Epic Gym Training Battle! SevenDeadlySins and Danmantincan face off! (SDS wins!)

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RULES:
4v4 Doubles
DQ: 2 Days
0 Recovers/Chills
Switch = KO
No Items
All Abilities
ASB Tourny Arena


TEAM ROCKMONS (which are pretty cool):
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Aggron(*) Shogun (M)

Nature: Adamant (Attack increased by *, Special Attack reduced by *)
Type: Rock / Steel
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.

Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 7
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 50
Size Class: 4
Weight Class: 8 (360kg)
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Heavy Metal (DW): (Innate) The Pokemon's body structure is immensely dense, doubling its weight. When it uses a full-body attack or a weight-based attack it will do more damage, and it will be much harder to lift, throw, or knock back.

Attacks:
Tackle(*)
Harden(*)
Mud-Slap(*)
Headbutt(*)
Metal Claw(*)
Iron Defense(*)
Take Down(*)
Double-Edge
Heavy Slam

Head Smash(*)
Screech(*)
Iron Head(*)

Hone Claws(*)
Earthquake(*)
Shadow Claw(*)
Dig
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567.png

Paradiso - Archeops (F)

Nature: Lonely (Attack increased by *, Defense reduced by *)
Type: Rock / Flying
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).

Stats:

HP: 100
Atk: Rank 6(+)
Def: Rank 2(-)
SpA: Rank 4
SpD: Rank 3
Spe: 112
Size Class: 3
Weight Class: 3
Base Rank Total: 22

EC: 6/6
MC: 1
DC: 0/0

Abilities:
Defeatist: (Innate) The Pokemon tires from prolonged battles easily, and deals 3 less damage once below 50% of its maximum HP. Once Defeatist is active, attacks cost two (2) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Faint-Hearted's effects will dissapear.

Attacks:
Quick Attack
Leer
Wing Attack
Rock Throw
Double Team
Scary Face
Pluck
AncientPower
Agility
Quick Guard
Acrobatics
Crunch
U-Turn
Rock Slide

Head Smash
Earth Power
Defog

Claw Sharpen
Taunt
Stone Edge
Earthquake
Focus Blast
Dragon Tail
248.png

Tyranitar - Gilgamesh (M)

Nature: Quiet (Special Attack increased by *, Speed decreased by 15%)
Type: Rock / Ground
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Dark: Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:

HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 4(+)
SpD: Rank 4
Spe: 52 (-15%)
Size Class: 4
Weight Class: 6
Base Rank Total: 23

EC: 9/9
MC: 0
DC: 3/5

Abilities:
Sand Stream: (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. The flying gravel and rocks of Sandstorm will do two (2) damage per action to Pokemon that do not have hard bodies (Rock, Ground, and Steel-types) or the Sand Veil, Sand Strength, or Sand Throw Abilities.
Unnerve (DW): (Innate) The Pokemon's presence causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Attacks:
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash
Earthquake
Crunch
Thunder Fang
Ice Fang
Fire Fang

Ancientpower
Pursuit
Iron Defense

Dig
Toxic
Protect
Thunder Wave
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213.png

Indestructible - Shuckle (M)

Nature: Relaxed (Defense increased by *, Speed reduced by 15%)
Type: Rock / Bug
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).

Stats:

HP: 80
Atk: Rank 1
Def: Rank 10(+)
SpA: Rank 1
SpD: Rank 9
Spe: 4 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 22

EC: 0/0
MC: 0
DC: 1/5

Abilities:
Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Contrary (Dream World): (Can Be Activated) This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

Attacks:
Withdraw
Constrict
Bide
Struggle Bug
Encore
Wrap
Safeguard
Rest
Rollout
Power Trick
Power Share
Gastro Acid

Rock Blast
Knock Off
Helping Hand

Toxic
Gyro Ball
Defense Curl
Earthquake


AND TEAM FIREMONS (are also pretty cool):
frontnormal-mpyroak.png

Boyd - Pyroak (M)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)

Type: Fire/Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW Unlocked): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 120
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 52 (-)

Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks (27+3+4):
Bullet Seed
Sweet Scent
Pound
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Leaf Blade
Synthesis
Heat Wave
Flare Blitz
Wood Hammer
Energy Ball
Inferno
Zap Cannon
Petal Dance


Aromatherapy
Blaze Kick
Counter
Seed Bomb

Worry Seed

Sunny Day
SolarBeam
Will-o-Wisp
Brick Break
Earthquake
Rock Slide
Light Screen
Flamethrower
Substitute
Protect
Dragon Tail
555-standard.png
|
555-zen.png

Nolan - Darmanitan (M)
Nature: Docile (No effect on stats)

Type:
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Psychic (ZM): Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Zen Mode (DW Unlocked): (Can be Enabled) Once below 50% of its maximum HP, the Pokemon can focus incredible energy into its body and change forms.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 95

Size Class: 3
Weight Class: 4
Base Rank Total: 18

(Zen Mode)
HP: 110
Atk: Rank 2
Def: Rank 4
SpA: Rank 5
SpD: Rank 4
Spe: 55

Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 6/6
MC: 1
DC: 5/5

Moves (26+5):
Tackle
Rollout
Incinerate
Rage
Fire Fang
Headbutt
Uproar
Facade
Fire Punch
Work Up
Overheat
Flare Blitz
Superpower
Taunt
Swagger

Focus Punch
Hammer Arm
Yawn
Encore

Will-o-Wisp
U-Turn
Substitute
Rock Slide
Psychic
Fire Blast
Focus Blast
Grass Knot
Earthquake
Torment
Dig
Brick Break
257.png

Calill - Blaziken (F)
Nature: Rash (+1 SpA, -1 SpD)

Types: Fire/Fighting
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost (DW Unlocked): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 2 (-)
Spe: 80

Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 1
DC: 5/5

Moves (26):
Scratch
Growl
Focus Energy
Ember
Peck
Sand-Attack
Fire Spin
Double Kick
Flamethrower
Sky Uppercut
Mirror Move
Fire Punch
Hi Jump Kick
Quick Attack
Flare Blitz
Brave Bird

Counter
Feather Dance
Reversal

Bounce

Fire Blast
Shadow Claw
Rock Slide
Substitute
Acrobatics
Earthquake
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Gareth - Camerupt (M)
Nature: Quiet(+1 SpAtk, -15% Speed, -10% Evasion)

Types: Fire/Ground
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Magma Armor: (Innate) This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).
Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Anger Point (DW Unlocked): (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (-)

Size Class: 4
Weight Class: 6
Base Rank Total: 19

EC: 6/6
MC: 2
DC: 5/5

Moves (25):
Growl
Tackle
Ember
Magnitude
Focus Energy
Flame Burst
Take Down
Amnesia
Earthquake
Earth Power
Flamethrower
Lava Plume
Eruption

Yawn
Ancient Power
Howl

Dig
Rock Slide
Substitute
Toxic
Explosion
Fire Blast
Stealth Rock
SolarBeam
Roar

1. Danmantincan sends out mons
2. SDS mons and moves
3. Danman moves
4. Me
5. you guys know what happens.
 
It's time!

Go, Gilgamesh and Indestructible!

First off, Gilgamesh!

Let's slow down that Pyroak with a Thunder Wave! After that, shake things up with an Earthquake, and finally drop a Rock Slide on both of them!

If Pyroak Subs on action 1, replace Thunder Wave with Ancientpower.

Meanwhile, it's time for Indestructible to wreak some havoc!

First, use Power Share on Camerupt to take a little bit of sting out of its attacks. After that, use Gastro Acid on Camerupt to get rid of its silly armor, and finally drop a Rock Blast on Pyroak.

If Camerupt uses Substitute on action 1, use Encore on action 1 and use Power Share on Pyroak on action 2. If Camerupt uses Substitute on action 2 (and not action 1) instead, just replace the Gastro Acid with Encore.
 
Just to clarify, moves in Red can't be used outside the Tournament and moves in Blue can.

Gareth, let's start off with a Dig to avoid that Power Share and do some damage on Gilgamesh. And why not? Let's do the same thing and Dig once more at Gilgamesh. Finish up with an Earth Power on Gilgamesh.
Boyd, start off by creating a Substitute (20 HP if you win the speed tie, 15 HP if you lose. Then hit Gilgamesh with a Will-o-Wisp and finish with a Wood Hammer if you win the Speed tie A2. Otherwise, use Wood Hammer followed by a Brick Break on Gilgamesh.

Gareth: Dig (G)~Dig (G)~Earth Power (D)
Boyd: Substitute (20 HP/15 HP)~Will-o-Wisp (G)/Wood Hammer (G)~Wood Hammer (G)/Brick Break (G)
 
As the two strong gym competitors face off, SDS representing rocky rock type, and danmantincan representing the fiery fire type. Danmantincan moves first, releasing his trusty Pyroak, Boyd, and also Gareth the Camerupt. SDS responds with the incredibly annoying Shuckle, Indestructible, and Gilgamesh the Tyranitar.

Although all of the pokemon on the battlefield are pretty slow, it looks like Pyroak and Tyranitar are a cut above, with Pyroak sprinting ahead in the first action, creating a Substitute just in time to block the incoming AncientPower from Gilgamesh. Gareth dives underneath the ground, anticipating the Power Share from Indestructible, and arrives back up to strike Gilgamesh with a Dig.

Tyranitar, a little mad that he got out-sped last time, picks up the pace and shakes things up with an Earthquake, hurting Gareth significantly and slugging Boyd's substitute until it is destroyed, while Shuckle all but ignores the damage. Boyd then goes for a powerful Wood Hammer to smash Tyranitar's face in, ignoring the recoil thanks to his reinforced arm. Gareth still doesn't like what he sees, and hides underground again. Good thing too, as some disgusting Gastro Acid from Indestructible would have ruined his abilities! He strikes Tyranitar with the Dig attack and awaits the next action.

Tyranitar keeps his speed lead and grabs some nearby rocks to crash down upon his foe. This Rock Slide was powerful and sudden, so much that Gareth flinched from the power. It also looks like Boyd's substitute was finally crushed. Pyroak retaliates with a mighty Brick Break, powering right through Tyranitar's rocky armor all the way to its evil core! Camerupt remains stunned by the stone avalanche, and this allows Indestructable to finally hit him, albeit with a weak Rock Blast.

248.png
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Gilgamesh | Indestructible
HP: 31 | 78
EN: 85 | 82
Stats: None | None
Status: None | None

frontnormal-mpyroak.png
323.png

Boyd | Gareth
HP: 61 | 57
EN: 70 | 78
Stats: None | None
Status: None | None
 
Hey Leethoof, 3 things.

1: You missed a substitution.

Tyranitar Sub said:
If Pyroak Subs on action 1, replace Thunder Wave with Ancientpower.

Fix it.

2: Include all calculations in your reffing posts, please.

3: Include Pyroak's HP loss from Substitute.
 
Boyd, let's keep going after Gilgamesh, go on the offensive with a Wood Hammer followed by a Brick Break and finishing up with a Rock Slide. If Gilgamesh uses Dig and you've lost the Speed tie, use Earthquake instead. If Gilgamesh use Protect, use Flare Blitz on Indestructible and push actions back.

Gareth, you gotta keep up the pressure and attack Gilgamesh with an Earth Power, followed by a Dig and finishing up with an Earth Power. If Gilgamesh uses Protect, use Fire Blast on Indestructible and push actions back. If Gilgamesh uses an Earthquake+Earthquake A2, Yawn at Indestructible.

Boyd: Wood Hammer (G)~Brick Break (G)~Rock Slide
Gareth: Earth Power (G)~Dig (G)/Yawn (I)~Earth Power (G)
 
Gilgamesh, it looks like your time is up... You've been a good fighter, and you're gonna go out swinging. Start hurlin' them rocks, and hope that fortune lands on your side!

Rock Slide ~ Rock Slide ~ Rock Slide

Indestructible, it's time for you to be the vanguard of their destruction. Now that they're focusing on your partner, you can start wreaking some fancy havoc. First things first, land that Gastro Acid on Camerupt, then drop an Earthquake! Finally, Encore Pyroak's Rock Slide.

Gastro Acid (C) ~ Earthquake ~ Encore (P)
 
Sorry for sucky flavor, in a hurry.

This battle continues, and it looks like Pyroak narrowly outsped Gilgamesh, and slammed down with another Wood Hammer, mauling his foe with his arm-trunk. Gigalmesh doesn not appreciate this, and lands a powerful Rock Slide on both of his foes. Gareth attacks one again, launching some volcanic Earth Power from his spouts, landing solidly on Tyranitar, fainting the beast. Indestructable makes his move now, barfing up disgusting Gastro Acid to suppress Gareth's abilities.

Once again, Boyd rushes ahead and Brick Breaks the Tyranitar, who is already fainted. Gareth Digs underground, unfortunately running into an Earthquake from Shuckle.

Boyd now throws out a Rock Slide, which doesn't even scratch Indestructable, and the Shuckle truly lives up to its name! Gareth tries to shoot another Earth Power at Gilgamesh, but then he'd be beating a dead horse(tar). But what's this? Indestructable flinched from the force of the Rock Slide, even though it did no damage! What luck!


248.png
213.png

Gilgamesh | Indestructible
HP: 0 | 78
EN: 80 | 75
Stats: None | None
Status: None | None

frontnormal-mpyroak.png
323.png

Boyd | Gareth
HP: 42 | 27
EN: 48 | 57
Stats: None | None
Status: None | Gastro Acid'ed (3A)

CALCS:
Wood Hammer Tyranitar: 23 Damage, 10 EN
Rock Slide Pyroak/Camerupt: 16/12 Damage, 5 EN
Earth Power Tyranitar: 17 Damage, 6 EN
Gastro Acid Camerupt: 6 EN

Brick Break Tyranitar: 0 Damage, 6 EN
Dig Tyranitar: 0 Damage, 9 EN
Earthquake Pyroak/Camerupt: 3/18 Damage, 7 EN

Rock Slide Shuckle: 0 Damage, 6 EN
Earth Power Tyranitar: 0 Damage, 6 EN
Encore Pyroak: 0 EN, Flinched
 
i swear i posted here but i guess it got eaten

Paradiso, it's time! Start things off with an Earth Power on Camerupt, and follow it up with a Rock Slide! Finally, finish Pyroak off with an Acrobatics!

If Pyroak uses Will-o-Wisp on Archeops, replace its current action with Taunt.

Indestructible, you're gonna be playing support here. Use Helping Hand on Archeops' Earth Power to make sure Camerupt goes down, and then start Rock Blasting the Pyroak!

If Pyroak uses Substitute, Encore it. If Archeops doesn't use Earth Power on turn 1, replace Helping Hand with Earthquake.
 
I just noticed this now, but attacks should redirect to the second opponent, if the first has fainted.
Also, Rock Slide should have done some damage.
[8+(4-5)x1.5+(5-10)x1-1]x1.5 = 0.75~1 Damage

Hmm, a little tough to get around those actions. but let's see what we can do.
Boyd, start off with a Sunny Day to stop that Sandstorm. Then Counter Paradiso, and finish up with a Wood Hammer on Paradiso.
Gareth, there isn't much you can do, but use Rock Slide, focusing only Paradiso, then use AncientPower and finish with another Rock Slide on Paradiso.

Boyd: Sunny Day~Counter (P)~Wood Hammer (P)
Gareth: Rock Slide (P)~AncientPower (P)~Rock Slide (P)
 
Derp. Forgot about this.

As Gilgamesh goes down as the first KO, SDS replaces the mighty Tyranitar with Paradiso the Archeops! And the ancient bird rushes in with unparalleled power, aided by Shuckle's Helping Hand, and absolutely destroys Gareth with an Earth Power. Boyd the Pyroak can do little to stop help Camerupt, so changes the weather in his favor with a Sunny Day.

Paradiso continues his reckless and powerful assault with a powerful Rock Slide, and Shuckle Blasts a multitude of Rocks towards Pyroak. However, the fire-type stores this power and lashes out with a powerful Counter on Paradiso for massive damage!

Unfortunately for Pyroak, he does not get another attack off as Archeops dives in with an Acrobatic attack, fainting the Pyroak. Shuckle uselessly Rock Blasts.

567.png
213.png

Paradiso | Indestructible
HP: 70 | 77
EN: 82 | 48
Stats: None | None
Status: None | None

frontnormal-mpyroak.png
323.png

Boyd | Gareth
HP: KO | KO
EN: KO | KO
Stats: KO | KO
Status: KO | KO

CALCS:
Shuckle=Helping Hand (13 EN)
Archeops=Earth Power (7 EN) (29 Damage)
Pyroak=Sunny Day (9 EN)

Archeops=Rock Slide (5 EN) (20 Damage)
Shuckle=Rock Blast (5 EN) (7 Damage - 2 hits)
Pyroak=Counter (16 EN) (30 Damage)

Archeops=Acrobatics (6 EN) (25 Damage)
Shuckle=Rock Blast (9 EN) (0 Damage)
 
It's time to turn Blaziken into a fine red mist...

Paradiso, I want you to pound Blaziken with two Acrobatics in a row, and then hit Darmanitan with a Stone Edge!

Acrobatics (B) ~ Acrobatics (B) ~ Stone Edge (D)

If Blaziken is still alive, replace Stone Edge with Rock Slide.

Shuckle, you're going to support the assault with a Double Helping Hand on the first Acrobatics. If you're still around at the end of the round, Rock Blast the Darmanitan!
 
As the next round begins, Team SDS has a very sneaky and terrifyingly strong combo in mind. Shuckle grabs his ally with tentacle things, and tosses him high in the air, giving Paradiso Extra Helping Hand as the flying-type twirls through the air landing on Calil with graceful Acrobatic force, doing massive damage! Nolan the Darmanitan is seething with rage at this evil combo, and evilly Taunts Indestructable to prevent any more shenanigans. Calil crashes down a Rock Slide on her two foes.

Indestructable rests in peace, too exhausted after that attack, as Paradiso continues the circus-esque offense, landing another Acrobatic show, finishing off the innocent Blaziken. Nolan retaliates with a hefty Rock Slide, terrifying Archeops as its defeatist attitude takes over.

Paradiso rushes down and slashes Nolan with a Stony-Edged Wing, while Darmanitan punches the lifeless body of Shuckle.

567.png
213.png

Paradiso | Indestructible
HP: 38 | KO
EN: 53 | KO
Stats: None | KO
Status: Coward | KO

257.png
555.png

Callil | Nolan
HP: KO | 73
EN: KO | 79
Stats: KO | None
Status: wtf just happened to me | None

CALCS:
Archeops=Acrobatics (10 EN) (77 freaking damage)
Darman=Taunt (10 EN)
Blaziken=Rock Slide (6 EN) (0 Damage Shuckle) (16 Damage Archeops)
Shuckle=Double Helping Hand

Archeops=Acrobatics (14 EN) (27 Damage)
Darman=Rock Slide (6 EN) (0 Damage Shuckle) (16 Damage Archeops)

Archeops=Stone Edge Darman (5 EN) (27 Damage)
Darman=Fire Punch Shuckle (5 EN) lol
 
YEAH

Okay, it's time for Shogun to clean it up.

Shogun: Start things off with a vicious Head Smash + Double-Edge combo, and then back it up with another Head Smash!

If at any time he uses Dig, hit him with an Earthquake!

Paradiso: Let's see if we can be a little annoying before the end. Just start chuckin' rocks at him with Rock Slide. If he uses a prolonged Dig to try and escape, hit him with an Earth Power!
 
<SevenDeadlySins> i'm not going to take any of the counters for it
<SevenDeadlySins> i'm just gonna post calcs and declare a winner
<Deck_Knight> Fine by me, just make sure you provide the calc data, including rolls. All that good stuff
<SevenDeadlySins> ofc

Let's wrap this up!

It looks like this is the end, folks, as Nolan finds itself facing a devastating duo of Rock-type monsters! Paradiso and Shogun menacingly stare down Nolan, though Paradiso definitely looks a little worse for wear.

However, Paradiso's decided it's time to go on the hunt, and showers Nolan with a fierce Rock Slide! Nolan attempts to retaliate with a vicious Hammer Arm, but Paradiso nimbly flutters out of the way.

Ready to end this, Shogun roars loudly before preening the vicious spikes on his steel head. With all of the might he can muster, Shogun unleashes a lethal Double-Edge Head Smash with enough force to shatter his own skull... if it weren't ROCK SOLID. Unfortunately, the same cannot be said for Nolan, who takes the blow like a champ... and then slumps down, prepared to fight no more.

With his team's dominance secured, Seven Deadly Sins calls back his victorious Pokemon and gives his opponent a firm handshake before moving on to the next challenge.

567.png
306.png

Paradiso | Shogun
HP: 38 | 100
EN: 50 | 64
Stats: None | None
Status: Coward | None

257.png
555.png

Callil | Nolan
HP: KO | KO
EN: KO | KO
Stats: KO | KO
Status: x_x | SKULL FRACTURE

Paradiso: Rock Slide Nolan
Hit: 7582 (Success)
Crit: 4282 (Failure)
Flinch: 5022 (Failure)
Energy Cost: 3
Damage: (8 + 3 + 6 - 3) x 1.5 = 21 Damage

Nolan: Hammer Arm Paradiso
Hit: 9244 (Failure)

Shogun: Head Smash + Double Edge Nolan
Hit: 7293 (Success)
Crit: 3061 (Failure)
Energy Cost: (13 + 11) x 1.5 = 36
Damage: ((20 + 18) + 3 + 7.5 - 3) x 1.5 = 68.25 Damage

Damn, man. You put up one hell of a fight. I was surprised that it was this tough!

danmantincan gets 3 Trainer Counters.
Boyd gets 3 MC and a KOC.
Gareth gets 3 MC and a KOC.
Calill gets 3 MC.
Nolan gets 3 MC.

Seven Deadly Sins gets 3 Trainer Counters.
Shogun gets 3 MC and a KOC.
Paradiso gets 3 MC and 3 KOC.
Indestructible gets 2 MC and a DC.
Gilgamesh gets 2 MC and a KOC.

Leethoof gets 7 Ref Counters.
Seven Deadly Sins gets 1 Ref Counter.

Thanks Leethoof for reffing the majority of this battle, and I just took 1 Ref Counter for this last post. BATTLE COMPLETE
 
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