GG Excadrill (QC 2/2) (GP 1/1)

[SET]
name: Sand Rush (Defense, Special Defense, Speed)
move 1: Earthquake
move 2: Rock Slide
move 3: Swords Dance
move 4: Iron Head / Rapid Spin
item: Leftovers / Life Orb
ability: Sand Rush
nature: Adamant / Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Sand Rush Excadrill is a dangerous sweeper under sand thanks to its high Attack and offensive typing. Earthquake is its main attack, OHKOing numerous offensive Pokemon such as Zeraora and Heatran. Rock Slide hits Pokemon that are immune to Ground, notably Ho-Oh and Yveltal. Swords Dance further boosts Excadrill's Attack, allowing it to break through sturdy physical walls such as Magic Guard Clefable and Ferrothorn. Iron Head is its secondary STAB option that hits some Pokemon like Kyurem and Landorus-T harder, and its flinch chance can be useful to take down foes Excadrill struggles with otherwise, like Landorus-T, Unaware Clefable, and Tangrowth. Rapid Spin instead gives it some utility by removing entry hazards while also giving it the potential to sweep outside of sand. Leftovers is the preferred item to increase Excadrill's longevity and utilize its great defensive typing; however, Life Orb can be used to increase its damage output at the cost of being more prone to getting worn down. Sand Rush lets Excadrill outspeed the entire unboosted metagame, even fast Choice Scarf users like Kartana. An Adamant nature maximizes its damage output, but Jolly is an option to outspeed Pheromosa and its Speed receiver outside of sand at +1 Speed.

Excadrill's already great Attack and decent Speed make it flexible with what slot it can fit into. A sand setter is mandatory for Excadrill; Tyranitar is preferred, as it can act as a reliable switch-in to dangerous Pokemon like Yveltal, Kyurem-W, and Galarian Moltres once sand runs out, and it also provides Stealth Rock to chip Excadrill's checks and counters and can lure Landorus-T and KO it with Ice Beam. Dracozolt is another sand staple that can break physical walls that trouble Excadrill, especially Skarmory, Corviknight, and Ferrothorn. Together, they wear down Landorus-T for the other to break through. Magnezone can trap and eliminate these two Pokemon, which makes it a great teammate, although it does not provide much defensive utility. Sand cores are very susceptible to Ground- and Fighting-type attacks, so the rest of the team should focus on shoring up these weaknesses. Ho-Oh is immune to Ground, checks Tangrowth, and also provides great Attack for Dracozolt, Defense or Special Defense for Excadrill, and Speed for Tyranitar. Similarly, Rotom-W can handle Ground-type Pokemon and check other weather setters that would otherwise be problematic. Tangrowth and Buzzwole deal with Zygarde-10%, which can bypass Ho-Oh and Rotom-W's Ground immunities with Thousand Arrows. Clefable can switch in on Close Combat from Buzzwole and Zeraora and is also immune to sand chip damage thanks to Magic Guard.

[SET]
name: Specially Defensive (Special Defense)
move 1: Earthquake
move 2: Rapid Spin
move 3: Toxic / Protect
move 4: Stealth Rock / Iron Head
item: Leftovers / Heavy-Duty Boots
ability: Mold Breaker
nature: Careful
evs: 252 HP / 224 SpD / 32 Spe

[SET COMMENTS]
Specially defensive Excadrill is a good form of role compression, capable of setting Stealth Rock, clearing entry hazards, and checking prominent metagame threats, in particular, Tapu Koko. Earthquake is its primary STAB attack, hitting Alolan Raichu and Tapu Koko hard and can also discourage specially offensive Fire-types like Heatran and Volcanion from switching in. Rapid Spin removes entry hazards, and Excadrill's natural resistance to them means it can often switch in multiple times even without recovery. Toxic cripples switchins such as Tangrowth and Landorus-T. Stealth Rock complements Excadrill's ability to support its teammates and compress roles. Alternatively, if another teammate already has Stealth Rock, Excadrill can opt for Iron Head to better deal with Kyurem-W and Fairy-types like Clefable and Tapu Lele. Leftovers is Excadrill's only form of recovery, but Heavy-Duty Boots is also an option on more offensive teams if Spikes is a particular concern. Mold Breaker helps Excadrill threaten Rotom formes with Earthquake by bypassing Levitate and also eases prediction for Stealth Rock and Toxic by going through Magic Bounce. 32 Speed EVs allow it to outpace Modest Magnezone and Victini after V-Create.

Specially defensive Excadrill fits best on offense teams as a utility Pokemon that serves as a Tapu Koko counter. It benefits from any Special Defense boost; however, gods with high Special Defense like Ho-Oh and Zamazenta ease its ability to take hits. Since Excadrill takes the Special Defense slot while still being weak to prominent special threats such as Volcanion, Slowking and Kyurem-W are helpful to shore up this weakness. Offensive threats enjoy Excadrill's ability to clear entry hazards and potentially land a Toxic on Landorus-T while still keeping entry hazards on the foe's side for them to more easily wallbreak. This is especially beneficial to those that tend to switch out repeatedly throughout a game like Victini and Rayquaza. Conversely, they threaten Skarmory, Ho-Oh, and Corviknight, which Excadrill struggles to take on. Rotom-W checks Rayquaza and Zamazenta-C, which would otherwise easily break Excadrill due to its low Defense.
[STRATEGY COMMENTS]
Other Options
=============

A dedicated lead set with Stealth Rock, Rock Tomb, Rapid Spin, and Steel Beam is possible; however, it still struggles to keep Stealth Rock up against Pokemon such as Corviknight and Giratina. High Horsepower is an option if Rillaboom is run on the same team to prevent reduced Earthquake damage.

Checks and Counters
===================

**Flying-types**: Skarmory and Corviknight are the hardest counters to Excadrill, as they are immune to Toxic, resist its STAB moves, can threaten it with Body Press, and remove its Stealth Rock with Defog. Physically defensive Yveltal and Mandibuzz can also beat Excadrill thanks to Foul Play, and Landorus-T is neutral to Rock Slide and weakens Excadrill's attacks with Intimidate. However, they fear Toxic wearing them down.

**Weather Control**: Rayquaza and Groudon can nullify sand, then outspeed and easily OHKO Excadrill.

**Physically bulky Pokemon**: Pokemon with great physical bulk like Tangrowth, Buzzwole, and Slowking can easily take a boosted hit from Excadrill. The former can then retaliate with Earthquake, Focus Blast, or cripple it with Stun Spore, while the latter two can hit it super effectively with their STAB attacks. Pyukumuku and Quagsire can ignore all boosts Excadrill acquires and heal off all damage done. However, all of these Pokemon can get worn down by Toxic and sand damage.

[CREDITS]
- Written by: [[longhiep341, 500884]]
- Quality checked by: [[UT, 523866], [beauts, 484270]]
- Grammar checked by: [[dex, 277988]]
 
Last edited:

UT

A timeshare down in Destin
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Appeals + C&C Lead
add remove conjecture
[SET]
name: Sand Rush (Def, SpD, Spe Defense, Special Defense, Speed) we spell these out
move 1: Earthquake
move 2: Rock Slide
move 3: Swords Dance / Toxic
move 4: Iron Head / Rapid Spin
item: Leftovers / Life Orb
ability: Sand Rush
nature: Adamant / Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Sand Rush Excadrill is a dangerous sweeper under sand capable of blowing through offense teams. Earthquake is its main attack, OHKOing numerous offensive Pokemon such as Zeraora and Heatran. Rock Slide hits Pokemon that are immune to Ground, notably Ho-Oh and Yveltal. Swords Dance further boosts Excadrill's Attack, allowing it to break through sturdy physical walls such as Magic Guard Clefable and Ferrothorn. Toxic is an alternative that lets Excadrill wear down counters that completely wall it otherwise like Quagsire and Pyukumuku. Iron Head is its secondary STAB option that hits some Pokemon like Kyurem and Landorus-T harder, and its flinch chance can be useful to take down foes Excadrill struggles with otherwise, like Landorus-T, Unaware Clefable, and Tangrowth. Rapid Spin instead gives it some utility by removing entry hazards, and potential sweep opportunity outside of sand. Leftovers is the preferred item to increase Excadrill's longevity and utilize its great defensive typing, however Life Orb can be used to increase its damage output at the cost of being more prone to getting worn down. Sand Rush makes Excadrill outspeed the entire unboosted metagame, and even fast Choice Scarf users like Kartana. Adamant maximizes its damage output, but Jolly is an option to outspeed Pheromosa and its Speed receiver outside of sand at +1 Speed.

Tyranitar is a mandatory partner for Excadrill to provide sand. It can also provide Stealth Rock to chip Excadrill's checks and counters and lures can lure Landorus-T and KO it with Ice Beam. Dracozolt is another sand staple that can break physical walls that trouble Excadrill, especially Skarmory and Corviknight. Magnezone can trap and eliminate these two Pokemon, which makes it a great teammate. The sand core is very susceptible to Ground- and Fighting-type attacks, so the rest of the team should focus on shoring these weaknesses. Ho-Oh is immune to Ground, checks Tangrowth that the sand core struggle against, and also provides great stats for them. Similarly, Rotom-W can handle Ground-type Pokemon and check the weather trio that all pose a big threat to the other Pokemon by removing sand. Tangrowth and Buzzwole deal with Zygarde-10, which can bypass Ground immunity. Clefable can switch in on strong Close Combat from Buzzwole and Zeraora and is also immune to sand chip damage thanks to Magic Guard. I would also mention that Exca is very flexible with slots and gods due to its good stat spread

[SET]
name: Specially Defensive (SpD Special Defense)
move 1: Earthquake
move 2: Rapid Spin
move 3: Toxic
move 4: Stealth Rock / Iron Head
item: Leftovers / Heavy-Duty Boots
ability: Mold Breaker
nature: Careful
evs: 252 HP / 224 SpD / 32 Spe

[SET COMMENTS]
Specially Defensive Excadrill is a nice role compression Pokemon capable of setting Stealth Rock, clearing entry hazards, (comma) and checking several Electric-type Pokemon, in particular Tapu Koko. Earthquake is its main STAB attack, hitting the Electric-type Pokemon it checks hard, and can also discourage Special specially offensive Fire-types like Heatran and Volcanion from trying to stay in as Excadrill can take an attack from them if necessary. Rapid Spin gets rid of entry hazards, and Excadrill's natural resistance to them means it can often switch in multiple times even without recovery. Toxic cripples switch-ins such as Tangrowth and Landorus-T. Stealth Rock complements Excadrill's ability to support its teammates and compress roles. Alternatively, if another teammate already has Stealth Rock, Excadrill can opt for Iron Head to better deal with Kyurem-W and Fairy-types like Clefable and Tapu Lele. Leftovers is mandatory as it's Excadrill's only form of recovery I would disagree, and say more offensive teams can opt for Boots to better handle Spikes. Mold Breaker helps Excadrill threaten Rotom formes with Earthquake and also set Stealth Rock and Toxic Magic Bounce Pokemon. 32 Spe allows it to outpace Modest Magnezone and -1 Victini.

Specially defensive Excadrill fits best on offense teams as an utility Pokemon that serves as a good Tapu Koko counter. It benefits from any Special Defense boost, however gods with high Special Defense like Ho-Oh and Zamazenta make it more potent to take hits. Since Excadrill takes the Special Defense slot while still being weak to prominent special threats such as Kyogre and Volcanion, Slowking and Kyurem-W can help shore up its weakness. Offensive threats, especially those that tend to switch out repeatedly throughout a game like Victini and Rayquaza, enjoy Excadrill's ability to clear entry hazards and potentially Toxic on Landorus-T while still keeping entry hazards on foe's side for them to more easily wallbreak. Conversely, they threaten Skarmory, Ho-Oh, and Corviknight, which Excadrill struggles to take on. Physical attackers, namely Rayquaza and Zamazenta-C, take advantage of Excadrill's low Defense, which Rotom-W can check.

[STRATEGY COMMENTS]
Other Options
=============

A suicide sacrifice lead set with Stealth Rock / Rock Tomb / Rapid Spin / Steel Beam is possible, however it still struggles to keep Stealth Rock up against Pokemon such as Corviknight and Giratina, which makes Mew better thanks to its access to Taunt and Spikes. High Horsepower is an option if Rillaboom is run on the same team to prevent the reduced Earthquake damage.

Checks and Counters
===================

**Flying-types**: Skarmory and Corviknight are the hardest counter to Excadrill as they are immune to Toxic, resist its STABs STAB moves, can hit it hard with Body Press and Defog its Stealth Rock away. Physically defensive Yveltal and Mandibuzz can also beat Excadrill thanks to Foul Play, and Landorus-T is neutral to Rock Slide and has Intimidate. However, they all, but they fear Toxic wearing them down.

**Weather Control**: Kyogre, Rayquaza, (comma) and Groudon can nullify sand, then outspeed and easily OHKO Excadrill.

**Physically bulky Pokemon**: Pokemon with great physical bulk like Tangrowth, Buzzwole, and Slowking can easily take even a boosted hit from Excadrill. The former can then retaliate with Earthquake, Focus Blast or cripple it with Stun Spore, while the latter two can hit it super effectively with their STAB attacks. Pyukumuku and Quagsire can ignore all boosts Excadrill have and heal off all the damage done. However all of these Pokemon can get worn down by Toxic and sand damage.

[CREDITS]
- Written by: [[longhiep341, 500884]]
- Quality checked by: [[UT, 523866], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]

QC 1/2! Nice job.

 

hayedenn

concrete angel
is a Community Contributoris a Contributor to Smogon
add remove conjecture other

[SET]
name: Sand Rush (Defense, Special Defense, Speed)
move 1: Earthquake
move 2: Rock Slide
move 3: Swords Dance / Toxic we can talk about it but i don't like the idea of non-sd exca it seems kinda pointless. maybe slash it / rapid spin if u want to mention it
move 4: Iron Head / Rapid Spin
item: Leftovers / Life Orb
ability: Sand Rush
nature: Adamant / Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Sand Rush Excadrill is a dangerous sweeper under sand capable of blowing through offense teams thanks to its high Attack and good defensive-typing blah blah idk how to say it i just don't like how u phrased it Earthquake is its main attack, OHKOing numerous offensive Pokemon such as Zeraora and Heatran. Rock Slide hits Pokemon that are immune to Ground, notably Ho-Oh and Yveltal. Swords Dance further boosts Excadrill's Attack, allowing it to break through sturdy physical walls such as Magic Guard Clefable and Ferrothorn. Toxic is an alternative that lets Excadrill wear down counters that completely wall it otherwise like Quagsire and Pyukumuku. Iron Head is its secondary STAB option that hits some Pokemon like Kyurem and Landorus-T harder, and its flinch chance can be useful to take down foes Excadrill struggles with otherwise, like Landorus-T, Unaware Clefable, and Tangrowth. Rapid Spin instead gives it some utility by removing entry hazards, and potential sweep opportunity outside of sand. Leftovers is the preferred item to increase Excadrill's longevity and utilize its great defensive typing, however Life Orb can be used to increase its damage output at the cost of being more prone to getting worn down. Sand Rush makes Excadrill outspeed the entire unboosted metagame, and even fast Choice Scarf users like Kartana. Adamant maximizes its damage output, but Jolly is an option to outspeed Pheromosa and its Speed receiver outside of sand at +1 Speed. mention boots for spin sets maybe?

Excadrill's good stat spread makes it flexible with its teamslot and god is considered, as a dump slot also benefits it. rephrase this like "Excadrill's already high attack and solid speed make it flexible with what slot it can fit into" Tyranitar is a mandatory partner for Excadrill to provide sand. It can also provide Stealth Rock to chip Excadrill's checks and counters and can lure Landorus-T and KO it with Ice Beam. why is it better than hippo? maybe say "a sand setter is mandatory, tyranitar is preferred blah blah" Dracozolt is another sand staple that can break physical walls that trouble Excadrill, especially Skarmory and Corviknight. and ferrothorn if its flame zolt, and can wear down lando-t Magnezone can trap and eliminate these two Pokemon, which makes it a great teammate, although it does not provide much defensive utility. The sand core Sand cores are very susceptible to Ground- and Fighting-type attacks, so the rest of the team should focus on shoring these weaknesses. Ho-Oh is immune to Ground, checks Tangrowth that the sand core struggle against, and also provides great stats for them be specific. Similarly, Rotom-W can handle Ground-type Pokemon and check the weather trio that all pose a big threat to the other Pokemon by removing sand. other weather setters that would otherwise be problematic. Tangrowth and Buzzwole deal with Zygarde-10, which can bypass Ground immunities with Thousand Arrows. relevance? Clefable can switch in on strong Close Combats from Buzzwole and Zeraora and is also immune to sand chip damage thanks to Magic Guard. mention tangrowth and other ways sand teams can shore up their weakness to kyogre

[SET]
name: Specially Defensive (Special Defense)
move 1: Earthquake
move 2: Rapid Spin
move 3: Toxic / Protect
move 4: Stealth Rock / Iron Head
item: Leftovers / Heavy-Duty Boots
ability: Mold Breaker
nature: Careful
evs: 252 HP / 224 SpD / 32 Spe

[SET COMMENTS]
Specially Defensive Excadrill is a nice role compression Pokemon good form of role compression, capable of setting Stealth Rock, clearing entry hazards, and checking several Electric-type Pokemon, in particular prominent metagame threats such as Tapu Koko. Earthquake is its main primary STAB attack, hitting the Electric-type Pokemon it checks hard be specific, and can also discourage specially offensive Fire-types like Heatran and Volcanion from trying to stay in as Excadrill can take an attack from them if necessary. i hate this sentence but if u want to keep it rephrase it like "and also threatens fire-types such as / discourages pokemon such as x from switching in Rapid Spin gets rid of removes entry hazards, and Excadrill's natural resistance to them means it can often switch in multiple times even without recovery. Toxic cripples switchins such as Tangrowth and Landorus-T. Stealth Rock complements Excadrill's ability to support its teammates and compress roles. Alternatively, if another teammate already has Stealth Rock, Excadrill can opt for Iron Head to better deal with Kyurem-W and Fairy-types like Clefable and Tapu Lele. Leftovers is Excadrill's only form of recovery, but Heavy-Duty Boots is also an option on more offensive teams if Spikes is a particular concern. Mold Breaker helps Excadrill threaten Rotom formes with Earthquake by bypassing Levitate and also set eases prediction for Stealth Rock and Toxic by going through Magic Bounce Pokemon. 32 Spe allows it to outpace Modest Magnezone and -1 Victini. Victini after V-Create

Specially defensive Excadrill fits best on offense teams as a utility Pokemon that serves as a good Tapu Koko counter. It benefits from any Special Defense boost, however gods with high Special Defense like Ho-Oh and Zamazenta make it more potent to take hits and Kyogre ease its ability to take hits. Since Excadrill takes the Special Defense slot while still being weak to prominent special threats such as Kyogre and Volcanion, Slowking and Kyurem-W can help shore up its weakness. Offensive threats, especially those that tend to switch out repeatedly throughout a game like Victini and Rayquaza, enjoy Excadrill's ability to clear entry hazards and potentially Toxic on Landorus-T while still keeping entry hazards on foe's side for them to more easily wallbreak. split this into multiple sentences its way too long Conversely, they threaten Skarmory, Ho-Oh, and Corviknight, which Excadrill struggles to take on. Physical attackers, namely Rayquaza and Zamazenta-C, take advantage of Excadrill's low Defense, which Rotom-W can check. Rotom-W checks Rayquaza and Zamazenta-C, which would otherwise easily break Excadrill due to its low Defense.

[STRATEGY COMMENTS]
Other Options
=============

A dedicated lead set with Stealth Rock, Rock Tomb, Rapid Spin, and Steel Beam is possible, however it still struggles to keep Stealth Rock up against Pokemon such as Corviknight and Giratina, which makes Mew better thanks to its access to Taunt and Spikes. High Horsepower is an option if Rillaboom is run on the same team to prevent the reduced Earthquake damage.

Checks and Counters
===================

**Flying-types**: Skarmory and Corviknight are the hardest counters to Excadrill as they are immune to Toxic, resist its STAB moves, can hit it hard threaten it with Body Press, (AC) and Defog its Stealth Rock away. Physically defensive Yveltal and Mandibuzz can also beat Excadrill thanks to Foul Play, and Landorus-T is neutral to Rock Slide and has Intimidate, but they fear Toxic wearing them down. split this into two sentences

**Weather Control**: Kyogre, Rayquaza, and Groudon can nullify sand, then outspeed and easily OHKO Excadrill.

**Physically bulky Pokemon**: Pokemon with great physical bulk like Tangrowth, Buzzwole, and Slowking can easily take even a boosted hit from Excadrill. The former can then retaliate with Earthquake, Focus Blast or cripple it with Stun Spore, while the latter two can hit it super effectively with their STAB attacks. Pyukumuku and Quagsire can ignore all boosts Excadrill have and heal off all the damage done. However all of these Pokemon can get worn down by Toxic and sand damage.

[CREDITS]
- Written by: [[longhiep341, 500884]]
- Quality checked by: [[UT, 523866], [beauts, 48427]]
- Grammar checked by: [[username1, userid1]]
qc 2/2
 

dex

Give my perception as a handle of weapon
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[SET]
name: Sand Rush (Defense, Special Defense, Speed)
move 1: Earthquake
move 2: Rock Slide
move 3: Swords Dance
move 4: Iron Head / Rapid Spin
item: Leftovers / Life Orb
ability: Sand Rush
nature: Adamant / Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Sand Rush Excadrill is a dangerous sweeper under sand thanks to its high Attack and offensive typing. Earthquake is its main attack, OHKOing numerous offensive Pokemon such as Zeraora and Heatran. Rock Slide hits Pokemon that are immune to Ground, notably Ho-Oh and Yveltal. Swords Dance further boosts Excadrill's Attack, allowing it to break through sturdy physical walls such as Magic Guard Clefable and Ferrothorn. Iron Head is its secondary STAB option that hits some Pokemon like Kyurem and Landorus-T harder, and its flinch chance can be useful to take down foes Excadrill struggles with otherwise, like Landorus-T, Unaware Clefable, and Tangrowth. Rapid Spin instead gives it some utility by removing entry hazards, and potential sweep opportunity while also giving it the potential to sweep outside of sand. Leftovers is the preferred item to increase Excadrill's longevity and utilize its great defensive typing, however; however, Life Orb can be used to increase its damage output at the cost of being more prone to getting worn down. Sand Rush makelets Excadrill outspeed the entire unboosted metagame, and even fast Choice Scarf users like Kartana. An Adamant nature maximizes its damage output, but Jolly is an option to outspeed Pheromosa and its Speed receiver outside of sand at +1 Speed.

Excadrill's already great Attack and decent Speed make it flexible with what slot it can fit into. A sand setter is mandatory for Excadrill,; Tyranitar is preferred, as it can act as a reliable switch-in to dangerous Pokemon like Yveltal, Kyurem-W, and Galarian Moltres once sand runs out, and it also provides Stealth Rock to chip Excadrill's checks and counters and can lure Landorus-T and KO it with Ice Beam. Dracozolt is another sand staple that can break physical walls that trouble Excadrill, especially Skarmory, Corviknight, and Ferrothorn;. Together, they wear down Landorus-T for the other to break through as well. Magnezone can trap and eliminate these two Pokemon, which makes it a great teammate, although it does not provide much defensive utility. Sand cores are very susceptible to Ground- and Fighting-type attacks, so the rest of the team should focus on shoring up these weaknesses. Ho-Oh is immune to Ground, checks Tangrowth, and also provides great Attack for Dracozolt, Defense or Special Defense for Excadrill, and Speed for Tyranitar. Similarly, Rotom-W can handle Ground-type Pokemon and check other weather setters that would otherwise be problematic. Tangrowth and Buzzwole deal with Zygarde-10%, which can bypass Ho-Oh and Rotom-W's Ground immunities with Thousand Arrows. Clefable can switch in on Close Combat from Buzzwole and Zeraora and is also immune to sand chip damage thanks to Magic Guard.

[SET]
name: Specially Defensive (Special Defense)
move 1: Earthquake
move 2: Rapid Spin
move 3: Toxic / Protect
move 4: Stealth Rock / Iron Head
item: Leftovers / Heavy-Duty Boots
ability: Mold Breaker
nature: Careful
evs: 252 HP / 224 SpD / 32 Spe

[SET COMMENTS]
Specially Ddefensive Excadrill is a good form of role compression, capable of setting Stealth Rock, clearing entry hazards, and checking prominent metagame threats, in particular, Tapu Koko. Earthquake is its primary STAB attack, hitting Alolan Raichu and said Tapu Koko hard, and can also discourage specially offensive Fire-types like Heatran and Volcanion from switching in. Rapid Spin removes entry hazards, and Excadrill's natural resistance to them means it can often switch in multiple times even without recovery. Toxic cripples switch-ins such as Tangrowth and Landorus-T. Stealth Rock complements Excadrill's ability to support its teammates and compress roles. Alternatively, if another teammate already has Stealth Rock, Excadrill can opt for Iron Head to better deal with Kyurem-W and Fairy-types like Clefable and Tapu Lele. Leftovers is Excadrill's only form of recovery, but Heavy-Duty Boots is also an option on more offensive teams if Spikes is a particular concern. Mold Breaker helps Excadrill threaten Rotom formes with Earthquake by bypassing Levitate and also eases prediction for Stealth Rock and Toxic by going through Magic Bounce. 32 Speed EVs allows it to outpace Modest Magnezone and Victini after V-Create.

Specially defensive Excadrill fits best on offense teams as an utility Pokemon that serves as a Tapu Koko counter. It benefits from any Special Defense boost, however; however, gods with high Special Defense like Ho-Oh and Zamazenta ease its ability to take hits. Since Excadrill takes the Special Defense slot while still being weak to prominent special threats such as Kyogre and Volcanion, Slowking and Kyurem-W can help shore up itare helpful to shore up this weakness. Offensive threats enjoy Excadrill's ability to clear entry hazards and potentially land a Toxic on Landorus-T while still keeping entry hazards on the foe's side for them to more easily wallbreak. This is especially beneficial to those that tend to switch out repeatedly throughout a game like Victini and Rayquaza. Conversely, they threaten Skarmory, Ho-Oh, and Corviknight, which Excadrill struggles to take on. Rotom-W checks Rayquaza and Zamazenta-C, which would otherwise easily break Excadrill due to its low Defense.
[STRATEGY COMMENTS]
Other Options
=============

A dedicated lead set with Stealth Rock, Rock Tomb, Rapid Spin, and Steel Beam is possible, however; however, it still struggles to keep Stealth Rock up against Pokemon such as Corviknight and Giratina. High Horsepower is an option if Rillaboom is run on the same team to prevent reduced Earthquake damage.

Checks and Counters
===================

**Flying-types**: Skarmory and Corviknight are the hardest counters to Excadrill, as they are immune to Toxic, resist its STAB moves, can threaten it with Body Press, and Defog its Stealth Rock awayremove its Stealth Rock with Defog. Physically defensive Yveltal and Mandibuzz can also beat Excadrill thanks to Foul Play, and Landorus-T is neutral to Rock Slide and hasweakens Excadrill's attacks with Intimidate. However, they fear Toxic wearing them down.

**Weather Control**: Rayquaza and Groudon can nullify sand, then outspeed and easily OHKO Excadrill.

**Physically bulky Pokemon**: Pokemon with great physical bulk like Tangrowth, Buzzwole, and Slowking can easily take a boosted hit from Excadrill. The former can then retaliate with Earthquake, Focus Blast, or cripple it with Stun Spore, while the latter two can hit it super effectively with their STAB attacks. Pyukumuku and Quagsire can ignore all boosts Excadrill haveacquires and heal off all the damage done. However, all of these Pokemon can get worn down by Toxic and sand damage.

[CREDITS]
- Written by: [[longhiep341, 500884]]
- Quality checked by: [[UT, 523866], [beauts, 484270]]
- Grammar checked by: [[username1, userid1dex, 277988]]

1/1
GP Team done
 

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