xD. You guys don't know me. I'm not saying I'm good, but, ... It has really good synergy though.
Just rate my team.
Honchkrow@Focus Sash
Jolly Nature/Insomnia
4 HP/ 252 Atk / 252 Spe
~Taunt
~Sucker Punch
~Pursuit
~Thunder Wave
Thank you FiveKRunner, for this awesome lead Honchkrow set. Taunt stops anything from setting up, and prevents stealth rocks, for a while anyway. I'm pretty sure no one really thinks 'Thunder Wave' when they think Honchkrow, and that's great, because I can cripple a sweeper, and get the surprise factor. Azelf, Gengar, and the Occasional Alakazam get destroyed by Pursuit, and then If they decide to switch, Pursuit knocks them out, or Sucker Punch does if they stay in.
Salamence@Leftovers
Impish Nature/Intimidate
252 HP / 176 Def / 80 Spe
~Dragon Dance
~Roost
~Earthquake
~Dragon Claw
Credits to Aldaron. This is a Physical Wall/Bulky DD Mence. It's Ev's and Initimidate allow me to come in on Hera/Lucario/and other pysical threats with ease. Then, I DDance up, and attack/roost accordingly. Hopefully Bronzong will be dead either by Honchkrow, or other members of my team. Impish>Jolly for the more defensive boost.
Registeel@Leftovers
Careful Nature/Clear Body
252 HP / 4 Def / 252 SpD
~Stealth Rock
~Toxic/Thunder Wave/Thunder Punch
~Ice Punch
~Explosion/Fire Punch?
Special Wall/Works Wonders with Salamence. I'm kinda' clueless on the moveset. I need Stealth Rock Support, but I can't decide. Bolt/Beam punches sounds nice. So does Crippling more opponents, or poisoning walls. Although Explosion can seriously dent something, I don't want to give up my special wall. Fire Punch is also nice for coverage.
Jirachi@Leftovers
Impish Nature/Scerene Grace
240 HP / 56 Atk / 76 Def / 136 Spe
~Wish
~U-Turn
~Light Screen
~Zen Headbutt/Thunder/Reflect
I'm freaking awesome. xD. Support/Wish Passer. Also Sets up Light Screen for Mence so he can get DDances up. Can't decide on the last move, I want to go offensive, but both moves sound unappealing.
Gyrados@Leftovers
Adamant Nature/Intimidate
216 HP / 16 Atk / 176 Def / 100 Spe
~Dragon Dance
~Taunt
~Stone Edge
~Waterfall
Doesn't this thing just make you wanna' scream: "BLEARGH!!!!!!!!!!". DDance Bulky Gyara. Seriously, nothing to say here. Waterfall for STAB, Stone Edge for other Gyras.
Flygon@Choice Scarf
Naughty Nature/ Levitate
252 AT, 120 SA, 136 SP
~Draco Meteor
~Earthquake
~U-Turn
~Stone Edge/Flamethrower
Flygon. Lategame sweeper/reveng-ish killer, and here to soak up the electric attacks I get. Draco Meteor OHKO's 6Hp Min SpDef Mence/Chomp,respectively. Earthquake for STAB, U-Turn to scout if I have to use him early, and Stone Edge for coverage, but I don't really have a good fire attack on this team.
THINKING about:
HEATRAN REPLACING REGISTEEL
Heatran@Leftovers
Modest Nature/Flash Fire
252 HP / 56 SpA / 200 SpDef
~Lava Plume
~Earth Power
~Rest
~Sleep Talk
Just rate my team.

Honchkrow@Focus Sash
Jolly Nature/Insomnia
4 HP/ 252 Atk / 252 Spe
~Taunt
~Sucker Punch
~Pursuit
~Thunder Wave
Thank you FiveKRunner, for this awesome lead Honchkrow set. Taunt stops anything from setting up, and prevents stealth rocks, for a while anyway. I'm pretty sure no one really thinks 'Thunder Wave' when they think Honchkrow, and that's great, because I can cripple a sweeper, and get the surprise factor. Azelf, Gengar, and the Occasional Alakazam get destroyed by Pursuit, and then If they decide to switch, Pursuit knocks them out, or Sucker Punch does if they stay in.

Salamence@Leftovers
Impish Nature/Intimidate
252 HP / 176 Def / 80 Spe
~Dragon Dance
~Roost
~Earthquake
~Dragon Claw
Credits to Aldaron. This is a Physical Wall/Bulky DD Mence. It's Ev's and Initimidate allow me to come in on Hera/Lucario/and other pysical threats with ease. Then, I DDance up, and attack/roost accordingly. Hopefully Bronzong will be dead either by Honchkrow, or other members of my team. Impish>Jolly for the more defensive boost.

Registeel@Leftovers
Careful Nature/Clear Body
252 HP / 4 Def / 252 SpD
~Stealth Rock
~Toxic/Thunder Wave/Thunder Punch
~Ice Punch
~Explosion/Fire Punch?
Special Wall/Works Wonders with Salamence. I'm kinda' clueless on the moveset. I need Stealth Rock Support, but I can't decide. Bolt/Beam punches sounds nice. So does Crippling more opponents, or poisoning walls. Although Explosion can seriously dent something, I don't want to give up my special wall. Fire Punch is also nice for coverage.

Jirachi@Leftovers
Impish Nature/Scerene Grace
240 HP / 56 Atk / 76 Def / 136 Spe
~Wish
~U-Turn
~Light Screen
~Zen Headbutt/Thunder/Reflect
I'm freaking awesome. xD. Support/Wish Passer. Also Sets up Light Screen for Mence so he can get DDances up. Can't decide on the last move, I want to go offensive, but both moves sound unappealing.

Gyrados@Leftovers
Adamant Nature/Intimidate
216 HP / 16 Atk / 176 Def / 100 Spe
~Dragon Dance
~Taunt
~Stone Edge
~Waterfall
Doesn't this thing just make you wanna' scream: "BLEARGH!!!!!!!!!!". DDance Bulky Gyara. Seriously, nothing to say here. Waterfall for STAB, Stone Edge for other Gyras.

Flygon@Choice Scarf
Naughty Nature/ Levitate
252 AT, 120 SA, 136 SP
~Draco Meteor
~Earthquake
~U-Turn
~Stone Edge/Flamethrower
Flygon. Lategame sweeper/reveng-ish killer, and here to soak up the electric attacks I get. Draco Meteor OHKO's 6Hp Min SpDef Mence/Chomp,respectively. Earthquake for STAB, U-Turn to scout if I have to use him early, and Stone Edge for coverage, but I don't really have a good fire attack on this team.
THINKING about:
HEATRAN REPLACING REGISTEEL

Heatran@Leftovers
Modest Nature/Flash Fire
252 HP / 56 SpA / 200 SpDef
~Lava Plume
~Earth Power
~Rest
~Sleep Talk