Introduction
Sixth gen brought us many things, bad and good. Things like mega evolutions, which I am not crazy about, as you lose an item slot. Not to mention trevenant. Oh trevenant. How stally you are. With sitrus berry it regains up to 25% hp per turn. Shadow force is effectively a protect which is safe from infiltrator, and between substitute, will-o-wisp, and leech seed, trevenant can wall almost all of the metagame, with little set-up. In fact, with leech seed, trevenant will be gaining not only an average of 12.5% HP (only 50% success rate) per turn, PLUS 12.5% of opponents health. As trevanant has lower then average HP, he will likely be regaining more then 25% per turn, or a sub per turn. This is unimaginably good. Gliscor's poison heal only gets it a sub every 2 turns. Ironically, despite all my ravings about trevenant, I only just added him to my team after my entire team being walled and slowly swept by trevenant. In the few games I have used him since, he has consistently dominated, barring a stray infiltrator crobat. However, let's move onto the team, shall we?
Quick look at the team:
"Solid Gold" (Forretress) Hazards, Spinner, Occasional tanker
Item: Leftovers
Ability: Sturdy
EVs: 252 Def / 252 HP / 4 SAtk
Bold Nature (+def, -atk)
- Gyro Ball
- Stealth Rocks
- Volt Switch
- Rapid Spin
This is my hazard setter lead. I send him in, he stealth rocks, spins, then switches out, through volt switch or not. If the opposition is trying to scald Forretress or something silly like that then I will go for Toxic Spikes. The problem with Toxic Spikes is that if I only get 1 off, then the other team is regularly poisoned, and (I don't belive) regular poison can be overwritten by Toxic. On the other hand, there is no drawback to Spikes, except they do less damage in the long run compared to Toxic Spikes. On a related note, Toxic Spikes are removed by poison types, which can be a problem. After the hazards are set, then Forretress is used either for death fodder or to take a hit no one else can, or both.
"Washer" (Rotom-W) Defensive RestoChesto
@ Chesto Berry
Ability: Levitate
EVs: 4 SAtk / 252 HP / 252 SDef
Calm Nature
- Volt Switch
- Hydro Pump
- Will-o-Wisp
- Rest
This is my RestoChesto Rotom-Wash. He counter a good portion of the metagame. Talonflame? No Problem. He literally walls everything. Running low on health? Rest and wake up immediatly. After that, you can either get a wish to rotom through Gardevoir, or you can rest and wait the 2 turns, or you can rest and get the Aromatherapy from Blissey.
"Ecstacy" (Blissey) Special wall and status remover
Item: Leftovers
Ability: Natural Cure
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature
- Soft-Boiled
- Flamethrower
- Aromatherapy
- Toxic
Ahh, Blissey, does anything special kill you? If played well with the other defensive walls, it is easy for the opponents to waste away from toxic/WoW while you switch from Blissey to Gliscor to Dusclops, barely taking any damage. As well, if any member is t-waved or given a status, Blissey's aromatherapy gets rid of it. If Blissey is taking damage (Never does though :) ), then you have Soft-boiled to instantly gain back all that health. Wish Blissey is unreleased, so I cannot pass huge wishes to my teammates. Soft-boiled does have advantages though; namely, the fact that Blissey's recovery is instant, while with Wish, Blissey could die waiting for recovory.
Batman (Gliscor) SubStaller, EQ absorber
@ Toxic Orb
Ability: Poison Heal
Shiny: Yes
EVs: 184 Def / 252 HP / 72 Spd
Impish Nature
- Protect
- Substitute
- Earthquake
- Toxic
"And the award for best SubStaller goes to... GLISCOR... again..." This pokemon is one of my favorites. It can tank nearly anything physical, and a few special attacks too. Switching between Gliscor and Blissey in anticipation of physical/special moves is uncounterble (if I predict well). Poison heal heals 12.5% per turn meaning while SubStalling with protect (assuming my subs break on the first hit against them) I can stall near-indefinitely. EQ gets rid of Steel types who aren't affected by toxic. Gliscor is also my switch-in to the ever-prevalent EQ.
Fresh Fruit (Trevenant)
@ Lum Berry
Ability: Harvest
Shiny: Yes
EVs: 252 SDef / 252 HP / 4 Atk
Careful Nature
- Will-O-Wisp
- Leech Seed
- Rest
- Phantom Force
I have already raved about Trevenant too much already. Look at the introduction for my explanation for Trevenant :P.
Dat Dress (Mega-Gardevoir) @ Gardevoirite
Ability: Synchronize
EVs: 252 HP / 252 Def / 4 SDef
Calm Nature
- Moonblast
- Will-O-Wisp
- Wish
- Toxic/Protect
This is my Dragon counter. Comes in, Mega evolves, then walls like there is no tommorow. I can use her to sponge any outrages/predicted dragon moves, before WoW and halving the threat. Wish is for giving the pokemon on this team without reliable recovery some good health. Moonblast is to remove anything weak to it. I cannot decide between Toxic and Protect though. Toxic does more residual damage then WoW, but Protect allows me to be safe for a turn, giving a different pokemon a switch-in on a Wish or making sure Gardevoir lives to said Wish.
Conclusion
A very good stalling team with good predictions. I have quite a large weakness to ghost (3 have x2 weakness to ghost), special water and ice. Blissey walls ghosts and special attacks. Those weaknesses are if I misplayed Blissey and she is dead. If Blissey is alive though, no real weak spots.
Threats:
Opposing Trevenant and Gliscor. If they are played well, they can beat my own version of those pokes.
Previously Used Pokes
I used to have SubSeed Abomasnow in place of Trevenant. He didn't pull his weight however, so I cut him.
(I want to put in Steal My Team, but I cannot figure out how to make the "dropdown" type thing. Any help would be appreciated there too.)
Any tips are very welcome! Thank you for reading this!
Sixth gen brought us many things, bad and good. Things like mega evolutions, which I am not crazy about, as you lose an item slot. Not to mention trevenant. Oh trevenant. How stally you are. With sitrus berry it regains up to 25% hp per turn. Shadow force is effectively a protect which is safe from infiltrator, and between substitute, will-o-wisp, and leech seed, trevenant can wall almost all of the metagame, with little set-up. In fact, with leech seed, trevenant will be gaining not only an average of 12.5% HP (only 50% success rate) per turn, PLUS 12.5% of opponents health. As trevanant has lower then average HP, he will likely be regaining more then 25% per turn, or a sub per turn. This is unimaginably good. Gliscor's poison heal only gets it a sub every 2 turns. Ironically, despite all my ravings about trevenant, I only just added him to my team after my entire team being walled and slowly swept by trevenant. In the few games I have used him since, he has consistently dominated, barring a stray infiltrator crobat. However, let's move onto the team, shall we?
Quick look at the team:






"Solid Gold" (Forretress) Hazards, Spinner, Occasional tanker
Item: Leftovers
Ability: Sturdy
EVs: 252 Def / 252 HP / 4 SAtk
Bold Nature (+def, -atk)
- Gyro Ball
- Stealth Rocks
- Volt Switch
- Rapid Spin
This is my hazard setter lead. I send him in, he stealth rocks, spins, then switches out, through volt switch or not. If the opposition is trying to scald Forretress or something silly like that then I will go for Toxic Spikes. The problem with Toxic Spikes is that if I only get 1 off, then the other team is regularly poisoned, and (I don't belive) regular poison can be overwritten by Toxic. On the other hand, there is no drawback to Spikes, except they do less damage in the long run compared to Toxic Spikes. On a related note, Toxic Spikes are removed by poison types, which can be a problem. After the hazards are set, then Forretress is used either for death fodder or to take a hit no one else can, or both.
"Washer" (Rotom-W) Defensive RestoChesto
@ Chesto Berry
Ability: Levitate
EVs: 4 SAtk / 252 HP / 252 SDef
Calm Nature
- Volt Switch
- Hydro Pump
- Will-o-Wisp
- Rest
This is my RestoChesto Rotom-Wash. He counter a good portion of the metagame. Talonflame? No Problem. He literally walls everything. Running low on health? Rest and wake up immediatly. After that, you can either get a wish to rotom through Gardevoir, or you can rest and wait the 2 turns, or you can rest and get the Aromatherapy from Blissey.
"Ecstacy" (Blissey) Special wall and status remover
Item: Leftovers
Ability: Natural Cure
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature
- Soft-Boiled
- Flamethrower
- Aromatherapy
- Toxic
Ahh, Blissey, does anything special kill you? If played well with the other defensive walls, it is easy for the opponents to waste away from toxic/WoW while you switch from Blissey to Gliscor to Dusclops, barely taking any damage. As well, if any member is t-waved or given a status, Blissey's aromatherapy gets rid of it. If Blissey is taking damage (Never does though :) ), then you have Soft-boiled to instantly gain back all that health. Wish Blissey is unreleased, so I cannot pass huge wishes to my teammates. Soft-boiled does have advantages though; namely, the fact that Blissey's recovery is instant, while with Wish, Blissey could die waiting for recovory.
Batman (Gliscor) SubStaller, EQ absorber
@ Toxic Orb
Ability: Poison Heal
Shiny: Yes
EVs: 184 Def / 252 HP / 72 Spd
Impish Nature
- Protect
- Substitute
- Earthquake
- Toxic
"And the award for best SubStaller goes to... GLISCOR... again..." This pokemon is one of my favorites. It can tank nearly anything physical, and a few special attacks too. Switching between Gliscor and Blissey in anticipation of physical/special moves is uncounterble (if I predict well). Poison heal heals 12.5% per turn meaning while SubStalling with protect (assuming my subs break on the first hit against them) I can stall near-indefinitely. EQ gets rid of Steel types who aren't affected by toxic. Gliscor is also my switch-in to the ever-prevalent EQ.
Fresh Fruit (Trevenant)
@ Lum Berry
Ability: Harvest
Shiny: Yes
EVs: 252 SDef / 252 HP / 4 Atk
Careful Nature
- Will-O-Wisp
- Leech Seed
- Rest
- Phantom Force
I have already raved about Trevenant too much already. Look at the introduction for my explanation for Trevenant :P.
Dat Dress (Mega-Gardevoir) @ Gardevoirite
Ability: Synchronize
EVs: 252 HP / 252 Def / 4 SDef
Calm Nature
- Moonblast
- Will-O-Wisp
- Wish
- Toxic/Protect
This is my Dragon counter. Comes in, Mega evolves, then walls like there is no tommorow. I can use her to sponge any outrages/predicted dragon moves, before WoW and halving the threat. Wish is for giving the pokemon on this team without reliable recovery some good health. Moonblast is to remove anything weak to it. I cannot decide between Toxic and Protect though. Toxic does more residual damage then WoW, but Protect allows me to be safe for a turn, giving a different pokemon a switch-in on a Wish or making sure Gardevoir lives to said Wish.
Conclusion
A very good stalling team with good predictions. I have quite a large weakness to ghost (3 have x2 weakness to ghost), special water and ice. Blissey walls ghosts and special attacks. Those weaknesses are if I misplayed Blissey and she is dead. If Blissey is alive though, no real weak spots.
Threats:
Opposing Trevenant and Gliscor. If they are played well, they can beat my own version of those pokes.
Previously Used Pokes
I used to have SubSeed Abomasnow in place of Trevenant. He didn't pull his weight however, so I cut him.
(I want to put in Steal My Team, but I cannot figure out how to make the "dropdown" type thing. Any help would be appreciated there too.)
Any tips are very welcome! Thank you for reading this!
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