Hi, I'm new to Smogon and competitive battling. I am familiar with the game's mechanics, however, so I'm not completely ignorant. Have hope in me!
Anyway, I wanted to make an Eeveelution team for fun (as others have, I'm sure). This team stands up surprisingly well against other OU teams. Any suggestions are, of course, welcome.
Threats:
Vaporeon (F) @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 228 Def / 28 SDef
Bold Nature (+Def, -Atk)
- Scald
- Substitute
- Wish
- Baton Pass
I lead with Vaporeon for two reasons: she's both support for my team and set-up fodder for the opponent. Usually, if an opponent leads with hazards, they will not feel threatened by Vaporeon and proceed to use said hazards. This is exactly what I want, however, because I can immediately switch in Espeon and reflect back the hazards with Magic Bounce. If the lead doesn't setup hazards, Vaporeon is still great. She can either deal some damage with a STAB Scald and attempt to burn the target or setup a Substitute and Baton Pass it on the next turn. Mid-game, Vaporeon acts as a Substitute/Wish passer. The EVs max out HP and bring Def and SpD to 234/233, respectively.
Umbreon (M) @ Leftovers
Trait: Synchronize
EVs: 252 HP / 252 Def / 4 SDef
Careful Nature (+SDef, -SAtk)
- Toxic
- Substitute
- Wish
- Baton Pass
Umbreon is the team's supporting tank. The EVs max out HP and bring Def and SpD to 319 and 326, respectively, for non-specific tanking. Although Umbreon's main role is to absorb hits and Baton Pass Substitutes and Wishes, he is also an effective Toxic staller if the need arises.
Espeon (F) @ Life Orb
Trait: Magic Bounce
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Psyshock
- Shadow Ball
- Hidden Power [Fire]
- Calm Mind
Espeon's job is to live fast and furiously, taking out whatever it can before inevitably dying. Her Magic Bounce ability is invaluable for reflecting hazards and other indirect attacks. For a STAB move, I chose Psyshock over Psychic for its ability to target the opponent's Def; with this, I'm not limited to just Leafeon for handling special walls. Shadow Ball for Ghost coverage, Hidden Power [Fire] takes out the Steel-type Spikers Espeon commonly switches into, and Calm Mind gives Espeon a boost when I predict a switch. Life Orb helps Espeon 1HKO when she can.
Jolteon (M) @ Focus Sash
Trait: Volt Absorb
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Thunderbolt
- Hidden Power [Ice]
- Shadow Ball
- Volt Switch
Jolteon's role is to take out opponents that outrun the rest of my team. I gave him a Focus Sash to survive 1HKOs from Earthquake and other killer physical moves. STAB Thunderbolt deals the most damage while Hidden Power [Ice] and Shadow Ball help his coverage. Volt Switch to deal a little more damage to a non-Ground opponent before switching to a better counter.
Glaceon (F) @ Choice Scarf
Trait: Snow Cloak
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Ice Beam
- Shadow Ball
- Signal Beam
- Hidden Power [Ground]
Glaceon is yet another hard-hitting special attacker. Choice Scarf gives her a much-needed Spe boost. STAB Ice Beam, Shadow Ball, Signal Beam, and Hidden Power [Ground] were chosen for maximum type-coverage. Sadly, Glaceon's Signal Beam is the only move on the team that counters Dark-types.
Leafeon (M) @ Watmel Berry
Trait: Chlorophyll
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Leaf Blade
- Return
- Natural Gift
- Swords Dance
Leafeon is the team's only physical attacker. STAB Leaf Blade is his move of choice while Return gives him a second, wide-coverage attack option. Natural Gift with a Watmel Berry translates to an 80 power Fire-type attack, which can be a nasty surprise to the Ferrothorn, Scizor, and Genesect that switch in thinking they can wall Leafon. Swords Dance is great for boosting Attack when the chance arises.
Anyway, I wanted to make an Eeveelution team for fun (as others have, I'm sure). This team stands up surprisingly well against other OU teams. Any suggestions are, of course, welcome.
Threats:
- Conkeldurr
- Volcarona
- Whimsicott
- Shell Smashers
- Bug-type attacks

Vaporeon (F) @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 228 Def / 28 SDef
Bold Nature (+Def, -Atk)
- Scald
- Substitute
- Wish
- Baton Pass
I lead with Vaporeon for two reasons: she's both support for my team and set-up fodder for the opponent. Usually, if an opponent leads with hazards, they will not feel threatened by Vaporeon and proceed to use said hazards. This is exactly what I want, however, because I can immediately switch in Espeon and reflect back the hazards with Magic Bounce. If the lead doesn't setup hazards, Vaporeon is still great. She can either deal some damage with a STAB Scald and attempt to burn the target or setup a Substitute and Baton Pass it on the next turn. Mid-game, Vaporeon acts as a Substitute/Wish passer. The EVs max out HP and bring Def and SpD to 234/233, respectively.

Umbreon (M) @ Leftovers
Trait: Synchronize
EVs: 252 HP / 252 Def / 4 SDef
Careful Nature (+SDef, -SAtk)
- Toxic
- Substitute
- Wish
- Baton Pass
Umbreon is the team's supporting tank. The EVs max out HP and bring Def and SpD to 319 and 326, respectively, for non-specific tanking. Although Umbreon's main role is to absorb hits and Baton Pass Substitutes and Wishes, he is also an effective Toxic staller if the need arises.

Espeon (F) @ Life Orb
Trait: Magic Bounce
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Psyshock
- Shadow Ball
- Hidden Power [Fire]
- Calm Mind
Espeon's job is to live fast and furiously, taking out whatever it can before inevitably dying. Her Magic Bounce ability is invaluable for reflecting hazards and other indirect attacks. For a STAB move, I chose Psyshock over Psychic for its ability to target the opponent's Def; with this, I'm not limited to just Leafeon for handling special walls. Shadow Ball for Ghost coverage, Hidden Power [Fire] takes out the Steel-type Spikers Espeon commonly switches into, and Calm Mind gives Espeon a boost when I predict a switch. Life Orb helps Espeon 1HKO when she can.

Jolteon (M) @ Focus Sash
Trait: Volt Absorb
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Thunderbolt
- Hidden Power [Ice]
- Shadow Ball
- Volt Switch
Jolteon's role is to take out opponents that outrun the rest of my team. I gave him a Focus Sash to survive 1HKOs from Earthquake and other killer physical moves. STAB Thunderbolt deals the most damage while Hidden Power [Ice] and Shadow Ball help his coverage. Volt Switch to deal a little more damage to a non-Ground opponent before switching to a better counter.

Glaceon (F) @ Choice Scarf
Trait: Snow Cloak
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Ice Beam
- Shadow Ball
- Signal Beam
- Hidden Power [Ground]
Glaceon is yet another hard-hitting special attacker. Choice Scarf gives her a much-needed Spe boost. STAB Ice Beam, Shadow Ball, Signal Beam, and Hidden Power [Ground] were chosen for maximum type-coverage. Sadly, Glaceon's Signal Beam is the only move on the team that counters Dark-types.

Leafeon (M) @ Watmel Berry
Trait: Chlorophyll
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Leaf Blade
- Return
- Natural Gift
- Swords Dance
Leafeon is the team's only physical attacker. STAB Leaf Blade is his move of choice while Return gives him a second, wide-coverage attack option. Natural Gift with a Watmel Berry translates to an 80 power Fire-type attack, which can be a nasty surprise to the Ferrothorn, Scizor, and Genesect that switch in thinking they can wall Leafon. Swords Dance is great for boosting Attack when the chance arises.
Espeon (F) @ Life Orb
Trait: Magic Bounce
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest Nature (+SAtk, -Atk)
- Psyshock
- Shadow Ball
- Hidden Power [Fire]
- Calm Mind
Umbreon (M) @ Leftovers
Trait: Synchronize
EVs: 252 HP / 152 Def / 104 SDef
Impish Nature (+Def, -SAtk)
- Mean Look
- Work Up
- Toxic
- Baton Pass
Vaporeon (F) @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 4 Def / 252 Spd
Bold Nature (+Def, -Atk)
- Surf
- Substitute
- Wish
- Baton Pass
Jolteon (M) @ Life Orb
Trait: Volt Absorb
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Thunderbolt
- Hidden Power [Ice]
- Yawn
- Protect
Glaceon (F) @ Choice Scarf
Trait: Snow Cloak
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Ice Beam
- Shadow Ball
- Signal Beam
- Hidden Power [Ground]
Leafeon (M) @ Life Orb
Trait: Leaf Guard
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Leaf Blade
- Aerial Ace
- Swords Dance
- Heal Bell
Trait: Magic Bounce
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest Nature (+SAtk, -Atk)
- Psyshock
- Shadow Ball
- Hidden Power [Fire]
- Calm Mind
Umbreon (M) @ Leftovers
Trait: Synchronize
EVs: 252 HP / 152 Def / 104 SDef
Impish Nature (+Def, -SAtk)
- Mean Look
- Work Up
- Toxic
- Baton Pass
Vaporeon (F) @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 4 Def / 252 Spd
Bold Nature (+Def, -Atk)
- Surf
- Substitute
- Wish
- Baton Pass
Jolteon (M) @ Life Orb
Trait: Volt Absorb
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Thunderbolt
- Hidden Power [Ice]
- Yawn
- Protect
Glaceon (F) @ Choice Scarf
Trait: Snow Cloak
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Ice Beam
- Shadow Ball
- Signal Beam
- Hidden Power [Ground]
Leafeon (M) @ Life Orb
Trait: Leaf Guard
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Leaf Blade
- Aerial Ace
- Swords Dance
- Heal Bell
Espeon (F) @ Life Orb Trait: Magic Bounce
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Psyshock
- Shadow Ball
- Hidden Power [Fire]
- Calm Mind
Umbreon (M) @ Leftovers Trait: Synchronize
EVs: 252 HP / 252 Def / 4 SDef
Careful Nature (+SDef, -SAtk)
- Payback
- Substitute
- Wish
- Baton Pass
Vaporeon (F) @ Leftovers Trait: Water Absorb
EVs: 252 HP / 228 Def / 28 SDef
Bold Nature (+Def, -Atk)
- Surf
- Substitute
- Wish
- Baton Pass
Jolteon (M) @ Life Orb Trait: Volt Absorb
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Thunderbolt
- Hidden Power [Ice]
- Charge Beam
- Baton Pass
Glaceon (F) @ Choice Scarf Trait: Snow Cloak
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Ice Beam
- Shadow Ball
- Signal Beam
- Hidden Power [Ground]
Leafeon (M) @ Life Orb Trait: Leaf Guard
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Leaf Blade
- Double-Edge
- Swords Dance
- Synthesis
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Psyshock
- Shadow Ball
- Hidden Power [Fire]
- Calm Mind
Umbreon (M) @ Leftovers Trait: Synchronize
EVs: 252 HP / 252 Def / 4 SDef
Careful Nature (+SDef, -SAtk)
- Payback
- Substitute
- Wish
- Baton Pass
Vaporeon (F) @ Leftovers Trait: Water Absorb
EVs: 252 HP / 228 Def / 28 SDef
Bold Nature (+Def, -Atk)
- Surf
- Substitute
- Wish
- Baton Pass
Jolteon (M) @ Life Orb Trait: Volt Absorb
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Thunderbolt
- Hidden Power [Ice]
- Charge Beam
- Baton Pass
Glaceon (F) @ Choice Scarf Trait: Snow Cloak
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Ice Beam
- Shadow Ball
- Signal Beam
- Hidden Power [Ground]
Leafeon (M) @ Life Orb Trait: Leaf Guard
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Leaf Blade
- Double-Edge
- Swords Dance
- Synthesis