Battle Spot Eevium Singles

Back in Generation VI, Eevee was hailed as bottom tier in the Little Cup metagame, with abysmal stats. Now, Eevee is recognized as a legitimate threat, especially in Battle Spot, where the teams are way more limited. Thanks to Eevium Z, Eevee has a lot more viability as a Pokemon in a legitimate competitive setting. This team was tested for quite a while, and I do believe it needs improvements.​

tapu-lele.png

Tapu Lele @ Focus Sash
Ability: Psychic Surge
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Reflect
- Light Screen
- Taunt
- Psychic​
Tapu Lele's primary focus is to not only set up Dual Screens, but deny Priority moves in general. Pokemon such as Mega Scizor, Kartana, and Mega Lucario cannot setup with Swords Dance thanks to Taunt, and Tapu Lele can then set up with the appropriate screens. Focus Sash allows her to survive what are supposed to be OHKO moves for it, such as Mega Gengar's Sludge Wave and/or Sludge Bomb. If Tapu Lele were to get Taunted, then she can at least retaliate with a Psychic, which deals amazing damage with max EVs in Special Attack, Psychic Terrain, and STAB.

Now, Tapu Lele does have downsides. For one, an opponent can shut it down if it were Dark Type and had Taunt. Another problem is the other Tapus outside of Tapu Koko. While Tapu Lele can counter Tapu Koko's Electric Surge due to having less speed in general, Tapu Bulu and Tapu Fini have greater ability priority against it due to their speed being lower.

eevee.png

Eevee @ Eevium Z
Ability: Adaptability
Level: 50
EVs: 252 HP / 4 Def / 252 Spe
Jolly Nature
- Baton Pass
- Take Down
- Toxic
- Last Resort​
Eevee. Most know what this thing does already, but for those that need an introduction, Eevee needs to maximize its Speed so that it can actually use Extreme Evoboost. Thankfully, Tapu Lele would set up a Screen for it to set up and switch into one of the four next Pokemon. Maxed HP to increase survivability. Now, if Eevee were Taunted, it would at least have one option to attack: Take Down. Thanks to Adaptability, Eevee's Take Down deals 2x more damage than it would otherwise. If it were Taunted, it would also likely have Evoboosted before the taunt, and it would hurt the enemy immensely.

Eevee has some obvious drawbacks, but that's really natural for its role as a boosting pivot. Roar or Whirlwind users such as Hippowdon and Garchomp could switch Eevee into Tapu Lele or any of the other 4 Pokemon without any stat boosts whatsoever. On top of this, it is very fragile to Mega Lucario, who often one-shots it with Close Combat once Reflect is down.

krookodile.png

Krookodile @ Choice Scarf
Ability: Moxie
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Power Trip
- Stone Edge
- Earthquake
- Dragon Tail​
Krookodile is the primary switch in if Tapu Lele or Eevee couldn't be countered by the opposing team. With Krookodile's sky-high Attack, it doesn't need a Choice Band, but rather, a Choice Scarf, since it more than likely would instantly one-shot everything with an Evoboosted Power Trip anyways. Even Aegislash's King's Shield wouldn't lower its Attack enough to actually stop it. If anything, it would make matters worse as it can't protect itself the next turn. If it is switched out of Eevee forcefully, it could still fend for itself. Stone Edge is a high-power Rock-Type move that can counter Pokemon like Charizard and Celesteela, Earthquake for STAB, and Dragon Tail to make sure that no Pokemon ever touches Krookodile. Moxie raises its Attack in case any Pokemon actually lowers Krookodile's stats by using a Stat Lowering move like King's Shield.

Krookodile's drawbacks emerge in the form of Rimbombee or Pheromosa. If either one of those Pokemon are able to set up a Quiver Dance or get Evoboosted themselves, it's likely that Krookodile would meet its untimely demise. Also, Mimikyu would one-shot it with Play Rough even without an Attack Boost.

kartana.png

Kartana @ Leftovers
Ability: Beast Boost
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Smart Strike
- Sacred Sword
- Psycho Cut​
In all essence, Kartana is the "if all else goes wrong, use this one" Pokemon. Thanks to its high Attack and Speed, Kartana can afford to switch into the Garchomp or Hippowdon foolish enough to force it into play, or the Tapu Fini or Toxapex that thought it would be better to use Haze instead of running away. Leaf Blade and Smart Strike are for STAB, with Smart Strike also having the added bonus of not missing ever, alongside being a great Mimikyu counter. Sacred Sword is used to deal with threats like Mega Lucario or Mega Scizor, while Psycho Cut is used to deal with Poison-types or Fighting-Types. Leftovers allows it to heal back some HP if it ever got hurt, and the 4 SpD is to at least afford it SOME survivability against Special Attacks.

Kartana's main drawbacks are... Pretty much any Pokemon able to use Flamethrower, Fire Blast, Focus Blast, or Aura Sphere. Due to its abysmal Special Defence, it cannot afford to lose against these common threats. It also does not have a check against Mega Salamence outside of Smart Strike or Psycho Cut.


gengar.png

Gengar (M) @ Gengarite
Ability: Cursed Body
Level: 50
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Focus Blast
- Sludge Wave
- Shadow Ball
- Giga Drain​
Gengar is, quite simply, the Special Attacking version of Kartana. Sludge Wave and Shadow Ball are amazing STAB moves for it, with Giga Drain turning Ground Types that want to use Earthquake against it into mush, and Focus Blast so that Gengar can actually counter Steel Types such as Mega Lucario. As it Mega Evolves, Gengar gets a massive boost in its Special Attack and Speed, thus allowing it to go even further than Kartana can do without getting kills.

Gengar's main counter is Mimikyu, as thanks to Shadow Sneak, it could lower Gengar's HP enough to 2HKO it, and Gengar must always 2HKO Mimikyu thanks to Disguise, either due to Shadow Ball or Sludge Wave. Gengar isn't likely to kill Mimikyu first, so Mimikyu often wins. It also doesn't do well against Stalling Pokemon like Tapu Bulu (Substitute, Leech Seed, Protect)

tapu-fini.png

Tapu Fini @ King's Rock
Ability: Misty Surge
Level: 50
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Ice Beam
- Hydro Pump
- Whirlpool
- Taunt​
Tapu Fini is the Stalling Pokemon of this set. It also makes for a great Stallbreaker against Pokemon such as Tapu Bulu or Celesteela thanks to Taunt and Ice Beam. Whirlpool traps enemies, thus not allowing them to switch, Hydro Pump for some nice STAB. Tapu Fini also holds the King's Rock so that some of its attacks can Flinch the opposing Pokemon, like Salamence.

Tapu Fini seems to have trouble against Steel Types, particularly Magnezone. It has no way to counter Magnezone's resistance to its Hydro Pump. Also, Celesteela pretty much one-shots it in any circumstance where it isn't Frozen or Flinching.
 
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Eevee @ Eevium Z
Ability: Adaptability
Level: 50
EVs: 252 HP / 4 Atk / 252 Spe > 252 HP / 36 Def / 220 Spe
Jolly Nature > Timid Nature
- Baton Pass
- Take Down > Stored Power
- Toxic > Yawn / Substitute
- Last Resort

The spread let you outspeed max speed Pheromosa when at +2 and to have some extrabulk in defense. Timid nature to have some more firing power with Stored Power. Stored Power is actually a pretty viable move on Eevee that can deal a lot of damage with it, for example OHKOing Gengar on a switch in, that is usually a threat for Eeveepass teams.
Yawn is for the momentum, to scout for a phazing move or for a move that could otherwise ruin your strategy, such as Perish Song. You can use Substitute instead, but imo Yawn is better.

Krookodile @ Choice Scarf > Black Glasses / Chople Berry
Ability: Moxie
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Power Trip
- Stone Edge
- Earthquake
- Dragon Tail > Taunt / Fire Fang / Superpower / Substitute
Since your main goal is to pass Eevee's boost, you don't want this to be stucked into one single move if it gets the boost, and since it already will have enough speed, you won't need a Scarf on this. Instead i'd use Black Glasses to maximize Power Trip's power, or a Chople Berry just in case something goes wrong, like if a priority Vacuum Wave crits your Krookodile.
As for the moves, i would remove DTail for Taunt, to prevent setups even better, since DTail won't hit fairies. You can use Fire Fang or Superpower for coverage, instead, or Substitute.


Kartana @ Leftovers > Choice Band / Grassium-Z / Fightium-Z
Ability: Beast Boost
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Smart Strike
- Sacred Sword
- Psycho Cut

I kinda like Kartana as an option to remove some threats for your Eeveepass strategy, such as Hippowdon. I'd use a Z-crystal on it, to deal as much damage as it can, for example OHKOing Hippo, since Lefties are more common on bulkier pokemon. Even a Choice Band might work pretty well.


Gengar (M) @ Gengarite
Ability: Cursed Body
Level: 50
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Focus Blast
- Sludge Wave
- Shadow Ball
- Giga Drain

I like the idea to use an all-out offensive Gengar to clean the way. If this doesn't work out, you can also try a Will-O-Wisp bulkier Gengar to mitigate eventual physical damage for Eevee, with max Hp, max speed, Hex over Shadow Ball, WoW over Giga-Drain, and Taunt/Destiny Bond over Focus Blast.



Tapu Fini @ King's Rock > Icium-Z / Leftovers / Waterium-Z
Ability: Misty Surge
Level: 50
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Ice Beam > Moonblast
- Hydro Pump
- Whirlpool > Haze
- Taunt / Calm Mind / Substitute

With Moonblast over Ice Beam you'd be able to hit bulky water, and anyway the Combination of this move and Hydro Pump already hits all you need to hit; Haze prevents setup and its Z version will fully heal your Tapu Fini. Calm Mind or Substitutes are options over Taunt.
About the items, i have to say that i find that that King's Rock would be totally hindered by another item such as an Icium-Z, to heal up, Lefties to take the advantage of Fini's bulk, specially with the Eevee boost, or a Waterium-Z to clear standard phazers such as Hippowdon, Swampert or Mamoswine.
I'm not really sure on the EVs, since maybe a more defensive variant of Fini could work better in an Eeveepass team, you could try a Bold 252 Hp / 252 Def one maybe.

Speaking about some team editing, I've seen Mega Kangaskhan working pretty well in Eevee pass teams, so maybe you could try it over Mega Gengar or Kartana if those won't work.

kangaskhan-mega.png
@ Kangaskhanite
Ability: Scrappie
EVs: 164 HP / 172 Atk / 172 Spe
Adamant Nature
- Return
- Earthquake
- Rock Slide
- Ice Beam / Fire Blast / Low Kick / Sucker Punch / Substitute

This set outspeeds +1 Jolly Mega Salamence when getting the Eeveeboost and deal a lot of damage. Even with an Adamant nature, at +2 Ice Beam OHKOes Dragons, whereas Fire Blast is mainly for Celesteela.
 
Eevee @ Eevium Z
Ability: Adaptability
Level: 50
EVs: 252 HP / 4 Atk / 252 Spe > 252 HP / 36 Def / 220 Spe
Jolly Nature > Timid Nature
- Baton Pass
- Take Down > Stored Power
- Toxic > Yawn / Substitute
- Last Resort

The spread let you outspeed max speed Pheromosa when at +2 and to have some extrabulk in defense. Timid nature to have some more firing power with Stored Power. Stored Power is actually a pretty viable move on Eevee that can deal a lot of damage with it, for example OHKOing Gengar on a switch in, that is usually a threat for Eeveepass teams.
Yawn is for the momentum, to scout for a phazing move or for a move that could otherwise ruin your strategy, such as Perish Song. You can use Substitute instead, but imo Yawn is better.

Krookodile @ Choice Scarf > Black Glasses / Chople Berry
Ability: Moxie
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Power Trip
- Stone Edge
- Earthquake
- Dragon Tail > Taunt / Fire Fang / Superpower / Substitute
Since your main goal is to pass Eevee's boost, you don't want this to be stucked into one single move if it gets the boost, and since it already will have enough speed, you won't need a Scarf on this. Instead i'd use Black Glasses to maximize Power Trip's power, or a Chople Berry just in case something goes wrong, like if a priority Vacuum Wave crits your Krookodile.
As for the moves, i would remove DTail for Taunt, to prevent setups even better, since DTail won't hit fairies. You can use Fire Fang or Superpower for coverage, instead, or Substitute.


Kartana @ Leftovers > Choice Band / Grassium-Z / Fightium-Z
Ability: Beast Boost
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Smart Strike
- Sacred Sword
- Psycho Cut

I kinda like Kartana as an option to remove some threats for your Eeveepass strategy, such as Hippowdon. I'd use a Z-crystal on it, to deal as much damage as it can, for example OHKOing Hippo, since Lefties are more common on bulkier pokemon. Even a Choice Band might work pretty well.


Gengar (M) @ Gengarite
Ability: Cursed Body
Level: 50
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Focus Blast
- Sludge Wave
- Shadow Ball
- Giga Drain

I like the idea to use an all-out offensive Gengar to clean the way. If this doesn't work out, you can also try a Will-O-Wisp bulkier Gengar to mitigate eventual physical damage for Eevee, with max Hp, max speed, Hex over Shadow Ball, WoW over Giga-Drain, and Taunt/Destiny Bond over Focus Blast.



Tapu Fini @ King's Rock > Icium-Z / Leftovers / Waterium-Z
Ability: Misty Surge
Level: 50
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Ice Beam > Moonblast
- Hydro Pump
- Whirlpool > Haze
- Taunt / Calm Mind / Substitute

With Moonblast over Ice Beam you'd be able to hit bulky water, and anyway the Combination of this move and Hydro Pump already hits all you need to hit; Haze prevents setup and its Z version will fully heal your Tapu Fini. Calm Mind or Substitutes are options over Taunt.
About the items, i have to say that i find that that King's Rock would be totally hindered by another item such as an Icium-Z, to heal up, Lefties to take the advantage of Fini's bulk, specially with the Eevee boost, or a Waterium-Z to clear standard phazers such as Hippowdon, Swampert or Mamoswine.
I'm not really sure on the EVs, since maybe a more defensive variant of Fini could work better in an Eeveepass team, you could try a Bold 252 Hp / 252 Def one maybe.

Speaking about some team editing, I've seen Mega Kangaskhan working pretty well in Eevee pass teams, so maybe you could try it over Mega Gengar or Kartana if those won't work.

kangaskhan-mega.png
@ Kangaskhanite
Ability: Scrappie
EVs: 164 HP / 172 Atk / 172 Spe
Adamant Nature
- Return
- Earthquake
- Rock Slide
- Ice Beam / Fire Blast / Low Kick / Sucker Punch / Substitute

This set outspeeds +1 Jolly Mega Salamence when getting the Eeveeboost and deal a lot of damage. Even with an Adamant nature, at +2 Ice Beam OHKOes Dragons, whereas Fire Blast is mainly for Celesteela.
Eevee: I honestly did not realize Stored Power is a possible move for it. This is great! It could stop Hazers like Tapu Fini and Toxapex even earlier! Also, Yawn would indeed cripple the enemy team.

Krookodile: I might consider Taunt and Black Glasses. Seems very stable.

Kartana: The problem with that set (Choice Band) is the fact that Kartana would get stuck in one move. I might consider the Expert Belt instead, though I dunno how far it would get me. Also you could only use one Z-Crystal per battle anyways, so the Grassinium-Z and Fightinium-Z, while useful in their own right on other Kartanas, wouldn't exactly be useful here thanks to Extreme Evoboost.

Gengar: You said this set was perfectly fine in its own right, so nothing much to say here. Besides, it doesn't give me any problems.

Tapu Fini: Yeah, Fini was kinda a last minute addition to the team. While it seems great, there's a very significant problem with it: Haze. A not-so-brought up part about Haze is the fact that it doesn't just remove the opponent's stat changes. it removes yours, too. Also, see Kartana as to why I wouldn't believe Icium or Waterium would work.

MegaKanga: I might consider this one over Tapu Fini. After all, it still has Ice Beam to counter Mega Salamence, and has amazing attacking moves like Earthquake and Rock Slide.
 
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MegaKanga turned out to be an amazing addition to the team. Its high attack compounded onto its amazing coverage pool makes it insanely powerful! Rock Slide in particular can kill most Celesteelas, and would likely make them flinch anyways for an easy 2HKO!
Mega Kangaskhan replaces Tapu Fini.
 
Solerme made all good suggestions but I still think the team is suboptimal. 90% of Eevee teams use Alolan Ninetales to set up Aurora Veil instead of using two turns to set up screens individually, the hail can also break Focus Sashes while it's active which aids your Baton Pass recipient in sweeping. Lele isn't a terrible idea but it's speed is too low for a lead set like that, I've used dual screens + taunt lead Koko quite a bit and it's a sick set. Its amazing speed lets it get up a screen before anything moves usually, which means it doesn't need a sash and allows it to use Light Clay or even an Eject Button.

Tapu Koko @ Light Clay / Eject Button
Ability: Electric Surge
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
- Reflect
- Light Screen
- Taunt / Thunder Wave
- Volt Switch / Thunder Wave


You need Taunt on Krookodile in the last slot over Dragon Tail. Not only is Dragon Tail a crap move but Taunt stops phasing moves and haze from ruining your boosts (not that much will be living Power Trip / Earthquake to be able to do so but it's good to have just in case). Life Orb seems like the obvious item choice, or you can use Muscle Band if you really hate the LO recoil.

Now you need a solid core of mons at the back of your team of Lead / Eevee / Krookodile that can opperate without needing the Evoboost passed to them. Mega Gengar and Mega Kang are great but it makes selecting at team preview tricky because you can only use one mega each match, using Focus Sash Gengar (assuming you drop Focus Sash Lele) fixes that so I recommend looking into it.

Gengar @ Focus Sash
Ability: Cursed Body
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Will-O-Wisp
- Shadow Ball / Hex
- Sludge Bomb / Focus Blast
- Destiny Bond / Focus Blast

I feel like Kartana doesn't really bring much to the team, apart from beating bulky waters types that Krookodile might struggle against, but it makes your team even more weak to Fighting-types (Eevee / Krook / Kang / Kartana is too many even with Lele/Koko and Gengar). I think swapping it for Thundurus-T (or regular Thundurus) could be cool, it would also be a great Baton Pass recipient.

Thundurus-T @ Assault Vest / Psychium Z
Ability: Volt Absorb
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Hidden Power Ice
- Psychic
- Focus Blast / Sludge Wave / Grass Knot / Volt Switch

Tapu Koko @ Eject Button
Ability: Electric Surge
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
- Reflect
- Light Screen
- Taunt
- Thunder Wave


Eevee @ Eevium Z
Ability: Adaptability
Level: 50
EVs: 252 HP / 36 Def / 220 Spe
Timid Nature
- Baton Pass
- Stored Power
- Substitute
- Last Resort

Krookodile @ Life Orb
Ability: Moxie
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Power Trip
- Stone Edge
- Earthquake
- Taunt

Thundurus-T @ Psychium Z
Ability: Volt Absorb
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Hidden Power Ice
- Psychic
- Sludge Wave


Gengar @ Focus Sash
Ability: Cursed Body
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Will-O-Wisp
- Hex
- Focus Blast
- Destiny Bond

Kangaskhan @ Kangaskhanite
Ability: Scrappie
EVs: 164 HP / 172 Atk / 172 Spe
Adamant Nature
- Return
- Earthquake
- Rock Slide
- Ice Beam
 
Solerme made all good suggestions but I still think the team is suboptimal. 90% of Eevee teams use Alolan Ninetales to set up Aurora Veil instead of using two turns to set up screens individually, the hail can also break Focus Sashes while it's active which aids your Baton Pass recipient in sweeping. Lele isn't a terrible idea but it's speed is too low for a lead set like that, I've used dual screens + taunt lead Koko quite a bit and it's a sick set. Its amazing speed lets it get up a screen before anything moves usually, which means it doesn't need a sash and allows it to use Light Clay or even an Eject Button.

Tapu Koko @ Light Clay / Eject Button
Ability: Electric Surge
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
- Reflect
- Light Screen
- Taunt / Thunder Wave
- Volt Switch / Thunder Wave


You need Taunt on Krookodile in the last slot over Dragon Tail. Not only is Dragon Tail a crap move but Taunt stops phasing moves and haze from ruining your boosts (not that much will be living Power Trip / Earthquake to be able to do so but it's good to have just in case). Life Orb seems like the obvious item choice, or you can use Muscle Band if you really hate the LO recoil.

Now you need a solid core of mons at the back of your team of Lead / Eevee / Krookodile that can opperate without needing the Evoboost passed to them. Mega Gengar and Mega Kang are great but it makes selecting at team preview tricky because you can only use one mega each match, using Focus Sash Gengar (assuming you drop Focus Sash Lele) fixes that so I recommend looking into it.

Gengar @ Focus Sash
Ability: Cursed Body
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Will-O-Wisp
- Shadow Ball / Hex
- Sludge Bomb / Focus Blast
- Destiny Bond / Focus Blast

I feel like Kartana doesn't really bring much to the team, apart from beating bulky waters types that Krookodile might struggle against, but it makes your team even more weak to Fighting-types (Eevee / Krook / Kang / Kartana is too many even with Lele/Koko and Gengar). I think swapping it for Thundurus-T (or regular Thundurus) could be cool, it would also be a great Baton Pass recipient.

Thundurus-T @ Assault Vest / Psychium Z
Ability: Volt Absorb
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Hidden Power Ice
- Psychic
- Focus Blast / Sludge Wave / Grass Knot / Volt Switch

Tapu Koko @ Eject Button
Ability: Electric Surge
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
- Reflect
- Light Screen
- Taunt
- Thunder Wave


Eevee @ Eevium Z
Ability: Adaptability
Level: 50
EVs: 252 HP / 36 Def / 220 Spe
Timid
Nature
- Baton Pass
- Stored Power
- Substitute
- Last Resort

Krookodile @ Life Orb
Ability: Moxie
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Power Trip
- Stone Edge
- Earthquake
- Taunt

Thundurus-T @ Psychium Z
Ability: Volt Absorb
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Hidden Power Ice
- Psychic
- Sludge Wave


Gengar @ Focus Sash
Ability: Cursed Body
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Will-O-Wisp
- Hex
- Focus Blast
- Destiny Bond

Kangaskhan @ Kangaskhanite
Ability: Scrappie
EVs: 164 HP / 172 Atk / 172 Spe
Adamant Nature
- Return
- Earthquake
- Rock Slide
- Ice Beam
Sorry I didnt respond immediately, but allow me to give my thoughts:
-I use Lele instead of Ninetales because of Psychic Terrain. It makes a great Koko counter, as Ele terrain is overwritten by Psy Terrain. Not only this, but PsyTerrain blocks Priority moves that would give Eevee and its recipient a lot of trouble.
- I was thinking about replacing Krookodile. It became far too situational for actual use. However, I will not replace Kartana, as that leaves the team VERY susceptible to Tapu Fini and Toxapex.
-I mentioned this multiple times. I DO NOT need another Z-Crystal on my team, as you can only use one Z-Move per Battle. Knowing this, I'll likely replace Krookodile with the Thundurus-T build, but replace the Psychium-Z with Assault Vest, as suggested in the post.
Regardless, thanks for the suggestions! I will respond after I test the team.
 
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cant say
After testing, Thundurus-T is, thanks to Assault Vest, a Special Attacking Mega Kangaskhan. This is VERY useful, as some Pokemon/team comps may be too strong for Kangaskhan.
 
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