i am very glad that so many people took the time to rate my team the last time.
i took everyone's adive and tried everything you guys recommended out.
so it was inevitable to keep my entire team the way it was.
i made a whole new team, with a lot of different pokémon and a new strategy, so i ask for further advice on my new team.
durant is my main man in this team so...
you came to the wrong neighborhood..
rotom-mow ( mowhawk ) @ choice scarf
trait: levitate
EV's: 252 speed / 252 spAtt / 4 HP
modest nature
- volt switch
- HP fire
- leaf storm
- trick
okay, rotom was recommended because my old team had a lot of threats rotom can easily handle. rotom is my leading pokemon, i use him quiet simple in the beginning. first: when i'm up against an entry hazard using pokémon, i check if leaf storm kills it, and if not, i use vswitch or trick. i use vswitch when medicham can kill the opponent with bullet punch after the switch, and i trick if the opponent is besides a spiking/stealth rocking/toxic spiking pokémon, also an offensive treat. pokémon like shell smash crustle obtain my choice scarf, so they can't set up anymore. HP fire is for bug or ice or steel types that otherwise bug :) rotom. if rotom can't handle an opponent ( eviolite scyther, nidoqueen ) switch ( or vswitch ) out, rotom is needed in the later game. rotom is fast, so he can be used to clean up, and after he loses the scarf, he can even sweep if the opponent is crippled. watch out for nidoqueen, as it completely walls rotom, and queen can hit hard with life orb ice beam/fire blast. clefable takes those hits and can knock off the orb.
pulchritudo ( uxie ) @ leftovers
trait: levitate
EV's: 252 HP / 252 Def / 4 att
impish nature
- u turn
- stealth rock
- heal bell
- toxic
uxie is my wall, uxie is used in heat of the battle. clefable is a special wall, so uxie is my physical wall. i use uxie to poison as many opponents as possible, and to create 'free' switches with u turn. 0 IV's in speed might be an option and a hindering nature, but sometimes it's quiet nice if uxie outspeeds an opponent, so let me know what the best option is. heal bell is for nasty burns on durant, sceptie and medicham, or to wake up sleeping pokémon. stealth rock is handy, but i don't find them all that necessary. uxie isn't OHKOd by a lot of pokémon, i have never had uxie OHKOd actually ( by unboosted pokémon ), but watch out for hard special attackers like accelgor and galvantula with super effective Bug Buzzes.
Medichumbucket (Medicham) @ Choice Band
Trait: Pure Power
EVs: 252 Atk / 252 speed / 4 SDef
Adamant Nature
- bullet punch
- Hi Jump Kick
- Ice Punch
- zen headbutt
medicham is no loger my main man, but whenever i get a free switch and medicham outspeeds the opponent, he is the man for the job. medichams high jump kick even 3HKO's sygiliph, and OHKO's most opponent not resisting it. medicham isn't often used as a sweeper, because he isn't that fast and quiet fail. medicham is supported by clefable's wishes, so keep him alive as long as possible, because medicham is a very good wall breaker and often helps out if you're stuck on pokémon like sigilyph ( ice punch 2HKO's ).
Clefabulous (Clefable) @ leftovers
Trait: Magic Guard
EVs: 252 SDef / 252 HP / 4 Def
Calm Nature
- Wish
- protect
- Knock Off
- toxic
clefable and uxie have the same life purpose, poison as much and provide support for the sweepers. protect is usefull, as it lets clefable live longer and knock off is funny for choice item users ( especially scarf ) because it fuckes up their entire purpose and strategy. medicham just loves to get HP from clefables wishes, and durant enjoyes a little HP too. watch out for close combat, drain punch etc, uxie takes those. clefable doesn't enjoy earthquakes as well, but uxie and rotom don't seem to be bothered by eq, so switch them in when expecting an earthquake.
kevin ( Durant ) @ life orb
trait: hustle
EV's 252 att / 252 speed / 4 HP
jolly nature
- hone claws
- stone edge
- x scizor
- iron head
durant is without any question my main man. hustle+hone claws+life orb is sooooo powerfull. durant outspeeds a lot, and OHKO's a lot. if i can get one hone claws up i usually start the sweep, and if there is opportunity for 2 hone claws, a sweep is almost guaranteed. the reason for not having superpower is because of one pokémon: nidoqueen. nido without defense EV's is OHKOd by +1 iron head and not nearly OHKOd by x scizor or stone edge or superpower. durant however is easily OHKOd by flamethrower/fire blast so OHKOing nido is needed. x scizor is for grass types like HP fire liligant, or specs sceptile or whatever doesn;t resist it. stone edge is quiet accurate at +1 accuracy, but to have almost perfect accuracy +2 is required. i don't use rock slide because stone edge is more powerfull and i'm willing to take a risk. the only thing that is able to stop a boosted durant is magneton, or accelgor ( because he outspeeds, and OHKOs durant with focus blast ). watch out for nothing, durant kills everyone. even magneton falls at a certain point, but don't try that. durant is killed by tbolt, durant is killed by any faster special attacker with a move that he doesn't resist.
Lizzie ( sceptile ) @ liechi berry
trait: unburden
EV's: 252 att / 252 speed / 4 HP
adamant nature
- swords dance
- leaf blade
- drain punch
- substitute
another physical attacker. i don't have any special attackers but i dont feel lik e i need one. most people expect special specptie, so i often have the upper hand. sub up first and try to get a SD up as well. the only thing i can't seem to achieve is to activate the liechi at 25% ( after 3 subs ). maybe you guy's know how? stealth rock actually helps sceptie as it lets it's liechi berry activate after 3 subs. unburden is awesome: after you lose the liechi, speed is doubled! so you don't have to worry about scarfed pokemon anymore. sceptie is my late game sweeper. i try to set up, but even without boosts sceptile is able to sweep crippled pokémon. the best scenario is this: set up a sub-63% after rocks, set up a SD ( because sceptile often causes a switch, if not, don't SD ). opponent breaks sub, sub again-38%, opponent breaks sub, sub again-13%. liechi activates, unburden activates. opponent breaks sub, drain punch if you can OHKO, to regain some of the lost HP, otherwise use leaf blade. clean up the field like a sceptile. this set is allready awesome i think, but maybe you guy's know a way to activate the liechi after 3 subs? i've tried giving some HP EV's, didn't work. anyway, watch out for priority moves cause sceptile can't take a lot of Extreme Speeds from entei or fake outs form normal gem medicham.
i know my team lacks a special attacker, (par rotom, but he isn't that powerfull, rotom is actually quiet supportive ) but i can live without. if anyone knows a good special attacker that would fit in my team, let me know.
i think the biggest threats are sigi and very fast special attackers like scarf galvantula and accelgor ( for durant mostly ).
this was my team, i hope you guys have some helpfull advice!
i took everyone's adive and tried everything you guys recommended out.
so it was inevitable to keep my entire team the way it was.
i made a whole new team, with a lot of different pokémon and a new strategy, so i ask for further advice on my new team.
durant is my main man in this team so...

you came to the wrong neighborhood..

rotom-mow ( mowhawk ) @ choice scarf
trait: levitate
EV's: 252 speed / 252 spAtt / 4 HP
modest nature
- volt switch
- HP fire
- leaf storm
- trick
okay, rotom was recommended because my old team had a lot of threats rotom can easily handle. rotom is my leading pokemon, i use him quiet simple in the beginning. first: when i'm up against an entry hazard using pokémon, i check if leaf storm kills it, and if not, i use vswitch or trick. i use vswitch when medicham can kill the opponent with bullet punch after the switch, and i trick if the opponent is besides a spiking/stealth rocking/toxic spiking pokémon, also an offensive treat. pokémon like shell smash crustle obtain my choice scarf, so they can't set up anymore. HP fire is for bug or ice or steel types that otherwise bug :) rotom. if rotom can't handle an opponent ( eviolite scyther, nidoqueen ) switch ( or vswitch ) out, rotom is needed in the later game. rotom is fast, so he can be used to clean up, and after he loses the scarf, he can even sweep if the opponent is crippled. watch out for nidoqueen, as it completely walls rotom, and queen can hit hard with life orb ice beam/fire blast. clefable takes those hits and can knock off the orb.

pulchritudo ( uxie ) @ leftovers
trait: levitate
EV's: 252 HP / 252 Def / 4 att
impish nature
- u turn
- stealth rock
- heal bell
- toxic
uxie is my wall, uxie is used in heat of the battle. clefable is a special wall, so uxie is my physical wall. i use uxie to poison as many opponents as possible, and to create 'free' switches with u turn. 0 IV's in speed might be an option and a hindering nature, but sometimes it's quiet nice if uxie outspeeds an opponent, so let me know what the best option is. heal bell is for nasty burns on durant, sceptie and medicham, or to wake up sleeping pokémon. stealth rock is handy, but i don't find them all that necessary. uxie isn't OHKOd by a lot of pokémon, i have never had uxie OHKOd actually ( by unboosted pokémon ), but watch out for hard special attackers like accelgor and galvantula with super effective Bug Buzzes.

Medichumbucket (Medicham) @ Choice Band
Trait: Pure Power
EVs: 252 Atk / 252 speed / 4 SDef
Adamant Nature
- bullet punch
- Hi Jump Kick
- Ice Punch
- zen headbutt
medicham is no loger my main man, but whenever i get a free switch and medicham outspeeds the opponent, he is the man for the job. medichams high jump kick even 3HKO's sygiliph, and OHKO's most opponent not resisting it. medicham isn't often used as a sweeper, because he isn't that fast and quiet fail. medicham is supported by clefable's wishes, so keep him alive as long as possible, because medicham is a very good wall breaker and often helps out if you're stuck on pokémon like sigilyph ( ice punch 2HKO's ).

Clefabulous (Clefable) @ leftovers
Trait: Magic Guard
EVs: 252 SDef / 252 HP / 4 Def
Calm Nature
- Wish
- protect
- Knock Off
- toxic
clefable and uxie have the same life purpose, poison as much and provide support for the sweepers. protect is usefull, as it lets clefable live longer and knock off is funny for choice item users ( especially scarf ) because it fuckes up their entire purpose and strategy. medicham just loves to get HP from clefables wishes, and durant enjoyes a little HP too. watch out for close combat, drain punch etc, uxie takes those. clefable doesn't enjoy earthquakes as well, but uxie and rotom don't seem to be bothered by eq, so switch them in when expecting an earthquake.

kevin ( Durant ) @ life orb
trait: hustle
EV's 252 att / 252 speed / 4 HP
jolly nature
- hone claws
- stone edge
- x scizor
- iron head
durant is without any question my main man. hustle+hone claws+life orb is sooooo powerfull. durant outspeeds a lot, and OHKO's a lot. if i can get one hone claws up i usually start the sweep, and if there is opportunity for 2 hone claws, a sweep is almost guaranteed. the reason for not having superpower is because of one pokémon: nidoqueen. nido without defense EV's is OHKOd by +1 iron head and not nearly OHKOd by x scizor or stone edge or superpower. durant however is easily OHKOd by flamethrower/fire blast so OHKOing nido is needed. x scizor is for grass types like HP fire liligant, or specs sceptile or whatever doesn;t resist it. stone edge is quiet accurate at +1 accuracy, but to have almost perfect accuracy +2 is required. i don't use rock slide because stone edge is more powerfull and i'm willing to take a risk. the only thing that is able to stop a boosted durant is magneton, or accelgor ( because he outspeeds, and OHKOs durant with focus blast ). watch out for nothing, durant kills everyone. even magneton falls at a certain point, but don't try that. durant is killed by tbolt, durant is killed by any faster special attacker with a move that he doesn't resist.

Lizzie ( sceptile ) @ liechi berry
trait: unburden
EV's: 252 att / 252 speed / 4 HP
adamant nature
- swords dance
- leaf blade
- drain punch
- substitute
another physical attacker. i don't have any special attackers but i dont feel lik e i need one. most people expect special specptie, so i often have the upper hand. sub up first and try to get a SD up as well. the only thing i can't seem to achieve is to activate the liechi at 25% ( after 3 subs ). maybe you guy's know how? stealth rock actually helps sceptie as it lets it's liechi berry activate after 3 subs. unburden is awesome: after you lose the liechi, speed is doubled! so you don't have to worry about scarfed pokemon anymore. sceptie is my late game sweeper. i try to set up, but even without boosts sceptile is able to sweep crippled pokémon. the best scenario is this: set up a sub-63% after rocks, set up a SD ( because sceptile often causes a switch, if not, don't SD ). opponent breaks sub, sub again-38%, opponent breaks sub, sub again-13%. liechi activates, unburden activates. opponent breaks sub, drain punch if you can OHKO, to regain some of the lost HP, otherwise use leaf blade. clean up the field like a sceptile. this set is allready awesome i think, but maybe you guy's know a way to activate the liechi after 3 subs? i've tried giving some HP EV's, didn't work. anyway, watch out for priority moves cause sceptile can't take a lot of Extreme Speeds from entei or fake outs form normal gem medicham.
i know my team lacks a special attacker, (par rotom, but he isn't that powerfull, rotom is actually quiet supportive ) but i can live without. if anyone knows a good special attacker that would fit in my team, let me know.
i think the biggest threats are sigi and very fast special attackers like scarf galvantula and accelgor ( for durant mostly ).
this was my team, i hope you guys have some helpfull advice!