Eternal Kirlia
Ability:
Synchronize
Stats:
66 HP (+28) |
66 Atk (+31) |
88 Def (+53) |
110 SpA (+65) |
121 SpD (+66) |
66 Spe (+16) | 517 BST
Signature Move:
Sentimental Pirouette || Psychic | Physical | 10 PP | 70 BP | 100% Acc | Any Adjacent | Contact | Uses the user's Special Defense instead of its Attack to calculate damage. If the user's Special Defense is greater than its Speed, raises the user's Speed by one stage.
Design: Eternal Kirlia's skirt and hair grow bigger, with its hair also levitating like its skirt.
Flavor: Kirlia is very clearly a ballerina, something that connects it to its evolution, but Kirlia itself has that most presently in its design. On top of that, I decided to join that inspiration with its line role as "Emotion Pokémon" and tie both together referencing the dex entries like this one:
The cheerful spirit of its Trainer gives it energy for its psychokinetic power. It spins and dances when happy.
Competitive: Eternal Kirlia is a very unique Pokémon. Having the first "Sp. Def Body Press" is interesting, but it also comes with a usable Special Attack stat so that it can hit for both physical and special damage, and use options like Moonblast to cover for the Psychic immunities. Eternal Kirlia can also use its signature move to accrue Speed boosts, helping it overcome its otherwise paltry combination of bulk and speed. Assault Vest provides immediate power on its signature move, but not much other utility otherwise, whereas a Calm Mind set also boosts Moonblast and coverage, while allowing its Sp. Def to be boosted by more than one stage, that said, it can take a while to get going.
Eternal Skiddo
Ability:
Sap Sipper
Stats:
96 HP (+30) |
110 Atk (+45) |
93 Def (+45) |
62 SpA |
102 SpD (+45) |
67 Spe (+15) | 530 BST
Signature Move:
Combative Rearing || Normal | Status | 10 PP | 100% Acc | All Adjacent Foes | Decreases the Attack stat of all adjacent opponents, and raises the user's Attack stat and Speed stat by one stage each.
Design: Eternal Skiddo's horns grow longer and thicker, but still in the same direction.
Flavor: Ibices can also be seen rearing like horses before fighting, and I thought this would be an interesting parallel to Skiddo's motorbike inspirations, like it were doing a wheelie. This means it scares out the opponents, but increases its own confidence on Attack and nimbleness on Speed.
Competitive: Eternal Skiddo is a set up sweeper thanks to Combative Rearing, but one that also forces out physical attackers while setting up. To boot it has great bulk and reliable recovery, but it struggles to hit everything it wants with just one extra coverage move if it does elect to run Synthesis, and even still, the many weaknesses that come with its typing alongisde the low speed to start, could make setting up and sweeping difficult, especially when it has to split its EVs between bulk, speed, and attack.
Eternal Pancham
Ability:
Scrappy
Stats:
101 HP (+34) |
102 Atk (+20) |
82 Def (+20) |
48 SpA (+2) |
50 SpD (+2) |
111 Spe (+68) | 494 BST
Signature Move:
Clement Clobbering || Fighting | Physical | 10 PP | 130 BP | 100% Acc | Any Adjacent | Contact | Leaves the target with 1 HP if it would otherwise cause it to faint.
Design: Eternal Pancham grows bigger fists now with white details.
Flavor: While Pangoro evolves to fight dirty, Pancham retains its innoncence and clemency, leading to its signature move. There isn't much other flavor with this line to pull inspiration from, as far as I could tell.
Competitive: Eternal Pancham's niche is having a very powerful move, but one that cannot KO anything on its own. Still, with its signature move alongside Scrappy it can hit a lot of Pokémon for good damage and pick them off in the following turn, should they be outsped. Rock coverage helps the Flying- and Bug-types that resist its coverage, and one of Iron Head, Poison Jab, or Gunk Shot can be useful to cover for fairies. Still, Eternal Pancham has a relatively lackluster attack stat which shows when its not using its signature move.
Eternal Espurr
Ability:
Infiltrator
Stats:
72 HP (+10) |
48 Atk |
64 Def (+10) |
123 SpA (+60) |
70 SpD (+10) |
88 Spe (+20) | 465 BST
Signature Move:
Psionic Outburst || Psychic | Special | 5 PP | 150 BP | 100% Acc | All Adjacent | This move's base power is equal to 150 × (HP
max + 1 - HP
current) ÷ HP
max. If the user has less than or equal to ⅓ of its maximum HP remaining, sets up Psychic Terrain for 5 turns.
Design: Eternal Espurr's eyes are bigger and depict a starry background, like Olympia's cape.
Flavor: There's not much to go off of for Eternal Espurr other than its line being based on nekomata, so I thought I'd draw from the Pokédex entries that explain its blank stare by it withholding extremely powerful psychic energy. The more damage it's taken, the more of it it can let out.
Competitive: Eternal Espurr can be a breaker and a sweeper, should the stars align for it, with a potentially extremely powerful signature move, that can be boosted further by its high Special Attack stat and Nasty Plot, few non-Dark-types can be safe against it. Endure is an option to make its signature move more consistent, possibly alongside a Salac Berry, and while this strategy lets it protect itself from priority moves should it be able to get a Psionic outburst in first, its still succeptible to sandstorm damage and will not be able to come back in with hazards. Still, its bulk makes setting up a Nasty Plot on top of the Endure tricky, and it's possible for the opponent to position in a priority user before Eternal Espurr can use Psionic Outburst at low HP. Additionally, by fitting its signature move, Nasty Plot, and Endure, Eternal Espurr only has one coverage slot, which means its STAB won't do anything if it's at or near full HP. Finally, it struggles to hit Dark-types for good damage, with its only special Fairy move being Disarming Voice, which is weaker than Thunderbolt or Energy Ball on a neutral Dark-type.