Magcargo Presents....
Duraludon Copium!
V1

V3

(Other versions I haven't experimented with as much)
V2

V4

(original credit goes to SoloLadderingTest on PS for making the changes on V4)
Duraludon Copium!
V1






V3






(Other versions I haven't experimented with as much)
V2






V4






(original credit goes to SoloLadderingTest on PS for making the changes on V4)
Following the

Archie Jr. (Duraludon) @ Eviolite
Ability: Light Metal
Tera Type: Fairy
EVs: 72 HP / 252 SpA / 4 SpD / 180 Spe
Modest Nature
IVs: 0 Atk
- Stealth Rock
- Draco Meteor
- Flash Cannon
- Thunder Wave
Archie Jr. (Duraludon) @ Eviolite
Ability: Light Metal
Tera Type: Fighting
EVs: 72 HP / 92 Def / 96 SpA / 96 SpD / 152 Spe
Modest Nature
IVs: 0 Atk
- Stealth Rock
- Draco Meteor
- Body Press
- Thunder Wave
Ability: Light Metal
Tera Type: Fairy
EVs: 72 HP / 252 SpA / 4 SpD / 180 Spe
Modest Nature
IVs: 0 Atk
- Stealth Rock
- Draco Meteor
- Flash Cannon
- Thunder Wave
Archie Jr. (Duraludon) @ Eviolite
Ability: Light Metal
Tera Type: Fighting
EVs: 72 HP / 92 Def / 96 SpA / 96 SpD / 152 Spe
Modest Nature
IVs: 0 Atk
- Stealth Rock
- Draco Meteor
- Body Press
- Thunder Wave
I have not used Tera Fighting Body Press too much, but it is a nice Gambit check, though becomes completely walled by Hatterene and other Fairies. Tera Fairy is nice for trading with Roaring Moon, but the MU with Steel-types isn't too good.

ManaFried (Manaphy) @ Leftovers
Ability: Hydration
Tera Type: Steel
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Tail Glow
- Scald
- Alluring Voice
- Substitute
ManaFried (Manaphy) @ Leftovers
Ability: Hydration
Tera Type: Dark
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Take Heart
- Scald
- Alluring Voice
- Substitute
Ability: Hydration
Tera Type: Steel
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Tail Glow
- Scald
- Alluring Voice
- Substitute
ManaFried (Manaphy) @ Leftovers
Ability: Hydration
Tera Type: Dark
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Take Heart
- Scald
- Alluring Voice
- Substitute
I haven't experimented with the Tera Dark Take Heart set too much yet. Tera Steel imo is nicer into Gking / Kyurem structures.

MonkeMan (Rillaboom) @ Life Orb
Ability: Grassy Surge
Tera Type: Grass
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Wood Hammer
- Grassy Glide
- Knock Off
- Swords Dance
Ability: Grassy Surge
Tera Type: Grass
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Wood Hammer
- Grassy Glide
- Knock Off
- Swords Dance


Ima Hat (Hatterene) @ Grassy Seed
Ability: Magic Bounce
Tera Type: Fire
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Draining Kiss
- Psyshock
- Calm Mind
- Nuzzle
Ima Hat (Hatterene) @ Covert Cloak
Ability: Magic Bounce
Tera Type: Poison
EVs: 248 HP / 196 Def / 64 Spe
Bold Nature
- Psyshock
- Draining Kiss
- Calm Mind
- Nuzzle
Ima Hat (Hatterene) @ Assault Vest
Ability: Magic Bounce
Tera Type: Water
EVs: 252 HP / 136 SpA / 68 SpD / 52 Spe
Modest Nature
- Psyshock
- Draining Kiss
- Mystical Fire
- Nuzzle
Cancer (Clefable) @ Heavy-Duty Boots
Ability: Unaware
Tera Type: Water
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Thunder Wave
- Calm Mind
- Moonblast
- Moonlight
Ability: Magic Bounce
Tera Type: Fire
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Draining Kiss
- Psyshock
- Calm Mind
- Nuzzle
Ima Hat (Hatterene) @ Covert Cloak
Ability: Magic Bounce
Tera Type: Poison
EVs: 248 HP / 196 Def / 64 Spe
Bold Nature
- Psyshock
- Draining Kiss
- Calm Mind
- Nuzzle
Ima Hat (Hatterene) @ Assault Vest
Ability: Magic Bounce
Tera Type: Water
EVs: 252 HP / 136 SpA / 68 SpD / 52 Spe
Modest Nature
- Psyshock
- Draining Kiss
- Mystical Fire
- Nuzzle
Cancer (Clefable) @ Heavy-Duty Boots
Ability: Unaware
Tera Type: Water
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Thunder Wave
- Calm Mind
- Moonblast
- Moonlight

Tusker (Great Tusk) @ Heavy-Duty Boots
Ability: Protosynthesis
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rapid Spin
- Ice Spinner
- Headlong Rush
- Taunt
Average Tusk (Great Tusk) @ Leftovers
Ability: Protosynthesis
Tera Type: Water
EVs: 252 HP / 220 Def / 36 Spe
Impish Nature
- High Horsepower
- Bulk Up
- Knock Off
- Rapid Spin
Average Tusks (Great Tusk) @ Heavy-Duty Boots
Ability: Protosynthesis
Tera Type: Dragon
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rapid Spin
- Temper Flare
- Headlong Rush
- Knock Off
Average Tusk (Great Tusk) @ Leftovers
Ability: Protosynthesis
Tera Type: Dragon
EVs: 236 Atk / 108 Def / 164 Spe
Impish Nature
- High Horsepower
- Supercell Slam
- Knock Off
- Rapid Spin
Ability: Protosynthesis
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rapid Spin
- Ice Spinner
- Headlong Rush
- Taunt
Average Tusk (Great Tusk) @ Leftovers
Ability: Protosynthesis
Tera Type: Water
EVs: 252 HP / 220 Def / 36 Spe
Impish Nature
- High Horsepower
- Bulk Up
- Knock Off
- Rapid Spin
Average Tusks (Great Tusk) @ Heavy-Duty Boots
Ability: Protosynthesis
Tera Type: Dragon
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rapid Spin
- Temper Flare
- Headlong Rush
- Knock Off
Average Tusk (Great Tusk) @ Leftovers
Ability: Protosynthesis
Tera Type: Dragon
EVs: 236 Atk / 108 Def / 164 Spe
Impish Nature
- High Horsepower
- Supercell Slam
- Knock Off
- Rapid Spin

Larper (Iron Moth) @ Booster Energy
Ability: Quark Drive
Tera Type: Ghost
EVs: 120 HP / 132 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fiery Dance
- Dazzling Gleam
- Substitute
- Sludge Wave
Ability: Quark Drive
Tera Type: Ghost
EVs: 120 HP / 132 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fiery Dance
- Dazzling Gleam
- Substitute
- Sludge Wave





Cores of special walls are extremely difficult for this team to deal with, given its specially based focus. Tera Steel Manaphy can typically cheese past Gking, but not gking paired with blissey for example. In particular, Clodsire is a problematic match-up due to its ability to poison everyone. Its particularly annoying vs the Clefable variant of this team. In long games, these special walls will often win due to the fragility of my physical breakers.

Cancer to deal with and take out in certain positions, espicially when pairs with mons my physical breakers cannot take out such as Skarmory. Wins the long game and will eventually just spam spikes vs this squad. Is especially lethal vs the Clef variant of this team.

My counterplay is spamming Sub + Hoping for Para lmao. Bulk Up Great Tusk does fine vs him, as does normal Tusk, but where there's a Gambit, there's a way. Fast Black Glasses is particularly scary, since Tera Clef will be bleeding health from Kowtow spam, rather than debatably winning because of ParaHax.


Dealing with these two is a nightmare. I have some fake checks, but nothing concrete. Vs Gouging Fire Sun, you can try to position Iron moth correctly, but its still an uphill battle. The Standard DD Variant on non-sun is vulnerable to paraspam tactics and Unaware Clef... somewhat... Raging Bolt creates a lot of 50 / 50s, is difficult to take down & has very high damage output. Great Tusk + Clefable don't really handle it well at all.


Dealing with Dragapult is incredibly difficult. I do not have many switch-ins to its specs set, and Dragapult's own status spamming tactics are effective vs this squad + it completely counters Manaphy's sub spam. I haven't seen many Gholdengos, but my checks to it are too offensive in nature and it thwarts my para spammers very freely.
Overall, I'd greatly appreciate any feedback to help take this team to the next level. I think the potential may be there - I just need to make the right tweaks to craft the perfect squad with Duraludon.
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