Approved by Aragorn the King. Original thread here.
Name: Excadrill (#530)
Type:
Base Stats: 110 HP / 135 Atk / 60 Def / 50 SpA / 65 SpD / 88 Spd
Notable Moves: (STABs in bold)
Sand Rush: If Sandstorm is active, this Pokemon's Speed is doubled; immunity to Sandstorm.
Sand Force: This Pokemon's Ground/Rock/Steel attacks do 1.3x in Sandstorm; immunity to it.
Mold Breaker: This Pokemon's moves and their effects ignore the Abilities of other Pokemon.
Overview: Since being banned from OU in the Black/White Metagame, Excadrill has returned for another round of competition in XY / ORAS. With a fantastic Steel / Ground typing, a high base attack stat coupled with a solid speed stat & an ability that doubles it in Sandstorm along with a rather solid move-pool. However, Excadrill is not without it's downsides. Being weak to common priority moves, most notably Aqua Jet & Mach Punch, lackluster Speed when Sandstorm runs out, leading it to be easily out-sped by faster Pokemon. Last but not least, Excadrill stacks weaknesses with it's Sand Streaming partners, Tyranitar, & Hippowdon.
Potential Sets:
Sand Rush Sweeper
Excadrill @ Life Orb / Air Balloon
Ability: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spe
Jolly / Adamant Nature
- Earthquake
- Rock Slide
- Iron Head
- Rapid Spin / Swords Dance
This set showcases Excadrills excellent offensive capabilities, with an extremely high base Attack stat of 135 coupled with a base Speed stat of 88, which is doubled when in sandstorm. Earthquake is the first STAB move of the set, hitting most of the meta for neutral or super effective damage by having solid neutral coverage. Iron Head is the second STAB move of choice, hitting flying types that are immune to Earthquake while also hitting Fairy types for super effective damage. Rock Slide is the coverage move of choice, being able to score OHKOs on Pokemon such as Thundurus, Talonflame & Mega Pinsir while also being Excadrills best option vs Rotom-W & Skarmory. Rapid Spin is an excellent move, removing hazards for Excadrills teammates, allowing a sweeper to clean up late game, while Swords Dance makes Excadrill a fearsome wall-breaker / sweeper, being able to 2HKO most of the meta after a single use.
Bulky Spinner
Excadrill @ Leftovers
Ability: Mold Breaker
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Earthquake
- Iron Head
- Rapid Spin
- Toxic / Stealth Rock
With Mold Breaker, Excadrill is able to break through & hit Pokemon that the previous set can't. With a solid bulk of 110 / 60 / 65, Excadrill can hold its own against some of OU's most fearsome attackers. Once again, Earthquake is the main STAB on this set, being able to hit Flying types & Pokemon with Levitate, most notably Gengar & Rotom-W, while still hitting Electric & Steel types. Iron Head once again provides coverage for Fairy type Pokemon. Rapid Spin is an excellent move once again, being able to remove hazards from it's side of the field while being able to support it's team. Toxic is an absolutely fantastic move on this particular set, being able to hit the bulky Pokemon that switch into it, while also being able to hit Mega Sableye thanks to Mold Breaker. However, Stealth Rock is an option as once again Mold Beaker negates Magic Bounce & due to Excadrills solid bulk on this set, can come in & set up multiple times during the match.
Choice Scarf
Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spe
Nature: Jolly
- Earthquake
- Iron Head
- Rock Slide
- Toxic / Filler
With a Choice Scarf equipped, Excadrill becomes a surprisingly fast revenge killer / cleaner, being able to revenge several threats. Earthquake once again is the main STAB move on the set & is used to beat Gengar, Rotom-Wash & the Lati Twins due to Mold Breaker ignoring Levitate. Iron Head is Excadrill's second STAB move & it's best option against opposing Landorus-T & Gliscor, while also getting super-effective damage on opposing fairy types. Rock Slide once again OHKOs most Flying types while providing super useful coverage. The last slot can go to either Toxic or a coverage move such as Return / Frustration. Toxic helps Excadrill put it's counters looking to switch in on a timer, while Return / Frustration provides solid neutral coverage against prominent threats. Rapid Spin isn't used on the set due to the fact once you remove SR from your side of the field, you'll be locked into a 20 BP Normal Type move, which sacrifices a ton of momentum.
Conclusion:
Excadrill has made a very triumphant return to OU in Gen VI. Being one of the faces of Sand Offense, Excadrill once again rules the roost over OU. However, with Rain Offense becoming more popular, can the sand mole keep up with opposing weather archetypes?

Name: Excadrill (#530)
Type:


Base Stats: 110 HP / 135 Atk / 60 Def / 50 SpA / 65 SpD / 88 Spd
Notable Moves: (STABs in bold)
- Iron Head
- Earthquake
- Rock Slide
- Rapid Spin
- Swords Dance
- Toxic
- Stealth Rock
- Return / Frustration
Sand Rush: If Sandstorm is active, this Pokemon's Speed is doubled; immunity to Sandstorm.
Sand Force: This Pokemon's Ground/Rock/Steel attacks do 1.3x in Sandstorm; immunity to it.
Mold Breaker: This Pokemon's moves and their effects ignore the Abilities of other Pokemon.
Overview: Since being banned from OU in the Black/White Metagame, Excadrill has returned for another round of competition in XY / ORAS. With a fantastic Steel / Ground typing, a high base attack stat coupled with a solid speed stat & an ability that doubles it in Sandstorm along with a rather solid move-pool. However, Excadrill is not without it's downsides. Being weak to common priority moves, most notably Aqua Jet & Mach Punch, lackluster Speed when Sandstorm runs out, leading it to be easily out-sped by faster Pokemon. Last but not least, Excadrill stacks weaknesses with it's Sand Streaming partners, Tyranitar, & Hippowdon.
Potential Sets:
Sand Rush Sweeper
Excadrill @ Life Orb / Air Balloon
Ability: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spe
Jolly / Adamant Nature
- Earthquake
- Rock Slide
- Iron Head
- Rapid Spin / Swords Dance
This set showcases Excadrills excellent offensive capabilities, with an extremely high base Attack stat of 135 coupled with a base Speed stat of 88, which is doubled when in sandstorm. Earthquake is the first STAB move of the set, hitting most of the meta for neutral or super effective damage by having solid neutral coverage. Iron Head is the second STAB move of choice, hitting flying types that are immune to Earthquake while also hitting Fairy types for super effective damage. Rock Slide is the coverage move of choice, being able to score OHKOs on Pokemon such as Thundurus, Talonflame & Mega Pinsir while also being Excadrills best option vs Rotom-W & Skarmory. Rapid Spin is an excellent move, removing hazards for Excadrills teammates, allowing a sweeper to clean up late game, while Swords Dance makes Excadrill a fearsome wall-breaker / sweeper, being able to 2HKO most of the meta after a single use.
Bulky Spinner
Excadrill @ Leftovers
Ability: Mold Breaker
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Earthquake
- Iron Head
- Rapid Spin
- Toxic / Stealth Rock
With Mold Breaker, Excadrill is able to break through & hit Pokemon that the previous set can't. With a solid bulk of 110 / 60 / 65, Excadrill can hold its own against some of OU's most fearsome attackers. Once again, Earthquake is the main STAB on this set, being able to hit Flying types & Pokemon with Levitate, most notably Gengar & Rotom-W, while still hitting Electric & Steel types. Iron Head once again provides coverage for Fairy type Pokemon. Rapid Spin is an excellent move once again, being able to remove hazards from it's side of the field while being able to support it's team. Toxic is an absolutely fantastic move on this particular set, being able to hit the bulky Pokemon that switch into it, while also being able to hit Mega Sableye thanks to Mold Breaker. However, Stealth Rock is an option as once again Mold Beaker negates Magic Bounce & due to Excadrills solid bulk on this set, can come in & set up multiple times during the match.
Choice Scarf
Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spe
Nature: Jolly
- Earthquake
- Iron Head
- Rock Slide
- Toxic / Filler
With a Choice Scarf equipped, Excadrill becomes a surprisingly fast revenge killer / cleaner, being able to revenge several threats. Earthquake once again is the main STAB move on the set & is used to beat Gengar, Rotom-Wash & the Lati Twins due to Mold Breaker ignoring Levitate. Iron Head is Excadrill's second STAB move & it's best option against opposing Landorus-T & Gliscor, while also getting super-effective damage on opposing fairy types. Rock Slide once again OHKOs most Flying types while providing super useful coverage. The last slot can go to either Toxic or a coverage move such as Return / Frustration. Toxic helps Excadrill put it's counters looking to switch in on a timer, while Return / Frustration provides solid neutral coverage against prominent threats. Rapid Spin isn't used on the set due to the fact once you remove SR from your side of the field, you'll be locked into a 20 BP Normal Type move, which sacrifices a ton of momentum.
Conclusion:
Excadrill has made a very triumphant return to OU in Gen VI. Being one of the faces of Sand Offense, Excadrill once again rules the roost over OU. However, with Rain Offense becoming more popular, can the sand mole keep up with opposing weather archetypes?
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