gg all and thanks for hosting, tommy.
it was a pleasure to work with ria and charlie in the towncore to solve the game - and also NE for the one night you were there. it was also a pleasure to work with celever there but you were not actually town LMAO. ria and charlie both brought a different perspective to the game and trying to figure it out than my own 'circus oc og' mindset which is good because i do not think i am flawless with actions.
flandrs is correct that i let myself be too complacent there was no mole in towncore when he was accurate that his hooking was suspicious; i falsely attributed his hooking to being done by one of the people we told to protect him from a deathmark due to the oddness of realiti never marking anyone else as opposed to celever trying to block info. i think, however, that this made it a little too obvious there was only one hooker in the game, and that it was sunny, especially once we concluded redless' n1 fail was due to dbd sging as he died (not a prio interaction i would use as a host, dying would hook the non-kill action, so it took me longer to get there). i felt it was reasonable town had three different npc checker-sorts because each of them functioned differently, and the arsonist slot was struggling to appear clear.
i do feel vindicated for calling celever out n0/d1 though! i was right that tarnished group wasn't a town scheme! woo. while i still disagree with anyone actually claiming to laurel, especially due to how he went about soliciting info and misreading his pm, i give him credit that his actions let several mafia be caught by the social game. i think it was correct to encourage people not to claim to him on n0, because claiming to anyone unproven n0 is a dangerous idea for town info control ('GE guy' ln, 'class trader' mekkah, and 'tarnished coordinator' celever were all mafia...); it's undeniable he fleshed out more conversation and reads than otherwise would've been possible, so there is clearly room to play an oc not JUST in my optimized way.
fortunately celever was mech outted by mekkah needing to have at least one tarnished teammate. once we punched through former, ag, and then hydro, there would still be what, 6 or 7 villagers alive against just celever? and celever would be the only place to go next as we had verified the class of everyone else. also fortunately, harmony/ria did a great job early flushing out the twin situation and voting mafia kp. without their work i do not think town could withstand the amount of firepower (especially with ln getting the GE list) mafia had, while trying to hunt in the npc pool for realiti/mekkah. other connections started coming together like there being no indication of lechen/sunny's roles existing outside of nights they disobeyed where they should've been, and bluedoom/redless telling people their aliases leaning heavily to town for me.
i hope harmony enjoyed her time leading as a newer player and does it again, along with other newer OCers! it is a lot of work and you can carry a lot of guilt for subpar actions or not catching stuff sooner, so it's not to everyone's liking to lead, but if people want to lead or try it, i hope they can be involved in any upcoming TvM games.
i will say (as i did in the call) i do not think this game was particularly well-suited to my mindset as a leader. once we cleared out the npcs, it required us to start voting in 1v1s/pools of people who could be lying. i do not particularly like to vote someone erroneously and maybe am cautious to a fault to avoid it, so i was comfortable rooting through npcs first before addressing the real-alias-claimers. i prefer having that alignment check confirmation i am or am not doing the right thing, as opposed to just picking whichever of two conflicting claims i might like better, or is less bad to pub reveal. if more mafia kp was available, my reticence to start voting out players could've been devastating, so it was very fortunate ln/saber went down prior to my sheeting so i could play at my speed - even if that speed was a crawl, and not particularly enjoyable for anyone lol.
regarding a couple villagers who fell to the beat of their own drum; realistically there is not anything wrong with playing an oc how you want. however, if you 'disobey orders' i don't think you can really be too surprised when people are not willing to consider sheeting you/giving you info, especially in a game with no way to alignment-check besides flipping you. it's a risk you assume when you choose to play how you want to play. the absolute worst thing you could do is to give erroneous info to town, which is what happened with the jalmont slot and why he was beyond salvation (with no alignment checker to ever clear him) once his alias was found. he told us creme brulee (ditto's GE npc) was a player, which was either intentional miswording by him of his results, or a misunderstanding of what info his role could actually provide due to missing the section about tarnished npc in the op. i suggest future independent villagers to be hesitant in providing info that is not categorically true - if you come up for the vote one day, any clarifications you try to make will be seen as backpedaling. there is a line between playing your own way and griefing your team. we could have cleared out npc aliases much faster if ag and jalmont's roles were switched, for example, as ag was a model citizen of the town. despite having a completely unprovable role, we chose to vote former before ag (as they were in the '1v1' for mekkah's tarnished teammate) due to ag's exemplary track record. equally, i understand former's frustrations as a player who does not wish to just be a sheep. his desire for more agency and knowledge came off as fishing to ria and me at many points, and we were unable to piece together a world in which there was no second mafia tarnished, so he was the most likely candidate. celever being the real one explains our difficulty there!
i will provide some thoughts of mine on the roles in this game for future hosts. these are just my opinions as a player and a game designer, but if you are looking to craft your own OC game, hopefully these will be helpful tidbits:
- npc pool: this concept has been attempted prior to this game; tommy was warned it was unsuccessful and attempted his own endeavor. both mafia and town agree that rooting through alias pools every night, for multiple nights, is not a particularly rewarding endeavor. it is missing that sense of accomplishment and satisfaction EA was talking about. by the time you find the last mafia/villager in the pool, you're no longer celebrating you did it, but grousing about the time required. i do not think the npc pool concept is a lost cause entirely, IF, and only if, one made every single role interact with npcs in some way. this would let the pool be cleared out faster and give each player agency instead of waiting for some other npc checker to do their thing, or wasting votes clearing the aliases out. one would need to design the game and roles AROUND the pool, as opposed to putting in a couple roles like the npc arsonist and human/npc checker.
- tarnished second-place learner: i get the appeal and value of this role; my objection is that it's not the most exciting role at night. it does feel rewarding to be able to give that info to town! one thing about it, though, is that until it is verified as town, it is untrustworthy, so any actions that a host expects will be taken due to what a role like this learns, may not happen. what you as the host see as 'obvtown' is not what players itg will see. i don't criticize this role much, but i am a proponent of not having actionless roles (unless they have a sizeable perk, like Gmax's intentionally-vanilla role being immune to temple deaths) in OCs.
- oneshot-maker, gifter, town backup, whatever harmony's pre-shift was: tommy has owned that making laurel's gift subrole only work if he dies during the day was troll. something you should consider when designing the game is how that role's course of action will likely go. laurel was a deathmarker, town kp, which means mafia are very likely to elim him as soon as they find out about him. he needed to die during the day. his role is provable and very unlikely to be mistaken as mafia once he vigs a mafia alias, so he would only ever die during the day at endgame, when town has lost the tarnished vote. this makes half his role almost impossible to unlock. similarly, dak and alice died actionless. harmony's role was contingent on her phase shifting, and 8 other villagers dying. roles that are so conditional like this are difficult to unlock, so the villager who has them struggles to prove their role and doesn't really have anything to do during the game. they are likely to die never achieving their potential. if you want to put conditional roles into your game, you should consider the likelihood they can actually work.
- tarnished vote backup: this might be the singlemost troll role in the game, for the same reason as the above. it is essentially a vanilla but it has a night action. the circumstances in which this role could successfully be predicted onto a tarnished who dies the night this role targets it are slim. i guess i don't have a problem with very weak roles having actions so your village is of-size, but has no extra power, but you should consider how easy it is to actually use a role. town knowing which tarnished will die is very difficult.
- untarnisher: so most of my issue with this one is that, due to the npc move pool and lack of alignment checkers, and what i mentioned about the vote info role, if this role is not conftown it is very hard to trust. in theory this role could untarnish the rest of the game and become the elden lord/gain the vig, HOWEVER, if you do not know it is town, this is an impossible endeavor to embark on. no village would risk this rather-suspicious role being able to seize the vig itself. the lack of info roles on town/ability to have a solid mafia-alias-poe means that this role cannot be used particularly well. for example, we knew mekkah was mafia, and we knew he was tarnished, but without knowing where his alias was, we cannot untarnish him. even if we were sus on him, if we target his npc, we did not actually hinder the mafia in any way. i did rand NE onto mekkah's real alias in what ln called "the most devastating rand" but was that anything i did 'right?' banoffee was just the npc i didn't know about that was next on my alphabetical list when i got to NE's line in my 'scouting for errant safeguards/fails' era. i think this role was well-done thematically for the game, but in the context of the village's other roles, low info, and massive alias pool, it is not one that can be used to much success.
- single-target ability rogue: this is another i will put with vote backup where it is almost impossible to use correctly. ESPECIALLY with an npc pool. it sounds like a cool concept but when you consider that it has to target a user the exact night that user is targeting it, it is almost impossible to use against the mafia. its main utility is as an alias-confirmer, to validate that the alias someone gave is one they actually have. i don't know if that was tommy's intent for this role? or if it was actually supposed to be an action-blocker/rogue. i put dle on banoffee (an unknown mafia alias) the night he died and all that did was tell us banoffee was not the mafia killer because dle died anyway, even though i randed a mafia alias, and mafia did try to kill him that cycle. it doesn't feel like a very rewarding role most nights and is frustrating as a town leader to use, since i feel like i let him down if i tell him the wrong alias and he dies.
without knowing tommy's intent for some of these roles, and if they were meant to be quasi-vanillas to fill out a town of 22, i can't say how successful these were at what his goals were for them. i would encourage future hosts to think about your goal for each role. what do you hope it can accomplish, how easy is it to do that, and how bad will it be for town (or mafia) if the role is unable to accomplish that difficult task even once? and then, how many of these highly-circumstantial roles does the town have? if the village has a multitude of conditional roles that need very lucky targeting, your town leadership may become frustrated with their inability to 'confirm' anything, as we did here.
another facet of balance is that the mafia will never have a problem with any of the following: misunderstanding a role pm/role, someone idling, a member of their team 'going rogue' and submitting actions without them knowing. town needs some buffers for the natural, shall we say, volatility of individual villagers just not subbing their action or struggling to understand it. i agree that most of the villager misunderstandings were not ACTUALLY tommy's fault, but, as a host you need to make sure your role pm and its formatting is clear for everyone. it may be a little uglier to make the formatting very blatant about what an action is and what it does, but it will prevent people salting at each other or at you.
https://docs.google.com/spreadsheets/d/1U0_gDfT0xvYR1avZ1QWnnUSyyviS22hIyOhydGWbNL4/edit?usp=sharing here is the village sheet for anyone who didn't see it in discord.
i think that is all i have to say on this one so gg again all, very nice towncore to be a part of even if the solving mechanics were frustrating for us. i hope to see more OCs innovating TvM designs!