This is a pretty fun/silly team with a serious competitive edge. It's about 40% Gimmick 60% Serious in terms of winning.
This team is based on the Co-op of the best selected Eevee-lutes!
First thing you should know is it is based on Baton Pass.
Here is my lead:
Vaporeon (F): Sitrus Berry
Trait: Water Absorb
EVs: 156 HP / 176 Def / 32 SAtk / 8 SDef / 136 Spd
Calm Nature
- Acid Armor
- Aqua Ring
- Baton Pass
- Scald
This is my most reliable Eevee. The spread gives it 440 Hp, 200 Def, 264 SpAtk, 250 SDef, and 200 Speed.
Acid Armor is the first "wall-ation" of my Eevee Squad. When successful, it gives my Eevees all the bulk they need to greatly reduce damage. Aqua Ring is very hard to pull off, but the reward is so great at the final columbnation of Espeon. Scald burns, so I use it over Surf.
Jolteon (F): Life Orb
Trait: Volt Absorb
EVs: 68 HP / 180 Def / 72 SAtk / 96 SDef / 92 Spd
Modest Nature
- Agility
- Baton Pass
- Thunderbolt
- Hidden Power [Ice]
This jolteon does need work, which is why I'm posting this. Its spread gives it 288 Hp, 200 Def, 301 SpAtk, 250 SDef, and 319 Speed.
My problem isn't the bulk, it's that Jolteon's weak with the bulk I gave it. jolteon can survive many attacks with this spread, but cannot ohko Politoed with no stat boosts, which can only come from Espeon. Life Orb also erases the bulk I invested, so I need help. Agility is very important for evading Volturn. Without it they can jump from Landorus and Rotom-w and ruin my whole chain. The defensive spread allows for safe Agi-Pass which is 90% of jolteon's job. It has boltbeam because many of my Eeveelutes only have one attack.
Flareon (M): Air Balloon
Trait: Flash Fire
EVs: 204 HP / 16 Atk / 104 Def / 56 SDef / 128 Spd
Impish Nature
- Substitute
- Baton Pass
- Roar
- Flame Charge
Flareon is very supportive of my team. He is slightly bulkier than most of the Eeveelutes, with his 322 Hp, 200 Def, and 270 SDef. But he's slow and weak with only 198 speed (396 with +2) and only 300 attack.
Flareon's job is to battle sun teams and dodge choice Landorus. His job is to Roar away enemy boosters, something Vaporeon is supposed to do, which I removed for Aqua Ring. Substitute is good against Scizor and Ferrothorn because they will run and give me a free Baton Pass. But all Flareon really does is lose, get walled, have the opponent cast his own sub/calm mind, or they will run to Heatran immediatly and put up Rox. Or Politoed. Flame Charge is just for backup incase Jolteon loses or my chain breaks. Espeon can tank with no speed boosts but I will lose against Volturn before that happens.
Espeon (F): Leftovers
Trait: Magic Bounce
EVs: 68 HP / 176 Def / 4 SAtk / 252 SDef / 8 Spd
Calm Nature
- Stored Power
- Calm Mind
- Baton Pass
- Protect
Espeon is the Matriarch of this team. Its Calm Mind is the only move that any eeveelute can learn to raise its sp attack or sp defense. Its spread is 288 Hp, 200 Def, 297 SpAtk, 317 SDef, and 258 Speed.
Protect and Aqua Ring makes Espeon very difficult to kill, and also serves as a scout. Calm Mind removes any weakness in my defenses with Acid Armor/Aqua Ring. Its high SpDef is for when I calm mind, Espeon is sure to wall most special attacks. Espeon really likes going first though when it does the first Calm Mind. If I can get 2 Calm Minds and Acid Armor+Aqua Ring, Espeon doesn't need speed.
The Goal is to reach +2+2+2+2 on Espeon or +2+2+2 (def+calm mind) and Aqua Ring.
Umbreon (F): LeftoversTrait: Synchronize
EVs: 252 HP / 252 Def / 4 Spd
Impish Nature
- Substitute
- Taunt
- Wish
- Baton Pass
I'm not sure what to do with Umbreon. His 394 Hp gives Wish its healing power, Substitute with his impish 252/252 HP/Defense makes it a solid wall to keep the sub up. Taunt is to prevent further stat increase like Latias Calm Mind or extra protection against roar/whirlwind. His max Def also prevents DragonTail and an attempt to stop Scizor. His problem is he can't hurt anyone! Substitute is his enemy. He is designed to substitute, wish, then baton pass it to espeon to recover its hp while substitute takes damage.
Leafeon (M): Sitrus Berry
Trait: Leaf Guard
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Work Up
- Substitute
- Baton Pass
- Leaf Blade
I need advice for Leafeon. He's a lot better than Glaceon(1 resistance to ice and scizor/terrakion bait) and Grass/FireEater/WaterEater seems to be a good matchup. He stops Ferrothorn from infecting my chain with leech seed. Leaf blade is good but Jolly isn't powerful enough. Leafeon is good at Substitute. I can never do Work Up. turns are very precious for this Eevee team and he just doesn't have the option to waste a turn doing it. But Work up is just some lame idea to make leaf Blade and Flame Charge do more. I need suggestions on this one!
This is my Super Ultimate Eevee Super Squad.
Sorry, Glaceon!






This team is based on the Co-op of the best selected Eevee-lutes!
First thing you should know is it is based on Baton Pass.
Here is my lead:

Vaporeon (F): Sitrus Berry
Trait: Water Absorb
EVs: 156 HP / 176 Def / 32 SAtk / 8 SDef / 136 Spd
Calm Nature
- Acid Armor
- Aqua Ring
- Baton Pass
- Scald
This is my most reliable Eevee. The spread gives it 440 Hp, 200 Def, 264 SpAtk, 250 SDef, and 200 Speed.
Acid Armor is the first "wall-ation" of my Eevee Squad. When successful, it gives my Eevees all the bulk they need to greatly reduce damage. Aqua Ring is very hard to pull off, but the reward is so great at the final columbnation of Espeon. Scald burns, so I use it over Surf.

Jolteon (F): Life Orb
Trait: Volt Absorb
EVs: 68 HP / 180 Def / 72 SAtk / 96 SDef / 92 Spd
Modest Nature
- Agility
- Baton Pass
- Thunderbolt
- Hidden Power [Ice]
This jolteon does need work, which is why I'm posting this. Its spread gives it 288 Hp, 200 Def, 301 SpAtk, 250 SDef, and 319 Speed.
My problem isn't the bulk, it's that Jolteon's weak with the bulk I gave it. jolteon can survive many attacks with this spread, but cannot ohko Politoed with no stat boosts, which can only come from Espeon. Life Orb also erases the bulk I invested, so I need help. Agility is very important for evading Volturn. Without it they can jump from Landorus and Rotom-w and ruin my whole chain. The defensive spread allows for safe Agi-Pass which is 90% of jolteon's job. It has boltbeam because many of my Eeveelutes only have one attack.

Flareon (M): Air Balloon
Trait: Flash Fire
EVs: 204 HP / 16 Atk / 104 Def / 56 SDef / 128 Spd
Impish Nature
- Substitute
- Baton Pass
- Roar
- Flame Charge
Flareon is very supportive of my team. He is slightly bulkier than most of the Eeveelutes, with his 322 Hp, 200 Def, and 270 SDef. But he's slow and weak with only 198 speed (396 with +2) and only 300 attack.
Flareon's job is to battle sun teams and dodge choice Landorus. His job is to Roar away enemy boosters, something Vaporeon is supposed to do, which I removed for Aqua Ring. Substitute is good against Scizor and Ferrothorn because they will run and give me a free Baton Pass. But all Flareon really does is lose, get walled, have the opponent cast his own sub/calm mind, or they will run to Heatran immediatly and put up Rox. Or Politoed. Flame Charge is just for backup incase Jolteon loses or my chain breaks. Espeon can tank with no speed boosts but I will lose against Volturn before that happens.

Espeon (F): Leftovers
Trait: Magic Bounce
EVs: 68 HP / 176 Def / 4 SAtk / 252 SDef / 8 Spd
Calm Nature
- Stored Power
- Calm Mind
- Baton Pass
- Protect
Espeon is the Matriarch of this team. Its Calm Mind is the only move that any eeveelute can learn to raise its sp attack or sp defense. Its spread is 288 Hp, 200 Def, 297 SpAtk, 317 SDef, and 258 Speed.
Protect and Aqua Ring makes Espeon very difficult to kill, and also serves as a scout. Calm Mind removes any weakness in my defenses with Acid Armor/Aqua Ring. Its high SpDef is for when I calm mind, Espeon is sure to wall most special attacks. Espeon really likes going first though when it does the first Calm Mind. If I can get 2 Calm Minds and Acid Armor+Aqua Ring, Espeon doesn't need speed.
The Goal is to reach +2+2+2+2 on Espeon or +2+2+2 (def+calm mind) and Aqua Ring.

Umbreon (F): LeftoversTrait: Synchronize
EVs: 252 HP / 252 Def / 4 Spd
Impish Nature
- Substitute
- Taunt
- Wish
- Baton Pass
I'm not sure what to do with Umbreon. His 394 Hp gives Wish its healing power, Substitute with his impish 252/252 HP/Defense makes it a solid wall to keep the sub up. Taunt is to prevent further stat increase like Latias Calm Mind or extra protection against roar/whirlwind. His max Def also prevents DragonTail and an attempt to stop Scizor. His problem is he can't hurt anyone! Substitute is his enemy. He is designed to substitute, wish, then baton pass it to espeon to recover its hp while substitute takes damage.

Leafeon (M): Sitrus Berry
Trait: Leaf Guard
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Work Up
- Substitute
- Baton Pass
- Leaf Blade
I need advice for Leafeon. He's a lot better than Glaceon(1 resistance to ice and scizor/terrakion bait) and Grass/FireEater/WaterEater seems to be a good matchup. He stops Ferrothorn from infecting my chain with leech seed. Leaf blade is good but Jolly isn't powerful enough. Leafeon is good at Substitute. I can never do Work Up. turns are very precious for this Eevee team and he just doesn't have the option to waste a turn doing it. But Work up is just some lame idea to make leaf Blade and Flame Charge do more. I need suggestions on this one!






This is my Super Ultimate Eevee Super Squad.
Sorry, Glaceon!
