he's a really good pokemon that lacked a good moveset, but i think its gonna take another generation for it to be ou.
Really? Sixth gen is SO far away and we have absolutely NO idea what its gonna be like.
he's a really good pokemon that lacked a good moveset, but i think its gonna take another generation for it to be ou.
I'm pretty sure Entei won't be able to use Flare Blitz and Extremespeed in conjunction with Flash Fire since they're event only moves.
On your last set, in the Op, I think Extreme speed could do well over Nitro Charge. Also a more defensive set could be added, like a CM/Sleep Talk/Lava Plume/Roar. I have also created a set of my own, it's a little gimmicky, however, It can work great. It needs a spinner to work effectively
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Entei @ Leftovers
Nature: Bold
Ability: Pressure
252 HP/252 Def/6 SpD
~Willo-Wisp
~Reflect
~Protect
~Stone Edge/Fire Spin/Roar
Before Willowisp or Reflect it's bulkier than the Lead Swampert, the Evs generate 434 Hp, and 295 defense. Really no Physical attacker can get past except extremly powerful ground types like Mamoswine, and Rhyperior, and sometimes Gyarados. Taunt screws this set up to.
This is like saying that Surf is useless on Starmie because Empoleon gets it as well. Flare Blitz is inferior on half of that list, you can't possibly be suggesting that Urgumoth use it.
As others have posted, Entei's best set will be the Crown set:
Entei@Expert Belt
Adamant; 6 HP / 252 Atk / 252 Speed
Flare Blitz
Stone Edge
Extremespeed
Level Ground / Iron Head
Iron Head does have its merits for the guaranteed 2HKO with rocks on 252/0 Tar, but that's about it. Level Ground will almost always 2HKO ScarfTar with Rocks, which is much more important, and will always OHKO Heatran with Rocks. Lowering the speed of something like Starmie is always useful, as they will eventually be put into KO range from another attack.
Expert Belt helps preserve Entei's respectable bulk, and isn't entirely useless as Entei can hit 9 types super effectively with the set.
Although Entei seems better than Arcanine at first glance, it seems to me that he's almost entirely outclassed by the other flaming dog.
In terms of offensive sets, Entei may have better Speed (still under par due to speed creep) and mildly better attack, but the only stat in which he really beats Arc noticably is HP, which is useful for reducing FB recoil. However, Arcanine has Morning Sun access, which can prove very useful in healing off this damage. Anyway, the main thing making Arc the better offensive choice is Close Combat - which is simply invaluable to destroy Tyranitar, Heatran etc. Level Ground is laughed at by balloonTran, and Iron Head's coverage is frankly pretty awful. SE is useful, but it hits neither of these pokes hard enough, and the lesser accuracy is worse than def drops when backed up by priority. Also, Flash Fire in conjunction with these helps immensely, powering up FB to ridiculous levels (more so in Sun) as well as providing a valuable immunity especially if running a Sun team, where either poke will be wanted due to the Fire boost.
Defensively I'd argue neither is particularly viable in a meta with Heatran and Chandelure, but nonetheless Intimidate and Morning Sun are far more valuable than Entei's slightly better stats and Pressure.
I think you'll find Level Ground and Nitro Charge are now called Bulldoze and Flame Charge respectively.
Why have Bulldoze on Entei? Stone Edge has infinitely more power and is of a similar type.
Entei even has better attack and speed stats than Arcanine. Entei beats Arcanine hands down, partly because of stats and partly because of Stone Edge. Which, if you remember correctly, is super effective on Chandelure.
Entei basically would be OU if it wasn't for damn Stealth Rock. Make it Stealth Grass or Stealth Bug or Stealth Steel or something Game Freak!!!
i totally agree with everything you said except from this one...Although Entei seems better than Arcanine at first glance, it seems to me that he's almost entirely outclassed by the other flaming dog.
In terms of offensive sets, Entei may have better Speed (still under par due to speed creep) and mildly better attack, but the only stat in which he really beats Arc noticably is HP, which is useful for reducing FB recoil. However, Arcanine has Morning Sun access, which can prove very useful in healing off this damage. Anyway, the main thing making Arc the better offensive choice is Close Combat - which is simply invaluable to destroy Tyranitar, Heatran etc. Level Ground is laughed at by balloonTran, and Iron Head's coverage is frankly pretty awful. SE is useful, but it hits neither of these pokes hard enough, and the lesser accuracy is worse than def drops when backed up by priority. Also, Flash Fire in conjunction with these helps immensely, powering up FB to ridiculous levels (more so in Sun) as well as providing a valuable immunity especially if running a Sun team, where either poke will be wanted due to the Fire boost.
Defensively I'd argue neither is particularly viable in a meta with Heatran and Chandelure, but nonetheless Intimidate and Morning Sun are far more valuable than Entei's slightly better stats and Pressure.
The main problem with that is 1) Entei needs to be Adamant to use its best move (Flare Blitz), meaning it can't outspeed a max speed boosting nature +1 with a Choice Scarf, and 2) with the sheer number of viable Pokemon over base 100 speed, who wants to risk a speed tie for the chance of revenge killing?
I do find it rather sad that I've never seen this image before in my life.