Emperor Core

Alrighty then, here's my first 6th gen RMT. I've never based a team around a defensive core before, so this is my first try at it. Usually I build teams to support underrated mons or to help someone clean up. This team was built around a new core I found that I will certainly be using in OU a lot, EmpoLand. As you can see, I'm still trying to find a viable name for it...anyways, here's the team!

EMPEROR CORE

395.gif


Empress (Empoleon) (F) @ Leftovers
Ability: Torrent
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
- Scald
- Stealth Rock
- Knock Off/Ice Beam/Roar
- Defog

The first half of the EmpoLand core, Empoleon sports a whopping 9 resistances and 1 immunity. This gives the regal penguin ample opportunities to come in and clear out hazards. I chose the specially defensive set due to its superb special bulk. Scald deals with the myriad of physical attackers that will try coming in on it. Spreading burns in general is a big deal, as nothing bar Magic Guard, Guts, and Quick Feet users will particularly like a burn. Those EVs max out it's special bulk while throwing the last EV into SpAtk. I know it may seem odd to run Stealth Rock and Defog on the same pokemon, but it is actually an invaluable trait. To be able to clear the opponent's hazards off your side of the field and immediately set your own is amazing, especially when the only way someone can stop your hazard-removing is by KOing you (GL with that) or by taunting you. Knock Off is ran to cripple pokemon who rely on their item, Ice Beam deals with dragons such as Salamence and Chomp coming in on the switch, and Roar stops set up sweepers and racks up residual damage. Out of those three options I choose Knock Off, as crippling things that depend on LO or choice items for damage is a huge advantage, and pokemon who have no reliable recovery outside of lefties (the irony) are also crippled and can now be weathered down with ease. Just to show you how good this is, I'll pit it against regular and Mega Gengar.

252 SpA Mega Gengar Shadow Ball vs. 252 HP / 252+ SpD Empoleon: 115-136 (30.9 - 36.5%) (3HKO)

Now, let's see how it fares against me.

0- Atk Empoleon Knock Off vs. 4 HP / 0 Def Mega Gengar: 90-108 (34.3 - 41.2%)

Now vs LO Gengar.

252 SpA Life Orb Gengar Focus Blast vs. 252 HP / 252+ SpD Empoleon: 244-289 (65.5 - 77.6%)

I have two options here: Torrent-boosted STAB Scald or SE Knock Off.

4 SpA Torrent Empoleon Scald vs. 4 HP / 0 SpD Gengar: 180-213 (68.7 - 81.2%)

0- Atk Empoleon Knock Off vs. 4 HP / 0 Def Gengar: 112-134 (42.7 - 51.1%)

Providing Gengar has attacked once before, it puts him in KO range with scald or I weaken its attacks with Knock Off and take a huge chunk of his HP. If he's still alive I simply A) switch into a resisted attack with another part of my much larger four-mon core and let him die by his own recoil (if I opted for Scald) or B) switch to a mon that can easily handle a non LO Gengar and KO.

That's just Gengar, one of the most threatening special attackers in the current metagame. Yeah. I know.


645-therian.gif


Royal Defense (Landorus-Therian) (M) @ Assault Vest
Ability: Intimidate
EVs: 248 HP / 72 Atk / 188 SDef
Adamant Nature
- Earthquake
- U-turn
- Stone Edge
- Hidden Power [Ice]


Landy-T makes up the second half of smaller EmpoLand core. His ability, Intimidate, is absolutely perfect as he will be switching into a lot of Empoleon's threats, who are physical. Not only that, but Landy-T resists all of the moves that are SE to Empoleon and vice versa. Landy-T forces a lot of switches, meaning I'll be gaining lots of momentum with U-Turn. Not only that, but more often than not Empoleon will have just finished clearing the field and then a physical attacker comes in, ready to stop the pesky little penguin. Landy-T switches in, forcing them to switch out, and wears down the opponent This is taking a page from BW's Offensive Pivot set, with some more defensively oriented tweaks. I run Impish over Naive to improve his defensive bulk as Landy-T will be taking repeated hits. 248 HP /196 Def gives him solid defensive bulk and 64 atk gives me a little more offensive presence. I previously ran 88 speed and then later 64 speed but either way I didn't see what relevant threats I was outrunning that I should stay in on anyways. Earthquake is his strong STAB, Stone Edge completes the EdgeQuake combo and U-Turn is for gaining momentum and wearing down the opponent. HP Ice takes chunks out of opposing Landy-T's, Gliscors, and the flying Dragons. Oh. And Chomp.




Jester (Gourgeist-Super) @ Leftovers
Ability: Frisk
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature
- Leech Seed
- Will-O-Wisp
- Substitute
- Seed Bomb


It has held it's own much better against OU's top physical attackers, and helps wear down the opponent with Phantom Force, Leech Seed, and Will-O-Wisp, providing an easy clean up for Talonflame. Gourgeist is also my answer to Kangaskan who lack Crunch, as it can burn and stall it out given the chance. Phantom Force is a viable option over Seed Bomb as it helps the stalling, but I prefer Seed Bomb for this team to help kick Rotom-W's ass. Just a little. 252 HP/252 Def Gourg-Super stands up to some of OU's strongest threats. Let's see some calcs!

252 Atk Choice Band Haxorus Outrage vs. 252 HP / 252+ Def Gourgeist-Super: 202-238 (54 - 63.6%) -- guaranteed 2HKO after Leftovers recovery

252+ Atk Choice Band Terrakion Stone Edge vs. 252 HP / 252+ Def Gourgeist-Super: 169-199 (45.1 - 53.2%) -- 0.4% chance to 2HKO after Leftovers recovery

252+ Atk Choice Band Azumarill Play Rough vs. 252 HP / 252+ Def Gourgeist-Super: 84-100 (22.4 - 26.7%) -- possible 5HKO after Leftovers recovery


+2 252+ Atk Aegislash-Blade Shadow Sneak vs. 252 HP / 252+ Def Gourgeist-Super: 204-240 (54.5 - 64.1%) -- guaranteed 2HKO after Leftovers recovery


That's fuckin awesome. Yeah. #Gourg4OU


479-wash.gif


Royal Advisor (Rotom-Wash) @ Chesto Berry
Ability: Levitate
EVs: 252 HP / 48 Def / 208 SDef
Bold Nature
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Rest

I noticed something very quickly: Talonflame could blow right through my defensive core, especially if Landy-T is weakened enough to pick him off. That didn't sit well with me. My go-to Talon counter, Rotom-W, came to the rescue. I also noticed that Rotom-W rounded out the 4-mon core very nicely, with it's only weakness being handled by Gourgeist and also taking some of Gourgeist and Landy-T's weaknesses with ease. Again, I maxed out the defensive aspect of my beloved Rotom-W so it can take Brave Birds all day. Hydro Pump is a powerful STAB that hits hard even when uninvested. Volt Switch gains momentum and forms a VoltTurn core with Landorus-T. Will-O-Wisp cripples physical attackers like it's nothing and laughs at their pitiful attack. Pain Split is for semi-reliable recovery, and fucks with stall lol. 40 Def EVs allows me to take on 2+ Talon with ease and OHKO back, while the 208 EVs in SDef help me sponge special hits much better.

310.gif


Royal Guard (Manectric) @ Manectite
Ability: Lightningrod
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Flamethrower
- Volt Switch
- Thunderbolt
- Hidden Power [Ice]

Wow. This guy is seriously underrated. Taking a break from the defensive strategies, Manectric comes in running. Already at decent 105/105 offenses, Manectric has switch in opportunities in the form of Lightningrod in his regular form via Electric attacks aimed at Empoleon. After he gets to +1 and Mega Evolves, not much wants to switch into STAB Thunderbolt. Heck, not much wants to switch in on that anyways. Flamethrower is an AMAZING coverage move that hits steels (Notably Ferrothorn) and grass types hard. HP Ice is for pesky dragons like Garchomp and Salamence who think they can just take my STAB with ease. Volt Switch keeps my momentum, and with M-Manectric's Intimidate, I am now double intimidating while also keeping momentum. Not only that, but Rotom-W is in on the fun too. Now, with all of this crippling, residual damage from hazards, and VoltTurning, the opponent's team is significantly weakened. This is where my final player comes in: Talonflame.

talonflame.gif


Knight (Talonflame) @ Leftovers/Sitrus Berry
Ability: Gale Wings
EVs: 252 Atk / 168 HP / 88 Spd
Adamant Nature
- Swords Dance
- Roost
- Flare Blitz
- Brave Bird

Talonflame wipes up the mess I've made. An excellent cleaner/late game sweeper, my team has done what it's supposed to and crippled the opposing team enough to ensure Talonflame receives the clean finish it deserves. 88 speed EVs with a Adamant nature allows me to outspeed Mega Pinsir by one point, which is crucial if I'm in Quick Attack range and his priority outspeeds. Swords Dance boosts my attack to menacing levels, while Roost helps me mitigate recoil. Flare Blitz is a strong STAB that hits steels that would normally wall flying types for SE damages. Brave Bird is my strong priority and in many cases my main STAB, letting me outspeed and KO with 2+ Brave Bird. Sitrus Berry could be used to help restore HP when your KO puts you below 50% health, but Leftovers gives you passive recovery throughout the game. Talonflame is a menace and when given the right opportunity, as my team has, can absolutely wreck.

--------------------------------------
Notable Threats:

Mega-Garchomp: Mega Garchomp's wall breaking ability is devastating. The best I can hope for is a burn on the switch or a revenge kill from M-Manectric with HP Ice, which only 2HKOs 252 HP variants.

252 SpA Mega Manectric Hidden Power Ice vs. 252 HP / 0 SpD Mega Garchomp: 284-336 (67.6 - 80%)

Mega-Kangaskhan: This might be an exception- Mega Kang destroys just about everything. Honestly I'm not even going to try with him; my best bet is to burn him on the switch in or keep double intimidating, which would most likely result in the death of M-Manectric. I'd have to restructure my entire team JUST for him. It's not worth it, IMO.

Reuniclus: The one Reuniclus I faced had no problem taking my attacks. U-Turn only did around 30% and it could easily just recover the damage off. I couldn't stop that little cell with arms. However, 2+ Talon takes it out no problem, so I guess that could save me.

(*These are only off the top of my head. I will add more threats as people begin to rate.)
--------------------------------------

Empress (Empoleon) (F) @ Leftovers
Ability: Torrent
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
- Scald
- Stealth Rock
- Knock Off
- Defog
Royal Defense (Landorus-Therian) (M) @ Assault Vest
Ability: Intimidate
EVs: 248 HP / 72 Atk / 188 SDef
Adamant Nature
- Earthquake
- Hidden Power [Ice]
- Stone Edge
- U-turn

Jester (Gourgeist-Super) (F) @ Leftovers
Ability: Frisk
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Seed Bomb
- Leech Seed
- Substitute
- Will-O-Wisp


Royal Advisor (Rotom-Wash) @ Chesto Berry
Ability: Levitate
EVs: 252 HP / 48 Def / 208 SDef
Bold Nature
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Rest

Knight (Talonflame) @ Sitrus Berry
Ability: Gale Wings
EVs: 252 Atk / 168 HP / 88 Spd
Adamant Nature
- Swords Dance
- Roost
- Flare Blitz
- Brave Bird

Royal Guard (Manectric) @ Manectite
Ability: Lightningrod
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Flamethrower
- Volt Switch
- Thunderbolt
- Hidden Power [Ice]​


Thanks for looking at my team. I've done pretty well with it on the ladder (apparently this team annoys a lot of people; people ragequitted against me four times in a row!) and I love to use the EmpoLand core. Looking forward to any advice that could be given!​
 
Last edited:
Hello.

Thanks in advance for the request and as you said your team has a pretty large weakness to mega Garchomp so to help remedy that I recommend you replace Celebi with Gourgeist-Super so you can take on Garchomp and cripple it to the Will-O-Wisp and take not much damage from it which is nice and you also get access to a Spinblocker and it has better typing and helps to check Mega Kangaskhan.You do lose your cleric but you gain a check to Garchomp which kind of makes up for it.

I suggest you change your Talonflame set to an Acroflame set (set provided below) so you can prevent status with Substitute and with Flying Gem you can do as much damage as you would with Brave Bird but without recoil which is always nice since recoil isn't that great to get.

For Landorus I recommend you run 248 HP / 176 Def / 84 Spe you do lose a bit of bulk but you can outspeed Specially Defensive Celebi and Speciiallty Defensive Jirachi and possibly knock them out (Landorus-T has still pretty good attack uninvested) and I suggest you try out Hidden Power Ice over Stone Edge since I think Stone Edge is a bit redundant on Landorus as your team deals with Talonflame relatively easily and you also kind of want to hit Gliscor so it doesn't wall you to end and people don't really expect it,and you obtain another way to deal with Garchomp.It might sound weird but it works.And give it a Lax Nature if you plan on taking my suggestion of running HP Ice.

Sets:

Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 176 Def / 84 Spd
Lax Nature
- Stealth Rock
- Earthquake
- U-turn
- Hidden Power [Ice]

Talonflame @ Flying Gem
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature
- Swords Dance
- Flare Blitz
- Acrobatics
- Substitute

Gourgeist-Super @ Leftovers
Ability: Frisk
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature
- Leech Seed
- Will-O-Wisp
- Substitute
- Seed Bomb

Hope my suggestions were helpful or at least thought-provoking.

It was an honor rating your team!
:D
 
Xeno, I'm definitely taking you up on the Gourgeist switch and the EVs/Nature/HP Ice on Lando-T. In fact, I'm using them right now. However, I'd rather use Brave Bird because at the moment Acrobatics+Flying Gem is illegal. Also, Sub on Talon could prove suicidal as someone could simply attack and break the sub the same turn, leaving me with one recoil move and no SD to clean/sweep. Talon would die pretty quickly, plus on my current set, Talon forces enough switches that it can use Roost.
 
The team is great.But difficult to defeat a Blissey,maybe you need a fighting type physical attacker,it can also against mega kangastan.
 
Celebi has been permanently replaced with Xeno's amazing Gourgeist suggestion. It has held it's own much better against OU's top physical attackers, and helps wear down the opponent with Phantom Force, Leech Seed, and Will-O-Wisp, providing an easy clean up for Talonflame.

(Will fully edit the OP later- I'm on my phone and I could only put the set up there)
 
Hey man this is a pretty cool team, I've seriously been wanting to use a Defog Empoleon at some point in the meta. Now from what it looks like, you want to end in a SD Talonflame sweep. You use volturning and pressure to force switches, gain momentum, and wear the opponent down, allowing you to break through and clean up with talonflame. However, it seems your team kinda struggles against bulky threats that can take on talonflame, and once your win condition is gone you really dont have the power to finish the job. Things like KS Aegislash can come in on talonflame and mess with it, landorus-t is pretty bad as well as intimidate pivoting leaves you scrambling for your senses. Opposing talonflame really mess with you as well, like banded u turn sets. Genesect can be a minor problem, not too bad though.

First off you are kind of wasting a moveslot with sr on landorus and sr on empoleon. One or the other. Since you are pretty much offensively inclined, running Assault Vest Landorus really can't hurt you. This helps you take on things like Nasty Plot luke, opposing hp ice landorus, and gives you better things against other things (fk it just take my word). You only lose stealth rock slot, which allows you to use HP Ice to lure in and ko opposing landorus.

User Xenoblade already covered gourgeist to take on mega chompers, but flying gem is illegal so i wouldnt use it, youre just making yourself seem like a prick. Running Will-o-Wisp>Roost on bird lets you take care of KS aegislash that fuck with you, and gives you a clutch WoWer for things like the aforementioned chompers. Also running Sharp Beak helps with powering through random crap. Talonflame is meant to sweep, so never really gets the time to roost, and leftovers is also null as you want that OP Brave Bird as OP as possible. Lastly, I personally would run Knock off, but thats just me. Good luck with your team!!

Landorus-t @Assault Vest
Trait: Intimidate
EVs: 248 HP/ 72 Atk/ 188 SpD
Adamant Nature
- Stone Edge
- HP Ice
- Earthquake
- U-turn
 
Just a few suggestions:

Give Empoleon Defiant. Being able to switch into Intimidate users would help a lot, especially if you decide to run a Knock Off set.

Consider giving Gourgeist Phantom Force. It gives you a free turn with Leech Seed, and hits things through King's Shield and Protect, most notably putting a big hole into Aegislash.

Also, you need a Special Wall, as except for Empoleon, your entire team is Defensively based, allowing something fast like Alakazam or Gengar to break through you.
 
Just a few suggestions:

Give Empoleon Defiant. Being able to switch into Intimidate users would help a lot, especially if you decide to run a Knock Off set.

Consider giving Gourgeist Phantom Force. It gives you a free turn with Leech Seed, and hits things through King's Shield and Protect, most notably putting a big hole into Aegislash.

Also, you need a Special Wall, as except for Empoleon, your entire team is Defensively based, allowing something fast like Alakazam or Gengar to break through you.

I'm thinking about putting leaving enough EVs in def for rotom to make a 2+ BB from talon a 2hko and then the rest in Sp.Def? Sound good?

EDIT: I'm putting 212 EVs in Sp.Def and 40 in defense because it can take 2+ BB no prob, see:

+2 252+ Atk Talonflame Brave Bird vs. 252 HP / 40+ Def Rotom-W: 129-153 (42.4 - 50.3%) -- 0.4% chance to 2HKO
 
I'm thinking about putting leaving enough EVs in def for rotom to make a 2+ BB from talon a 2hko and then the rest in Sp.Def? Sound good?

EDIT: I'm putting 212 EVs in Sp.Def and 40 in defense because it can take 2+ BB no prob, see:

+2 252+ Atk Talonflame Brave Bird vs. 252 HP / 40+ Def Rotom-W: 129-153 (42.4 - 50.3%) -- 0.4% chance to 2HKO

Lady Luck is a cold-hearted bitch. Fair warning.

I would put 48 in, just to be sure, but in all reality that should be fine (Watch them Sneaky Pebbles).
 
Hm, alright then, I'll change to 48 then. That lets me sit at max HP and a 301 Special Defense Stat. That can take on special attackers pretty, I'd think. Anyone else have any more suggestions? Would someone mind laddering and telling me how THEY did with it? I may be good with it; I would like to see how it fares in someone else's hands.

Also, any other threats to the team that you all can see? I noticed my threat list is VERY small, it could be because this team is very well put together or because I suck lol
 
nitpick: Talonflame doesn't need to outrun M-Lucario since ExtremeSpeed has +2 priority and Gale Wings only supplies +1 priority to flying-type moves iirc. I suggest using Adamant and lowering your speed to about 310 so you outrun M-Pinsir, Jolly Exca, non-MEvolved Lucario, and all neutral base 100s.

Anyway, this team is pretty amazingly defensive. I'd personally go with Knock Off on Empoleon, since it cripples so many things right now and it got the hugest buff! (Also, what do those 4 SpA evs on Rotom-W do?). Anyway, Talonflame wants Sky Plate, and Wash will probably appreciate ChesoResto as it's much more reliable, especially for a bulky offense such as this.

I like the use of Manecetric, although I think it gets Flamthrower as well as Overheat, and if you're finding you are apt at getting +1 like you said in the desc., you might want to try that over Overheat to retain the boost!

Not much else you need to change. Good Job!
 
Yeah I changed the spA out because it doesnt do much. But damn, I've been playing with the revised team and it shows absolutely no mercy towards physical attackers. GG. Thanks guys.
 
Hi!
This is my first time doing this so take what I say with a grain of salt. I actually really like your defensive core so I went and played a couple of games with the team on the ladder. I quickly switched Talonflame out for a scarf Salamence and Manectric for M-Kangaskhan though.
From my experience playing the team:
1) Talonflame as your only win-condition can often be a liability when so many teams overprepare for it, and multiple checks like Rotom-W + Tyranitar or Heatran are very common and harder to wear down.
2) Strong special attackers with super-effective moves on Empoleon can be a real threat to the otherwise very solid core.
For example, non-scarf Genesect (rare enough thankfully) can pull a number on it:
+1 252 SpA Expert Belt Genesect Thunderbolt vs. 252 HP / 252+ SpD Empoleon: 240-283 (64.5 - 76%) -- guaranteed 2HKO
+1 252 SpA Expert Belt Genesect Energy Ball vs. 252 HP / 208 SpD Rotom-W: 262-310 (86.1 - 101.9%) -- 12.5% chance to OHKO
+1 252 SpA Expert Belt Genesect Ice Beam vs. 252 HP / 0 SpD Gourgeist-Super: 422-499 (112.8 - 133.4%) -- guaranteed OHKO
+1 252 SpA Expert Belt Genesect Ice Beam vs. +1 248 HP / 188 SpD Landorus-T: 432-514 (113.3 - 134.9%) -- guaranteed OHKO
Mixed sets are easier to deal with but can also threaten a revenge-killing Talonflame with Extremespeed which OHKOes after SR.
3) No dragon resists except SpD Empoleon leaves you open to any form of dragon spam, who have the bulk to avoid being revenge-killed by Talonflame.
For those reasons I suggest you replace Talonflame with a scarfed dragon of your choice. I ran Salamence to keep intimidate support, but Garchomp or Latios would probably work as well (be sure to run a move that allows you to revenge kill Genesect ie Fire Blast or HP Fire). This way you still have a revenge-killer and one that can deal with dangerous stuff like +1 Dragonite or CharizardX.
This, however, removes your biggest win-con since Manectic really lacks the raw power to sweep late-game. I replaced it with M-Kan which is just solid on pretty much any team but you could also pick something like Agility Thundurus-T which lets you keep a Volt Switch user and is very threatening late game.
(I don't know how to do hide tags ;-; but the sets are very straightforward)
Overall I really liked the core and especially how well it could take the onslaughts of HO teams which are everywhere once you get a bit high on the ladder. Rain spam literally cannot touch you which not many bulky teams can boast.
 
I'll test your changes in the morning. Having three intimidators really screws over physical attackers, but salamence could make me very ice weak, with two resistors three Pokemon weak to it. I'll also add expert belt Gene to the threat list.
 
Okay, well I like this team, and I see what it's doing, but a few minor things I don't like about it are:
  • Leftovers instead of Sharp Beak. Talonflame wants to do as much damage as possible with Brave Bird, witohut dying too fast. This makes, in my opinion, Leftovers and Life Orb pretty bad items for it.
  • Another thing about Talonflame is that it's Jolly. There is no reason for Talonflame to be Jolly instead of Adamant with all that Spe investment, also, I'd agree with shurtugal and lower all that Spe investment with just enough to out-speed MegaPinsir.
  • Probably the smallest nitpick is not using ChestoResto Rotom-w, as Pain Split is usually a horrid way to gain HP back. Chesto-Resto is far more reliable.
  • Overheat over Flamethrower on Manectric
Akthough,like I said, this team is pretty good, and I can see it doing pretty good; however, that Talonflame set was pretty mediocre in itself.
 
I'd have to agree with the above posters and recommend the following for Talonflame:

Knight (Talonflame) @ Sitrus Berry
Ability: Gale Wings
EVs: 168 HP / 252 Atk / 88 Spd
Adamant Nature
- Swords Dance
- Roost
- Flare Blitz
- Brave Bird

You only need the 88 Spd to outrun things like Excadrill and Mega-Pinsir, and the boost to HP helps Talonflame live through its own recoil a bit better. I think its best role is as you said: a late game cleaner. The increased bulk and power with this spread is a small change, but it helps Talonflame with its sweep.

Chesto-rest might be better on Rotom-W, as it's a slightly more reliable method of healing.

If you can pull the +1 boost on Manectric off a lot, I think Flamethrower would be the better option, as it doesn't drop your Special Attack and force you to switch/Volt Switch out. Plus the added accuracy is nice and the burn chance just continues to punish physical attackers.

Also, on the subject of your Mega-Manectric: this is incredibly over-detailed, but a better spread would be 16 HP/8 Def/252 SAtk/232 Spe. Manectric has a base speed stat of 105, and the Speed EV's allow Manectric to outspeed Jolly Garchomp by a single point. Other than that, there aren't really any notable Pokemon to outspeed that would mandate use of a full Speed investment. The 8 Defense EV's are to ensure a +SAtk Download boost on Genesect, which means Intimidate will still be causing Attack drops.

Overall, this is a very solid team and an absolute blast to use.
 
Last edited:
Let me start off by saying this team is fun. Empoleon has been an old favorite and I wasn't aware it could learn defog so thanks for the idea.

Now for my rate. This is a rare sight but this team is weak to choice scarf Lando-T, Umbreon could be a problem if and only if Talonflame doesn't take it out, and we're really pushing our luck against mega khan's that have fire punch. I tried flamethrower over overheat on Manectric and it's not that great of a trade off. I only ever played with the team til I reached 1600+ and during my time these were my encounters. you're definately gonna wanna use set SomeoneStoleTheNameIWant provided.
 
Last edited:
So many people have suggested it so I'm putting flamethrower over Overheat. Gourg's main niche of kinda stopping Kang is gone from this team but I feel like it's still really solid so I'm sticking with him. how should I deal with Scarf-Lando-T? I mean I could play around it, but...? and honestly Umbreon isn't really a threat imo

EDIT: I'm gonna go through the threat list to show what I can and cannot handle soon.
 
Last edited:
Back
Top