Approved by galbia
Taken over from Anty
Original OP by ginganinja
What is a new and creative, good moveset?
Simisear @ Life Orb
Ability: Blaze
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
IVs: 29 HP
- Overheat / Fire Blast
- Superpower / Low Kick
- Knock Off
- Rock Slide
252 Atk Life Orb Simisear Knock Off (97.5 BP) vs. 248 HP / 8 Def Grumpig: 320-377 (88.1 - 103.8%) -- guaranteed OHKO after Stealth Rock
Colbur Berry:
252 Atk Life Orb Simisear Knock Off (97.5 BP) vs. 248 HP / 8 Def Colbur Berry Grumpig: 160-188 (44 - 51.7%) -- guaranteed 2HKO after Stealth Rock
No item:
252 Atk Life Orb Simisear Knock Off vs. 248 HP / 8 Def Grumpig: 213-252 (58.6 - 69.4%) -- guaranteed 2HKO after Stealth Rock
Leftovers:
4 Atk Life Orb Simisear Knock Off (97.5 BP) vs. 248 HP / 8 Def Grumpig: 252-299 (69.4 - 82.3%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
Colbur Berry:
4 Atk Life Orb Simisear Knock Off (97.5 BP) vs. 248 HP / 8 Def Colbur Berry Grumpig: 126-149 (34.7 - 41%) -- guaranteed 3HKO after Stealth Rock
No item:
4 Atk Life Orb Simisear Knock Off vs. 248 HP / 8 Def Grumpig: 169-200 (46.5 - 55%) -- guaranteed 2HKO after Stealth Rock
252 Atk Life Orb Simisear Superpower vs. 0 HP / 4 Def Regice: 278-330 (92.9 - 110.3%) -- guaranteed OHKO after Stealth Rock
252 Atk Life Orb Simisear Superpower vs. 248 HP / 8 Def Lickilicky: 291-343 (68.7 - 81%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252 Atk Life Orb Simisear Superpower / Low Kick vs. 172 HP / 0 Def Probopass: 411-484 (135.1 - 159.2%) -- guaranteed OHKO
Swanna:
4 Atk Life Orb Simisear Rock Slide vs. 0 HP / 0 Def Swanna: 203-239 (69.7 - 82.1%) -- 50% chance to OHKO after Stealth Rock
252 Atk Life Orb Simisear Rock Slide vs. 0 HP / 0 Def Swanna: 255-302 (87.6 - 103.7%) -- guaranteed OHKO after Stealth Rock
Physically defensive Pelipper:
4 Atk Life Orb Simisear Rock Slide vs. 248 HP / 252+ Def Pelipper: 101-120 (31.2 - 37.1%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
252 Atk Life Orb Simisear Rock Slide vs. 248 HP / 252+ Def Pelipper: 127-151 (39.3 - 46.7%) -- 90.2% chance to 2HKO after Stealth Rock and Leftovers recovery
--> Fire Blast, if running 252 SpA EVs, hits physical Pelipper harder than 4 Atk Rock Slide and can therefore use HP Electric as an option:
252 SpA Life Orb Simisear Fire Blast vs. 248 HP / 8 SpD Pelipper: 127-151 (39.3 - 46.7%) -- 92.6% chance to 2HKO after Stealth Rock and Leftovers recovery
Specially Defensive Pelipper:
4 Atk Life Orb Simisear Rock Slide vs. 248 HP / 8 Def Pelipper: 138-164 (42.7 - 50.7%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252 Atk Life Orb Simisear Rock Slide vs. 248 HP / 8 Def Pelipper: 177-208 (54.7 - 64.3%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
Rapidash:
4 Atk Life Orb Simisear Rock Slide vs. 0 HP / 4 Def Rapidash: 185-218 (68.2 - 80.4%) -- 37.5% chance to OHKO after Stealth Rock
252 Atk Life Orb Simisear Rock Slide vs. 0 HP / 4 Def Rapidash: 234-278 (86.3 - 102.5%) -- guaranteed OHKO after Stealth Rock
Ninetales:
4 Atk Life Orb Simisear Rock Slide vs. 0 HP / 0 Def Ninetales: 177-208 (61.6 - 72.4%) -- guaranteed 2HKO after Stealth Rock
252 Atk Life Orb Simisear Rock Slide vs. 0 HP / 0 Def Ninetales: 221-263 (77 - 91.6%) -- guaranteed OHKO after Stealth Rock
What is an underrated, good moveset?
Mr. Mime @ Choice Specs
Ability: Filter
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Psychic
- Dazzling Gleam
- Focus Blast
- Healing Wish
The innovator of scarf mime brings you.... Specs mime! Scarf mime is a bit weak and slow for a scarfer, and lo mime can be quite underwhelming in power which is why I like specs mime. Its STABs are really spammable, as there is only one common mon that resists them both which gets OHKOd by focus blast, so recently when using it I havent really had to predict, rather just spam its STAB. Mr Mime is also really strong (even stronger than lo kadabara!), which adds to the mindless spamming:
252+ SpA Choice Specs Mr. Mime Dazzling Gleam vs. 252 HP / 0 SpD Grumpig: 166-196 (45.6 - 53.8%) -- 94.1% chance to 2HKO after Stealth Rock and Leftovers recovery
It doesnt really need timid as things below it (articuno/golduck) will run modest as well. Shadow ball could be an alright option to hit the rare metang along with doing much more to other psychics, but its current moves hit everything neutrally (other than shedinja i guess). Megazards replay in the replay thread shows its strength, it can even KO linoone after a memento + belly drum.
If you post a shitty gimmick, your post will be deleted and infracted, NO EXCEPTIONS.
What are some things that constitute a bad gimmick?
Taken over from Anty
Original OP by ginganinja
Effective Creative & Underrated Sets
(DO NOT POST BAD GIMMICKS!!!)
Standard and common sets are generally effective. After all, that's why they're common and standard. But sometimes a less-common set can be effective. In fact, brand-new sets can be quite effective as well. This thread is for new and creative movesets that can be quite effective, as well as old movesets that have fallen out of favor but have become quite effective in the UU metagame.(DO NOT POST BAD GIMMICKS!!!)
What is a new and creative, good moveset?
- It successfully pulls off a role, and is not strictly outclassed by others.
- It takes advantage of metagame trends.
- It has had some success. Post replays / logs to strengthen your case.

Simisear @ Life Orb
Ability: Blaze
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
IVs: 29 HP
- Overheat / Fire Blast
- Superpower / Low Kick
- Knock Off
- Rock Slide
- Given threats like Carracosta and Piloswine have left the tier, Grass Knot has dwindled in effectiveness. It really only hits Golem (Focus Blast already OHKOes Golem though), and it has pretty disappointing BP on targets like Relicanth (40 BP) and Politoed (60 BP, or the same as a Hidden Power). So, I thought Knock Off would be much more useful here.
- This set plays a lot like Simisage, in that it uses Knock Off + Superpower combined with a powerful special STAB attack, but it differentiates itself from Simisage in terms of its luring capabilities.
- For example, Grumpig is a pretty common switch-in to Simisear's Sub/NP/Focus Blast/Fire Blast set, but if Grumpig switches into Simisear in this case, it's OHKOed by Knock Off after SR damage. Even if Grumpig is holding a Colbur Berry as it sometimes does, you're free to Knock Off again on the turn after Grumpig comes in and score the KO:
252 Atk Life Orb Simisear Knock Off (97.5 BP) vs. 248 HP / 8 Def Grumpig: 320-377 (88.1 - 103.8%) -- guaranteed OHKO after Stealth Rock
Colbur Berry:
252 Atk Life Orb Simisear Knock Off (97.5 BP) vs. 248 HP / 8 Def Colbur Berry Grumpig: 160-188 (44 - 51.7%) -- guaranteed 2HKO after Stealth Rock
No item:
252 Atk Life Orb Simisear Knock Off vs. 248 HP / 8 Def Grumpig: 213-252 (58.6 - 69.4%) -- guaranteed 2HKO after Stealth Rock
- Even if you're using Fire Blast / Focus Blast / Knock Off / Rock Slide with a more specially oriented set, Knock Off still 2HKOes:
Leftovers:
4 Atk Life Orb Simisear Knock Off (97.5 BP) vs. 248 HP / 8 Def Grumpig: 252-299 (69.4 - 82.3%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
Colbur Berry:
4 Atk Life Orb Simisear Knock Off (97.5 BP) vs. 248 HP / 8 Def Colbur Berry Grumpig: 126-149 (34.7 - 41%) -- guaranteed 3HKO after Stealth Rock
No item:
4 Atk Life Orb Simisear Knock Off vs. 248 HP / 8 Def Grumpig: 169-200 (46.5 - 55%) -- guaranteed 2HKO after Stealth Rock
- Simisear also removes other special walls such as Lickilicky and Regice that are often problematic to Pokemon like Floatzel and Zebstrika for your team:
252 Atk Life Orb Simisear Superpower vs. 0 HP / 4 Def Regice: 278-330 (92.9 - 110.3%) -- guaranteed OHKO after Stealth Rock
252 Atk Life Orb Simisear Superpower vs. 248 HP / 8 Def Lickilicky: 291-343 (68.7 - 81%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252 Atk Life Orb Simisear Superpower / Low Kick vs. 172 HP / 0 Def Probopass: 411-484 (135.1 - 159.2%) -- guaranteed OHKO
- Other common switch-ins to Simisear are Pelipper, Swanna, and Pokemon with access to Flash Fire, such as Ninetales and Rapidash. They all get hit by LO Rock Slide as they're switching in, which makes switching into Simisear successfully pretty hard:
Swanna:
4 Atk Life Orb Simisear Rock Slide vs. 0 HP / 0 Def Swanna: 203-239 (69.7 - 82.1%) -- 50% chance to OHKO after Stealth Rock
252 Atk Life Orb Simisear Rock Slide vs. 0 HP / 0 Def Swanna: 255-302 (87.6 - 103.7%) -- guaranteed OHKO after Stealth Rock
Physically defensive Pelipper:
4 Atk Life Orb Simisear Rock Slide vs. 248 HP / 252+ Def Pelipper: 101-120 (31.2 - 37.1%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
252 Atk Life Orb Simisear Rock Slide vs. 248 HP / 252+ Def Pelipper: 127-151 (39.3 - 46.7%) -- 90.2% chance to 2HKO after Stealth Rock and Leftovers recovery
--> Fire Blast, if running 252 SpA EVs, hits physical Pelipper harder than 4 Atk Rock Slide and can therefore use HP Electric as an option:
252 SpA Life Orb Simisear Fire Blast vs. 248 HP / 8 SpD Pelipper: 127-151 (39.3 - 46.7%) -- 92.6% chance to 2HKO after Stealth Rock and Leftovers recovery
Specially Defensive Pelipper:
4 Atk Life Orb Simisear Rock Slide vs. 248 HP / 8 Def Pelipper: 138-164 (42.7 - 50.7%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252 Atk Life Orb Simisear Rock Slide vs. 248 HP / 8 Def Pelipper: 177-208 (54.7 - 64.3%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
Rapidash:
4 Atk Life Orb Simisear Rock Slide vs. 0 HP / 4 Def Rapidash: 185-218 (68.2 - 80.4%) -- 37.5% chance to OHKO after Stealth Rock
252 Atk Life Orb Simisear Rock Slide vs. 0 HP / 4 Def Rapidash: 234-278 (86.3 - 102.5%) -- guaranteed OHKO after Stealth Rock
Ninetales:
4 Atk Life Orb Simisear Rock Slide vs. 0 HP / 0 Def Ninetales: 177-208 (61.6 - 72.4%) -- guaranteed 2HKO after Stealth Rock
252 Atk Life Orb Simisear Rock Slide vs. 0 HP / 0 Def Ninetales: 221-263 (77 - 91.6%) -- guaranteed OHKO after Stealth Rock
- From a teambuilding standpoint, building this Simisear with special threats that enjoy Grumpig's absence is what makes this specific set so effective. Similarly, Flash Fire Pokemon are effectively lured by Rock Slide, which lets you build with Pokemon such as Regice that appreciate Rapidash and Ninetales being KOed. Additionally (although this may be fairly obvious), Simisear has a really easy time checking fat Grass-types via either Overheat or Fire Blast, which can help make offensive Water Spam even more potent than it already is.
- It is an existing set that for whatever reason isn't common.
- Its use is meant to prey on specific facets of the metagame.
- It might be able to surprise and demolish Pokemon that normally counter the usual sets, but does not become a gimmick in order to do so.

Mr. Mime @ Choice Specs
Ability: Filter
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Psychic
- Dazzling Gleam
- Focus Blast
- Healing Wish
The innovator of scarf mime brings you.... Specs mime! Scarf mime is a bit weak and slow for a scarfer, and lo mime can be quite underwhelming in power which is why I like specs mime. Its STABs are really spammable, as there is only one common mon that resists them both which gets OHKOd by focus blast, so recently when using it I havent really had to predict, rather just spam its STAB. Mr Mime is also really strong (even stronger than lo kadabara!), which adds to the mindless spamming:
252+ SpA Choice Specs Mr. Mime Dazzling Gleam vs. 252 HP / 0 SpD Grumpig: 166-196 (45.6 - 53.8%) -- 94.1% chance to 2HKO after Stealth Rock and Leftovers recovery
It doesnt really need timid as things below it (articuno/golduck) will run modest as well. Shadow ball could be an alright option to hit the rare metang along with doing much more to other psychics, but its current moves hit everything neutrally (other than shedinja i guess). Megazards replay in the replay thread shows its strength, it can even KO linoone after a memento + belly drum.
If you post a shitty gimmick, your post will be deleted and infracted, NO EXCEPTIONS.
What are some things that constitute a bad gimmick?
- Using a Pokemon that has no business being used in PU, for the sake of using it in PU.
- Movesets that are inferior and ineffective compared to existing movesets, or use an obscure move for the sake of hitting an even more obscure check or counter.
- Movesets that are utterly impractacle or are horribly outclassed by another Pokemon. Pokemon such as Beautifly may seem cool, but there is no reason to use it over Butterfree.
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