I hope no one will begrudge me if I forego most of my usual formatting.
Team LouisCyphre
Dagda (Colossoil)
★★★ ⭒ Level 3 — EXP: 00 / 10
Jolly nature ( +Speed, -Special Attack, Accuracy +10 )
Typing: Dark/Ground
Abilities: Rebound, Guts Hidden Ability: Unnerve
HP: 105
Attack: 9
Defen.: 5
Sp.Atk: 4 (-)
Sp.Def: 5
Speed: 110 (+)
Size: 5
Weight: 10
Movepool
Level 0:
Brick Break
Crunch
Dark Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Fang
Horn Attack
Leer
Poison Jab
Protect
Rest
Roar
Rock Slide
Round
Screech
Sleep Talk
Smart Strike
Snore
Strength
Substitute
Tackle
Thunder Fang
Toxic
Level 1:
Ancient Power
Bite
Brutal Swing
Bubble Beam
Captivate
Chip Away
Confide
Double Team
Drill Run
Echoed Voice
Encore
Fake Out
High Horsepower
Ice Spinner
Mud-Slap
Peck
Rain Dance
Rapid Spin
Rock Smash
Rototiller
Sand Tomb
Sandstorm
Sludge Bomb
Stealth Rock
Sucker Punch
Sunny Day
Swagger
Taunt
Wide Guard
Level 2:
Aqua Tail
Double-Edge
Flail
Foul Play
Fury Attack
Headlong Rush
Iron Tail
Magnitude
Megahorn
Mud Bomb
Payback
Quash
Secret Power
Spit Up
Stockpile
Stone Edge
Superpower
Swallow
Take Down
Thief
Level 3:
Attract
Body Slam
Bounce
Bulldoze
Dig
Dive
Frustration
Knock Off
Lash Out
Mud Shot
Muddy Water
Pursuit
Return
Rock Tomb
Rollout
Scorching Sands
Sludge Wave
Smack Down
Snarl
Torment
U-turn
Water Spout
Camille (Togekiss)
★★★ ⭒ Level 3 — EXP: 00 / 10
Timid nature ( +Speed, -Attack, Accuracy +10 )
Typing: Fairy/Flying
Abilities: Hustle, Serene Grace Hidden Ability: Super Luck
HP: 90
Attack: 3 (-)
Defen.: 7
Sp.Atk: 9
Sp.Def: 8
Speed: 92 (+)
Size: 3
Weight: 3
Movepool
Level 0:
Aerial Ace
Air Slash
Aura Sphere
Brick Break
Dazzling Gleam
Defog
Facade
Flamethrower
Heal Bell
Hyper Voice
Light Screen
Nasty Plot
Play Rough
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Signal Beam
Sleep Talk
Smart Strike
Snore
Substitute
Thunder Wave
Toxic
Tri Attack
Uproar
Work Up
Zen Headbutt
Level 1:
Air Cutter
Amnesia
Ancient Power
Captivate
Charm
Confide
Counter
Curse
Defense Curl
Detect
Double Team
Dual Wingbeat
Echoed Voice
Encore
Extrasensory
Fairy Wind
Flash
Growl
Helping Hand
Incinerate
Life Dew
Magical Leaf
Mega Punch
Morning Sun
Mud-Slap
Ominous Wind
Peck
Pound
Rain Dance
Rock Smash
Roost
Safeguard
Seismic Toss
Shock Wave
Silver Wind
Soft-Boiled
Steel Wing
Sunny Day
Swagger
Sweet Kiss
Swift
Tailwind
Trick
Twister
Water Pulse
Yawn
Level 2:
After You
Covet
Double-Edge
Dream Eater
Fire Blast
Focus Punch
Grass Knot
Heat Wave
Mega Kick
Pluck
Present
Psycho Shift
Secret Power
Sky Attack
Solar Beam
Zap Cannon
Level 3:
Attract
Baton Pass
Body Slam
Drain Punch
Draining Kiss
Extreme Speed
Fly
Follow Me
Foresight
Frustration
Headbutt
Laser Focus
Lucky Chant
Mystical Fire
Psych Up
Psyshock
Return
Rollout
Telekinesis
Dark Forest (Iron Valiant)
★★★ ⭒ Level 3 — EXP: 00 / 10
Mild nature ( +Special Attack, -Defense )
Typing: Fighting/Fairy
Abilities: Quark Drive
HP: 85
Attack: 9
Defen.: 6 (-)
Sp.Atk: 10 (+)
Sp.Def: 5
Speed: 116
Size: 3
Weight: 3
Movepool
Level 0:
Aerial Ace
Aura Sphere
Brick Break
Calm Mind
Dazzling Gleam
Energy Ball
Fire Punch
Focus Blast
Hyper Voice
Hypnosis
Ice Punch
Leaf Blade
Light Screen
Liquidation
Night Slash
Poison Jab
Protect
Psychic
Psycho Cut
Reflect
Rest
Shadow Ball
Shadow Claw
Shadow Sneak
Sleep Talk
Substitute
Swords Dance
Thunder Punch
Thunder Wave
Thunderbolt
Vacuum Wave
X-Scissor
Zen Headbutt
Level 1:
Agility
Coaching
Confuse Ray
Double Team
Electric Terrain
Encore
False Swipe
Helping Hand
Magical Leaf
Misty Terrain
Psybeam
Psychic Terrain
Quick Guard
Swift
Taunt
Trick
Wide Guard
Level 2:
Close Combat
Disable
Expanding Force
Feint
Grass Knot
Low Kick
Reversal
Level 3:
Charge Beam
Drain Punch
Fury Cutter
Hex
Icy Wind
Knock Off
Moonblast
Psych Up
Psyshock
Spirit Break
Throat Chop
Team Keriel
Shadow of Mischief (Gengar)
Level 4 EXP: -- / 10
Modest nature ( +Special Attack, -Attack )
Typing: Ghost/Poison
Abilities: Cursed Body
HP: 85
Attack: 4 (-)
Defen.: 5
Sp.Atk: 10 (+)
Sp.Def: 6
Speed: 110
Size: 3
Weight: 3
Movepool
Level 0:
Astonish
Brick Break
Dark Pulse
Dazzling Gleam
Energy Ball
Facade
Fire Punch
Focus Blast
Hypnosis
Ice Punch
Nasty Plot
Poison Gas
Poison Jab
Protect
Psychic
Rest
Round
Shadow Ball
Shadow Claw
Shadow Punch
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Uproar
Will-O-Wisp
Level 1:
Captivate
Confide
Confuse Ray
Counter
Curse
Double Team
Encore
Haze
Infestation
Lick
Mega Punch
Night Shade
Ominous Wind
Pain Split
Power-Up Punch
Psywave
Rage
Rain Dance
Rock Smash
Role Play
Scary Face
Seismic Toss
Sludge Bomb
Smog
Sucker Punch
Sunny Day
Swagger
Taunt
Toxic Spikes
Trick
Level 2:
Acid Spray
Clear Smog
Corrosive Gas
Disable
Double-Edge
Dream Eater
Dynamic Punch
Focus Punch
Foul Play
Gunk Shot
Mega Drain
Mega Kick
Nightmare
Payback
Poltergeist
Secret Power
Skull Bash
Submission
Take Down
Thief
Thunder
Venoshock
Zap Cannon
Level 3:
Attract
Bide
Body Slam
Drain Punch
Frustration
Giga Drain
Headbutt
Hex
Icy Wind
Knock Off
Laser Focus
Phantom Force
Psych Up
Psychic Noise
Return
Self-Destruct
Skitter Smack
Sludge Wave
Telekinesis
Torment
b3/1p1 Level 3 Singles
Backpack: 0
All other rules standard.
Arena: Applause Arena
Since the send-out and post order was predetermined, I'll include sendouts in this post.
Keriel sends out Shadow of Mischief the Gengar automatically.
I send out.
Keriel orders.
I ref.
Team LouisCyphre
Dagda (Colossoil)
★★★ ⭒ Level 3 — EXP: 00 / 10
Name Etymology:
One of the Tuatha De Dunann and the chief god of Irish myth. The Dagda governs agriculture, magic and druidism, strength and wisdom, and masculinity. One end of his clover staff takes life on touch, while the other grants it.
Attitude and Motive:
Boomingly loud and festive. Enjoys company both for the attention he can command and for the time it can fill.
Background:
Dagda lived much of his life in the rural areas somewhat near Lou's hometown,
One of the Tuatha De Dunann and the chief god of Irish myth. The Dagda governs agriculture, magic and druidism, strength and wisdom, and masculinity. One end of his clover staff takes life on touch, while the other grants it.
Attitude and Motive:
Boomingly loud and festive. Enjoys company both for the attention he can command and for the time it can fill.
Background:
Dagda lived much of his life in the rural areas somewhat near Lou's hometown,
Typing: Dark/Ground
Abilities: Rebound, Guts Hidden Ability: Unnerve
HP: 105
Attack: 9
Defen.: 5
Sp.Atk: 4 (-)
Sp.Def: 5
Speed: 110 (+)
Size: 5
Weight: 10
Movepool
Level 0:
Brick Break
Crunch
Dark Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Fang
Horn Attack
Leer
Poison Jab
Protect
Rest
Roar
Rock Slide
Round
Screech
Sleep Talk
Smart Strike
Snore
Strength
Substitute
Tackle
Thunder Fang
Toxic
Level 1:
Ancient Power
Bite
Brutal Swing
Bubble Beam
Captivate
Chip Away
Confide
Double Team
Drill Run
Echoed Voice
Encore
Fake Out
High Horsepower
Ice Spinner
Mud-Slap
Peck
Rain Dance
Rapid Spin
Rock Smash
Rototiller
Sand Tomb
Sandstorm
Sludge Bomb
Stealth Rock
Sucker Punch
Sunny Day
Swagger
Taunt
Wide Guard
Level 2:
Aqua Tail
Double-Edge
Flail
Foul Play
Fury Attack
Headlong Rush
Iron Tail
Magnitude
Megahorn
Mud Bomb
Payback
Quash
Secret Power
Spit Up
Stockpile
Stone Edge
Superpower
Swallow
Take Down
Thief
Level 3:
Attract
Body Slam
Bounce
Bulldoze
Dig
Dive
Frustration
Knock Off
Lash Out
Mud Shot
Muddy Water
Pursuit
Return
Rock Tomb
Rollout
Scorching Sands
Sludge Wave
Smack Down
Snarl
Torment
U-turn
Water Spout
Camille (Togekiss)
★★★ ⭒ Level 3 — EXP: 00 / 10
Name Etymology:
A feminine given name associated with film and fame, rising to popularity in the early 1900's after several consecutive movies featured either lead actresses or main characters of the name.
Attitude and Motive:
Star of her own little show. Insistent on sharing the splendor that is herself with the whole joyous, adoring world.
Background:
Hatched from an egg some couple of years before her trainer first began battling competitively. In those early years, she was always difficult to pry from the television. She wasn't evolved enough to participate in the early circuits in those early years, but she never missed any match of her trainer that was broadcast. Eventually, she was able to take the stage herself, and she intends to keep it light and bright with her presence for as long as she is able.
A feminine given name associated with film and fame, rising to popularity in the early 1900's after several consecutive movies featured either lead actresses or main characters of the name.
Attitude and Motive:
Star of her own little show. Insistent on sharing the splendor that is herself with the whole joyous, adoring world.
Background:
Hatched from an egg some couple of years before her trainer first began battling competitively. In those early years, she was always difficult to pry from the television. She wasn't evolved enough to participate in the early circuits in those early years, but she never missed any match of her trainer that was broadcast. Eventually, she was able to take the stage herself, and she intends to keep it light and bright with her presence for as long as she is able.
Typing: Fairy/Flying
Abilities: Hustle, Serene Grace Hidden Ability: Super Luck
HP: 90
Attack: 3 (-)
Defen.: 7
Sp.Atk: 9
Sp.Def: 8
Speed: 92 (+)
Size: 3
Weight: 3
Movepool
Level 0:
Aerial Ace
Air Slash
Aura Sphere
Brick Break
Dazzling Gleam
Defog
Facade
Flamethrower
Heal Bell
Hyper Voice
Light Screen
Nasty Plot
Play Rough
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Signal Beam
Sleep Talk
Smart Strike
Snore
Substitute
Thunder Wave
Toxic
Tri Attack
Uproar
Work Up
Zen Headbutt
Level 1:
Air Cutter
Amnesia
Ancient Power
Captivate
Charm
Confide
Counter
Curse
Defense Curl
Detect
Double Team
Dual Wingbeat
Echoed Voice
Encore
Extrasensory
Fairy Wind
Flash
Growl
Helping Hand
Incinerate
Life Dew
Magical Leaf
Mega Punch
Morning Sun
Mud-Slap
Ominous Wind
Peck
Pound
Rain Dance
Rock Smash
Roost
Safeguard
Seismic Toss
Shock Wave
Silver Wind
Soft-Boiled
Steel Wing
Sunny Day
Swagger
Sweet Kiss
Swift
Tailwind
Trick
Twister
Water Pulse
Yawn
Level 2:
After You
Covet
Double-Edge
Dream Eater
Fire Blast
Focus Punch
Grass Knot
Heat Wave
Mega Kick
Pluck
Present
Psycho Shift
Secret Power
Sky Attack
Solar Beam
Zap Cannon
Level 3:
Attract
Baton Pass
Body Slam
Drain Punch
Draining Kiss
Extreme Speed
Fly
Follow Me
Foresight
Frustration
Headbutt
Laser Focus
Lucky Chant
Mystical Fire
Psych Up
Psyshock
Return
Rollout
Telekinesis
Dark Forest (Iron Valiant)
★★★ ⭒ Level 3 — EXP: 00 / 10
Name Etymology:
A model that attempts to explain the Fermi Paradox, or the lack of apparent extraterrestrial intelligent life, by postuating that attempts to contact alien life are foolish and inherently deadly. The theory holds that any intelligent life is keeping quiet to avoid inevitable predation and destruction.
Attitude and Motive:
Pleasant and conversationable, as if by rehearsal.
Background:
A machine lifeform that emerged from Area Zero. Dark Forest is an astonishing triumph of future technology; displaying humanlike mannerisms, impressive physical ability, and ever-expanding intellect. When asked, they categorically deny their own sapience, citing that personhood "seems to be too much work to bother with."
They have a palpable distate for Janus and Juno, calling them "unintended" and "accidental", to contrast their own intential design.
A model that attempts to explain the Fermi Paradox, or the lack of apparent extraterrestrial intelligent life, by postuating that attempts to contact alien life are foolish and inherently deadly. The theory holds that any intelligent life is keeping quiet to avoid inevitable predation and destruction.
Attitude and Motive:
Pleasant and conversationable, as if by rehearsal.
Background:
A machine lifeform that emerged from Area Zero. Dark Forest is an astonishing triumph of future technology; displaying humanlike mannerisms, impressive physical ability, and ever-expanding intellect. When asked, they categorically deny their own sapience, citing that personhood "seems to be too much work to bother with."
They have a palpable distate for Janus and Juno, calling them "unintended" and "accidental", to contrast their own intential design.
Mild nature ( +Special Attack, -Defense )
Typing: Fighting/Fairy
Abilities: Quark Drive
HP: 85
Attack: 9
Defen.: 6 (-)
Sp.Atk: 10 (+)
Sp.Def: 5
Speed: 116
Size: 3
Weight: 3
Movepool
Level 0:
Aerial Ace
Aura Sphere
Brick Break
Calm Mind
Dazzling Gleam
Energy Ball
Fire Punch
Focus Blast
Hyper Voice
Hypnosis
Ice Punch
Leaf Blade
Light Screen
Liquidation
Night Slash
Poison Jab
Protect
Psychic
Psycho Cut
Reflect
Rest
Shadow Ball
Shadow Claw
Shadow Sneak
Sleep Talk
Substitute
Swords Dance
Thunder Punch
Thunder Wave
Thunderbolt
Vacuum Wave
X-Scissor
Zen Headbutt
Level 1:
Agility
Coaching
Confuse Ray
Double Team
Electric Terrain
Encore
False Swipe
Helping Hand
Magical Leaf
Misty Terrain
Psybeam
Psychic Terrain
Quick Guard
Swift
Taunt
Trick
Wide Guard
Level 2:
Close Combat
Disable
Expanding Force
Feint
Grass Knot
Low Kick
Reversal
Level 3:
Charge Beam
Drain Punch
Fury Cutter
Hex
Icy Wind
Knock Off
Moonblast
Psych Up
Psyshock
Spirit Break
Throat Chop
Team Keriel
Shadow of Mischief (Gengar)
Level 4 EXP: -- / 10
Modest nature ( +Special Attack, -Attack )
Typing: Ghost/Poison
Abilities: Cursed Body
HP: 85
Attack: 4 (-)
Defen.: 5
Sp.Atk: 10 (+)
Sp.Def: 6
Speed: 110
Size: 3
Weight: 3
Movepool
Level 0:
Astonish
Brick Break
Dark Pulse
Dazzling Gleam
Energy Ball
Facade
Fire Punch
Focus Blast
Hypnosis
Ice Punch
Nasty Plot
Poison Gas
Poison Jab
Protect
Psychic
Rest
Round
Shadow Ball
Shadow Claw
Shadow Punch
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Uproar
Will-O-Wisp
Level 1:
Captivate
Confide
Confuse Ray
Counter
Curse
Double Team
Encore
Haze
Infestation
Lick
Mega Punch
Night Shade
Ominous Wind
Pain Split
Power-Up Punch
Psywave
Rage
Rain Dance
Rock Smash
Role Play
Scary Face
Seismic Toss
Sludge Bomb
Smog
Sucker Punch
Sunny Day
Swagger
Taunt
Toxic Spikes
Trick
Level 2:
Acid Spray
Clear Smog
Corrosive Gas
Disable
Double-Edge
Dream Eater
Dynamic Punch
Focus Punch
Foul Play
Gunk Shot
Mega Drain
Mega Kick
Nightmare
Payback
Poltergeist
Secret Power
Skull Bash
Submission
Take Down
Thief
Thunder
Venoshock
Zap Cannon
Level 3:
Attract
Bide
Body Slam
Drain Punch
Frustration
Giga Drain
Headbutt
Hex
Icy Wind
Knock Off
Laser Focus
Phantom Force
Psych Up
Psychic Noise
Return
Self-Destruct
Skitter Smack
Sludge Wave
Telekinesis
Torment
b3/1p1 Level 3 Singles
Backpack: 0
All other rules standard.
Arena: Applause Arena
- Only Pokemon knowing Encore can be sent.
- Encore does this:
The user gives their opponent an enthusiastic round of applause. (If any target's most recently attempted action this round isn't a non-combination move, or if any target hasn't acted this round, this move can't execute.) This non-combination move bypasses Decoys. Inflict a unique status on the defender, noting both the current step number and that defender's most recently-attempted action this round, with the following effects: ● If the subject would attempt an action during the noted step number, except the step this condition was created; instead, discard this condition and the subject attempts the noted action. |
Since the send-out and post order was predetermined, I'll include sendouts in this post.
Keriel sends out Shadow of Mischief the Gengar automatically.
I send out.
Keriel orders.
I ref.