Evil Incineroar Has to Die

I just realized you can Tera + Z-Move so here’s Illumise’s 73 SpA self here just to show anyone can make agent as long as they have tinted lens:

252+ SpA Tinted Lens Tera Bug Illumise Savage Spin-Out (175 BP) vs. 252 HP / 252+ SpD Assault Vest Tera Fire Incineroar: 148-176 (37.5 - 44.6%) -- guaranteed 3HKO

(Base move is Bug Buzz)
 
Wo-Chien Ruination vs. 252 HP Incineroar: 0-0 (0 - 0%) -- possibly the worst move ever

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Few debunks.

-1 252+ Atk Tera Dark Absol Punishment (200 BP) vs. -6 252 HP / 252+ Def Incineroar on a critical hit: 1111-1308 (281.9 - 331.9%) -- guaranteed OHKO
absol has super luck+razor claw, punishment caps at 200 bp, so if all of incineroar's other stats are +6 and his defense is -6 and you crit then that's how you ohko (you do ~70% if its +6 and not -6)
Setting aside Metronome calling a specific move (which is way more unlikely than the already dishonorable 10 hit population bomb), Evil Incineroar certainly wouldn't enter the fight in a disadvantageous state like being stat boosted/dropped.

252+ Atk Choice Band Stakeout Tera Dark Mabosstiff Lash Out vs. 252 HP / 252+ Def Tera Fairy Incineroar: 196-231 (49.7 - 58.6%) -- 99.6% chance to 2HKO - what a cursed calc! A single extra point of base Attack would bring it into Elite Agent territory. Gumshoos Stakeout CB Giga Impact would hit much harder but obviously has an immunity (still well off a OHKO).
Stakeout does not activate on initial entry to battle, unlike Intimidate's interaction with Lash Out for some reason. Mabosstiff's got Guard Dog so it can use a stronger move thankfully, but it doesn't get the Stakeout modifier. For Stakeout to activate, Evil Incineroar would have to be switching in, which isn't possible in a 1v1.

252+ Atk Choice Band Tera Fighting Sirfetch’d Reversal (200 BP) vs. 252 HP / 252+ Def Tera Fairy Incineroar: 284-335 (72 - 85%) -- guaranteed 2HKO
Here's a calc that doesn't have a crit. Remove choice band for stick if you want to actually KO.
Unfortunately Evil Incineroar forcefeeds your Pokemon a Full Restore at the start of the battle, making Reversal strategies impossible. If Evil Incineroar did not, then Scrappy Endeavor at 1 HP would be the best non-OHKO strategy due to doing 91.67% to a Level 1 Incineroar.


As a more general note, due to the way that stat rounding works, there are certain times that a White Herb will provide more damage than a Choice Band on a physical attacker. This will only result in a single point more effective Attack, but worth keeping in mind. There is no scenario where running a Choice Band will outdamage running White Herb if your Pokemon is vulnerable to Intimidate as far as I understand.

244+ Atk Tera Rock Rampardos Head Smash vs. 252 HP / 252+ Def Tera Steel Incineroar: 165-195 (41.8 - 49.4%) -- guaranteed 3HKO
-1 244+ Atk Choice Band Tera Rock Rampardos Head Smash vs. 252 HP / 252+ Def Tera Steel Incineroar: 164-194 (41.6 - 49.2%) -- guaranteed 3HKO

A quick example to illustrate, despite the purposefully lowered EVs.
 
Strategy: Offering Evil Incineroar A Fat Blunt (He Is A Lightweight)
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252+ SpA Choice Specs Tera Fire Good Guy Incineroar You're Not Yourself Lately, Try This Fat Blunt (800 BP) vs. 252 HP / 252+ SpD Assault Vest Tera Dragon Evil Incineroar: 398-468 (101 - 118.7%) -- guaranteed OHKO

I will accept my Agent Ascendant status
 
Ok there is this one tho, for the "high roll of 50%"

-1 252+ Atk Choice Band Orichalcum Pulse Tera Fire Koraidon Flare Blitz vs. 252 HP / 252+ Def Incineroar in Sun: 170-201 (43.1 - 51%) -- 3.9% chance to 2HKO
 
Ok there is this one tho, for the "high roll of 50%"

-1 252+ Atk Choice Band Orichalcum Pulse Tera Fire Koraidon Flare Blitz vs. 252 HP / 252+ Def Incineroar in Sun: 170-201 (43.1 - 51%) -- 3.9% chance to 2HKO
Incineroar uses the Utility Umbrella to nullify the power of the Sun.

Information Dispatch #54

I have bad news. I have spotted Evil Incineroar purchase the Utility Umbrella item. This item has failed to break into the Galar market, only seeing use in the clashes of legends of Ubers and Anything Goes. The effects of this umbrella are many, but all relate to the weather. Notably, the holder only takes normal damage from Fire- and Water-type moves under Sunlight or Rain.

As Physical Attackers, Koraidon and Groudon suffer the most from this new information and no longer qualify as Agents. Additionally, despite the Assault Vest providing the same 2/3 damage reduction, the Utility Umbrella is marginally better against Special Attackers through unknown means (rounding, probably). This does not hamper Kyogre or Mega-Charizard-Y, but their records will have to be adjusted.

-1 252+ Atk Choice Band Orichalcum Pulse Tera Fire Koraidon Flare Blitz vs. 252 HP / 252+ Def Incineroar: 114-134 (28.9 - 34%) -- 1.4% chance to 3HKO
-1 252+ Atk Choice Band Tera Fire Groudon Heat Crash (120 BP) vs. 252 HP / 252+ Def Incineroar: 93-109 (23.6 - 27.6%) -- 80.5% chance to 4HKO
252+ SpA Choice Specs Tera Water Kyogre Water Spout (150 BP) vs. 252 HP / 252+ SpD Tera Water Incineroar: 231-272 (58.6 - 69%) -- guaranteed 2HKO
252+ SpA Tera Fire Charizard-Mega-Y Blast Burn vs. 252 HP / 252+ SpD Incineroar: 161-190 (40.8 - 48.2%) -- guaranteed 3HKO

I advise future missions involving the weather to calculate with the Utility Umbrella instead of the Assault Vest. I will continue to be on the lookout for items that Evil Incineroar has up their sleeves.

- Corrupt Government Official
 
NO NO NO NO NO NO NO NO NO
EVIL INCINEROAR PULLED OUT HIS EVIL GUN OF EVIL (tm)!
Incineroar Evil Gun of Evil vs. 252 HP / 24 Def Bellibolt: Ev-il (Brainwashed%) -- guaranteed Evil
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...NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!
 
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Oh god.

I'm wondrously impressed by your all's submissions, but I don't think I can keep up with confirming and editing in submissions - if you've earned your rank, you've earned your rank. If anyone wants to ask a Smogoff mod for ownership of the thread so they can do that stuff, you have my approval. I'll at least handle all outstanding policy questions.

If you use an Electric move, I'm assuming Incineroar has to be Tera Ground? AKA any Electric move is unviable?
Probably, but if there's any workaround you can find, that's all game (e.g. Thousand Arrows being Ground but hitting Flying).

I assumed we're allowed to start in Mega Form? If not, I'll find something else
You are not.

Even if he allowed it (Endeavor), Evil Incineroar would just become level 1 so you only do 1/12HP damage.
He indeed would not.

Idk why this is so fun. Anyways, if your Pokemon suffers from a lowly STAB of 125 power or below, generic Z-Crystals are more effective than Choice items. There are likely way more pokemon with very high stats but weak STAB that can reach new thresholds this way, and this changes some of the existing calcs you posted.
This is an excellent find – I formally award you Researcher.

252+ SpA Fairy Aura Tera Fairy Xerneas Twinkle Tackle (175 BP) vs. 252 HP / 252+ SpD Assault Vest Tera Steel Incineroar: 145-171 (36.8 - 43.4%) -- guaranteed 3HKO

is this legal and apologies if someone already posted it
Yes, this is legal.

My heartful thanks to all of you for your dedication to making the world a safer place, free from Evil Incineroar's dastardly wiles.
 
as i said before i'm fairly sure a "legit" OHKO range is impossible. kyogre and glalie can manage kills with crits (kyogre needs a roll, glalie always does), but without some serious rule-bendy shenanigans then a no-crit kill isn't happening.

a non-crit kill would require the following:
  • choice item
  • a damage-doubling ability (unless you are using explosion or have a 150BP move and base 240+ in your attacking stat)
  • base stat above 160 (ideally)
  • a 150+ BP move
V-create :groudon-primal::blaziken-mega::darmanitan:
Water Spout :kyogre-primal:
Explosion :slaking::regigigas::ursaluna::lopunny-mega::ursaring::kyurem-black::kangaskhan-mega::bewear:
Refrigerate Explosion :kyurem-black:
Gigaton Hammer :kartana::necrozma-dusk-mane:
higher BP moves lower the stat requirement, but not a tremendous amount; 5 extra BP will buy you about 7 BST needed. in addition, due to the position in the damage formula, tinted lens will offer marginally higher damage than alternatives like water bubble or huge power (doubling the end damage rather than BP / attack modifier respectively, the latter two being in the division section of the damage formula). gen 8/7 not having tera opens up a few, but surprisingly not many, windows (ursh-r, both ogres, unnerve crit ttar are the only ones that i know will instakill; chople and no tera means scrappys like sirfetch'd still miss out).
 
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as i said before i'm fairly sure a "legit" OHKO range is impossible. kyogre and glalie can manage kills with crits (kyogre needs a roll, glalie always does), but without some serious rule-bendy shenanigans then a no-crit kill isn't happening.

a non-crit kill ohko would require the following:
  • choice item
  • a damage-doubling ability (unless you are using explosion or have a 150BP move and base 240+ in your attacking stat)
  • base stat above 160 (ideally)
  • a 150+ BP move
V-create :groudon-primal::blaziken-mega::darmanitan:
Water Spout :kyogre-primal:
Explosion :slaking::regigigas::ursaluna::lopunny-mega::ursaring::kyurem-black::kangaskhan-mega::bewear:
Gigaton Hammer :kartana::necrozma-dusk-mane:
higher BP moves lower the stat requirement, but not a tremendous amount; 5 extra BP will buy you about 7 BST needed. in addition, due to the position in the damage formula, tinted lens will offer marginally higher damage than alternatives like water bubble or huge power (doubling the end damage rather than BP / attack modifier respectively, the latter two being in the division section of the damage formula). gen 8/7 not having tera opens up a few, but surprisingly not many, windows (ursh-r, both ogres, unnerve crit ttar are the only ones that i know will instakill; chople and no tera means scrappys like sirfetch'd still miss out).
for explosion it just tera ghosts
 
as i said before i'm fairly sure a "legit" OHKO range is impossible. kyogre and glalie can manage kills with crits (kyogre needs a roll, glalie always does), but without some serious rule-bendy shenanigans then a no-crit kill isn't happening.

a non-crit kill ohko would require the following:
  • choice item
  • a damage-doubling ability (unless you are using explosion or have a 150BP move and base 240+ in your attacking stat)
  • base stat above 160 (ideally)
  • a 150+ BP move
V-create :groudon-primal::blaziken-mega::darmanitan:
Water Spout :kyogre-primal:
Explosion :slaking::regigigas::ursaluna::lopunny-mega::ursaring::kyurem-black::kangaskhan-mega::bewear:
Gigaton Hammer :kartana::necrozma-dusk-mane:
higher BP moves lower the stat requirement, but not a tremendous amount; 5 extra BP will buy you about 7 BST needed. in addition, due to the position in the damage formula, tinted lens will offer marginally higher damage than alternatives like water bubble or huge power (doubling the end damage rather than BP / attack modifier respectively, the latter two being in the division section of the damage formula). gen 8/7 not having tera opens up a few, but surprisingly not many, windows (ursh-r, both ogres, unnerve crit ttar are the only ones that i know will instakill; chople and no tera means scrappys like sirfetch'd still miss out).
lets allow cfzs
 
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This set doesn't hit any new or interesting damage numbers, but it is the only set I could find that can make an attempt to outplay evil Incineroar through the means of scouting abilities which calls into question what exactly Incineroar is doing to predict your move.
Genesect is able to make use of Download to identify which stat Incineroar has more investment in and gain the corresponding boost. If Incineroar predicting your set is interpreted as him outplaying you by knowing what move you intend on clicking and loading the appropriate set, it is impossible for Incineroar to predict you if your decision is influenced by what happens between when he locks himself in to the battle and when you click your move (e.g. the Download activation).

If Incineroar wishes to minimize damage, he would run a set with the defensive spread of 252/172/84+ maximising his defense while causing Genesect to gain an attack boost and therefore click Z-Iron Head.

252+ Atk Tera Steel Genesect Corkscrew Crash (160 BP) vs. 252 HP / 172 Def Tera Fire Incineroar: 165-195 (41.8 - 49.4%) -- guaranteed 3HKO

Should Incineroar run any other spread, Genesect would be able to deal more damage with Z-Iron Head (for instance sets with more investment in the defenses and less in HP)
252+ Atk Tera Steel Genesect Corkscrew Crash (160 BP) vs. 108 HP / 252 Def Tera Fire Incineroar: 153-181 (42.7 - 50.5%) -- 2.3% chance to 2HKO
Or should Incineroar make the mistake of running a spread with special defense equal or lower than defense, he would grant Genesect a special attack boost allowing the more powerful Z-Steel Beam to deal more damage.

So my question is, does Incineroar fall victim to this trap, or does his power exceed tricks like this and he is able to force a specific download boost only to transform into a set with 252/252+ EVs after the move was selected

---

On a sidenote Solg does more damage with Searing Sunraze Smash than it does with Tera Stellar Tera Blast which is currently listed in the hall of fame.

252+ Atk Tera Steel Solgaleo Searing Sunraze Smash vs. 252 HP / 252+ Def Tera Fire Incineroar: 192-227 (48.7 - 57.6%) -- 96.1% chance to 2HKO
 
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This set doesn't hit any new or interesting damage numbers, but it is the only set I could find that can make an attempt to outplay evil Incineroar through the means of scouting abilities which calls into question what exactly Incineroar is doing to predict your move.
Genesect is able to make use of Download to identify which stat Incineroar has more investment in and gain the corresponding boost. If Incineroar predicting your set is interpreted as him outplaying you by knowing what move you intend on clicking and loading the appropriate set, it is impossible for Incineroar to predict you if your decision is influenced by what happens between when he locks himself in to the battle and when you click your move (e.g. the Download activation).

If Incineroar wishes to minimize damage, he would run a set with the defensive spread of 252/172/84+ maximising his defense while causing Genesect to gain an attack boost and therefore click Z-Iron Head.

252+ Atk Tera Steel Genesect Corkscrew Crash (160 BP) vs. 252 HP / 172 Def Tera Fire Incineroar: 165-195 (41.8 - 49.4%) -- guaranteed 3HKO

Should Incineroar run any other spread, Genesect would be able to deal more damage with Z-Iron Head (for instance sets with more investment in the defenses and less in HP)
252+ Atk Tera Steel Genesect Corkscrew Crash (160 BP) vs. 108 HP / 252 Def Tera Fire Incineroar: 153-181 (42.7 - 50.5%) -- 2.3% chance to 2HKO
Or should Incineroar make the mistake of running a spread with special defense equal or lower than defense, he would grant Genesect a special attack boost allowing the more powerful Z-Steel Beam to deal more damage.

So my question is, does Incineroar fall victim to this trap, or does his power exceed tricks like this and he is able to force a specific download boost only to transform into a set with 252/252+ EVs after the move was selected

---

Interesting idea! Your conceptualization is correct – Evil Incineroar cannot change his set details in the middle of the battle, so he does fall victim to this trap. Well done!
 
was calcing diggersby b4 i realized both its STABS do 0% because flying and ghost respectively

sadly, it's not able to make it (but if it were tera steel for normal moves, it's a clean 40%+)
 
I'm making a formal request for a Less Evil Incineroar category, on the notion that on good days, Evil Incineroar may decide to Terastilize into a resist rather than an immunity if applicable. Less Evil Incineroar would still not allow Electric-Types, to the sadness of any Electro Ball Pokemon candidate.

This would be another category below the others, noting its technical illegitimacy, mainly to honor the poor Agents who would make it, if only Evil Incineroar have the littlest more empathy in his heart.

I understand if this is not acceptable; by Arceus' will may Evil Incineroar finally perish.
 
wait if you attack with a type that has an immunity does incineroar tera into that immunity by default or will it instead tera into a type that just resists your attacking type in question
 
wait if you attack with a type that has an immunity does incineroar tera into that immunity by default or will it instead tera into a type that just resists your attacking type in question
If I recall correctly evil incineroar will prioritize turning into a type immune to the attacking type of applicable (i.e tera ground for electric moves, tera fairy for dragon moves, etc). The only exceptions would be normal and fighting type moves coming from a mon with scrappy, in which case evil incineroar would instead opt for the tera that just resists the type (i.e if they sense a scrappy enhanced fighting move they'll use tera bug instead of tera ghost)
 
We've had a few strategies that could have OHKO'd Evil Incineroar, if only they were blessed with a full-odds critical hit. But sadly, Evil Incineroar frowns on those weaklings who need to beg Lady Luck for mercy.

But what if there was a way to make such strategies work consistently? And it's even cart-legal, unlike those newfangled NatDex Tera Z-Moves!

In the early days of Scarlet and Violet, there was a period of time in which all online battles used the same RNG seed. This strategy may be RNG-based, but it is not luck-based because it will work every time! Alas, this has been fixed now, so we have no way to run tests and find strategies in this environment.

But what if I had evidence that using Metronome on the first turn with this random seed always results in Gigaton Hammer, and that the move called by Metronome would always crit? Why then...
252+ Atk Choice Band Steely Spirit Tera Steel Perrserker Gigaton Hammer vs. 252 HP / 252+ Def Incineroar on a critical hit: 442-520 (112.1 - 131.9%) -- guaranteed OHKO
How do we know that this is what happens? It's simple!
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In all seriousness, this was the strongest move I could find with unlimited RNG allowed, beating even Mega Glalie and Kyogre with guaranteed crits. Other strategies using unlimited RNG include Technician Breloom's Bullet Seed critting 5 times (which also OHKOs, except it's even less likely than the Metronome strat).

I also chose to use Metronome (instead of just guaranteed crit Mega Glalie/Kyogre) because the video shows that the first attack will never crit with that RNG seed (I think), but with Metronome we don't know since that move can potentially make multiple RNG rolls. So technically there's no evidence that this doesn't work! Too bad we can't test it anymore.
 
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