We're moving on to movepool submissions! I won this last time out with the Syclar submissions. Pyroak, the evolution of Embirch and Flarelm, already has a movepool; it can be found here. Best bet would be to work exactly from this framework and scale things down a little.
As this needs to be put here in all good CaP formality... WE CANNOT EDIT PYROAK’S MOVEPOOL IN ANY WAY. Remember, we are still 4th gen too, so no crazy ideas trying to slip some 5th gen moves in under the radar. It goes entirely against what this pre-evolution project stands for (here) by conflicting with the historically accurate section. We absolutely cannot edit, add to, or delete from Pyroak's movepool. You can be as creative as you like, in theory, but stay within those parameters. Thank you. You can change around some moves, maybe add one or two from TMs etc, but please remain as consistent as possible.
Also understand that Embirch into Flarelm and Flarelm into Pyroak currently have no evolution methods. I am requesting that all movepool submitters provide a means of evolution as well in their submission. This will be pretty important to me. Please be sensible with evolution methods. Nothing crazy like Wednesdays after 4pm on Route 220 or something.
If you need some help on your movepool, feel free to come consult us in #cap on IRC; we'd be glad to help. If you don't have any idea what movepool creation is all about, I recommend you sit in the back seat on this one and only provide suggestions when applicable. Thanks for your understanding.
This will go on for however long people choose to participate, but try to submit your stuff within forty eight hours. May be extended depending on some discussions. I will be putting up the Art thread in the morning!
What we have so far:
Names: Embirch and Flarelm
Type: Fire/Grass & Fire/Grass
Abilities: Reckless / Leaf Guard & Rock Head / Battle Armor
Stats: Embirch: 60 / 40 / 55 / 65 / 40 / 60 & Flarelm: 90 / 50 / 95 / 75 / 70 / 40
Sprites:
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As this needs to be put here in all good CaP formality... WE CANNOT EDIT PYROAK’S MOVEPOOL IN ANY WAY. Remember, we are still 4th gen too, so no crazy ideas trying to slip some 5th gen moves in under the radar. It goes entirely against what this pre-evolution project stands for (here) by conflicting with the historically accurate section. We absolutely cannot edit, add to, or delete from Pyroak's movepool. You can be as creative as you like, in theory, but stay within those parameters. Thank you. You can change around some moves, maybe add one or two from TMs etc, but please remain as consistent as possible.
Also understand that Embirch into Flarelm and Flarelm into Pyroak currently have no evolution methods. I am requesting that all movepool submitters provide a means of evolution as well in their submission. This will be pretty important to me. Please be sensible with evolution methods. Nothing crazy like Wednesdays after 4pm on Route 220 or something.
If you need some help on your movepool, feel free to come consult us in #cap on IRC; we'd be glad to help. If you don't have any idea what movepool creation is all about, I recommend you sit in the back seat on this one and only provide suggestions when applicable. Thanks for your understanding.
This will go on for however long people choose to participate, but try to submit your stuff within forty eight hours. May be extended depending on some discussions. I will be putting up the Art thread in the morning!
What we have so far:
Names: Embirch and Flarelm
Type: Fire/Grass & Fire/Grass
Abilities: Reckless / Leaf Guard & Rock Head / Battle Armor
Stats: Embirch: 60 / 40 / 55 / 65 / 40 / 60 & Flarelm: 90 / 50 / 95 / 75 / 70 / 40
Sprites: