When my allies get Gurdurr or Poliwrath
C O A C H I N G
C O A C H I N G
I have had
7 battles in a row
where the ai has used Trick Room on the turn where the boss gets paralyzed or had their speed lowered
resulting in them getting set to own us again, so they realize this is bad and then have to waste another turn using trick room again to undo their god damn mess
even if the boss WASNT paralyzed, these team set ups were not trick room optimal (at best, two of the team were slower than the boss)
Well, if you put togetic with a pokemon with bodyguard (pelipper works very well against zygarde), then the team would be prote3by bodyguard for wide moves while follow me would redirect all the other moves. Since thousands arrows is negated by bodyguard the only way to get togetic down would be spamming wrapLooking through movesets https://serebii.net/swordshield/dynamaxadventurespokemon.shtml
I was all set to see Togetic as a hard counter to Zygarde. Fairy means it ignores Dragon Pulse, and the flying typing means it gets to ignore the ground moves AND it has follow me to ensure that it can't target other people with it. A decent posse of allies could then safely take it down. A lot of RNG to even get TOgetic, much less get it to Zygarde, but a nice thing to have in your pocket
Then I noticed they gave Zygarde Thousand Arrows, not Waves, almost certainly otu of direct spite for Togetic strats. How rude.
Also rude, Mewtwo knows Blizzard. I thankfully had kept a Mantine the entire trip there so spamming wide guard while waiting for dynamax helped survive an unlucky onslaught.
I have had
7 battles in a row
where the ai has used Trick Room on the turn where the boss gets paralyzed or had their speed lowered
resulting in them getting set to own us again, so they realize this is bad and then have to waste another turn using trick room again to undo their god damn mess
even if the boss WASNT paralyzed, these team set ups were not trick room optimal (at best, two of the team were slower than the boss)
e: EIGHT BATTLES IN A ROW
I actually am going to give the AI credit here because I've had this Trick Room Lampent before and if there's no Paralysis/whatever that makes the boss slower (thus, faster) it will let trick room sit.I think you might be giving the AI too much credit here. I'm pretty sure I've seen the AI use TR two turns in a row just because.
The Araquanid will also sometimes just spam Entrainment on already entrained targets.
I did two full days of these over the weekend and Saturday gave 4 shinies and Sunday 0...
The RNG gives and takes.
It would not surprise me if there's an AI routine where it checks speed states with Trick Room
I actually am going to give the AI credit here because I've had this Trick Room Lampent before and if there's no Paralysis/whatever that makes the boss slower (thus, faster) it will let trick room sit.
It would not surprise me if there's an AI routine where it checks speed states with Trick Room
despite my complaints about trick room and the occasional status move spam otherwise, i still find the AI pretty competent. I've gotten 12 legends at this point and many of those were first attempts.I really thought it couldn't get worse than Solrock, but I am glad the Dmax adventures are providing so much more shenenigans for our AI friends.
....yeah I'll stick doing them with actual humans
How much do we know about the "D/C penalty" for Dynamax adventures and how does this affect, say, Shiny hunters trying to get a specific Shiny legendary in a specific Apricorn Ball?
Worst case scenario, are players not allowed to soft reset on the screen after the last raid is completed and it shows whether the legendary is Shiny or not? This would effectively force players to either grind hundreds of Dynite Ore to throw at the D/C penalty, or grind the Cram-o-matic for hundreds of Apricorn Balls.
What do the D/C penalty mechanics look like? I've seen "3 for the first time and 4 for the second time", but what does it increase to each time and does it ever stop or go back down? Does it take into account multiple D/Cs in a row or will two D/Cs years apart still trigger it? Does it still happen on solo raids with NPCs?
So for players who want a Shiny legendary in an Apricorn Ball, the optimal strategy is "Battle and catch legendary -> check shininess -> soft reset if not shiny to get Apricorn Ball back -> avoid penalty because haven't D/C'd twice in a row -> do another Dynamax Adventure but quickly lose on purpose -> repeat"?as long as you don't rq in a row, no penalty, just some whining.
Togetic (EXCELLENT support mon with Follow Me and Life Dew; also threw in some Mystical Fires)
This was an AI Togetic! I went into this solo, I was the Mudsdale.Just don't let the AI grab it. Ever.
This was an AI Togetic! I went into this solo, I was the Mudsdale.
It was a life saver through the entire trip and I was glad they never swapped it out