. I'm not sure if there are good alternatives though and, at the very least, its typing should grant it enough setup opportunities to at least be decent.

Kodatsuki: First thing I notice is this mon suffers from trying to follow every restriction, Wicked Torque especially is rather mediocre on it as it'd just want to run Moonblast/Psychic/Mystical Fire if looking for attacking options. Same thing I mentionned about G-Luke's Tablets of Ruin sub applies here though, 146 defense with Tablets of Ruin and recovery is just too much, you have to drop one of those. I also notice Hypnosis which you shouldn't add lightly to a mon's movepool due to how devastating hitting that 60% can be. I'd say remove Moonlight/Hypnosis and you end up with a pretty interesting wallbreaker that uses its massive bulk to setup with Nasty Plot.

Tyrracotta: This mon naturally does a lot with Intimidate, solid stats across the board, a solid movepool and a decent typing, just don't give it Dragon's Maw. 2.25x boost on moves is just a flawed concept. This mon is interesting all around, but Dragon's Maw+STAB is dumb, that's all.

Harvocolubris: These calcs are kind of all over the place considering this is a micrometa, main thing that matters is calcing it against 100/100/100 bulk.
252 SpA Hadron Engine Miraidon Wildbolt Storm vs. 252 HP / 0 SpD Mew in Electric Terrain: 171-202 (42.3 - 50%) -- 0.4% chance to 2HKO
252 Atk Miraidon Bolt Beak (170 BP) vs. 252 HP / 0 Def Mew in Electric Terrain: 220-261 (54.4 - 64.6%) -- guaranteed 2HKO
Electric STAB Hadron Engine is kind of a dumb concept overall because it just superboosts your stabs, Hyper Voice and Espeed hit like a wet noodle as opposed to Tbolt and Bolt Beak. It's hard to take on without a resist, but seeing as it's not that fast or bulky and its coverage isn't that good, that probably balances it out. Just seems kind of extreme, so wouldn't feel great to build with or use if it gets in the metagame.

As an extra tip, you might want to fill out the movepools with weak or irrelevant moves, just to make the movepool look nicer in teambuilder when the mon gets in the meta.

Topsin: Crunch might not make it want to use Wicked Torque btw, so I'd be careful about that. This thing's bulk is so low it seems weird to have it with Poison Touch, but if Sneasler can make it work, this probably can too. Low BP on stabs will for sure make it weaker than it might seem though. This mon feels weird to me, but also probably fine? I'd give it Explosion though as it synergizes with its low bulk and maybe Taunt if you want to encourage Focus Sash sets.

Argentyrm: This is just good honestly. Steel types without recovery are already neat and Knock Off+Stealth Rock is great utility. Being able to threaten a lot of stuff with solid spatk, good stabs and great coverage is very nice too. Main thing really is that it has very little set variety, but with how strong its basic options are, that probably won't be an issue.

Fakemon Name: Currentxie (Pronounced Currency)
Set Number: 2 (Based off of Azelf)
Weight: 0,1kgs
Genderless
Stats: 75/125/70/125/70/115 (580 BST)
Typing:
Electric.png
Psychic.png

Abilities: Levitate

Relevant Moves: Calm Mind, Discharge, Healing Wish, Make It Rain, Overheat, Psychic, Psyshock, Shadow Ball, Thunderbolt, Trick, Volt Switch, Wild Charge, Zen Headbutt, Gen 9 Universal Moves

Flavor Moves: Acrobatics, Agility, Ally Switch, Ancient Power, Charge, Charge Beam, Confuse Ray, Confusion, Covet, Double Team, Eerie Impulse, Electric Terrain, Electro Ball, Electroweb, Extrasensory, Flash, Flash Cannon, Fling, Future Sight, Giga Impact, Gravity, Heal Pulse, Helping Hand, Hyper Beam, Imprison, Magic Room, Magnet Rise, Night Shade, Pay Day, Psybeam, Psychic Terrain, Psywave, Rain Dance, Safeguard, Shock Wave, Simple Beam, Skill Swap, Spark, Swift, Thunder, Thunder Shock, Thunder Wave, Tri Attack

Description: As this is Slate 1, I'm trying to set a standard for offensive mons going forward. Currentxie is a decently fast and strong threat which lacks coverage for Ground or Dark types, though it can hit them with neutral coverage such as Overheat or Make it Rain. A Specs set can apply some pressure to Ground types with a strong Psychic type or switch out while hitting the opponent with a strong Volt Switch on the way out if they lack a Ground type. Scarf could also function well as its base speed will generally be enough to allow it to force out most offensive threats and generate momentum. Both of those sets can use Trick to mess with opponents that might wall it or even Healing Wish on more offensive teams to bring a strong teammate back into fighting condition. However, it also has other options such as a Boots set to avoid being worn down by hazards and not finding itself crippled by a choice-lock. Boots sets as well as other options such as Life Orb can also use Calm Mind to try to take advantage of opponents trying to switch around its moves. However, Currentxie will likely run into a few issues as its bulk leaves much to be desired and it can be difficult for it to consistently apply pressure between its trouble hitting Dark and Ground types and its power generally not being enough to land 1HKOs on neutral targets. Its offensive presence should be helpful in setting the stage for the metagame moving forward.
Currentxie: I've never seen such an amazing submission. This is peak. Keep doing what you're doing.

Rocklaus: Yep that is a wallbreaker. Not much to say about it. Having an open 4th slot to fit one of Knock/Rocks/Pshot is pretty cool though.

Icephalt: This is kind of annoyingly physically bulky and fast. It'll have trouble fitting all the moves it wants I'd imagine, but recovery and Chilly Reception (which can also end up boosting its defense next time it comes in) is annoying and, while Water types would usually be quite annoying for it to get through, Salt Cure can mess those up really badly. Salt Cure might be my biggest issue with this? But if you intend on keeping it, I'm not a fan of having it as fast as 110 speed or as bulky as 110/110 physical bulk.

Haligotl: I'm not sure how much this wants to use Scarf seeing as it's Rocks weak. Regen probably makes it work fine, but then its damage is pretty sad and Beads of Ruin just dies to Rocks. Most likely, I'd imagine it'd just use Boots sets with CM or Defog. That being said, I guess this is not bad, doesn't seem especially interesting to me though because of how its offensive sets seem to overshadow its utility.

Carnatiage: Yeah you put it well. It should be able to make decent progress between Knock/Toxic/Leech and it can pivot out with Teleport, though part of me wonders if you could give it a hazard or hazard removal to make it easier to fit on teams.

Achronaut: Main thing that worries me is this might be able to 1v1 too much since it's so bulky, hits so hard and has such good coverage. I doubt you can change much from it, but it's worth rethinking if Water and Grass types are good enough at taking it on and if Sand Stream is necessary. Not straight up broken, but it does worry me a bit.

Vamplin: Idk if this'll run stallbreaker sets as much as it'll run pivot sets with Defog. That being said, it's very solid in that role as Poison/Flying as some very nice traits and its stats/movepool are good. I do feel like abilities are a little whatever though, both only really help it minorly.

Karaqua: This is weirdly bulky for how strong it is, especially since Water/Fighting has actually good resistances. When thinking about Gallade, it hits very hard with stab Sharpness-boosted Sacred Sword, but its physical bulk is too low, so it's nice that this is actually solidly fat. Having to respect its defenses makes Swords Dance sets even more lethal. Very neat overall.

Aurage: Why is its only physical Fighting move Dynamic Punch wtf. I get how that's meant to be limiting, but it seems like that's put in place to try to balance out Supreme Overlord and if you have to take that kind of approach, the ability is probably an issue. You might want to finish the movepool before vetoes go up, because this is pretty unappealing as is.

Spriguard: Physical bulk is a bit high for a regen mon, you might want to lower HP to lower it and increase Spdef to keep the special bulk similar. Also would just avoid messing with Spore, though you could add some utility like Rocks to compensate.

Fauxlm: Compared to Rillaboom, Grass/Steel has a much easier time switching in, but the worse coverage makes it fairly easy to answer. Part of me wonders if this would want to run more defensively-oriented sets with Glide as a secondary option to threaten out fast offensive mons. If you want to focus on that role, you could add Rocks as well.

Wyreworm: I'm a bit wary of introducing a Quiver Dance user this early, but I feel like the poor coverage outside of STABs should hold it back enough. QD overshadows its other options a bit though, so you might not want it anyway if you want it to focus more on being a pivot or a Sticky Web setter anyway.

Ygdrasilisk: I mean I guess it works, it's just such a simple mon, I can't imagine it running anything but Play Rough/Wicked Torque/Swords Dance/Moonlight or Wooder Hammer. It does what it's meant to do, but is a bit uninteresting doing it.

Treadful: The utility here is nice, but lacking both recovery and any way to deal with Toxic tends to be very rough for most defensive mons at an OU power-level. Probably give it one of those and it's good. Obviously, recovery is much stronger than an ability like Immunity, so some kind of poison protection would probably keep it closer to the powerlevel you intended.

Bovinage: In terms of coverage, it's probably fine, but 110 speed is a bit high for a Sheer Force wallbreaker, you might want to lower it somewhere between 5 and 10 points.

Bracken: Never a fan of Purifying Salt and Salt Cure, but no recovery saves this. It seems tuned to be a special attacker that can set rocks and pivot, but the coverage is somewhat lacking, I feel like you could add something in there to make it a bit more threatening since I feel like fully defensive sets are not bulky enough to thrive.

Glyphical: 150HP on this makes it very very bulky, a bit physically bulkier than Alomomola with quite a bit more Spdef too as well as solid Spatk and a very strong movepool. With all that in mind, I'd recommend lowering HP somewhere between 20 and 30 points or removing recovery, it should not be this bulky, especially considering the typing is very good and it currently has recovery. I've also said this for some other reviews, but be careful about randomly giving things Hypnosis since sleep can get really messy.

Batacomb: This is cool, gives us a very solid glue to start out. There's not much else to say about it, it's a bit weaker than Lando, but has more longevity and makes use of some underappreciated aspects of it.

Kappickle: Not more salt mons nooooo- Honestly with this bulk, status immunity and Synthesis/Salt Cure/Toxic access, this looks very capable of running bulky sets. The bulk itself is very impressive and NP+Giga Drain seems really hard to wear down and kill already. I think you may be underestimating how good its bulk is and how important status immunity is for this overall. Probably not veto-worthy as it is, but it might not do what you expect it to.

Dramatick: I don't like this having both Calm Mind and Wish, its bulk is generally a bit lower than other Tablets of Ruin subs, so recovery is more manageable, but being able to boost your Spdef and your damage on top of that is a bit much. Probably wouldn't keep both seeing as it could get out of control very easily.

Platiniped: Ice typing is mostly a nerf to this, but it makes Steel type with recovery a more appealing concept so I approve. Seems like a nice special wall since it brings good resists and immunities alongside solid utility, but I'm worried it may be forced to recover too often, so could consider +10 HP?

Orbisty: I don't really see this using U-Turn, you're strong enough to wear down Steels through Shadow Ball, but you already follow 2 other restrictions so it's fine. Good pairing of a mediocre offensive typing and Beads of Ruin though, idt it needs any changes.

Aronblight: Steel without recovery is nice, not a bad use of Ceaseless Edge, though this probably runs defensive investment with a Swords Dance 3 attack set due to lack of good options which is kinda weird and awkward. Not that it wouldn't be good though.

Allghoiworm: Duo brought to my attention that this might be too hard to wear down between its extremely high physical bulk and Poison Heal. Everything else seems fine, but lowering either HP or Defense to make it easier to work through without a really high damage output or strong super-effective move. Poison Heal is a really strong ability since it makes you resilient to so much like Knock Off or Status and having so much bulk on top of that can get worrying.

Already talked about this recently on Discord, the speed tier with Spikes and pivoting is really hard to go wrong with, this is good.

Typtera: Mentionned this for a lot of other Tablets of Ruin subs that followed stat rule, but this bulk is far too high for recovery, especially on top of an excellent movepool. Seeing as its movepool is too good for Wicked Torque to be worth using, I'd probably adjust HP and Spdef to have less physical bulk and about the same special bulk.

Filamess: Introducing Drought this early and especially on a mon that gets a boosted stab from it off of high Spatk is worrying. Well it's probably fine as a wallbreaker, just not a fan of introducing such a strong weather on slate 1 as I told G-Luke.

Chrolm: One weakness, toxic immunity, hazards, pivoting and so many resistances does not need recovery. This would probably work fine without Shore Up/Recover and it does too much with them.

Dutchpowder: It seems this follows Magearna's stat spread, but is missing 5 points in speed (should be 65). You also need to follow more than 1 aspect of it; its Typing, Abilities or Movepool should also be the same (Steel/Fairy or Soul-Heart in this case). Make sure to mention which restrictions you're following (and which mon you're using) in the future. Either way, this looks like an alright offensive Steel type, but you could expand on its movepool.

Elderworks: Those offensive stats are probably too high with Beads of Ruin and high BP STABs like Overheat and Draco Meteor, I'd probably recommend decreasing both SpAtk by ~15 points and Speed by ~10 points.


Anyway this took like 5 hours and I'm tired, you can ask me some questions on discord if you have any, bye.
 
Moves that are bolded are noteworthy, moves that are italicized are for flavor.

Set #1
Fakemon
: Hobrod (hobgoblin + hot rod)
Type:
Dark.png
/
Steel.png

Abilities: Heatproof / Hustle / Speed Boost
Stats: 87 HP / 83 Atk / 146 Def / 81 SpA / 42 SpD / 81 Spe | 520 BST
Weight: 136.0 kg
Movepool: All universal moves in Gen 9, Assurance, Autotomize, Beat Up, Bite, Blast Burn, Brutal Swing, Bulldoze, Clear Smog, Collision Course, Confide, Covet, Destiny Bond, Double-Edge, Ember, Explosion, Facade, False Surrender, Final Gambit, Fire Blast, Fire Spin, Flame Charge, Flare Blitz, Fling, Foul Play, Growl, Gunk Shot, Heat Crash, Heavy Slam, High Horsepower, Ice Spinner, Incinerate, Iron Head, Leer, Lunge, Mean Look, Metal Sound, Mud Shot, Overheat, Parting Shot, Payback, Pounce, Power Trip, Quash, Quick Attack, Rapid Spin, Sand Attack, Shift Gear, Sludge Bomb, Smack Down, Smog, Smokescreen, Spikes, Spin Out, Steel Roller, Sucker Punch, Taunt, Thief, Torment, Trailblaze, U-Turn, Wicked Torque, Will-O-Wisp, Work Up
-

Flavor: A short, jagged goblin with biker attire, a bandana over it's mouth and nose and a spiked biker's helmet, riding atop a motorcycle sloppily made out of scrap metal, junk and other recycled parts. Dark smog and fire spews out of the exhaust and other parts of the vehicle, intentionally or otherwise.
Description: Defensive utility mon/set-up bulky sweeper with moderate stats all around, save for its high Def but low SpD. Wicked Torque is its best/most reliable physical Dark move, and potential sleep rolls can give it the opportunity to set up with Shift Gear and threaten more mons that would outspeed it. Iron Head/Spin Out hits good physical Steel STAB, and it carries a number of other good physical coverage moves. Also has some special coverage as its SpA is not that far behind its Atk stat when uninvested and can be carried to check fellow physical walls with bad SpD. Carries hazards and hazard removal with spin and spikes, with PS or U-turn for pivoting depending on the set. Heatproof "removes" one of its weaknesses - the other two being Ground and a near crippling double weakness to Fighting - to strengthen its defensive profile, Hustle bulks up its attacking stats without set-up at the cost of accuracy for more offensive-inclined sets, and Speed Boost is a nicher option, but can assist with setting up or help it outspeed offensive mons that might otherwise check it with a Protect + Speed Boost on entry.

Set #2
Fakemon
: Bo-Xing (boxing, stylized like the names of Eastern dragons)
Type:
Fighting.png
/
Dragon.png

Abilities: Berserk (:moltres-galar:)
Stats: 90 HP / 85 Atk / 90 Def / 100 SpA / 125 SpD / 90 Spe | 580 BST (:moltres-galar:)
Weight: 220.0 kg
Movepool: All universal moves in Gen 9, Aqua Tail, Arm Thrust, Aura Sphere, Aurora Beam, Bite, Blizzard, Block, Body Press, Body Slam, Breaking Swipe, Brick Break, Brutal Swing, Bulk Up, Circle Throw, Close Combat, Counter, Cross Chop, Crunch, Detect, Dig, Dive, Double Hit, Double Kick, Double-Edge, Draco Meteor, Dragon Breath, Dragon Dance, Dragon Pulse, Dragon Rush, Dragon Tail, Drain Punch, Dynamic Punch, Earth Power, Earthquake, Echoed Voice, Encore, Endure, Energy Ball, Facade, Feint, Final Gambit, Fire Blast, Fire Fang, Fire Punch, Flail, Flamethrower, Focus Blast, Focus Punch, Frost Breath, Gastro Acid, Grass Knot, Growl, Hammer Arm, Head Smash, Headbutt, Hydro Pump, Ice Beam, Ice Punch, Incinerate, Jaw Lock, Knock Off, Low Kick, Mach Punch, Mega Punch, Mystical Fire, Nasty Plot, Outrage, Poison Fang, Poison Jab, Rage Fist*, Rapid Spin, Roar, Scale Shot, Scary Face, Shadow Punch, Slam, Sludge Wave, Stomp, Stomping Tantrum, Swagger, Taunt, Thunder, Thunderbolt, Uproar, Work Up
*put in for flavor, would likely be banned
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Flavor: A tall and imposing yet doofy bipedal hydra with three heads, a tail, and no arms. The main head is in the center with a boxing helmet on, while the other two heads have bandages wrapped around them as if they were fists. All three of them have competitive and determined grins, the two side heads missing a tooth or two. The mon does punching attacks by "punching"/headbutting foes with its fist hands, while all three heads fire special attacks from their mouths in unison.
Description: Bulky attacker, special-focused with one physical move it might want to use/invest in. Great general bulk with Moltres-Galar's stats, specially-defensive focused overall. Typing provides a mix of useful resistances and common weaknesses, with a particularly scary double weakness to Fairy. Typing also provides very strong but limiting special STABs with Focus Blast and Draco Meteor. To compensate, has a very wide and strong special movepool, as well as Nasty Plot to boot. Bulk should let it live enough hits to make use of its ability Berserk, although the only move it has for healing to potentially abuse the ability with is Drain Punch. Aside from that, can also spin for hazard control, although it might be hard sell vs running this mon with 3 attacks and NP.

Set #3
Fakemon
: Dousmatian (douse + dalmatian)
Type:
Water.png
/
Normal.png

Abilities: Guard Dog / Thermal Exchange
Stats: 60 HP / 115 Atk / 60 Def / 105 SpA / 60 SpD / 115 Spe | 515 BST
Weight: 36.0 kg
Movepool: All universal moves in Gen 9, Acrobatics, Agility, Aqua Cutter, Aqua Jet, Aqua Tail, Bite, Blizzard, Body Slam, Brick Break, Brine, Bubble Beam, Bulk Up, Chilling Water, Close Combat, Crunch, Detect, Dig, Dive, Double-Edge, Encore, Endure, Extreme Speed, Facade, Final Gambit, Flip Turn, Follow Me, Freeze-Dry, Fury Swipes, Giga Impact, Grass Knot, Growl, Headbutt, Heal Bell, Healing Wish, Hold Back, Howl, Hydro Steam, Last Resort, Life Dew, Liquidation, Low Kick, Mud Shot, Mud-Slap, Muddy Water, No Retreat, Noble Roar, Play Rough, Pound, Psych Up, Quick Attack, Rain Dance, Reversal, Roar, Safeguard, Scald, Slash, Snarl, Soak, Stomp, Strength, Surf, Swift, Swords Dance, Tackle, Take Down, Uproar, Wave Crash, Work Up
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Flavor: A large but slender Dalmatian dog, with a collar resembling the ring around a fire hydrant. Metallic accessories are on the ankles of each leg and halfway up its tail, which are in the shape of a fire hose's nozzle. The half of the dog's tail coming out of the hose-like accessory is geyser-shaped.
Description: Fast doggo that establishes a good speed ceiling, hits very hard with STAB Aqua Cutter or Body Slam and also has access to priority on both STABs with Aqua Jet and Extreme Speed. Can pivot out with a fast Flip Turn to switch to a bulkier teammate and keep it healthy. Although weaker, its special stat is high enough to be of some use uninvested or to even run special sets, with options like Freeze-Dry and Hydro Steam sure to age well as the meta evolves. Outside of its STABs, movepool is pretty narrow in terms of coverage although still serviceable. Both of its abilities prevent or dissuade its Attack being lowered in some form and raises it in turn, whether against Intimidate or Burn respectively.
 
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Fakemon Name: Tardigrace (Tardigrade + Grace)
Set Number: 1 (Stats + Fairy-typing)
Weight: 3.5 kg
Stats: 50 / 83 / 146 / 89 / 108 / 81 {BST: 555}
Typing: Water / Fairy
Abilities: Natural Cure / Prankster
Movepool:
  • Aqua Jet, Aqua Ring, Brine, Bubble, Bubble Beam, Chilling Water, Hydro Pump, Life Dew, Liquidation, Muddy Water, Rain Dance, Scald, Soak, Surf, Water Gun, Water Pulse, Water Sport, Whirlpool, Charm, Dazzling Gleam, Disarming Voice, Moonblast, Play Rough, Amnesia, Psyshock, Calm Mind, Psychic, Psybeam, Confusion, Ice Beam, Blizzard, Icy Wind, Snowscape, Chilly Reception, Mist, Mud Bomb, Mud Sport, Mud Slap, Knock Off, Thief, Fling, Stockpile, Spit Up, Swallow, Body Slam, Helping Hand, After You, Defense Curl, Double-Edge, Encore, Stealth Rock, Endure, Minimize, Pain Split, Recover, Safeguard, Slam, Headbutt, Energy Ball, Astonish, Shadow Ball, Explosion, Self-Destruct, Astonish, Embargo, Acid Armor, Magic Coat, Light Screen, Psych Up, Rollout, Signal Beam, Snatch, Trick, U-Turn
Description: Your classic bulky water. Great bulk and a great defensive typing allows this to be able to be a great mixed wall, especially with access to both Scald and Knock Off

Fakemon Name: Tanukindle (Tanuki + Kindle)
Set Number: 2 (abilities and typing of Heatran)
Weight: 25.5 kg
Stats: 90 / 113 / 70 / 65 / 97 / 115 {BST: 550}
Typing: Fire / Steel
Abilities: Flame Body / Flash Fire
Movepool:
  • Fire Lash, Ember, Fire Blast, Fire Fang, Fire Punch, Flame Burst, Flamethrower, Flame Charge, Flare Blitz, Flame Wheel, Mystical Fire, Heat Wave, Incinerate, Mystical Fire, Overheat, Raging Fury, Will-O-Wisp, Sunny Day, Bullet Punch, Flash Cannon, Iron Defense, Iron Head, Iron Tail, Metal Burst, Metal Claw, Metal Sound, Meteor Mash, Smart Strike, Close Combat, Drain Punch, Brick Break, Bulk Up, Double Kick, Low Kick, Low Sweep, Rock Smash, Superpower, Knock Off, Taunt, Torment, Bite, Beat Up, Crunch, Embargo, Fake Tears, Feint Attack, Fling, Foul Play, Hone Claws, Pursuit, Snatch, Night Slash, Switcheroo, Sucker Punch, Wild Charge, Thief, Throat Chop, Acrobatics, Aerial Ace, Agility, Zen Headbutt, Thunder Punch, Thunder Fang, Rock Slide, Stealth Rock, Shadow Ball, Shadow Claw, Spite, Dig, Solar Beam, Baton Pass, Giga Impact, Quick Attack, Body Slam, Tail Slap, Tail Whip, Tackle, Flail, Encore, Howl, Mimic, Laser Focus, Take Down, Double-Edge, Headbutt, Astonish, U-Turn
Description: Offensive pivot or stallbreaker with Taunt and Fire Lash. Very versatile in what it can do due to its great movepool.

Fakemon Name: Cottonox (Cotton/Cottonmouth + NOx - abbreviation for nitrous oxide, a poisonous gas)
Set Number: 3 (all but pivot move)
Weight: 47.0 kg
Stats: 84 / 78 / 105 / 116 / 93 / 54 {BST: 530}
Typing: Grass / Poison
Abilities: Earth Eater / Seed Sower
Movepool:
  • Absorb, Aromatherapy, Bullet Seed, Cotton Guard, Cotton Spore, Energy Ball, Giga Drain, Grass Knot, Grassy Terrain, Solar Beam, Grassy Glide, Ingrain, Leaf Storm, Leaf Tornado, Leech Seed, Magical Leaf, Mega Drain, Power Whip, Razor Leaf, Synthesis, Seed Bomb, Trailblaze, Worry Seed, Acid, Acid Armor, Acid Spray, Corrosive Gas, Clear Smog, Coil, Gunk Shot, Gastro Acid, Poison Fang, Poison Gas, Poison Jab, Poison Powder, Sludge, Smog, Sludge Wave, Sludge Bomb, Toxic, Toxic Spikes, Venom Drench, Venoshock, Calm Mind, Earth Power, Defog, Brutal Swing, Iron Tail, Light Screen, Mirror Coat, Pursuit, Rock Smash, Crunch, Bite, Thunder Fang, Bind, Dragon Tail, Cut, Glare, Giga Impact, Hyper Beam, Growth, Leer, Nature Power, Natural Gift, Mean Look, Safeguard, Slam, Wish, Strength, Slash, Swords Dance, Weather Ball, Taunt, Torment, Tail Slap, Tail Whip, Wrap, Wring Out, Headbutt, Iron Head, Shadow Ball
Description: Bulky Grass. Great Utility with Glare, Defog, and Poison moves - with Earth Eater and Seed Sower being solid choices here.
 
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For vetos...I have nothing, everything that would have been a concern was ironed out. Big thanks to Mossy Sandwich for that sub review post! You may now vote! There's a format standard with some Pet Mods that you might be familiar with that we'll be using. Please vote for up to 3 subs for each set. The order does matter, as the first one you put will get 3 points, second will get 2, and third will get 1. You may self vote for up to 1 point for each sub you've made for this slate. So for example, if I were to sub 3 Fakemon in this slate, I would be able to self vote myself in 2nd for one slot, 3rd for another, and not at all for the third, but I can't put myself 1st in one slot, 3rd in another, and not at all for the third. Please use the formatting as shown below -

Set 1: user1, user2, user3
Set 2: user1, me (sv), user3
Set 3: user1, user2, me (sv)

You have 2 days!
 
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:wo-chien:--Set 1--:revavroom:
1. Scoopapa
2. G-Luke
3. IceLevelIncarnate

:wyrdeer:--Set 2--:palkia:
1. Gekokeso
2. Mossy Sandwich
3. Ema Skye

:pawmot:--Set 3--:arctibax:
1. Yoshiblaze
2. Anaconja
3. IceLevelIncarnate
 
Set 1: Fragmented, Yoshiblaze (SV), Squawkerz
Set 2: IceLevelIncarnate, Gekokeso, DenebStargazer
Set 3: G-Luke, DuoM2, Yoshiblaze (SV)
 
Results!

For Set 1 there was a tie betweek Scoop and G-Luke, which ended up being broken in G-Luke's favor...
Fakemon Name: Scorpixie
Set Number: 1
No. of Restrictions: 3
Weight: 65 kg
Stats: 67 HP / 83 Atk / 146 Def / 104 SpA / 77 SpD / 81 Spe
Typing: Bug / Fairy
Abilities: Tablets of Ruin | HA: Swarm
Movepool:
Body Press, Bug Bite, Bug Buzz, Confuse Ray, Destiny Bond, Endure, Facade, Fell Stinger, Fling, Fury Cutter, Fury Swipes, Helping Hand, Hex, Hyper Beam, Play Rough, Poison Sting, Poison Jab, Pounce, Protect, Rain Dance, Rest, Reversal, Scary Face, Slash, Sleep Talk, Sludge Bomb, Spikes, Struggle Bug, Substitute, Sunny Day, Swagger, Sweet Scent, Swift, Take Down, Taunt, Tera Blast, Thief, Toxic, Toxic Spikes, U-turn, Venoshock, X-Scissor
+
Astonish, Charge Beam, Charm, Dazzling Gleam, Disarming Voice, Draining Kiss, Earth Power, Endure, Energy Ball, Fake Tears, Giga Impact, Helping Hand, Hex, Magical Leaf, Misty Terrain, Moonblast, Nasty Plot, Psyshock, Rest, Shadow Ball, Sleep Talk, Substitute, Sunny Day, Swift, Thunder Wave, Thunderbolt, Trick Room
Description: Scorpixie is a very physically bulky Fairy type with useful resistances thanks to it's Bug typing. It is practically impossible to break physically thank to Tablets of Ruin and it's 67/146 bulk. It has shortcomings in regards to facing certain threats like Fire and Flying types but it still can prove useful thanks to it's use of moves like U-turn and Spikes.
Set 2 was won by DenebStargazer...
Fakemon Name: Batacomb
Set Number: 2 (Landorus-Therian)
Weight: 8kg
Stats: 100/75/85/110/90/70 (530)
Typing:
Ground.png
/
Flying.png

Abilities: Regenerator
Movepool: Landorus' movepool
Description: Kind of bulky, kind of specially offensive pivot that uses its incredible typing and ability to switch in, and its access to slow-ish U-Turns to switch out. Also it can use Sandsear Storm, which isn't insane but I did think it was kinda neat since Lando-T probably wouldn't.
Design/Flavour: a bat partially wrapped in bandages like a mummy?? idk if ill sprite this one or not lol, if it wins anyone can do it if they want idc
And Set 3 was won by anaconja...
Fakemon Name: Vamplin
Set Number: 3
Weight: 30 kg
Stats: 80 / 60 / 100 / 100 / 100 / 110 | 550
Typing: Poison / Flying
Abilities: Opportunist / Thermal Exchange
Movepool: Absorb, Acrobatics, Aerial Ace, Agility, Air Cutter, Air Slash, Assurance, Astonish, Attract, Bite, Brave Bird, Confide, Confuse Ray, Cross Poison, Crunch, Curse, Dark Pulse, Defog, Detect, Double Team, Double-Edge, Dual Wingbeat, Endure, Facade, Fly, Giga Drain, Giga Impact, Gust, Haze, Headbutt, Heat Wave, Hex, Hurricane, Hyper Beam, Hypnosis, Leech Life, Mean Look, Mega Drain, Mimic, Nasty Plot, Payback, Pluck, Poison Fang, Poison Jab, Protect, Quick Attack, Quick Guard, Rain Dance, Rest, Roost, Round, Screech, Shadow Ball, Sky Attack, Sleep Talk, Sludge Bomb, Snore, Steel Wing, Substitute, Sunny Day, Super Fang, Supersonic, Swagger, Swift, Tailwind, Take Down, Taunt, Thief, Torment, Toxic, Twister, U-turn, Uproar, Venom Drench, Venoshock, Whirlwind, Wing Attack, X-Scissor, Zen Headbutt
Description: big stallbreaker due to basically an immunity to chipping status. opportunist is there too ig
Next slate goes up tomorrow! You're free to discuss the winners before then.
 
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