With all the quark drive mons, I really wanted to build an electric terrain team. Even without Koko, I believe electric terrain is viable. Pincurchin also isn't totally useless. I tried several variations like stall, bo and even tried to build a team around Overheat iron moth since it can melt almost anything, including Clodsire. I ultimately settled on this team but there's tons of room for improvement.
Proof of peak:
The Team:
In depth:
I chose Pincurchin since it's the only mon with Electric Surge right now. I chose hydro pump and Tera water to surprise OHKO Great Tusk. In most cases I don't want to Tera this and will go into Hawlucha for free setup. I decided recover instead of something like memento because it comes I want to keep this healthy to always have terrain up. Spikes helps to break sashes, especially on psyspam. You can count on indeedee switching out into hatterene so always discharge until you're sure you can get a layer off successfully. This is really important because the layer of Spikes is the best chance vs polteageist. I could probably chance my Tera type to dark also to give me a better MU vs psyspam. This does pretty respectable damage, threatens paralysis and is annoying for skeledirge who my team struggles with. It can also break dragapults substitute with discharge and with a little more investment could probably do the same to Hydreigon. I couldn't see considering a manual setter over this honestly.
Hawlucha is incredible in electric terrain. You'll usually want to switch this into Tusk and fire off a SD the first chance you get. Careful bringing this in early vs team with Skeledirge, it can easily take Acrobatics, burn you and then slack off any major damage before killing you. Tera electric allows it to hit toxapex, dondozo, corviknight and slowking harder as well as allowing it to dodge spore from amoongus. This is also an emergency check for boosting sweepers like +1 roaring moon or +2 baxcalibur that would sweep me otherwise.
This thing is arguably the strongest mon on the team. Tera electric allows me to calm mind in front of gholdengo and corviknight. It also OHKOs bulky kingambit and most gholdengo sets after 1 calm mind boost. I decided for leftovers instead of life orb, magnet or booster energy because it really helps it to stay out of priority range and get calm mind boosts off. If you predict your opponents Tera, you will often clean sweep. If they send out tusk or hydreigon, I usually tbolt anticipating the tera. This is often the difference between an easy sweep and losing the game.
Iron Treads comes in clutch quite a bit. I usually save this until their ground immunities are either dead or chipped enough to kill with wild charge. Then I want this in as often as possible slamming earthquake. Ice spinner allows it to hit dragonite extremely hard. Volt switch is just a filler to allow it to pivot and not lose momentum but I very rarely use it. I've considered swapping this out for an Adamant natured, rapid spin set as well.
I tried every iron moth set you could think of and nothing felt strong. This mon is incredibly powerful and has no problems breaking through clodsire with Tera or even without it. This sweeps a lot of team all by itself. This will usually insta-win against sun teams. If they lead torkoal vs my Pincurchin and I switch in moth and get a free agility, its most likely over. I chose leftovers because booster energy just wouldn't make much sense and I don't like taking life orb chip. Twisted Spoon could replace leftovers as well for bigger damage on psychic. If I changed iron Treads to a rapid spin set I would consider running focus sash on this also.
Pretty standard Pawmot but with agility instead of encore or something like that. I have mixed feelings about this mon. It's nice to be able to revive a fainted mon and let's me play a lot riskier and make some mistakes but it's also taking up a slot on my team that could go to better use. It does hit extremely hard with terrain boosted double shock and can definitely clean if it has to once Tusk and clod are gone. More often than not I'm trading its life to bring back valiant or treads. I'd consider a focus sash on this as well if I had spin on treads. Everything kills this so being able to at least guarantee it provides some kind of utility wouldn't be the worst idea. I've thought about replacing this with either electric seed, max def iron hands as a wincon or maybe even an offensive version. I feel this is probably the weakest mon on the team.
This team does play a bit weird and takes some getting used to. The biggest threats to this team are dragon dance roaring moon and baxcalibur, choice scarf iron valiant, agility walking wake, skeledirge, unaware clodsire and dragonite. Rain teams can cause problems if they have clodsire or dondozo, otherwise hawlucha usually wrecks them. Sun is a 50/50 unless they have DD moon then I don't have much chance unless I play perfectly and avoid giving it even one semi-free turn.
This is my first RMT so I hope I followed all the rules. I can add more detail later on when I get to a computer. Thanks in advance for your critiques.
Proof of peak:
The Team:
In depth:
I chose Pincurchin since it's the only mon with Electric Surge right now. I chose hydro pump and Tera water to surprise OHKO Great Tusk. In most cases I don't want to Tera this and will go into Hawlucha for free setup. I decided recover instead of something like memento because it comes I want to keep this healthy to always have terrain up. Spikes helps to break sashes, especially on psyspam. You can count on indeedee switching out into hatterene so always discharge until you're sure you can get a layer off successfully. This is really important because the layer of Spikes is the best chance vs polteageist. I could probably chance my Tera type to dark also to give me a better MU vs psyspam. This does pretty respectable damage, threatens paralysis and is annoying for skeledirge who my team struggles with. It can also break dragapults substitute with discharge and with a little more investment could probably do the same to Hydreigon. I couldn't see considering a manual setter over this honestly.
Hawlucha is incredible in electric terrain. You'll usually want to switch this into Tusk and fire off a SD the first chance you get. Careful bringing this in early vs team with Skeledirge, it can easily take Acrobatics, burn you and then slack off any major damage before killing you. Tera electric allows it to hit toxapex, dondozo, corviknight and slowking harder as well as allowing it to dodge spore from amoongus. This is also an emergency check for boosting sweepers like +1 roaring moon or +2 baxcalibur that would sweep me otherwise.
This thing is arguably the strongest mon on the team. Tera electric allows me to calm mind in front of gholdengo and corviknight. It also OHKOs bulky kingambit and most gholdengo sets after 1 calm mind boost. I decided for leftovers instead of life orb, magnet or booster energy because it really helps it to stay out of priority range and get calm mind boosts off. If you predict your opponents Tera, you will often clean sweep. If they send out tusk or hydreigon, I usually tbolt anticipating the tera. This is often the difference between an easy sweep and losing the game.
Iron Treads comes in clutch quite a bit. I usually save this until their ground immunities are either dead or chipped enough to kill with wild charge. Then I want this in as often as possible slamming earthquake. Ice spinner allows it to hit dragonite extremely hard. Volt switch is just a filler to allow it to pivot and not lose momentum but I very rarely use it. I've considered swapping this out for an Adamant natured, rapid spin set as well.
I tried every iron moth set you could think of and nothing felt strong. This mon is incredibly powerful and has no problems breaking through clodsire with Tera or even without it. This sweeps a lot of team all by itself. This will usually insta-win against sun teams. If they lead torkoal vs my Pincurchin and I switch in moth and get a free agility, its most likely over. I chose leftovers because booster energy just wouldn't make much sense and I don't like taking life orb chip. Twisted Spoon could replace leftovers as well for bigger damage on psychic. If I changed iron Treads to a rapid spin set I would consider running focus sash on this also.
Pretty standard Pawmot but with agility instead of encore or something like that. I have mixed feelings about this mon. It's nice to be able to revive a fainted mon and let's me play a lot riskier and make some mistakes but it's also taking up a slot on my team that could go to better use. It does hit extremely hard with terrain boosted double shock and can definitely clean if it has to once Tusk and clod are gone. More often than not I'm trading its life to bring back valiant or treads. I'd consider a focus sash on this as well if I had spin on treads. Everything kills this so being able to at least guarantee it provides some kind of utility wouldn't be the worst idea. I've thought about replacing this with either electric seed, max def iron hands as a wincon or maybe even an offensive version. I feel this is probably the weakest mon on the team.
This team does play a bit weird and takes some getting used to. The biggest threats to this team are dragon dance roaring moon and baxcalibur, choice scarf iron valiant, agility walking wake, skeledirge, unaware clodsire and dragonite. Rain teams can cause problems if they have clodsire or dondozo, otherwise hawlucha usually wrecks them. Sun is a 50/50 unless they have DD moon then I don't have much chance unless I play perfectly and avoid giving it even one semi-free turn.
This is my first RMT so I hope I followed all the rules. I can add more detail later on when I get to a computer. Thanks in advance for your critiques.