Hello there to those who know me and my weird format for Pokemon RMT! And to those who don't, I will follow up the images later or as soon as I have time to make them. For now, I'll be stuck with the moving pictures and stuff so this will be a little bit short and boring to read. Everyone is free to try this team out as they wish. No permission needed.
Sidenote:
Now let's get on with this and let me introduce my team!
At a glance:
Changes in BOLD
Full Team:
Forretress@Leftovers
Ability: Sturdy
EVs: 252 HP / 4 Def / 252 SpD
Nature: Calm
~ Stealth Rock
~ Toxic Spikes
~ Rapid Spin
~ Volt Switch
Forretress, the poke I usually lead with. Stealth Rock is obligatory and Toxic Spikes is only needed when I am battling a defensive team or when I really can set them up as they help me stall. A note to all wondering why I have no attacking moves like Gyro Ball or Earthquake, to me, Forretress isn't meant to attack so there's no point putting an attack. If I wanted to attack, I would've put Ferrothorn here 'cause it has more attack and a stronger Gyro Ball as it is slower. But I need Rapid Spin more than I need Ferrothorn's higher SpD. So the point here is cleared. Let's get on with the next Pokemon.
Gastrodon@Leftovers
Ability: Storm Drain
EVs: 252 HP / 4 SAtk / 252 SpD
Nature: Sassy
~ Earthquake
~ Ice Beam
~ Toxic
~ Recover
Gastrodon, the Pokemon who became OU because of the Storm Drain buff, well at least that's what I think. The reason for the EVs are to take special hits nicely. I admit, the current metagame is physically based. But that won't stop me from using a specially defensive Gastrodon as this Pokemon is my only answer to Latios with its extremely powerful STAB Draco Meteor other than my Jirachi which can't really take a hit. My Rachi will be explained later so let's continue. Gastrodon can also serve as a special tank with a Storm Drain boost but I don't have a Water-type attack to abuse my rain so that's kinda a downfall but still, I have a very good coverage with the two attacking moves that I included on the set. This is also my number one check to Starmie which is a pain in the ass under the rain as its STAB Hydro Pump will hurt my whole team. For other special attackers like Rotom-W, I can freely switch in as Volt Switch won't do anything. In other words, this guy can just come in on Volt-Turn strategy bar a Scizor. Well Scizor is the most common but Landorus works just fine.
Gliscor@Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 184 Def / 72 Spe
Nature: Impish
~ Toxic
~ Substitute
~ Protect
~ Earthquake
This is probably the most annoying set I have ever tried (other than SubSeed Whimsicott) but the problem is that it is easily walled. The problem of my opponent is that if they don't have a proper answer to this Pokemon, especially if I manage to grab a free sub. So the plan is to sub, Toxic, sub if needed or annoy with Protect then rinse and repeat. Earthquake is pretty much a filler move. I only use it if I can't stall my opponent and they can't really hurt me at the same time, like a Scizor or Ferrothorn. So to those who want to try out this set, watch out for these Pokemon: Skarmory, Ferrothorn, Gliscor, and the uncommon Bronzong. These Pokemon wall the hell out of this Gliscor set and can just set up. So to best counter these pokemon, I suggest trying the SubCM Jirachi or a Sp. Infernape with Fire- STAB and HP Ice for Gliscor.
Jirachi@Leftovers
Ability: Serene Grace
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
~ Substitute
~ Calm Mind
~ Thunderbolt
~ Hidden Power [Ice]
Probably one of the hardest Sp. Attacker to be stopped. The only thing that the blobs will pray for is that Jirachi will never get a Crit as they can't Toxic Jirachi due to its typing and can't be T-waved because of Sub. They can't break the sub because it is 101 meaning that it will take two Seismic Tosses because it will only do 100 of damage. So to explain how it works. I used that filler 4 Def EVs as I use 30 Atk / 30 Def IVs to have HP Ice. I didn't use the 30 Spe IVs so I wouldn't lose a possible speed tie with other max speed base 100s. The rest of the EVs are kinda self-explanatory but I'll explain them. Max HP for 101 sub and max Speed to speed tie with other base 100. You can go for 252 HP / 252 Def spread if you like this to take physical hits better as it will boost the special side.
Tornadus@Flying Gem
Ability: Prankster
EVs: 252 Atk / 4 Def / 252 Spe
Nature: Jolly
~ Bulk Up
~ Acrobatics
~ Brick Break
~ Substitute
A physical Tornadus is the reason why I called this a "Fake" Rain team as I have no abusers of the actual rain. The reasons for using the Drizzle Toed will be explained later. Now this set is totally unexpected seeing that I have Toed. The thing is, most people will think that this is a Special set so they'll go to the best Special walls in the game, the annoying blobs. Well screw that. An unboosted Flying Gem Acrobatics will do 93.8%~110.6% to a standard 252/252+ Def Blissey, a sure OHKO after Stealth Rock damage. It will also do 69.6%~82.0% to a Chansey of the same spread, which will get OHKOed at +1 Atk with Bulk Up. To Ferrothorn who also walls a Special set, I will go for Substitute to block status or the Leech Seed then proceed to set up. At +2, Flying Gem Acrobatics will do 94.0% ~110.8% to a standard 252/88+ Def Ferrothorn, which is a sure 2HKO with Stealth Rock damage. This is just to show how much sweeping capabilities a Physical Tornadus can do. The only problem here is that Tornadus has a 2x SR weakness which can seriously hinder sweep as I can only set up 3 more subs before I have a tiny bit of HP.
Politoed@Leftovers
Ability: Drizzle
EVs: 252 HP / 252 Def / 4 SpD
Nature: Bold
~ Scald
~ Toxic
~ Encore
~ Protect
Like I said with Tornadus, this is just to bluff a Special Tornadus with Hurricane. I will not say much as this Pokemon's main role is just to stay there to keep weather up. The real help that this weather does is that it removes the Fire-type weakness of Jirachi and makes Forry 2x weak instead of 4x. It also helps me against other weathers as I have seen how much Venusaur can plow through my team after Chlorophyll and Growth. Landorus can also wreak havoc with Sand Force boosted attacks. I seriously just put this here as a filler Pokemon and the stated reasons above. I mean hey, this team can function without Politoed's help other than the removal of other weathers.
Well that's pretty much it. I hope you can give me a good rate.
For those who want to try out:
Sidenote:
To look back, my old team, Defensive Dragonite, has been a great success although no Pokemon was replaced by suggestions but I thank all those who rated and helped me build a little strategy. If anyone wants to see my old team, here's the link: http://www.smogon.com/forums/showthread.php?t=3460390
Now let's get on with this and let me introduce my team!
At a glance:
Changes in BOLD






Full Team:

Forretress@Leftovers
Ability: Sturdy
EVs: 252 HP / 4 Def / 252 SpD
Nature: Calm
~ Stealth Rock
~ Toxic Spikes
~ Rapid Spin
~ Volt Switch
Forretress, the poke I usually lead with. Stealth Rock is obligatory and Toxic Spikes is only needed when I am battling a defensive team or when I really can set them up as they help me stall. A note to all wondering why I have no attacking moves like Gyro Ball or Earthquake, to me, Forretress isn't meant to attack so there's no point putting an attack. If I wanted to attack, I would've put Ferrothorn here 'cause it has more attack and a stronger Gyro Ball as it is slower. But I need Rapid Spin more than I need Ferrothorn's higher SpD. So the point here is cleared. Let's get on with the next Pokemon.

Gastrodon@Leftovers
Ability: Storm Drain
EVs: 252 HP / 4 SAtk / 252 SpD
Nature: Sassy
~ Earthquake
~ Ice Beam
~ Toxic
~ Recover
Gastrodon, the Pokemon who became OU because of the Storm Drain buff, well at least that's what I think. The reason for the EVs are to take special hits nicely. I admit, the current metagame is physically based. But that won't stop me from using a specially defensive Gastrodon as this Pokemon is my only answer to Latios with its extremely powerful STAB Draco Meteor other than my Jirachi which can't really take a hit. My Rachi will be explained later so let's continue. Gastrodon can also serve as a special tank with a Storm Drain boost but I don't have a Water-type attack to abuse my rain so that's kinda a downfall but still, I have a very good coverage with the two attacking moves that I included on the set. This is also my number one check to Starmie which is a pain in the ass under the rain as its STAB Hydro Pump will hurt my whole team. For other special attackers like Rotom-W, I can freely switch in as Volt Switch won't do anything. In other words, this guy can just come in on Volt-Turn strategy bar a Scizor. Well Scizor is the most common but Landorus works just fine.

Gliscor@Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 184 Def / 72 Spe
Nature: Impish
~ Toxic
~ Substitute
~ Protect
~ Earthquake
This is probably the most annoying set I have ever tried (other than SubSeed Whimsicott) but the problem is that it is easily walled. The problem of my opponent is that if they don't have a proper answer to this Pokemon, especially if I manage to grab a free sub. So the plan is to sub, Toxic, sub if needed or annoy with Protect then rinse and repeat. Earthquake is pretty much a filler move. I only use it if I can't stall my opponent and they can't really hurt me at the same time, like a Scizor or Ferrothorn. So to those who want to try out this set, watch out for these Pokemon: Skarmory, Ferrothorn, Gliscor, and the uncommon Bronzong. These Pokemon wall the hell out of this Gliscor set and can just set up. So to best counter these pokemon, I suggest trying the SubCM Jirachi or a Sp. Infernape with Fire- STAB and HP Ice for Gliscor.

Jirachi@Leftovers
Ability: Serene Grace
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
~ Substitute
~ Calm Mind
~ Thunderbolt
~ Hidden Power [Ice]
Probably one of the hardest Sp. Attacker to be stopped. The only thing that the blobs will pray for is that Jirachi will never get a Crit as they can't Toxic Jirachi due to its typing and can't be T-waved because of Sub. They can't break the sub because it is 101 meaning that it will take two Seismic Tosses because it will only do 100 of damage. So to explain how it works. I used that filler 4 Def EVs as I use 30 Atk / 30 Def IVs to have HP Ice. I didn't use the 30 Spe IVs so I wouldn't lose a possible speed tie with other max speed base 100s. The rest of the EVs are kinda self-explanatory but I'll explain them. Max HP for 101 sub and max Speed to speed tie with other base 100. You can go for 252 HP / 252 Def spread if you like this to take physical hits better as it will boost the special side.

Tornadus@Flying Gem
Ability: Prankster
EVs: 252 Atk / 4 Def / 252 Spe
Nature: Jolly
~ Bulk Up
~ Acrobatics
~ Brick Break
~ Substitute
A physical Tornadus is the reason why I called this a "Fake" Rain team as I have no abusers of the actual rain. The reasons for using the Drizzle Toed will be explained later. Now this set is totally unexpected seeing that I have Toed. The thing is, most people will think that this is a Special set so they'll go to the best Special walls in the game, the annoying blobs. Well screw that. An unboosted Flying Gem Acrobatics will do 93.8%~110.6% to a standard 252/252+ Def Blissey, a sure OHKO after Stealth Rock damage. It will also do 69.6%~82.0% to a Chansey of the same spread, which will get OHKOed at +1 Atk with Bulk Up. To Ferrothorn who also walls a Special set, I will go for Substitute to block status or the Leech Seed then proceed to set up. At +2, Flying Gem Acrobatics will do 94.0% ~110.8% to a standard 252/88+ Def Ferrothorn, which is a sure 2HKO with Stealth Rock damage. This is just to show how much sweeping capabilities a Physical Tornadus can do. The only problem here is that Tornadus has a 2x SR weakness which can seriously hinder sweep as I can only set up 3 more subs before I have a tiny bit of HP.
You guys can also try a Naive Nature replacing Substitute with an appropriate Hidden Power to hit certain threats. HP fire for those pesky steel types that won't die from Brick Break. Ice for Gliscor. And Ground for Heatran who would otherwise troll at the whole set.

Politoed@Leftovers
Ability: Drizzle
EVs: 252 HP / 252 Def / 4 SpD
Nature: Bold
~ Scald
~ Toxic
~ Encore
~ Protect
Like I said with Tornadus, this is just to bluff a Special Tornadus with Hurricane. I will not say much as this Pokemon's main role is just to stay there to keep weather up. The real help that this weather does is that it removes the Fire-type weakness of Jirachi and makes Forry 2x weak instead of 4x. It also helps me against other weathers as I have seen how much Venusaur can plow through my team after Chlorophyll and Growth. Landorus can also wreak havoc with Sand Force boosted attacks. I seriously just put this here as a filler Pokemon and the stated reasons above. I mean hey, this team can function without Politoed's help other than the removal of other weathers.
Well that's pretty much it. I hope you can give me a good rate.
For those who want to try out:
Stall Much? (Forretress) (F) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Stealth Rock
- Toxic Spikes
- Rapid Spin
- Volt Switch
I am yellow (Gastrodon-East) (M) @ Leftovers
Trait: Storm Drain
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature (+SDef, -Atk)
- Earth Power
- Ice Beam
- Toxic
- Recover
Acrobat! (Gliscor) (M) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 184 Def / 72 Spd
Impish Nature (+Def, -SAtk)
- Toxic
- Substitute
- Protect
- Earthquake
DAM SERENE! (Jirachi) @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 4 Def / 252 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Calm Mind
- Thunderbolt
- Hidden Power [Ice]
RokuLikea (Tornadus) (M) @ Flying Gem
Trait: Prankster
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Bulk Up
- Acrobatics
- Brick Break
- Substitute
I'm a Turtle (Politoed) (M) @ Leftovers
Trait: Drizzle
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Scald
- Toxic
- Encore
- Protect
Trait: Sturdy
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Stealth Rock
- Toxic Spikes
- Rapid Spin
- Volt Switch
I am yellow (Gastrodon-East) (M) @ Leftovers
Trait: Storm Drain
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature (+SDef, -Atk)
- Earth Power
- Ice Beam
- Toxic
- Recover
Acrobat! (Gliscor) (M) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 184 Def / 72 Spd
Impish Nature (+Def, -SAtk)
- Toxic
- Substitute
- Protect
- Earthquake
DAM SERENE! (Jirachi) @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 4 Def / 252 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Calm Mind
- Thunderbolt
- Hidden Power [Ice]
RokuLikea (Tornadus) (M) @ Flying Gem
Trait: Prankster
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Bulk Up
- Acrobatics
- Brick Break
- Substitute
I'm a Turtle (Politoed) (M) @ Leftovers
Trait: Drizzle
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Scald
- Toxic
- Encore
- Protect